With high APM builds like this, I think it'd be neat if Blizzard added a feature that MTG Arena uses, that being whenever the player takes an action, the turn timer increases by a fraction of a second. The amount of time added isn't so much that a player with an infinite combo can have an infinite turn, but it's enough that a player using a build that takes multiple actions is rewarded for thinking faster.
Really the only thing blizzard needs to do is make a fast mode that turns off or minimizes animations then optimize the damn client. The client itself takes too long to calculate data which causes the pauses we see often
The players with apm builds get revarded for thinking fast, because thus way they can play more cards in a turn optimally, so I don't see any point in making the whole lobby wait for two minutes on 0 gold, so that one guy could finish his turn
hey shady i had a millhouse game yesterday with nerglish and twin sky lanterns. ended up buffing phaerix in hand and getting them up to about 800/800, then i had a few ice fishers and other pirate summons to generate divine shields. was pretty fun
This guy is just in perpetual stun lock... And yes I know he's better than me, but you have bran on Millhouse... Just go already!! It's like being smart is a detriment to action
Super lucky with both Trinkets! → ua-cam.com/video/rsFC7JYZ84k/v-deo.html
We need a skip fight button if the fight taken too long, imagine having to reset the game whenever I fight leaper just so my apm com can actually com
That Brann was eatin' good
With high APM builds like this, I think it'd be neat if Blizzard added a feature that MTG Arena uses, that being whenever the player takes an action, the turn timer increases by a fraction of a second. The amount of time added isn't so much that a player with an infinite combo can have an infinite turn, but it's enough that a player using a build that takes multiple actions is rewarded for thinking faster.
Really the only thing blizzard needs to do is make a fast mode that turns off or minimizes animations then optimize the damn client. The client itself takes too long to calculate data which causes the pauses we see often
That'd be really nice for me on mobile.
Jeef lobbies finna take an hour to finish
That's a bad idea for hearthstone with their lazy balance team and apm builds already being strong
The players with apm builds get revarded for thinking fast, because thus way they can play more cards in a turn optimally, so I don't see any point in making the whole lobby wait for two minutes on 0 gold, so that one guy could finish his turn
hey shady i had a millhouse game yesterday with nerglish and twin sky lanterns. ended up buffing phaerix in hand and getting them up to about 800/800, then i had a few ice fishers and other pirate summons to generate divine shields. was pretty fun
With the midrange into apm builds, its becoming more apparent that we need an option to reduce or remove animations. Its overdue.
That brann is cracking me up bro 😂
Bummer about the triple Brann, but it was entertaining watching your valiant effort none the less. Seriously, you'd think you would of hit it.
Can you explain how the trinket system works, like on how they are being offered based on ur board?
Can't Mill without a house
Why hold the roaring rallier so long?
I got Brann balls watching this
My brann 😂
how the fuck he bought refreshing anomoly for 2 gold in second round
This guy is just in perpetual stun lock... And yes I know he's better than me, but you have bran on Millhouse... Just go already!! It's like being smart is a detriment to action
As you said, he's better than you, and "not thinking" is not that easy to do (maybe for you it's a given)
The nonstop clicking is so annoying