6:00 It's amazing how these good looking hacks have competent or good level design, but then the level design takes a nose dive and just becomes stupid and frustrating. Also the music is always good enough or annoying lol
It's rare that a hack will get everything. I'm sure it's because they generally are made by one person and a single person can only know and be good at so much. Like if this guy brought on someone who was good at level design and a composer, this hack would probably have been S-tier. It's still pretty awesome though either way.
@@CeeJayThe13th I understand the music part, working with the sound of old consoles is probably very difficult, and composing is a very different skill altogether, but the level design is what bothers me, everything is fine and promising until a massive brick wall appears out of nowhere. It just makes everything feel like they played their hack with save states and went "i can do it with save states so it must be fine lol". Anyway, i just find it funny how you can see this pattern in many hacks, you can even see it in many of kosmic's videos.
@@Blankult oh I'm with ya for sure. I think it usually falls into one of two different categories. One, they want to be done with it for whatever reason (tired, bored, lazy, out of time, etc) and so they rush some stuff to call it good. Two, they're trolling and they think it's funny to put unnecessarily difficult and obtuse sections in. In this case, it may be both lol
Friendly graphics and music, but the moving platforms and platforming in general is punishing. This romhack should have had more basic fun game play. Always love seeing yoshi, good vid 👍
That hack creator needs literally an extra 2 people on his team. One to do level design and another for music and sound fx. Everything else about the rom hack is great
It surprising how common it is for these hacks to have really cool unique mechanics and beautiful graphics, but then also be filled to the brim with blind jumps, mandatory damage boosting and in this case having to fly/swim through one block gaps of damaging blocks. It's so weird to me because while things like soft locking and sections that will hurt you unless you're small are usually oversights, the examples above are clearly intentional, so presumably the creator considers them to be fun.
Vertical was also made by ATA.FCEU was not present on that day,all using ATA's vertical level hack are limited to VirtuaNES to run and it's not compatibile to the NES machine.But Super Mario Evolution 2 did an update recently which fixed this bug.
Oh man i remember this hack. The final levels are stupid hard and require pixel-perfect movement just to play it, and Stage 8 is full of trial and error.
@@alysdexia It’s common practice to add 1 to the name of the eponymous first entry of a series. Nintendo has even done so before in Japanese; you can find the citation on Mario Wiki’s page for SMB1.
This hack's such a perfect example of how hard it is to be a one-man team for big rom hacking projects, let alone full original games -- even though the creator's obviously good with programming, graphics, music and some gameplay ideas, he's completely dropped the ball with level design. Even just having some testers before you release a hack to the public could go a long way toward fixing this kind of thing.
These have been some very interesting videos to binge. I've been contemplating just messing around with a few levels in SMB1 for a long time, and I feel like I've learned a lot about level design by simply seeing stuff that is.. not that great. It's impressive seeing you power through some of these levels; I couldn't even begin to imagine playing some of these even with save states.
At long last, scrolling... Wonder what'll happen when vertical AND horizontal scrolling eventually get implemented at the same time, in the same level...
Hey Kosmic congrats on your aparition on "Level up" they made a post talking about your multi coin block video, the post is in spanish tho, they talk a bit about you and they left a link to your video ;)
6:20 I wonder why the HUD shifts a pixel there. 6:42 I can hear the Yoshi's Story music breaking in here. While the music isn't fully original (the other is from SMW2: YI), the conversions fit the game really well. 7:35 I'm also pretty sure that exact Yoshi death sprite doesn't exist in an official game. Neat if so. 9:50 Same with the ducking sprite.
Kosmic, have you ever tried Sonic Boll? It's similar to Super Mario Bros Crossover. And since Glitch Strikers or Super Retro Crossover isn't going to happen anytime soon, there's Mushroom Kingdom Fusion if you want to play as various characters in other game worlds.
So...how much of the jank is caused by design flaws, and how much is caused by the limitations of SMB1? Was this hack a bit too ambitious for the game being hacked?
Very interesting. The palette could have used some more colors. And it looks like they have a sprite zero bug in the header. But I like the environmental variety, the new power-up, and the vertical scrolling. Did they implement that by using a different mapper, or some nametable voodoo?
One thing you come to realize about rom hacks is that good programming and good level design are borderline mutually exclusive
11:30 why Mega Man spikedrops mostly work. In Mega Man the screen freezes so you can see what next section looks like.
6:00 It's amazing how these good looking hacks have competent or good level design, but then the level design takes a nose dive and just becomes stupid and frustrating. Also the music is always good enough or annoying lol
Hello someone with an avatar of a _Ufouria_ enemy.
@@SoyLuciano I'm glad you know that lol
It's rare that a hack will get everything. I'm sure it's because they generally are made by one person and a single person can only know and be good at so much. Like if this guy brought on someone who was good at level design and a composer, this hack would probably have been S-tier. It's still pretty awesome though either way.
@@CeeJayThe13th I understand the music part, working with the sound of old consoles is probably very difficult, and composing is a very different skill altogether, but the level design is what bothers me, everything is fine and promising until a massive brick wall appears out of nowhere. It just makes everything feel like they played their hack with save states and went "i can do it with save states so it must be fine lol".
Anyway, i just find it funny how you can see this pattern in many hacks, you can even see it in many of kosmic's videos.
@@Blankult oh I'm with ya for sure. I think it usually falls into one of two different categories. One, they want to be done with it for whatever reason (tired, bored, lazy, out of time, etc) and so they rush some stuff to call it good. Two, they're trolling and they think it's funny to put unnecessarily difficult and obtuse sections in. In this case, it may be both lol
the blue line at 3:45 you speak of is the bottom part of the lantern it's just cut off by the platform above.
There are 2 skill sets in rom hacking. Technical skill and design. This one had crazy technical skill but lacked the design to make it fun to play.
the music is real weird, it's like they took YI and YS music and just threw out all of the swing.
Friendly graphics and music, but the moving platforms and platforming in general is punishing. This romhack should have had more basic fun game play. Always love seeing yoshi, good vid 👍
ouht
The Yoshi sprite look similar to the SMB Deluxes' when you've collect a Yoshi egg in the Challenge mode.
Yoshi bouncing in place.
That hack creator needs literally an extra 2 people on his team. One to do level design and another for music and sound fx. Everything else about the rom hack is great
The music was done by a separate person. But yeah just a few pieces of levels really dragged it down
It surprising how common it is for these hacks to have really cool unique mechanics and beautiful graphics, but then also be filled to the brim with blind jumps, mandatory damage boosting and in this case having to fly/swim through one block gaps of damaging blocks. It's so weird to me because while things like soft locking and sections that will hurt you unless you're small are usually oversights, the examples above are clearly intentional, so presumably the creator considers them to be fun.
This hack is the perfect example of idea vs. execution.
also coding competence vs design competence
Would've been nice to see this Yoshi with a eating mechanic
Vertical was also made by ATA.FCEU was not present on that day,all using ATA's vertical level hack are limited to VirtuaNES to run and it's not compatibile to the NES machine.But Super Mario Evolution 2 did an update recently which fixed this bug.
Dude wtf this is the second time this had happened i JUST looked up this game and now you're playing it
What an amazing combination of effort, quality, and jank.
That falling level is the most Mario Maker level I've ever seen in a hack
Yeah. And the 'spikes' have mario maker hitboxes. Only... somehow even worse.
Mario Maker had no vertical, dolt.
@@alysdexia *Well*... MM1 doesn't, but MM2 certainly does, and "Mario Maker level" is more generic than specifically referencing MM1.
@@Acts19quiz there is no SMM1 either, mòron-also what kind of name is that? The series name can be pluralized.
@@alysdexia
Have you made a channel for the sole purpose of insulting people you’ll never meet? That’s… kind of sad, actually.
3:54
This "hello" sounds like Wheatley from Portal 2 in the part where he kills you lmao
Yes it does
Oh man i remember this hack.
The final levels are stupid hard and require pixel-perfect movement just to play it, and Stage 8 is full of trial and error.
Hey Kosmic, have you ever run the 1986 official G&W demake of SMB1? Come take my record. 🙂
What’s your record?
@@AntimonySM51 8:59.973. If you want to see the run it’s on my channel here.
There is no SMB1.
@@alysdexia It’s common practice to add 1 to the name of the eponymous first entry of a series. Nintendo has even done so before in Japanese; you can find the citation on Mario Wiki’s page for SMB1.
OR... how 'bout that (unofficial) Atari 2600 demake of SMB1.
15:00 and this is to go... even further beyond.
This hack's such a perfect example of how hard it is to be a one-man team for big rom hacking projects, let alone full original games -- even though the creator's obviously good with programming, graphics, music and some gameplay ideas, he's completely dropped the ball with level design. Even just having some testers before you release a hack to the public could go a long way toward fixing this kind of thing.
These have been some very interesting videos to binge. I've been contemplating just messing around with a few levels in SMB1 for a long time, and I feel like I've learned a lot about level design by simply seeing stuff that is.. not that great.
It's impressive seeing you power through some of these levels; I couldn't even begin to imagine playing some of these even with save states.
At long last, scrolling...
Wonder what'll happen when vertical AND horizontal scrolling eventually get implemented at the same time, in the same level...
SMB3 happens
@@UraYukimitsu I mean IN SMB 1. Rom hacking, y'know?
@@the_big_dededester That was a joke.
Cool hack, but the music sounds like something from a Taiwanese bootleg game.
Plot twist: it actually came from one
You mean Chinese Taipei
@@oxnvat Nope
"Hey, we put a lot of effort into this hack's code and graphics, but it's too short and too easy. What should we do?"
"I have a plan."
There is no we.
Hey Kosmic congrats on your aparition on "Level up" they made a post talking about your multi coin block video, the post is in spanish tho, they talk a bit about you and they left a link to your video ;)
6:20 I wonder why the HUD shifts a pixel there.
6:42 I can hear the Yoshi's Story music breaking in here. While the music isn't fully original (the other is from SMW2: YI), the conversions fit the game really well.
7:35 I'm also pretty sure that exact Yoshi death sprite doesn't exist in an official game. Neat if so. 9:50 Same with the ducking sprite.
Tomorrow is my birthday and I'm very happy to watch this at my last moments of having 26 years. Thx Kosmic.
HBD!!!
Happy bday!
Happy birthday!
Thx to all of you!
The level design seems like the rom hack was made by someone who hates Yoshi, and want the player to witness him dying several different ways.
Wow! This hack is awesome! Thanks for the content Kosmic
This does not look fun. At all.
It's beautiful, though.
Yeah. The design is questionable
But its a lovely base for something good
Yeah the vert levels are sick
imagine if this had a wing powerup
What was the first video called? I tried looking up Mario evolution Kosmic and got everything else. 😅
"Prettiest water on the NES" something like that. You can use the spreadsheet in the description to help find it :)
@@Kosmicd12 Thanks!
Kosmic, have you ever tried Sonic Boll? It's similar to Super Mario Bros Crossover.
And since Glitch Strikers or Super Retro Crossover isn't going to happen anytime soon, there's Mushroom Kingdom Fusion if you want to play as various characters in other game worlds.
Did you hear about that Mario visual novel they're making? I heard it's a sprite swap of Doki Doki Literature Club.
This hack seems designed to play with save states.
I am so ready for this channel to really blow up and make it big. I’m rooting for you!!
I have seen this yoshi sprite in Mario Royale.
What was the underground music? The overworld one on level 5 I think was an NES version of yoshis island music
It was also a version of a yoshis island track
small yoshi
14:05 deff
Rom hack Time!!!
4:00 the spikes off screened?
Play SMB for the Intellivision!!!
So...how much of the jank is caused by design flaws, and how much is caused by the limitations of SMB1? Was this hack a bit too ambitious for the game being hacked?
This a cool mod
Seems like such a waste of potential. Thanks for showing it off anyway.
"I don't know why I'm having such a hard time with this hack" because it's 4/20 my dude
Kusmic
Very interesting. The palette could have used some more colors. And it looks like they have a sprite zero bug in the header. But I like the environmental variety, the new power-up, and the vertical scrolling. Did they implement that by using a different mapper, or some nametable voodoo?
based
Would diagonal scrolling in a SMB1 hack go against the spirit of what SMB1 is?
The music is crap quality, but the notes would be better if it didn’t sound like a bootleg game song
Play Mario Multiverse
45 comment
very cool tech, pretty trash level design, lol