No one - I repeat - no one plays that dead on spot as many people claim here! Even the best tight guitarist/drummer is off the perfect hit. Even with a metronome. If you have the slightest understanding about how your hearing works, or how your nerves send/receive signals, you perfectly understand why it is impossible. Admit it - if you want max impact, you gotta edit. There's nothing wrong, with not editing, but the results will sligthly differ from an edited version; the git will actually have not the same impact! Period. So stop bashing this guy for doing his engineer job!
Yeah, so right, you can totally hear every metal record that was tracked on tape has no impact. All of those death metal albums were so weak, along with everyone else I'm not completely against editing and use it when I have to, but every excuse like yours is bullshit. You don't need to be perfectly spot on the grid to sound tight, that's what makes us humans and part of that thing we call groove.
I agree, then again there are cases where not editing is probably the better aesthetic/artistic choice. For some genres you want things to be really rough around the edges, stoner rock, for example
Thank you for making this video I just started making songs and was getting discouraged I never knew this was an option please make more beginner home recording tips
Holy shit, I had no idea of that feature, that's so much less tedious than how Trey is having to do it here. I was literally watching this video going, "man this seems useful, but holy shit this looks tedious"
Been learning to mix over the course of Covid, but only now just starting to edit guitars. I used to have the opinion that if I can't play it perfectly then that's on me, and replay it until it's 'perfect'. I've now realised that it's me being too lazy to edit because regardless of how tight I play it, even within a tiny margin, you can still hear the differences! Great video, thanks for the various tips.
I still think it's funny that people keep pretending that 'the coof' was real. Stop legitimizing that nonsense. It was a global fear conditioning psy-op to test 'lock downs' and see how far they could push the population to give up their bodily autonomy. They already got your mind, now they want your body. 😂 ... They rebranded the seasonal flu and everyone went crazy. At least you learned something fun while on 'lock down' though. 👍🏻
Another way to not get the pops and clicks is to zoom in to the part you are cutting and make it right on the zero crossing. That way your audio is not in the positive or negative polarity range and the instantaneously snaps to zero.
Ive purchased this from Toontrack and I cant get it to work in my garage band. I hear the music BUT Its not going through the EZMIX. it seems like just the vocals go through it. what am I missing here? I called up sweetwater and they cant help me because I didn't buy it from them. Toontrack as you know has NO customer service so....can you help me to get this to work? Is it the settings or what? If you know what wrong please explain it to me in the simplest form, Im new to this recording stuff, thanks.
Noob question, Trey when playing the track in mono, would it be the same as adding some kind of Mono plug-in in the main master bus and sort of like switch it ON and OFF as needed? thanks....
Hey Trey, for your DI signal, do you record it thrugh an active or pasive DI box? I`ve just been reading a lot of DI boxes and I assume the best fot this case would be an active DI, not the case of active bass or any other active sources. I want to get one (a good one) that gives me the most versatility on my home studio.
I love working with DI, but unfortunately I am not able to add fade ins and fade outs to the DI track. Is there a good workflow around it? Please help. Thanks!
You need to either bounce the track down or record it onto another track with all the effects on it, like send it out a bus to another track and record it with the amp sim on
I would never do this to my own stuff because I personally think that mistakes add character to a recording, but I do think that it’s probably still good to know.
Couldn't there be latency on the second tracks take which can place it late if recorded while listening to the first tracks take? Even tho it was played in time if the buffers are not set right it will track the 2nd track a bit late?
Sadly lots of modern bands do this, kids these days will have the engineer do this to the entire album instead of ya know, practicing until you can play your parts on time and cleanly
Ideally and if you're good at finding them quickly then it's easy to have that habit but let's be real... Most people can't hear a difference if you edit it a little bit off from the start/end point of the waveform. Just don't chop off a major part of the transient and you should be fine. Sometimes you might even purposefully edit a waveform to alter the ADSR to your liking. For example gating or manually muting/cutting parts of a clip to make it sound more choppy or harsh. Audio rule #1... There are no rules :)
JML I sometimes edit, I mean if I fuck up a piece of a measure then I would pick that piece from another measure that is the same but played correctly, but putting every single note right in the beat it's just a patience/time consuming task haha, also looses the "human" factor I guess..
Gear Gods been there, it's a pain in the ass...I always tell the bands that I record to practice with the metronome until their ears fall off, but yeah, sometimes isn't enough
If I was the producer I would be very rigid with the musicians. If they wanted to record they would have to be good. Respect to your work. Maybe I wasnt going to record nobody that way... but its sad that musicians relly their performance on the producer.
10:16 is call "rushing" or "dragging". yes! i learned from the movie. btw: Well fuck no way i won't be a sound engineer to fixing a "rockstars" mistakes. lol
please don't feel offended when us old schoolers rather do the real repeating thing and retake as much as we can, that's how I was able to play the most difficult riff by repeating the damn thing over and over til you get it right and perfect. It's a nice technique but too overwhelming cut and paste and editing. but that's just my own opinion.
pogijuice9061 I know this is old, but as a producer myself, if I was picking work, I would 100% rather work with you than someone who wants me to edit every little detail. But if someone like that picks me and pays the hourly or day rate or sends me their tracks to mix, I’m gonna edit shit like this. It’s not about being offended, it’s about making Johnny Shithead sound like a stadium star because he paid me to do it.
By the time you've edited it to oblivion I could've played it perfectly countless times. This is why metal now sounds as sterile as hell! Forgive me but I'm 80's old school where we nailed our parts on tape.
I do a lot of home recording with an audio interface and BIAS and I feel like I'm a little ahead of most people around my age who do home recording, as I started when I was 15 and had no idea that editing was a thing until maybe a year ago (I'm 20 now), so I've always just had to absolutely nail my takes if I wanted everything to sound decent, not to mention I quad track guitars these days so if I fuck up even slightly it shows really clearly. I'm not saying that I'm any good, because I could always do better, but if more musicians were completely oblivious to time editing like I was for so long, I feel like music would have a lot more life as everyone would simply have no choice but to nail their parts if they wanted a good recording.
That is exactly how it was before computers became tge norm for recording. We had to know the parts since what ypu laid down was what you got. Editing required actually cutting and splicing the tape. You could punch in but that also required a final take. So many options available now that have eliminated the need to be on top of your playing. So I agree with your point of not having editing so available as a way out of being a better player as the solution. We also had to tune our guitars ourselves. Robotic machine heads could possibly bring about the day where we see players that have no clue about tuning their instrument and are unable to play regular ones. We never had training wheels to take off. They never took them off and rely on them to succeed.
I play pop punk (a thousand times easier) but I do it in the same fucking way. No need to edit the shit out of everything. Learn to play your thing. Play it right. Done.
This video is intended for audio engineers and producers, where in some cases they have absolutely no control over what material they receive. It's an important technique to make trash sound acceptable, and make acceptable materials sound good. Also in the context of modern metal, things like quad tracking is pretty common - no matter how good of a player you are, you'll never be able to play four identical takes. Sloppiness in this context is never a good thing.
Just the other day I found out my friend was doing this, instead of recording it RIGHT! He is SO pissed at me making jokes and fun of him in front of the bandmates :D He just won't accept that he needs much more practice with metronome and not this BS where everything is way too tight and more often than not, copy/paste-d...
Fuck yeah man, preach that shit. When my band was recording the other guitar player would get mad when id tell him if couldn't record his parts that I would do it for him so it's tight. Id tell him "if mother fuckin Metallica can do it, we can do it" but he'd never budge, ego's and such. And the rhythms suffered as a result.
@@ryanschindler923 i couldn’t tell you exactly where I read it but I’m sure you could find interviews in it through the google machine. I also found out they were using drum samples in the 80’s on megadeths so far so good so what. Really, who knows where “cheating” started. When I track, I do my best to get it tight but I’m not worried about editing as long as I know both guitars were close
@@dougleydorite Thanks for replying Ill look into that, and as for early bands "cheating" Im sure it's been going on for a long time in all different genres, but Im still not a fan of it personally. And I agree when Im tracking guitars as long as it's not noticeably off and sounds good then it's fine. I mean it's the small differences that help make the sound anyways. But I would never record at half speed, I think that's only cheating yourself, plus it'll come out when you go to play it live and people are 8ft away watching you play lol. Man i miss playing shows!!! cheers!!
this crap is why music business is shit these days, because METAL IS SUPOSSED TO SOUND LIKE ITS PLAYED, and not because youre fuckin spending more time editing the shit out of something. Youre turning heavy music into tecno pop. great job
people have done this on every major record for probably 20 years, at least 15 anyways. even records that were done analog still usually have a protools editor credited as well
OctaPlus8 Music is meant to sound however the fuck the artist wants it. Editing something to shit is perfectly ok if it's done on purpose, what's unacceptable is to edit it to cover up a shit performance.
No one - I repeat - no one plays that dead on spot as many people claim here! Even the best tight guitarist/drummer is off the perfect hit. Even with a metronome. If you have the slightest understanding about how your hearing works, or how your nerves send/receive signals, you perfectly understand why it is impossible. Admit it - if you want max impact, you gotta edit. There's nothing wrong, with not editing, but the results will sligthly differ from an edited version; the git will actually have not the same impact! Period. So stop bashing this guy for doing his engineer job!
You're fucking right!
Yeah, so right, you can totally hear every metal record that was tracked on tape has no impact. All of those death metal albums were so weak, along with everyone else
I'm not completely against editing and use it when I have to, but every excuse like yours is bullshit. You don't need to be perfectly spot on the grid to sound tight, that's what makes us humans and part of that thing we call groove.
I totally agree. It is impossible record 4 guitar tracks played exactly the same way on the beat.
I agree, then again there are cases where not editing is probably the better aesthetic/artistic choice. For some genres you want things to be really rough around the edges, stoner rock, for example
@@XiyuYang I am totally on your side - as I said: there is nothing wrong with not doing so, it will just differ.
Thank you for making this video I just started making songs and was getting discouraged I never knew this was an option please make more beginner home recording tips
Reaper FTW, transient markers.
Transient guides for visible areas
Holy shit, I had no idea of that feature, that's so much less tedious than how Trey is having to do it here. I was literally watching this video going, "man this seems useful, but holy shit this looks tedious"
Tab to transient is a awesome feature in pro tools
How did I just now find this channel?1? I must now binge watch everything you have ever done sir!
“This whole shit is fkn late” 🤣🌋
Just found your channel after watching your urm fast track. You know a lot of stuff!!!
Been learning to mix over the course of Covid, but only now just starting to edit guitars. I used to have the opinion that if I can't play it perfectly then that's on me, and replay it until it's 'perfect'. I've now realised that it's me being too lazy to edit because regardless of how tight I play it, even within a tiny margin, you can still hear the differences! Great video, thanks for the various tips.
Record stuff as is dude. Ditch this absurd obsession with perfection-through-deception where everything has to be done separately and in snippets.
I still think it's funny that people keep pretending that 'the coof' was real. Stop legitimizing that nonsense. It was a global fear conditioning psy-op to test 'lock downs' and see how far they could push the population to give up their bodily autonomy. They already got your mind, now they want your body. 😂 ... They rebranded the seasonal flu and everyone went crazy. At least you learned something fun while on 'lock down' though. 👍🏻
I've always used snapping and quantizing to do this - this sounds very natural tho. I'm going to try it, thanks.
Great vid cheers
Another way to not get the pops and clicks is to zoom in to the part you are cutting and make it right on the zero crossing. That way your audio is not in the positive or negative polarity range and the instantaneously snaps to zero.
how can i go in a guitar recording, just to disect a small mistake?
Thanks! Very cool
Thanks so much for this... Little details packed into a generic approach!
Ive purchased this from Toontrack and I cant get it to work in my garage band. I hear the music BUT Its not going through the EZMIX. it seems like just the vocals go through it. what am I missing here? I called up sweetwater and they cant help me because I didn't buy it from them. Toontrack as you know has NO customer service so....can you help me to get this to work? Is it the settings or what? If you know what wrong please explain it to me in the simplest form, Im new to this recording stuff, thanks.
Noob question, Trey when playing the track in mono, would it be the same as adding some kind of Mono plug-in in the main master bus and sort of like switch it ON and OFF as needed? thanks....
Hey Trey, for your DI signal, do you record it thrugh an active or pasive DI box? I`ve just been reading a lot of DI boxes and I assume the best fot this case would be an active DI, not the case of active bass or any other active sources. I want to get one (a good one) that gives me the most versatility on my home studio.
Why quantizing with warp mode on isn't a good option?
I love working with DI, but unfortunately I am not able to add fade ins and fade outs to the DI track. Is there a good workflow around it? Please help. Thanks!
Before you mix you have to just print the track and then fade that.
@@treyxaviermusic Thank you very much! Will try that.
@@treyxaviermusic Sorry again, but what does print exactly stand for? Sorry, I'm a newbie
You need to either bounce the track down or record it onto another track with all the effects on it, like send it out a bus to another track and record it with the amp sim on
@@treyxaviermusic Alright, I see. I thought that way it is going to be the mush you were talking about. Thank you good sir.
Should you edit right at the beginning of the note or the max amplitude?
so the record guitar how to editing? like that one (in the video looks like linearity,not much change and dynamics track) how can I do for editing?
God this is SO much easier in Studio One
what comands you use?
I would never do this to my own stuff because I personally think that mistakes add character to a recording, but I do think that it’s probably still good to know.
...if you like music with "mistakes" as you say ...
Don't ever tell my guitar that it's not 'attacky 😂
How can I equalize guitar tracks after being recorded?
insidia tks for the info.
HC Music Studio is amazing, I watch his videos all the time for some help with mixing, his drum and vocal tutorials especially are very enlightening
Couldn't there be latency on the second tracks take which can place it late if recorded while listening to the first tracks take? Even tho it was played in time if the buffers are not set right it will track the 2nd track a bit late?
Who is this fresh faced man who hasn't been tortured yet by songs without toplines?
Now it’s tight...tight as balls😂
holy shit Trey, you had hair??? Just kidding man, I feel your pain, mine's going, I'm about to just shave it too 😂
Measure once, cut twice! Or in this case, cut and paste twice!
Haha
I didnt even know this was a thing....is this how all guitars are edited?
Sadly lots of modern bands do this, kids these days will have the engineer do this to the entire album instead of ya know, practicing until you can play your parts on time and cleanly
You are supposed to edit waveforms on their zero crossing..
Ideally and if you're good at finding them quickly then it's easy to have that habit but let's be real... Most people can't hear a difference if you edit it a little bit off from the start/end point of the waveform. Just don't chop off a major part of the transient and you should be fine. Sometimes you might even purposefully edit a waveform to alter the ADSR to your liking. For example gating or manually muting/cutting parts of a clip to make it sound more choppy or harsh. Audio rule #1... There are no rules :)
Connor Gilkinson
I was only pointing it out because it's weird for him not to mention it when teaching people. Even if it is how HE edits guitars.
Connor Gilkinson k luv u bb
When you apply the cross fade you start and end on zero, no clipping there.
That’s weird.. I notice the mistakes way more in stereo
i think it would be better to pick the fucking metronome an practice with it, then record...
Yep, when I record my own stuff I always play the parts over and over again until it's tight enough. I don't have the patience for stuff like this. :D
JML I sometimes edit, I mean if I fuck up a piece of a measure then I would pick that piece from another measure that is the same but played correctly, but putting every single note right in the beat it's just a patience/time consuming task haha, also looses the "human" factor I guess..
100% agree, but if you're just the producer and you didn't play the part, that's hardly an option.
Gear Gods been there, it's a pain in the ass...I always tell the bands that I record to practice with the metronome until their ears fall off, but yeah, sometimes isn't enough
If I was the producer I would be very rigid with the musicians. If they wanted to record they would have to be good. Respect to your work. Maybe I wasnt going to record nobody that way... but its sad that musicians relly their performance on the producer.
10:16 is call "rushing" or "dragging". yes! i learned from the movie.
btw: Well fuck no way i won't be a sound engineer to fixing a "rockstars" mistakes. lol
please don't feel offended when us old schoolers rather do the real repeating thing and retake as much as we can, that's how I was able to play the most difficult riff by repeating the damn thing over and over til you get it right and perfect. It's a nice technique but too overwhelming cut and paste and editing. but that's just my own opinion.
pogijuice9061 I know this is old, but as a producer myself, if I was picking work, I would 100% rather work with you than someone who wants me to edit every little detail. But if someone like that picks me and pays the hourly or day rate or sends me their tracks to mix, I’m gonna edit shit like this. It’s not about being offended, it’s about making Johnny Shithead sound like a stadium star because he paid me to do it.
By the time you've edited it to oblivion I could've played it perfectly countless times. This is why metal now sounds as sterile as hell! Forgive me but I'm 80's old school where we nailed our parts on tape.
Yep.
I do a lot of home recording with an audio interface and BIAS and I feel like I'm a little ahead of most people around my age who do home recording, as I started when I was 15 and had no idea that editing was a thing until maybe a year ago (I'm 20 now), so I've always just had to absolutely nail my takes if I wanted everything to sound decent, not to mention I quad track guitars these days so if I fuck up even slightly it shows really clearly. I'm not saying that I'm any good, because I could always do better, but if more musicians were completely oblivious to time editing like I was for so long, I feel like music would have a lot more life as everyone would simply have no choice but to nail their parts if they wanted a good recording.
That is exactly how it was before computers became tge norm for recording. We had to know the parts since what ypu laid down was what you got. Editing required actually cutting and splicing the tape. You could punch in but that also required a final take. So many options available now that have eliminated the need to be on top of your playing. So I agree with your point of not having editing so available as a way out of being a better player as the solution. We also had to tune our guitars ourselves. Robotic machine heads could possibly bring about the day where we see players that have no clue about tuning their instrument and are unable to play regular ones. We never had training wheels to take off. They never took them off and rely on them to succeed.
I play pop punk (a thousand times easier) but I do it in the same fucking way. No need to edit the shit out of everything. Learn to play your thing. Play it right. Done.
This video is intended for audio engineers and producers, where in some cases they have absolutely no control over what material they receive. It's an important technique to make trash sound acceptable, and make acceptable materials sound good. Also in the context of modern metal, things like quad tracking is pretty common - no matter how good of a player you are, you'll never be able to play four identical takes. Sloppiness in this context is never a good thing.
Nice! but I'd rather play guitar correctly than edit the shit out of it!
Hence why he said this is more for use to make someone else's (a client's) trash sound like gold.
Sorry dude but your guitar playing in your cover videos is messy as fuck!
Yeah, that was not good.
Youll always have to edit some, no one is perfect. Too many variables invokved
Too much editing makes it sound mono and thin.
Just the other day I found out my friend was doing this, instead of recording it RIGHT! He is SO pissed at me making jokes and fun of him in front of the bandmates :D
He just won't accept that he needs much more practice with metronome and not this BS where everything is way too tight and more often than not, copy/paste-d...
Fuck yeah man, preach that shit. When my band was recording the other guitar player would get mad when id tell him if couldn't record his parts that I would do it for him so it's tight. Id tell him "if mother fuckin Metallica can do it, we can do it" but he'd never budge, ego's and such. And the rhythms suffered as a result.
@@ryanschindler923 Metallica slowed down recordings, too. That’s another form of “cheating” by your standards
@@dougleydorite where did you hear this? sadly it wouldn't surprise me though
@@ryanschindler923 i couldn’t tell you exactly where I read it but I’m sure you could find interviews in it through the google machine. I also found out they were using drum samples in the 80’s on megadeths so far so good so what. Really, who knows where “cheating” started.
When I track, I do my best to get it tight but I’m not worried about editing as long as I know both guitars were close
@@dougleydorite Thanks for replying Ill look into that, and as for early bands "cheating" Im sure it's been going on for a long time in all different genres, but Im still not a fan of it personally.
And I agree when Im tracking guitars as long as it's not noticeably off and sounds good then it's fine. I mean it's the small differences that help make the sound anyways. But I would never record at half speed, I think that's only cheating yourself, plus it'll come out when you go to play it live and people are 8ft away watching you play lol. Man i miss playing shows!!!
cheers!!
this crap is why music business is shit these days, because METAL IS SUPOSSED TO SOUND LIKE ITS PLAYED, and not because youre fuckin spending more time editing the shit out of something. Youre turning heavy music into tecno pop. great job
people have done this on every major record for probably 20 years, at least 15 anyways. even records that were done analog still usually have a protools editor credited as well
OctaPlus8
Music is meant to sound however the fuck the artist wants it. Editing something to shit is perfectly ok if it's done on purpose, what's unacceptable is to edit it to cover up a shit performance.