LIKE the video if you wanna see more 'Monster Hunter' coverage moving forward. February is going to be FULL so your engagement will tell me where to focus!
Please Please talk about the lack of monster hunter language I installed the beta GIDDY with excitement I saw the lack if monster hunter language as an option for the voices and I un-installed and am currently reluctantly reinstalling. I want an answer from the devs whether or not it will be there. I want to know whether or not I want to buy the game.
Man how far this game has come. I played the first monster hunter to the very last day when they shut down the server. I've been hooked since. Can't wait for this.
OG here as well. I was just lamenting that I never got to try the online hub area, but I've seen that it can still be accessed with some know-how. I know it would be a sluggish experience, but I would love to check out a piece of the past that I missed out on.
I started with Monster Hunter Freedom. Had no internet back than and had to solo Freedom, Freedom 2 and Freedom Unite on my psp. It was an absolute nightmare that took me years to accomplish but I still had an absolute blast. It's amazing how much more polished and bombastic the new games are though. We've come a long way from getting hip checked to death by Plesioth from 500 miles away.
"It doesnt feel that much different than monster hunter world" This is the single best endorsement and advertising point of wilds. This is EXACTLY what i wanted.
Oddly, I disagree with the thought, as world was my least favorite MH game by a significant margin, but so far I have enjoyed the Wilds demo and am really liking the look of it. I say that to say, the differences between it and World might be small, but for me at least, fairly significant and interested in it despite not liking world much.
except the combat is more influenced by Rise's pace instead of World's more grounded, heavy style. Mobility is insane in wilds almost rise-ish. pretty much rise combat with world's...world. perfect combo imo
playing it on my ps5 makes me more hopeful that my PC can handle it dynamic resolution is kicking in HARD at times, so my pc being similar to the specs should perform a bit better wizh optimized settings
@@TheMysterySpeaker they are lower than worlds at the time world released. (world recommended hardware was a high end gpu that released just 6 months before worlds PC release) their choice of recommended gpus they listed is a bit weird. they could have phrased it a bit more clearly. but it boils down to 8GB VRAM 270GB/s or more VRAM bandwidth 1st Gen RT Cores no matter the vendor and atleast 10 ish TFLOP of theoretical FP32 Performance GPUs that fulfill those criteria for the recommended Hardware are Nvidia: 2070 Super upwards in that gens product stack, 3060 and upwards in that gens product stack, 4060 and upwards in that gens product stack AMD: RX6700XT and up in that gens product stack, RX 7600 and up in that gens product stack Intel: Intel Arc A750 or A770 the latter even has a 16 GB Version with close to 600GB/s bandwidth (576GB/s to be precise) I know that rtx 4060 and RX7600XT are / also have a 16GB Version but their memory bandwidth remains the same less than 300GB/s as before. I hope that helped. PS: World has only 3 Graphics presets and targeted the 3rd or highest preset at 1080p30fps in their recommended section. Wilds aims with this kind of hardware for 1080p medium 40fps (60fps with frameinterpolations using FSR in combination with VSYNC it only 1.5x FPS not doubles, frame interpolation that doubles fps doesnt use standard implementations of either vendors technologies and are not running with vsync which is the only mandatory presentmode in both Vulkan, DirectX and OpenGL Drivers and Applications. This is going to be Direct X title on PC (sadly, i really wished they would go for Vulkan))
Unpopular opinion, But I absolutely LOVED MHWorld's map, I know the convenience of having a 3D map where you can know where everything is, but World's map had a certain feel to it
11:24 they are the dithering patterns used to render transparency on opaque objects in games. The camera is inside one of the monsters so those artifacts are actually that monster having only some of its pixels rendered. It is an extremely common technique because rendering true transparency is super expensive in comparison to opaque. Dithering produces a good enough transparent effect that for things like camera cutouts etc its always used.
I'm surprised he doesn't know some of the basics like this, with how long he's been doing this. And yet he's very critical on things he doesn't understand anyways.
@@HollowBagelof course he doesn’t that would require a lot more effort, he is a talking head UA-camr, he is all about opinions, maybe a bit of news, not knowledge.
I feel like the weapons have been improved pretty well. They took what worked in both world and rise and everything just feels good. Having the option for the party to vote to skip the timer at the end of the hunt is great as well. The character creator was great I'm still conflicted on the palicoes having actual voices or swapping them to the old school meows. The game just feels good to play. It's nice to see tons of players at camp without having to go to a hub. Overall there's just a vast majority of improvements and it makes for a more fun experience.
Im gonna play with palico voices because it has always bugging me for a loooong long time, how on earth people there understand the meows as complete sentences 😂. Ill switch back to meows if it gets annoying though
@@SatnanatNot really a nerf. The removal of aerial did nothing; the REAL issue is the button mapping and overall damage numbers needing a slight bump up. But it’s overall a good weapon
6:35 If you make a weakness on their back you’ll have to target it when you topple them. Not really a design flaw. Also monsters have some inherent weakpoints after certain attacks. Rey Dau’s head becomes a weak point for a few seconds after he does his charged railgun attacks, after balahara shoots its big sludge attack it’s mouth becomes a weak point.
@ chatacabra has one too. He has a big attack where he slams and afterwards he sits there with his tongue out for a couple seconds and his tongue becomes a weak point while he’s like that
Picked up Monster Hunter World recently. The game feels extremely polished, content rich, and every system just works so well together. There is so much variety and everything feels surprisingly well balanced. All the weapons felt unique and did not feel like anything else.
Monster Hunter world is amazing, I bought a ps5 recently and all I have done is played monster Hunter world on it witch I could have just done on my ps4, it’s aged like fine wine.
@@marLamaDeo people say that a lot, but when you actually play it, it's not really clunky, the slow movement makes sense and very immersive. try it out when it goes on sale again for $20 with both base game and iceborne.
I love what the logging back in looks like with the little cutscene starting at the bottom of a cup and moving to show it being picked up by our hunter.
From what I've seen from most Beta player. They pretty much ran at 60 fps with a few frame drops (this is from dedicated MHW community group from my country btw)
Being able to bring two weapons along is actually huge. Most players probably will do the one range one melee but I’ve been using a hammer/hunting horn loadout and it feels absolutely amazing. Now you don’t need an extra player if you want those extra buffs.
The muscle memory thing Luke is bringing to us actually so real. Playing Metaphor ReFantazio after hundreds of hours of Persona 5 Royal and 3 Reload, not pressing the same button to save, auto heal etc, is so strange
I dont like the changes to IG. Theyve swapped buttons for the one aerial attack we get. And the ground combos feel weird to me. Maybe i just need to get used to it but i prefer past IG. It felt more impactful.
IG changes make no sense to me yet. If you're taking away the bounce you gotta add another mechanic to make up for it. IG looks like dual blades now 👎🏾
I haven't touched it yet but does the IG aerial gameplay play like Rise? Like with a certain style you can just stab in the air, instead of the classic helicopter spin?
I strongly disagree that this game is not an evolution of monster hunter. Saying that I feel like implies this game is just more iterative over monster hunter world, which is ridiculous considering how much they’ve changed about the ecology and world systems.
Well he didnt play world or rise for hundreds/thousands of hours right? Ppl with that much mileage will see how much different wild is compared to before.
Even at a surface level it looks pretty different. Core mechanics & look of World with a bit of nice things from Rise. World was already a near perfect game, a bit of refinement is only a plus.
I think he's referring to the type of evolution that was the 4th gen to 5th which was a massive overhaul but World to Wilds isn't as massive of a leap when compared to the previous but I agree Wilds is a significant improvement to World especially in World design
They always do a demo/beta about 6-3 months before release. All Monster hunters function relatively the same and I never want that to change, its perfect imo.
@@DukeShaw12228 dude I played 3 cod betas and none of them had such graphical issues even on xbox one. peformance mode actually seems to look worse than when I used to play on xbox one.
@@DukeShaw12228 It's also four months to release. Any optimization at this point will be minor; the main concern for the beta is stress testing network loads between regions
Still gonna have to wait for either a sale or good review on the post campaign game as both worlds and rise were underwhelming and overly restrictive with their end game offerings at the start but managed to get things working better by the half way point.
@@MabswerI am gonna be entirely honest I don’t really understand all the talk about Denuvo, I used to have a 1050 TI and both world and ice borne ran just fine.
Just because you dont know anybetter doesnt mean it doesnt exist. You may tickle 60 fps in some parts of the game but have stuttery mess in most of the other parts.
In the settings menu, you can turn Auto-Navigate off for the Seikret and move manually. You can still choose to auto-path to designated spots, such as the monster even with the off setting. When you boot up the game, the feature will always be set to "on."
Players historically DO NOT want a drastic change to the combat. We saw how that went with wire bugs, and to a lesser extent with how disruptive clutch claw was. Monster Hunter combat is already so complex and deep that all you really need are new monsters and some moveset updates to release a new game, in order for the fans to be happy.
Only old heads complained about new mechanics. The clutch claw was fun to me and so were wire bugs but now that I'm deep in I no longer like change... I just stop being Grumpy and I'm over it... except for the IG changes I'm still old and Grumpy there
Exactly crutch claw was braindead strong. Wallbang a monster 2-3 times for a free topple and fast enrage to keep agitator constantly proc'd for even higher damage. Force tenderizing to get the most out of your weapon or in some cases need to be tenderized 24/7 ex Alatreon, Safijiiva, Kulve, and Fatalis. Ruined worlds flow the base slinger was fantastic but the claw was terrible. Wirebugs in general are just poorly balanced theyre WAAAAAAAY too strong. I didn't mind switch scrolls as those add more depth to each of the weapons while not disrupting the flow of combat vs me out speeding a monster cause I can just swing to reposition instantly, hyper armor through attacks, or out right counter nearly every single move. Rise wouldve been better with the GU arts system or just scrolls.
I tried it earlier. Did anyone else have a problem with the NPC volume extremely low maybe it was a setting on my end but just curious. It was only noticeable while in the village
Saying the old maps were unusable is pretty baffling to me. It's a map, bro. Like, in younger than you and I wanna make fun of you for being a GPS baby
from the outsider perspective wilds just seems like another monster hunter game that is now kinda open world and a bit more accessible so it's a perfect starting point for new players from the insider perspective aka a monster hunter fan, this game is way different than any monster hunter game before it it's not even close the best example i can give (as much as i hate this comparison) is dark souls 3 and elden ring, it's the same situation that happened with monster hunter world and monster hunter wilds
Two weapons is pretty great to me. I usually play Lance so being able to switch to something faster or ranged when I don't need to block would be great.
this game has unlimited budget. the seamless transition from gameplay to cutscene and vice versa, title screen, the tent angles, tent palicos having helmet flashlights when it's dark, cooking animations that actually uses the chosen ingredients, and all the little things that make this game alive. man Ryozo really cooked with this one.
It’s really fun to use one weapon, call the bird, switch real fast, then jump off the bird and attack in the air. I’ve been chaining that and it feels sooooo nice. With every weapon.
Tried the beta as well, and good lord did it play well. Lance, Gunlance and Insect Glaive all felt like incredible iterations on the World versions of those weapons, and Bow was just insane. SnS, Charge Blade and Greatsword meanwhile felt comparitively lacking, with Switch Axe and H/LBG both feeling middle-of-the-ground, but still improvements over World. Haven't yet bothered with Hammer, Dual Blades or HH, but I can confirm that the one time a Longsword main jumped into my quest, I was desperately missing my Flinch Free deco from World and Rise. The way quests now work is also probably really going to be eating up my gametime, in the best way. Just non-stop hunting, with food and gathering breaks in between. Glorious. Overall, weapons generally felt just a tad slower than in World, but all weapons also felt more mobile than in World, so despite feeling a little slower for every attack, the overall flow of combat felt better than it did in World. TLDR: Had a blast. Prolly not going to be playing it too much because it'll make it that much more painful to have to go back to World, and leave the glory of the Wilds behind for another three months.
@@thespiandragon6902 Glad to hear it! The hammer unfortunately didn't really connect with me when I tried it, but between the two lances, insect glaive and all three ranged weapons, I'm spoiled for choice on which two weapons to prioritize anyway, lol.
@@johnwhitfield3547 Lil bit. Compared to basically all the other weapons I've tried, it also feels unreasonably static. Sure you have the slide attack, but you're really forced to stay in place and vulnerable if you want to get your moves and self-buffs off. Compare and contrast Gunlance, where the explosive hops make you almost as mobile as freaking Dual Blades, Lance, where your hops are basically caked into every combo as a combination of block and repositioning, even if you usually don't even need it because you now shieldbash when blocking with even basic timing. Insect Glaive, where some of your heaviest hitting moves can be charged up while running. Switch Axe, where you have a variety of repositioning moves available at almost any time. And ultimately, Charge Blade just doesn't really feel like it flows well to me, in comparison to these other weapons I've tried that pair offense, defense, mobility and damage seemingly much more holistically. Could just be me of course. Took a bit to discover the HBG for instance, had a short-range explosive counter mode you could only use by turning on special ammo and holding triangle to charge it, which elevated the entire tool to a new level of enjoyment. Or the Insect Glaive's powder tornado, and how easily it could be followed up with a Woundbreaking strike to immediately replenish two dusts. Surely Charge Blade also has some change that really binds the whole thing together like that?
I'm really enjoying the greatsword. I love the focus mode. Just hitting every TCS under the sun is very satisfying. Some might say it's a skill issue, but hey, I like it.
@@User1273- but that same person ain’t gonna review Monster Hunter and their Monster Hunter / really hyped up reviews are generally fine. ER, GOW, MHW+ Iceborne and etc all those reviews are fine.
Dragon age may still be a 9 to some. If others are giving it their personal GOTY then who’s to say the game isn’t subjectively a 9/10, things can be polarising. Certainly not the first time for the dragon age series. Looking at DA2 and DAI. Even some new fans revisiting origins dislike it.
I am disgusted that Iceborne only got a 9, cant believe it wasnt a 10 for journalists. Actually I am even more disgusted when I realize MH never got praised for doubling or even tripling the content and quality with the expansions. MH Freedom Unite deserved more as a legit 300 hour expansion in 2008 And then MH 4 Ultimate never was praised either This is why the gaming industry is the way it is...
I feel like a crazy person because I've loved every single entry in the Monster Hunter series and this feels like a let down? I feel very "meh" on this after the beta. Im not sure I'm gonna buy this one
@@brappsniffs3924 I'm not burnt out. It's like, I soloed Rey Dau and felt very meh on it. Nothing felt good. Then I booted up 3U on my 3DS and it still gave me every ounce of joy it's always given me Then I played some GU and had a blast. It's wilds, not burnout
@@thatoneguy1741 Actually, I've been hearing alot of people have the same sentiment. I'm reserving final judgment until after we get a proper demo, but this one seems to not be grabbing a lot of series veterans
Ya know, I think I’m going to go play MH World right now. I’ve been debating playing Dragon Age Veilguard and just can’t decide. The think MH World would be a better use of my time. I’ll be playing World and Wilds on PC
Theres a setting to turn on blood, but it comes disabled by default. Btw you can also pause the game in the offline mode when it comes out, that was also absent in World
It’s crazy to see how this franchise has grown. I got introduced to it by ProJared back around 2015, I was only about twelve at the time so I’m only a year older than this series
Unfortunately, the performance doesn't feel great, but we're so far off launch, I hope they partner with amd for getting the performance mode looking better. Playing with an oled, hdr 240 hz monitor, it looks so beautiful, but performance mode looks worse than butter slathered on the lens.
@@jamesburke9680 lmao no it's the same cpu as in the ps5 so it's still going to be insanely cpu bottlenecked so they will still have to destroy the resolution for 60 fps LOL
@@jamesburke9680Why would anyone buy a ps5 pro? The ps5 has, like, maybe 5 games for it, everything else is from the ps4 library. Why would someone spend 700 dollars for a console that'll only run one game better? At that point, just get a pc, you can get a really good rig that's better than the ps5 if you go deal hunting. (Plus plus, who wants to spend 200 plus dollars a year just to play online?)
Shit is crazy man, I started with world, played previous titles a bit here and there. And now I’m going into my third full playthrough in the franchise ……time flies man…..time flies
Honestly, I was VERY disappointed and appalled by the visual fidelity on performance mode. Not only does it LOOK worse than MHW (a game that came out 6y ago), it PERFORMS worse as well. It would be one thing if the visual fidelity was a significant upgrade and it performed a little worse but this ain't it. Hopefully this is a beta issue and they work out the optimization but if it launches like this I won't be spending 110$ Canadian on it...too many other games out there to justify it.
I'm gonna get it because I have thousands of hours in World and Rise but image quality is absolutely worse than World, which runs 1800p 60 fps with better texture quality on PS5. This performance mode looks 720p...
It might be good to notice this likely the same build they allowed people to play in August during the summer game fest. The visuals looked so much better in the gameplay of the scarlet forest they showed later at TGS. I really wouldn’t be worried about it.
Like what? What other games? And dude, you’re playing a beta. Look at the difference between gamescom demo and now. Optimization is the final stage of game development because they do it in LAN.
If you bought the cheap Iceborne DLC you get a free Armor set with it that lets you roll over 80% of the game, with the mid/late game+DLC content being much better than anything the base game had to offer(also, hammer best weapon, bonking every monster after a spin on the wall is so satisfying).
@@SHIRAORI_NOUSAGI Not exactly a good idea recommending that to anyone. Paying money for a game just to essentially skip it and eventually quit because you're now forced to learn how to play the game in G-Rank.
Honestly Luke i thought your opinions would have been wild for some reason mainly because i have not seen any of your videos which woulda been fine but i gotta say really nice explanation and loved the similar experience we had like the beta screen thank you. keep up the nice videos i will for sure be on the lookout for more from you.
Does anyone else find it soo frustrating when the monster will constantly run away to another spot of the map 😤 like it get tedious when you do minor damage and then they run away again and again
As someone who grew up with Monster Hunter to me it does feel like a really big update to the formula, in a good way tho the original purpose of the franchise was to be a slow methodical hunting simulator and even tho the games have been getting faster and flashier Wilds felt as slow as the older games and with the fact that you go out to track down the monster and fight it felt like its what monster hunter looked like in my head when i was a kid
@@andrewz4515That’s absolutely not true. DD2 was fixed, they just never had a beta to get feedback. Compare the gamescom demo to now. The difference is massive. With 4 months of time, a more loved game than dragons dogma and I’m sure as hell that they’re going to fix the performance
@@andrewz4515 that's because most companies release their "beta" one week before launch as a marketing tactic. Three months of dev time, especially with system-generated logs from players is absolutely enough time to make a sizeable difference
monhun is always iterative in the way of improving the seamlessness and qol of the formula, so on this scale it is about as big as it gets for them in terms of changes from them. Very excited.
The weather system might make the game look moody, but during post-storm blooming it actually looks pretty vibrant and colorful (especially the scarlet forest from the trailers).
Depends on the weather in times of Fallow and the storm (inclemency) that map looks dull and gloomy But in time of plenty the map is incredibly bright and vibrant. Each map has 3 periods that its constantly cycling through.
I wouldn’t say it’s a revolution but I’d say they made it more seamless and more quality of life. Being it’s new to me I’m still confused with everything on screen and grabbing items on Sekriet but overall I’m loving it. I use Ls and being able to hold R2 to change up moveset is amazing
@ stop watching bad streams ?? I’m playing the game on my ps5 and I shudder to think how this is gonna run on Xbox and pc , lol maybe you should stop being such a Fan boy or fan girl , sheesh what a Karen
I was never able to get into Monster Hunter, the combat always felt like the monster and i were in separate realities just attacking at the same time, except for when our model bubbles hit each other and we bounced off as if we were on ice. You can even see this in the video where the attack completely misses the monsters model, but still counts as a hit because it was within some invisible ring.
Honestly, the performance mode on ps5 looks worse than a nintendo switch game while the resolution mode looks like xbox one s/ps4 resolution. I really really hope they optimize this game before launch because from what I've seen, I will not buy it if the game looks like that in performance mode.
@@zephalion7386As a Switch-only console owner, who has had to put up with no shortage of people insulting those who enjoy the console despite its graphical output and performance, it is absolutely hysterical seeing the graphics cope over Wilds. People are saying all the things Switch owners got made fun of for believing. It’s so funny.
@@zephalion7386 that would be the case if it was 1080p, id you think this game looks good please go get your eyes checked ASAP. I have reserved the last judgement for when I get to play it but it looks disgusting and there is a point at which it looks too bad even for me. Like hello? Do you exist in the same reality as I do?
In terms of UI and the menus, I see no reason why they felt the need to move away from how World did it. There’s a reason why World was so beloved. I doubt deep rooted changes like that will happen, and mostly everything will be devoted to performance optimization, and that’s fine. But I think there’s a less than a handful of changes they made that I would just revert to how World did it. Great Concepts overall
Dude, seriously, I got 2k hours in one save, the maps were never confusing to me. Showed the layer you were on, points of elevation/stairs to the next layer, layer up or down, showed items of interest. It was great and detailed.
12:15 you said when I booted it up I was like ohh is there performance mods but no that's just how the game runs... but there IS performance modes in the settings
@@Frieza-0 That is because tons of idiots in the gaming community wont attempt to boycott unfished 70$ AAA games, so they will keep putting out unfinished titles like this one and still get tons of money.
@@cheerful6377actually we need to let them know graphic’s aren’t everything and stop making video games basically movies. The more they only focus on graphic the more shit like this will happen.
10:30 I agree the storms come and go far too quickly, however if they add stuff like sandstorms or blizzards that quick transition will work for those, they could do tiers of storm, like you have a thunderstorm and that slowly rolls in or you could get it with what's basically a typhoon and that hits hard and fast. Really looking forward to this game.
to be fair, in real life, sandstorms are fast and sneak up on ya pretty quickly. It'll start with what seems to be a dark cloud just past where your eyes can see, and then minutes later you're in the middle of a super heated sandstorm, unable to see anything.
I've played about 11 hours, i love it. They had me sold on it already, i played a lot of rise and world and i can't wait for the full version. Im curious how much skills like quick sheath and evade extender matter but as of now im very happy
No one talking about the horrid performance 😂shills all of you are! Capcom should be fired for using that dragon dogmas 2 engine on a title like monster hunter
Would you likel to point any of us in the direction of this "horrid performance" you're talking about? Or are you just gonna keep coping because you're mad people are having fun with a game that you're incapable of understanding?
It feels like I'm not really hitting the monster but swinging at air I kno this is a beta but it feels weird to me and looks like I'm not hitting anything.
honestly it being just monster hunter worlds with some cool new small stuff and way more polish and just updated to today's standards is all i really want . I loved worlds. and only really stopped playing it cus it got old to me. im honestly surprisingly hyped for this.
Since they took away the helicopter iv switched to longsword and switch axe...the longsword really satisfying very smooth and the switch axe feels really good the beta is incredible and I can't wait for the release to bad we couldn't play beta offline until full release
I tend to main multiple weapons (A few hundred hunts in each) so I'm super hyped about being able to use two main weapons at the same time. I'm thinking of bringing my Hunting Horn and Bow.
ik you say its not a revolution but i think the new big things that they are going for cant simply be fully felt until you get the full game, the full map, etc. if you only get a slice where you hunt tutorial monsters only in the opening map in a game where the big big deal is that the maps are interconnected and more expansive then its not going to feel as revolutionary.
Is it just me, or do the animations (especially running/parkour) feel SO silky smooth? Honestly, wishing for performance to improve, everything else is literally perfect. I love where Capcom is going with MHW.
LIKE the video if you wanna see more 'Monster Hunter' coverage moving forward. February is going to be FULL so your engagement will tell me where to focus!
It has a performance mode but you have to access it in the options in the title screen @LukeStephenTV
Please
Please talk about the lack of monster hunter language
I installed the beta
GIDDY with excitement
I saw the lack if monster hunter language as an option for the voices and I un-installed and am currently reluctantly reinstalling.
I want an answer from the devs whether or not it will be there.
I want to know whether or not I want to buy the game.
"You can have 2 weapons on you now", ah yes, my fire greatsword and my ice greatsword will fit nicelly together.
Ah, a man of culture
My ice switch axe and my dragon switch axe will work just fiiiiiine! 🤌🏼
You will never fear Alatreon again
More Unga bunga?
perfect now i dont have to go back to camp and swap out my elemental CB
Man how far this game has come. I played the first monster hunter to the very last day when they shut down the server. I've been hooked since. Can't wait for this.
Damn, you're an OG. I played the first as well, though never online. It was awesome but really, really challenging compared to something lke World.
OG here as well. I was just lamenting that I never got to try the online hub area, but I've seen that it can still be accessed with some know-how. I know it would be a sluggish experience, but I would love to check out a piece of the past that I missed out on.
I started with Monster Hunter Freedom. Had no internet back than and had to solo Freedom, Freedom 2 and Freedom Unite on my psp. It was an absolute nightmare that took me years to accomplish but I still had an absolute blast. It's amazing how much more polished and bombastic the new games are though. We've come a long way from getting hip checked to death by Plesioth from 500 miles away.
@@nightmarishcompositions4536 Plesioth is hunting every OG Hunter in their nightmares for the rest of their lives
Its cool that they made the game free to play and wont have pay to win unlockables. This is how gaming should be
"It doesnt feel that much different than monster hunter world"
This is the single best endorsement and advertising point of wilds. This is EXACTLY what i wanted.
I agree!
This was the first thing i told myself today playing the beta. Amazing bro felt just like world but with a hint of new.
definitely, Worlds was and still is amazing , now if they can fix that performance mode This game is awesome,
Oddly, I disagree with the thought, as world was my least favorite MH game by a significant margin, but so far I have enjoyed the Wilds demo and am really liking the look of it.
I say that to say, the differences between it and World might be small, but for me at least, fairly significant and interested in it despite not liking world much.
except the combat is more influenced by Rise's pace instead of World's more grounded, heavy style. Mobility is insane in wilds almost rise-ish. pretty much rise combat with world's...world. perfect combo imo
4:50 there is a setting in the controls. Disable adaptive map zoom and itll zoom at the same pace regardless of applied pressure
Capcom just hit us with a classic "all of this just works" but actly in the right way
I’m praying this also applies to pc performance
@@Shawshuu Those spec recommendations make me quiver a bit
Todd Howard is punching the air rn
playing it on my ps5 makes me more hopeful that my PC can handle it
dynamic resolution is kicking in HARD at times, so my pc being similar to the specs should perform a bit better wizh optimized settings
@@TheMysterySpeaker they are lower than worlds at the time world released. (world recommended hardware was a high end gpu that released just 6 months before worlds PC release)
their choice of recommended gpus they listed is a bit weird. they could have phrased it a bit more clearly.
but it boils down to
8GB VRAM
270GB/s or more VRAM bandwidth
1st Gen RT Cores no matter the vendor
and atleast 10 ish TFLOP of theoretical FP32 Performance
GPUs that fulfill those criteria for the recommended Hardware
are
Nvidia:
2070 Super upwards in that gens product stack, 3060 and upwards in that gens product stack, 4060 and upwards in that gens product stack
AMD:
RX6700XT and up in that gens product stack, RX 7600 and up in that gens product stack
Intel:
Intel Arc A750 or A770
the latter even has a 16 GB Version with close to 600GB/s bandwidth (576GB/s to be precise)
I know that rtx 4060 and RX7600XT are / also have a 16GB Version but their memory bandwidth remains the same less than 300GB/s as before.
I hope that helped.
PS: World has only 3 Graphics presets and targeted the 3rd or highest preset at 1080p30fps in their recommended section.
Wilds aims with this kind of hardware for 1080p medium 40fps (60fps with frameinterpolations using FSR in combination with VSYNC it only 1.5x FPS not doubles, frame interpolation that doubles fps doesnt use standard implementations of either vendors technologies and are not running with vsync which is the only mandatory presentmode in both Vulkan, DirectX and OpenGL Drivers and Applications. This is going to be Direct X title on PC (sadly, i really wished they would go for Vulkan))
I don't WANT a revolution, I just want more monster hunter on the next gen system. WE EATING GOOD YALL
100% agree
@@natbvm1880 I feel like you and Luke don’t know the definition of a revolution lmao
Since when were revolutions bad? Bad take
YEAHHHHH
@@bobbyflobby9406 i wasn’t talking to you lil bro
Unpopular opinion, But I absolutely LOVED MHWorld's map, I know the convenience of having a 3D map where you can know where everything is, but World's map had a certain feel to it
Worlds map was perfect
11:24 they are the dithering patterns used to render transparency on opaque objects in games. The camera is inside one of the monsters so those artifacts are actually that monster having only some of its pixels rendered. It is an extremely common technique because rendering true transparency is super expensive in comparison to opaque. Dithering produces a good enough transparent effect that for things like camera cutouts etc its always used.
I'm surprised he doesn't know some of the basics like this, with how long he's been doing this. And yet he's very critical on things he doesn't understand anyways.
@@HollowBagel yeah and its funny how he didnt even go through the options that fixes the issues hes been talking about
@@HollowBagelof course he doesn’t that would require a lot more effort, he is a talking head UA-camr, he is all about opinions, maybe a bit of news, not knowledge.
When an open beta test exceeds Starfield's DLC... well at this point, watching the paint dry is more fun than playing Starfield
Star field is a game that I wish wasn’t uttered out of anyone’s mouth
Stop, get over it and move on.
@@cj7011cry more bot
@mantisclarke9109 what a bot thing to say .
A free beta would pull in more players naturally
I feel like the weapons have been improved pretty well. They took what worked in both world and rise and everything just feels good. Having the option for the party to vote to skip the timer at the end of the hunt is great as well. The character creator was great I'm still conflicted on the palicoes having actual voices or swapping them to the old school meows. The game just feels good to play. It's nice to see tons of players at camp without having to go to a hub. Overall there's just a vast majority of improvements and it makes for a more fun experience.
SnS getting Spinning Reaper was the biggest YES for me. Kinda sad that PR got nerfed, but consider how broken it is in IB.
Im gonna play with palico voices because it has always bugging me for a loooong long time, how on earth people there understand the meows as complete sentences 😂. Ill switch back to meows if it gets annoying though
They nerfed insect glaive again tho :/
@@NaiHmeepr?
@@SatnanatNot really a nerf. The removal of aerial did nothing; the REAL issue is the button mapping and overall damage numbers needing a slight bump up. But it’s overall a good weapon
6:35 If you make a weakness on their back you’ll have to target it when you topple them. Not really a design flaw. Also monsters have some inherent weakpoints after certain attacks. Rey Dau’s head becomes a weak point for a few seconds after he does his charged railgun attacks, after balahara shoots its big sludge attack it’s mouth becomes a weak point.
I knew the Rey Dau one but i didn't know Balahara had that
@ chatacabra has one too. He has a big attack where he slams and afterwards he sits there with his tongue out for a couple seconds and his tongue becomes a weak point while he’s like that
Picked up Monster Hunter World recently. The game feels extremely polished, content rich, and every system just works so well together. There is so much variety and everything feels surprisingly well balanced. All the weapons felt unique and did not feel like anything else.
Monster Hunter world is amazing, I bought a ps5 recently and all I have done is played monster Hunter world on it witch I could have just done on my ps4, it’s aged like fine wine.
Never played it but the animations graphics and combat looks so damn clunky I’m hesitant
@@marLamaDeo I was the same way until I started playing and fell in love with it, put about 700 hours between ps4 and ps5
Bro look at a "Zinogre" hunt at 4k in the night, its just perfect.@@marLamaDeo
@@marLamaDeo people say that a lot, but when you actually play it, it's not really clunky, the slow movement makes sense and very immersive. try it out when it goes on sale again for $20 with both base game and iceborne.
I tried it earlier today. I've never pre ordered a game so fast lol
On god bruh 🤣
@@DukeShaw12228he was correct to pre order :)
I'm excited to try it out on PC on the weekend.
I'm so excited about this game 😂. I'm glad it's been very positive opinions
@@Thevikingninja117pre ordering is never good :)
@@albusdumbledore7727If you know you are getting it anyway, regardless of what people say about it, it's fine
Devs: “What’s our budget”?
Capcom: “Yes”.
What's our fps target?
30fps in 2024/25😂😂😂
@ laughs in 4090
I love what the logging back in looks like with the little cutscene starting at the bottom of a cup and moving to show it being picked up by our hunter.
I seriously hope performance is decent, capcom honestly blew the load with dragon's dogma 2 running at mostly 20 fps on consoles
From what I've seen from most Beta player. They pretty much ran at 60 fps with a few frame drops (this is from dedicated MHW community group from my country btw)
@@NaiHmeeNah it's Not running at 60fps unfortunately.
More like 40-50 fps
:D and pc release will have Denuvo to worry aswell.. safe to wait long after launch.
@@Dooood89 hope they can fix that, they've got a while before release
@@Dooood89 two words; "beta test"
Focus mode on Insect Glaive is a godsend. It gives you attacks that uses your kinsect to extract more seamlessly in combat
To people who have been with mon hun the mechanics in here are actually a huge evolution in the franchise,
Being able to bring two weapons along is actually huge. Most players probably will do the one range one melee but I’ve been using a hammer/hunting horn loadout and it feels absolutely amazing. Now you don’t need an extra player if you want those extra buffs.
Try chargeblade. Being able to swap between elemental vials and impact will be massive!
The muscle memory thing Luke is bringing to us actually so real. Playing Metaphor ReFantazio after hundreds of hours of Persona 5 Royal and 3 Reload, not pressing the same button to save, auto heal etc, is so strange
The complaint about the objectives not locking on properly at the end of the video only happens because you still actively have that quest open
I dont like the changes to IG. Theyve swapped buttons for the one aerial attack we get. And the ground combos feel weird to me. Maybe i just need to get used to it but i prefer past IG. It felt more impactful.
The most niche weapon feels off when they change it, shocker
Well aren't you a ray of sunshine@@BeardedMugiwara
IG changes make no sense to me yet. If you're taking away the bounce you gotta add another mechanic to make up for it. IG looks like dual blades now 👎🏾
To me it feels more like 4u
I haven't touched it yet but does the IG aerial gameplay play like Rise? Like with a certain style you can just stab in the air, instead of the classic helicopter spin?
I strongly disagree that this game is not an evolution of monster hunter. Saying that I feel like implies this game is just more iterative over monster hunter world, which is ridiculous considering how much they’ve changed about the ecology and world systems.
It 100% is a evolution
I came here to say this exact thing. The structure and openness of the open world ALONE is enough to call it a massive reimagining. In my opinion.
Well he didnt play world or rise for hundreds/thousands of hours right? Ppl with that much mileage will see how much different wild is compared to before.
Even at a surface level it looks pretty different. Core mechanics & look of World with a bit of nice things from Rise. World was already a near perfect game, a bit of refinement is only a plus.
I think he's referring to the type of evolution that was the 4th gen to 5th which was a massive overhaul but World to Wilds isn't as massive of a leap when compared to the previous but I agree Wilds is a significant improvement to World especially in World design
They always do a demo/beta about 6-3 months before release. All Monster hunters function relatively the same and I never want that to change, its perfect imo.
I booted it up and I am hyped. I feel my hype is justified
Defaults to a resolution mode but it can be changed to prioritise performance from the main menu only and not whilst in game.
performance mode looks really really bad but who knows I'll see it for myself in a couple days.
@@sungjin-woo3894it looks blurry and off colour
Guys it’s an open beta, let’s use our heads 🤣
@@DukeShaw12228 dude I played 3 cod betas and none of them had such graphical issues even on xbox one. peformance mode actually seems to look worse than when I used to play on xbox one.
@@DukeShaw12228 It's also four months to release. Any optimization at this point will be minor; the main concern for the beta is stress testing network loads between regions
Still gonna have to wait for either a sale or good review on the post campaign game as both worlds and rise were underwhelming and overly restrictive with their end game offerings at the start but managed to get things working better by the half way point.
this gives me a lot of hope for PC performance
Do take note the pc version will have denuvo. so its going to run like ass regardless.
@@Mabswer just take me out back and old yellar me
@@MabswerI am gonna be entirely honest I don’t really understand all the talk about Denuvo, I used to have a 1050 TI and both world and ice borne ran just fine.
@@lenster2 Yeah for real. I never had any performance issues
Just because you dont know anybetter doesnt mean it doesnt exist. You may tickle 60 fps in some parts of the game but have stuttery mess in most of the other parts.
In the settings menu, you can turn Auto-Navigate off for the Seikret and move manually. You can still choose to auto-path to designated spots, such as the monster even with the off setting.
When you boot up the game, the feature will always be set to "on."
Players historically DO NOT want a drastic change to the combat. We saw how that went with wire bugs, and to a lesser extent with how disruptive clutch claw was. Monster Hunter combat is already so complex and deep that all you really need are new monsters and some moveset updates to release a new game, in order for the fans to be happy.
Only old heads complained about new mechanics. The clutch claw was fun to me and so were wire bugs but now that I'm deep in I no longer like change... I just stop being Grumpy and I'm over it... except for the IG changes I'm still old and Grumpy there
Wire bugs were amazing.
@@JonnyHyperbole2090 💀
@@qlasalle I don’t want these mechanics to be staples in future entries.
Exactly crutch claw was braindead strong. Wallbang a monster 2-3 times for a free topple and fast enrage to keep agitator constantly proc'd for even higher damage. Force tenderizing to get the most out of your weapon or in some cases need to be tenderized 24/7 ex Alatreon, Safijiiva, Kulve, and Fatalis. Ruined worlds flow the base slinger was fantastic but the claw was terrible.
Wirebugs in general are just poorly balanced theyre WAAAAAAAY too strong. I didn't mind switch scrolls as those add more depth to each of the weapons while not disrupting the flow of combat vs me out speeding a monster cause I can just swing to reposition instantly, hyper armor through attacks, or out right counter nearly every single move. Rise wouldve been better with the GU arts system or just scrolls.
I tried it earlier. Did anyone else have a problem with the NPC volume extremely low maybe it was a setting on my end but just curious. It was only noticeable while in the village
Had the same situation, though I hadn't bothered to try and change settings. But NPC volume did seem to be pretty low.
You mean NPCs in main camp do have voice over? I just thought they were silent.
Saying the old maps were unusable is pretty baffling to me. It's a map, bro. Like, in younger than you and I wanna make fun of you for being a GPS baby
Yeah that baffled me too, like I guess if you're just dumb they aren't usable. But uh..
It’s only the verticality that was confusing
lol I think it's hyperbole like he was just saying compared to old maps the new one is significantly better
World maps where pretty bad tbh. Usable but bad. Way to cluttered, hard to tell how to get anywhere.
Ancient Forest map was mostly unusable in MHW
Can't wait for everybody to have a hunting horn secondary to buff each other before switching to their main weapons 😅
from the outsider perspective wilds just seems like another monster hunter game that is now kinda open world and a bit more accessible so it's a perfect starting point for new players
from the insider perspective aka a monster hunter fan, this game is way different than any monster hunter game before it it's not even close
the best example i can give (as much as i hate this comparison) is dark souls 3 and elden ring, it's the same situation that happened with monster hunter world and monster hunter wilds
With longsword, every wound that u close with the focus strike give u a gauge so if u hit 3 when ur at level 0 u can go straight to red gauge
Two weapons is pretty great to me. I usually play Lance so being able to switch to something faster or ranged when I don't need to block would be great.
That's my plan. Swapping between a slower weapon like Gunlance and a faster ir ranged weapon sounds really fun
"No massive change, its just Monster Hunter"
Well, yeah. That's what we want.
Those look like FSR artifacting that PS5 is infamous for at 11:10 mark.
You named the little furball Gojo. Thanks.
this game has unlimited budget. the seamless transition from gameplay to cutscene and vice versa, title screen, the tent angles, tent palicos having helmet flashlights when it's dark, cooking animations that actually uses the chosen ingredients, and all the little things that make this game alive. man Ryozo really cooked with this one.
If it had unlimited budget it would have been properly optimized.
It’s really fun to use one weapon, call the bird, switch real fast, then jump off the bird and attack in the air. I’ve been chaining that and it feels sooooo nice. With every weapon.
Tried the beta as well, and good lord did it play well.
Lance, Gunlance and Insect Glaive all felt like incredible iterations on the World versions of those weapons, and Bow was just insane.
SnS, Charge Blade and Greatsword meanwhile felt comparitively lacking, with Switch Axe and H/LBG both feeling middle-of-the-ground, but still improvements over World.
Haven't yet bothered with Hammer, Dual Blades or HH, but I can confirm that the one time a Longsword main jumped into my quest, I was desperately missing my Flinch Free deco from World and Rise.
The way quests now work is also probably really going to be eating up my gametime, in the best way. Just non-stop hunting, with food and gathering breaks in between. Glorious.
Overall, weapons generally felt just a tad slower than in World, but all weapons also felt more mobile than in World, so despite feeling a little slower for every attack, the overall flow of combat felt better than it did in World.
TLDR: Had a blast. Prolly not going to be playing it too much because it'll make it that much more painful to have to go back to World, and leave the glory of the Wilds behind for another three months.
Yeah I remember the charge blade used to have a real ooomph to it's elemental axe attack. This version feels kinda anaemic
I'm not a hammer main, I occasionally play around with it, but I did pick it up in the beta and I really enjoyed using it!
@@thespiandragon6902 Glad to hear it! The hammer unfortunately didn't really connect with me when I tried it, but between the two lances, insect glaive and all three ranged weapons, I'm spoiled for choice on which two weapons to prioritize anyway, lol.
@@johnwhitfield3547 Lil bit.
Compared to basically all the other weapons I've tried, it also feels unreasonably static. Sure you have the slide attack, but you're really forced to stay in place and vulnerable if you want to get your moves and self-buffs off.
Compare and contrast Gunlance, where the explosive hops make you almost as mobile as freaking Dual Blades,
Lance, where your hops are basically caked into every combo as a combination of block and repositioning, even if you usually don't even need it because you now shieldbash when blocking with even basic timing.
Insect Glaive, where some of your heaviest hitting moves can be charged up while running.
Switch Axe, where you have a variety of repositioning moves available at almost any time.
And ultimately, Charge Blade just doesn't really feel like it flows well to me, in comparison to these other weapons I've tried that pair offense, defense, mobility and damage seemingly much more holistically.
Could just be me of course. Took a bit to discover the HBG for instance, had a short-range explosive counter mode you could only use by turning on special ammo and holding triangle to charge it, which elevated the entire tool to a new level of enjoyment. Or the Insect Glaive's powder tornado, and how easily it could be followed up with a Woundbreaking strike to immediately replenish two dusts.
Surely Charge Blade also has some change that really binds the whole thing together like that?
I'm really enjoying the greatsword. I love the focus mode. Just hitting every TCS under the sun is very satisfying. Some might say it's a skill issue, but hey, I like it.
For auto walk mount, after you turn it to manual in options every time you call it, press down arrow on to stop auto_path even with the option off
Lance and Greatsword, here I come.
The lance feels really good!
Bro the great sword and long bow combo is gonna be so fun
Love monster hunter so glad there was an open beta will definitely be getting this one
There is a Performance Mode! You just have to select it on the settings menu in the title screen. You cannot switch once you are in game.
guys i want you to imagine.. imagine ign giving this game a 7 out of 10.. dragon age got a 9 btw
Remember, Ign gave dustborne a 7
IGN gave World a 9.5/10 and Iceborne a 9. Y’all really care about them huh?
@@User1273- but that same person ain’t gonna review Monster Hunter and their Monster Hunter / really hyped up reviews are generally fine.
ER, GOW, MHW+ Iceborne and etc all those reviews are fine.
Dragon age may still be a 9 to some. If others are giving it their personal GOTY then who’s to say the game isn’t subjectively a 9/10, things can be polarising.
Certainly not the first time for the dragon age series. Looking at DA2 and DAI. Even some new fans revisiting origins dislike it.
I am disgusted that Iceborne only got a 9, cant believe it wasnt a 10 for journalists.
Actually I am even more disgusted when I realize MH never got praised for doubling or even tripling the content and quality with the expansions. MH Freedom Unite deserved more as a legit 300 hour expansion in 2008
And then MH 4 Ultimate never was praised either
This is why the gaming industry is the way it is...
"Couldn't reach the weak spot on the monsters back with most weapons" *Calvin Candy laugh's in Glaive*
I feel like a crazy person because I've loved every single entry in the Monster Hunter series and this feels like a let down? I feel very "meh" on this after the beta. Im not sure I'm gonna buy this one
likewise, i used to be a big fan and this just doesn't grab me at all
You got burnt out
@@brappsniffs3924 I'm not burnt out.
It's like, I soloed Rey Dau and felt very meh on it. Nothing felt good.
Then I booted up 3U on my 3DS and it still gave me every ounce of joy it's always given me
Then I played some GU and had a blast.
It's wilds, not burnout
@@elk3407probably just you bro 😂
@@thatoneguy1741 Actually, I've been hearing alot of people have the same sentiment. I'm reserving final judgment until after we get a proper demo, but this one seems to not be grabbing a lot of series veterans
Ya know, I think I’m going to go play MH World right now.
I’ve been debating playing Dragon Age Veilguard and just can’t decide. The think MH World would be a better use of my time.
I’ll be playing World and Wilds on PC
I miss the blood effects from the older games but this still looks amazing.
There are still blood effects
I think you can turn blood effects on.
Generally you don't see blood in mh now until you play you're own copy and turn it on
Theres a setting to turn on blood, but it comes disabled by default. Btw you can also pause the game in the offline mode when it comes out, that was also absent in World
@@aerus3446where in the settings do you see this? I don’t see it anywhere
It’s crazy to see how this franchise has grown. I got introduced to it by ProJared back around 2015, I was only about twelve at the time so I’m only a year older than this series
Unfortunately, the performance doesn't feel great, but we're so far off launch, I hope they partner with amd for getting the performance mode looking better. Playing with an oled, hdr 240 hz monitor, it looks so beautiful, but performance mode looks worse than butter slathered on the lens.
For better Performance you better get a Playstation 5 pro
I mean we aren't that far off launch, it's only 4 months away
@@jamesburke9680 lmao no it's the same cpu as in the ps5 so it's still going to be insanely cpu bottlenecked so they will still have to destroy the resolution for 60 fps LOL
@@skyblue2708only? You do know what the last thing devs do before launch is right?
@@jamesburke9680Why would anyone buy a ps5 pro? The ps5 has, like, maybe 5 games for it, everything else is from the ps4 library. Why would someone spend 700 dollars for a console that'll only run one game better? At that point, just get a pc, you can get a really good rig that's better than the ps5 if you go deal hunting. (Plus plus, who wants to spend 200 plus dollars a year just to play online?)
Shit is crazy man, I started with world, played previous titles a bit here and there. And now I’m going into my third full playthrough in the franchise ……time flies man…..time flies
Honestly, I was VERY disappointed and appalled by the visual fidelity on performance mode. Not only does it LOOK worse than MHW (a game that came out 6y ago), it PERFORMS worse as well. It would be one thing if the visual fidelity was a significant upgrade and it performed a little worse but this ain't it. Hopefully this is a beta issue and they work out the optimization but if it launches like this I won't be spending 110$ Canadian on it...too many other games out there to justify it.
I'm gonna get it because I have thousands of hours in World and Rise but image quality is absolutely worse than World, which runs 1800p 60 fps with better texture quality on PS5. This performance mode looks 720p...
It might be good to notice this likely the same build they allowed people to play in August during the summer game fest. The visuals looked so much better in the gameplay of the scarlet forest they showed later at TGS. I really wouldn’t be worried about it.
@vatememer3899 wasn't that on high-end PCs?
@@Shvabicu the TGS footage was taken on a regular PS5 dev kit.
Like what? What other games?
And dude, you’re playing a beta. Look at the difference between gamescom demo and now.
Optimization is the final stage of game development because they do it in LAN.
It's magical, it feels like I am experiencing Monster Hunter world for the first time again.
I tried World for about an hour and a half and wasn't feeling it. I own it so I guess I should try again since I hear a lot of good things
If you bought the cheap Iceborne DLC you get a free Armor set with it that lets you roll over 80% of the game, with the mid/late game+DLC content being much better than anything the base game had to offer(also, hammer best weapon, bonking every monster after a spin on the wall is so satisfying).
@@SHIRAORI_NOUSAGI Not exactly a good idea recommending that to anyone. Paying money for a game just to essentially skip it and eventually quit because you're now forced to learn how to play the game in G-Rank.
Honestly Luke i thought your opinions would have been wild for some reason mainly because i have not seen any of your videos which woulda been fine but i gotta say really nice explanation and loved the similar experience we had like the beta screen thank you. keep up the nice videos i will for sure be on the lookout for more from you.
Such performance is not acceptable. It hopefully gets fixed for release because it will definitely turn away many players
You can turn off the auto pathing of your mount in options and set it to different controls including a fully manual mode.
This game looks promising
Let’s goo!
My only issue was the brightness on the map. I've never had to adjust my HDR settings so much for a game.
Does anyone else find it soo frustrating when the monster will constantly run away to another spot of the map 😤 like it get tedious when you do minor damage and then they run away again and again
Have a flash pod equipped. Put weapon away and fire it at the retreating monster
Bow as secondary weapon type can reach those hard to reach focus points btw
Man, I was never a freaking fan of monster hunter w could never get into it. I played this beta I’m sold.😂
As someone who grew up with Monster Hunter to me it does feel like a really big update to the formula, in a good way tho the original purpose of the franchise was to be a slow methodical hunting simulator and even tho the games have been getting faster and flashier Wilds felt as slow as the older games and with the fact that you go out to track down the monster and fight it felt like its what monster hunter looked like in my head when i was a kid
In a way it's like Elden Ring to Dark Souls 3. A phenomenal iteration upon a system that was already great. No need to reinvent the wheel.
After 11 hours in this beta, I'm super pumped. Also Luke, you can turn on manual controls for the Seikret so it doesn't auto run.
I love the game but holy shit does the game look blurry on both modes. Performance mode is abysmal. It looks like 480p.
Gang it’s an open beta let’s chill
@@DukeShaw12228how many times are people going to eat this excuse, they never fix performance.
@@andrewz4515And they just say “day 1 patch” as their next excuse
@@andrewz4515That’s absolutely not true. DD2 was fixed, they just never had a beta to get feedback.
Compare the gamescom demo to now. The difference is massive. With 4 months of time, a more loved game than dragons dogma and I’m sure as hell that they’re going to fix the performance
@@andrewz4515 that's because most companies release their "beta" one week before launch as a marketing tactic. Three months of dev time, especially with system-generated logs from players is absolutely enough time to make a sizeable difference
monhun is always iterative in the way of improving the seamlessness and qol of the formula, so on this scale it is about as big as it gets for them in terms of changes from them. Very excited.
I'm not into the 2007 Unreal Engine 3 colour palette.
The weather system might make the game look moody, but during post-storm blooming it actually looks pretty vibrant and colorful (especially the scarlet forest from the trailers).
Depends on the weather in times of Fallow and the storm (inclemency) that map looks dull and gloomy
But in time of plenty the map is incredibly bright and vibrant.
Each map has 3 periods that its constantly cycling through.
Nah the game is nasty compared to world it looks horrible
It’s a storm bro
I wouldn’t say it’s a revolution but I’d say they made it more seamless and more quality of life. Being it’s new to me I’m still confused with everything on screen and grabbing items on Sekriet but overall I’m loving it. I use Ls and being able to hold R2 to change up moveset is amazing
the performance mode for the PS5 is Awful.... frame drops a lot
How low?
@@bigmiki2620 felt like 40 frames and dips even more when there's a lot happening on the screen
? I haven't seen any frame drops. Maybe you should stop watching bad streams.
@@Shilobotomized You haven’t seen any frame drops on PS5? Yeah okay 😂
@ stop watching bad streams ?? I’m playing the game on my ps5 and I shudder to think how this is gonna run on Xbox and pc , lol maybe you should stop being such a Fan boy or fan girl , sheesh what a Karen
I was never able to get into Monster Hunter, the combat always felt like the monster and i were in separate realities just attacking at the same time, except for when our model bubbles hit each other and we bounced off as if we were on ice.
You can even see this in the video where the attack completely misses the monsters model, but still counts as a hit because it was within some invisible ring.
Honestly, the performance mode on ps5 looks worse than a nintendo switch game while the resolution mode looks like xbox one s/ps4 resolution. I really really hope they optimize this game before launch because from what I've seen, I will not buy it if the game looks like that in performance mode.
Why do you care about graphics so much? The game already looks nice enough, gameplay should always come first
@@zephalion7386As a Switch-only console owner, who has had to put up with no shortage of people insulting those who enjoy the console despite its graphical output and performance, it is absolutely hysterical seeing the graphics cope over Wilds. People are saying all the things Switch owners got made fun of for believing. It’s so funny.
@@zephalion7386 that would be the case if it was 1080p, id you think this game looks good please go get your eyes checked ASAP. I have reserved the last judgement for when I get to play it but it looks disgusting and there is a point at which it looks too bad even for me. Like hello? Do you exist in the same reality as I do?
In terms of UI and the menus, I see no reason why they felt the need to move away from how World did it. There’s a reason why World was so beloved.
I doubt deep rooted changes like that will happen, and mostly everything will be devoted to performance optimization, and that’s fine. But I think there’s a less than a handful of changes they made that I would just revert to how World did it.
Great Concepts overall
I have 800 hours on World, and i don't know were all the hate for the map come from, it's not that bad 😭😭
Dude, seriously, I got 2k hours in one save, the maps were never confusing to me. Showed the layer you were on, points of elevation/stairs to the next layer, layer up or down, showed items of interest. It was great and detailed.
@@guardiantko3220 for real. if they want useless maps go back to gen 1 or 2 lol.
12:15 you said when I booted it up I was like ohh is there performance mods but no that's just how the game runs... but there IS performance modes in the settings
"Not a generational leap" seems to be the defining trait of this console generation.
The hammer seels so good now after little changes
The graphics SUCK monsters not rendering , human models look worse than ps1 games , am I the only one having these troubles?
MH4U had seamless cutscene to gameplay transition so I’m glad to see it’s back
not spending 70$ on a game that runs that shit
And the world kept spinning.😂
@@Frieza-0 That is because tons of idiots in the gaming community wont attempt to boycott unfished 70$ AAA games, so they will keep putting out unfinished titles like this one and still get tons of money.
@@cheerful6377actually we need to let them know graphic’s aren’t everything and stop making video games basically movies. The more they only focus on graphic the more shit like this will happen.
@@sephirotten2413MHW has the exact same egine and was running better on old gen
@@MauziDerPimp but wilds is true open worlds,mhw was large sections
10:30 I agree the storms come and go far too quickly, however if they add stuff like sandstorms or blizzards that quick transition will work for those, they could do tiers of storm, like you have a thunderstorm and that slowly rolls in or you could get it with what's basically a typhoon and that hits hard and fast. Really looking forward to this game.
to be fair, in real life, sandstorms are fast and sneak up on ya pretty quickly. It'll start with what seems to be a dark cloud just past where your eyes can see, and then minutes later you're in the middle of a super heated sandstorm, unable to see anything.
GTA6 who???
A lot of these complaints can be changed in the settings. Including Seikret movement and map zoom.
The decision to not include an actual training area (not counting that 1 barrel you get immediately) feels like a miss for me
I've played about 11 hours, i love it.
They had me sold on it already, i played a lot of rise and world and i can't wait for the full version. Im curious how much skills like quick sheath and evade extender matter but as of now im very happy
No one talking about the horrid performance 😂shills all of you are! Capcom should be fired for using that dragon dogmas 2 engine on a title like monster hunter
World's beta was about the same. Its only a problem if the game runs like that on release
I love the game but it looks terrible on performance mode not denying that,hope it's better on release
Would you likel to point any of us in the direction of this "horrid performance" you're talking about? Or are you just gonna keep coping because you're mad people are having fun with a game that you're incapable of understanding?
It feels like I'm not really hitting the monster but swinging at air I kno this is a beta but it feels weird to me and looks like I'm not hitting anything.
it does not looks very good? is it because youtube video compression?
it must be ur wifi, raise up the quality
maybe it's the desert setting, I have noticed that games with a lot of foliage look better than arid desert landscapes
The game is definitely lacking visually
@@DV-ou1yuthat’s just they’re art style… world looked like this too
UA-cam compression always makes games look worse, plus it's only an HD stream but the graphics are still pretty awful regardless.
honestly it being just monster hunter worlds with some cool new small stuff and way more polish and just updated to today's standards is all i really want . I loved worlds. and only really stopped playing it cus it got old to me. im honestly surprisingly hyped for this.
Since they took away the helicopter iv switched to longsword and switch axe...the longsword really satisfying very smooth and the switch axe feels really good the beta is incredible and I can't wait for the release to bad we couldn't play beta offline until full release
I tend to main multiple weapons (A few hundred hunts in each) so I'm super hyped about being able to use two main weapons at the same time. I'm thinking of bringing my Hunting Horn and Bow.
ik you say its not a revolution but i think the new big things that they are going for cant simply be fully felt until you get the full game, the full map, etc. if you only get a slice where you hunt tutorial monsters only in the opening map in a game where the big big deal is that the maps are interconnected and more expansive then its not going to feel as revolutionary.
He said its not huge revolution omg... do u know how many changes in there it totally is highly disaggree!!! how dare u say that omg...
The thank you for playing splash also almost gave me a heart attack lol! I don't know why they put it there *and* phrased it that way
Is it just me, or do the animations (especially running/parkour) feel SO silky smooth? Honestly, wishing for performance to improve, everything else is literally perfect. I love where Capcom is going with MHW.