It seems to be an issue with the fact that trajectory isn't a thing in the game since the catapults and archers were not firing over the walls, making castle sieges feel less impactful.
@@R_operations it does arc down, it's just that the archers and catapults are not taking into account the walls. If they did than the ai would take too much processing power.
@@aarongorton1984 no, it's not. If you have to calculate millions of trajectories for the ai's, it takes a lot of frames away. Why do people assume it's the dev's fault?
- My lord, the enemy force is 100 times larger than ours. We must use our castle wisely! - Very well. Put everyone at one gates. I'm sure other entrances will be fine by themselves.
This honestly does show just how hard it is to actually take a castle. There's a reason that assaults usually only happened late into sieges when the defenders and their defenses are weak. If you breached the wall and tried to pour your men through it, it would be a slaughterhouse. Despite being outnumbered 20:1 sometimes during a siege and even higher, those odds are still very favorable for the defender.
True, defending arrows would rain down like… well, rain. No doubt there would be defender casualties but the attacking army would be absolutely mowed down, no contest. Unless you could sneak an entire army into the castle in the dead of night, like the story of the Trojan horse, then you’d have to have thousands of men to take it. To add on top of that, war is unpredictable. There was a quote from a game called Kingdom Come: Deliverance where a lad who wanted to learn swordplay from his father got denied and his father said, ‘I could teach you swordplay, you could step outside of the house and someone shoots you with a crossbow’. There is truth to that. You could send you right hand man to lead the charge and he could have burning tar poured all over him and set on fire. Then your soldiers’ morale would be lowered, therefor greatly lowering you chance for victory.
The main purpose of castle defences were primarily to allow a small group of Soldiers defend long enough for backup from your Lord/Liege to arrive and help fight off the invaders. Unfortunately a well defended castle alone won’t be enough to beat an army that outnumbers you 10-1, They could easily surround the city and wait until everyone starves if they know you don’t have any backup coming. Regardless, castles were super effective at repelling invasions.
@@aaa-sz9ul and that's the hard truth. As formidable as defenses can be, if no one comes to relieve them they'll eventually have to capitulate. While castles and fortresses could hold out for years on end (even decades). In the end you're still going to lose eventually without help. The best chance people have at holding the defenses is just to make the siege so costly for the attacker that they have to break it off.
I feel like you can kind of count this as a win, because in the grand scheme of things, a battle where you take out 25,000 men with only 1000 casualties is very resource-efficient, so if you had many castles then there may be a point where they simply don't have enough troops.
@@farisjakupoviclet's say it was a big war, 50,000 vs 50,000 men. the attackers brought 25,000 men, expecting an easy win. boom! they lost 1/2 their army, you lost 1/50. you have 24,000 more soldiers than them.
@@noahsomeone1938 In that case, then yeah, but mostly back the ancient times, the defenders were just guards in cities, while the attacks were massive armies. Yes, the city’s guards (2,000) may take out 25,000 but for a massive army that is comprised of millions, it’s a small price to pay to be able to overtake a city.
@@jman7418 millions? medieval armies never had millions. theres a reason why the Russian million-man army is famous… because there were ACTUALLY a million people there. medieval armies were often composed of thousands. large armies may have been tens of thousands, but a million is just absurd.
I'm curious about a different type of fight. Two factions spread out as small squads, WW2 theme! One faction: 100 German Soldiers, spread out in groups of 5, defending different points throughout the city in Defense mode! Second faction: 20 American assault soldiers and 5 American shotgun soldiers, split into 5 squads in attack mode! Sure it wouldn't be grand scale, but considering the AI's capabilities of problem solving I'd be curious about the behavior units would have, and if the Americans would have the advantage being on the assault!
why are you asking for a ww2 theme and then want assault+ shotguns ww2 is not Call of duty. Most of the boys died with a carabiner in their hand. defensive units often had machines guns. to a lesser extend they used sniper rifles. My greatgrandpa even wrote in his diary how how proud he and his comrades were when they got issued an stg44 instead of the regular k98. As far as i am aware the US had simliar issues with the Thompson rifle being to to expensive and other rifles being still in development. Not sure if the US troops even had a proper assault rifle during the war that saw considerate usage
@@xendordawnburst9969 yeah im sorry. i realised myself that my hobby-historian textwall was maybe a bit to eager on explaining things you did not ask for. ^^ Have a nice day!
Awesome video baron! I like that you used “smaller” amounts of units for this video. I honestly prefer it when you don’t have millions of units everywhere because it makes every unit in battle expendable. Also, battles are easier to observe when there isn’t so many 👍🏼
I wonder what it’s like near the back of the death queue headed to the front gate. “I miss my wife, we just had a baby boy” “My wife was a witch, we burned her.” “Anyone know where the bathroom is?” “Shut up, Gerald”
Suggestion: Put on each hole in the walls 100 archers with 50 heavy knights and at the gatehouses 150 archers and 100 heavy knights and 50 catapults. And as reserves just normal footman like 200 you can control them and send them to wherever you want them. And the attackers get 10k on each hole and 50k on the front gatehouse and as special like 50 heavy knights
A knight is one who wields a sword, or spear/lance, whilst mounted on a horse that is usually armored, A heavy knight must have a warhorse and greatsword or something, then. The “Heavy Knight” should be “Heavy Infantry” for maximum realism. There should’ve been a few squires too, squires assist their knights in battle.
Run the same scenario, but have 7500 troops (split between all gates (interior gates too) and holes) defend the castle while 25k or more troops attack each side.
If you want to see a game that has thousands of troops that actually use castle walls to their greatest capacity, check out Rome Total War (Or Rome Remastered). Loads of fun siege mechanics in that. Also there are onagers, which you can destroy walls, towers, and buildings with. You can't do hundreds of thousands, but you can do tens of thousands and there is a ton of unit variety.
Idealy when sieging a castle, you want to have at least a 4:1 advantage along with ladders and plentiful seige equipment. If the attackers had even a small amount of siege weapons it would probably have turned out into a much different result.
14:30 Yes, there are games like that. They are called *Stronghold...* by *Firefly Studios* Stronghold: Warlords is the latest, but is more china-like. Stronghold 3 is more Europe-like, and has all of the things you listed, along with actual destruction/detirioration of the walls and buildings. There is also the king/queen there which you can have fight or escape... however you wish to play it. 🤣
@@girlartist1105 Yeah, kinda. But in the Stronghold series you can build the entirety of your castle, make the moats how you like it, have archers with fire arrows, as well as the possibility of dropping burning oil, rocks or logs on your enemies when they get close to your walls.
Also, depending on the version of the game you can release either wolves (Stronghold up until 2 I think), dogs (Stronghold 2 and 3 I think) or tigers (Stronghold Warlords) at your enemies when they get too close.
Lol love this vid dude. I just play total war games when I want massive siege battles. I know it's not 100k units but often times 1000 units to control seems like enough for me haha.
Then first fix for this battle is to take your forward force which you just sacrifice and plug the back hole with them. Also send some catapults and archers there to help. It'd be interesting to see.
Most medieval castle sieges were only 20 to one (Attackers to defenders). Also there was a "Flying company" of about 100-200 soldiers who would go to trouble spots and plug holes in the line. Also you may want to have "Reinforcement company" come in (Much like Gandalf in LOTR) from the opposite side of the Field to arrive in time. Gandalf went and found the Rohirrm (2000) calvary. Now, since you want an epic story of 1000 defenders against 100000 attackers. Then put 50 archers with 100 heavy knight on each flank with 5 catapults. Since there are four ways to come into the castle...This will protect the 750 archers, 700 heavy knights and 80 catapults to defend the main gate. Do not put any knights outside the gates. I would try this myself but my computer sucks. Cannot handle the program. As said in the beginning most sieges held to 20:1 odds in favor of the defender. Since you have 100:1 odds. It is now in the favor of the attackers. Also Sieges usually have their own siege engines. Just saying
@@jacobbaker7763 fun fact of you reply to a late then an hour video posted wont be seen dou to many people commenting and higher likes and popular comment will be seen so its a very low chance the suggestion to be seen :)
If you could hold the front lines for a few more minutes the bodies would literally have closed the gates and they would have been no choice for the attackers other than to flank and that could be an interesting case as would the knights have gone to defend the catapults and archers or not?
i love how everyone acts like the middleages had only bows and catapults when in reality some of the biggest canons ever were fielded during that time and a wild variety of gunlike weapons existed for different offensive and defensive situations
Hey Baron... The archers would actually be very useful... For the 100k battle... They could keep firing arrows at the enemy.. since their is a lot more of them WHICH IS PRETTY OBVIOUS. RIGHT BARON
I'd love to see a siege tower in the game. Watching as it rolls up to the walls, then (upon contact) allowing units to climb through and onto the walls!
@@tigerboy4705 Maybe. They already have a teleport feature on the Greece map to get in and out of the arena. Just have the entity ignore walls (maybe even buildings, if they're the same type of structure) when setting its pathing, and once it encounters a wall or building it activates its teleport feature, teleporting units walking into it up in front of the drop deck (maybe keep the teleportation to a cool-down of 1 every half-second).
I truly think if you had maybe 40 catapults on the walls, maybe sixty archers on the inside of the castle, then mostly heavy knights for reserves and flank coverage, you definitely could’ve won that. I think the problem was that you had too many ranged units and not enough melee. I think that the heavy knights were doing better than the catapults, mainly because at least the heavy knights were capable of taking on several opponents without just keeling over, whereas the catapults had little chance against several units swarming them. Same with the archers, it mostly has to do with attack speed. They couldn’t attack fast enough to keep the flood of opponents from coming, and they couldn’t tank hits enough to kill an active threat that was too close
I think the heavy knights should protect the catapults, as the catapults could do more damage but they were just vulnerable from the flank. The archers did kinda suck though.
Why would you check for other entrances to the castle and then leave them completely undefended? You should run it again with the same number of troops but put 1/2 of all types at the main gate and 1/4 at each of the breaches in the wall.
I have a battle suggestion: Team 1 on the bottom of Mount Olympus: 1 million soldiers (besides ancient units) 100 cave trolls 2500 catapults Team 2 on top of Mount Olympus: 300 Spartans Nikolai Tesla (buff him to replicate his power for Zeus) 100 archers 1 super archer (buff firerate + dmg to replicate Artemis) 1 super Spartan (to replicate Leonidas) 1 Action Man (to replicate Hercules)
Heavily defend the caste with medieval soldiers and archers all over the place and have a relatively smaller force of WWII soldiers attack from multiple points
It seems to be an issue with the fact that trajectory isn't a thing in the game since the catapults and archers were not firing over the walls, making castle sieges feel less impactful.
I agree.
I think any projectile in the game will just go in a straight line instead of arking down
@@R_operations it does arc down, it's just that the archers and catapults are not taking into account the walls. If they did than the ai would take too much processing power.
@@11th_defender51 I think they’d be fine
@@11th_defender51 NOit wudent it be fine its jsut lazy devs
@@aarongorton1984 no, it's not. If you have to calculate millions of trajectories for the ai's, it takes a lot of frames away. Why do people assume it's the dev's fault?
Baron knew what the problem with the holes in the walls , but he did not try to prevent it. Never doubt the AI pathfinding
Ok
@lowell gwyer
hi
this comment section is proof of dead internet theory
- My lord, the enemy force is 100 times larger than ours. We must use our castle wisely!
- Very well. Put everyone at one gates. I'm sure other entrances will be fine by themselves.
Brilliant!
This honestly does show just how hard it is to actually take a castle. There's a reason that assaults usually only happened late into sieges when the defenders and their defenses are weak. If you breached the wall and tried to pour your men through it, it would be a slaughterhouse. Despite being outnumbered 20:1 sometimes during a siege and even higher, those odds are still very favorable for the defender.
True, defending arrows would rain down like… well, rain. No doubt there would be defender casualties but the attacking army would be absolutely mowed down, no contest. Unless you could sneak an entire army into the castle in the dead of night, like the story of the Trojan horse, then you’d have to have thousands of men to take it. To add on top of that, war is unpredictable. There was a quote from a game called Kingdom Come: Deliverance where a lad who wanted to learn swordplay from his father got denied and his father said, ‘I could teach you swordplay, you could step outside of the house and someone shoots you with a crossbow’. There is truth to that. You could send you right hand man to lead the charge and he could have burning tar poured all over him and set on fire. Then your soldiers’ morale would be lowered, therefor greatly lowering you chance for victory.
@@crazy922blade
Yeah, tactics are crucial, even if you have many men with great skill
The main purpose of castle defences were primarily to allow a small group of Soldiers defend long enough for backup from your Lord/Liege to arrive and help fight off the invaders.
Unfortunately a well defended castle alone won’t be enough to beat an army that outnumbers you 10-1, They could easily surround the city and wait until everyone starves if they know you don’t have any backup coming.
Regardless, castles were super effective at repelling invasions.
@@aaa-sz9ul and that's the hard truth. As formidable as defenses can be, if no one comes to relieve them they'll eventually have to capitulate. While castles and fortresses could hold out for years on end (even decades). In the end you're still going to lose eventually without help. The best chance people have at holding the defenses is just to make the siege so costly for the attacker that they have to break it off.
In the game arrows = bullets
Finally more UEBS 2. We want more!!!
You*
@@Theguyfromberserk You dont want more*
@@reromania5750 genius
Agree
We do not want more, we NEED more
I feel like you can kind of count this as a win, because in the grand scheme of things, a battle where you take out 25,000 men with only 1000 casualties is very resource-efficient, so if you had many castles then there may be a point where they simply don't have enough troops.
True but like u only had 1000 men. Now u have neither a castle or 1000 men 😅
@@farisjakupoviclet's say it was a big war, 50,000 vs 50,000 men. the attackers brought 25,000 men, expecting an easy win. boom! they lost 1/2 their army, you lost 1/50. you have 24,000 more soldiers than them.
theoretically that would be so cool! only if it was real life then ...
@@noahsomeone1938 In that case, then yeah, but mostly back the ancient times, the defenders were just guards in cities, while the attacks were massive armies. Yes, the city’s guards (2,000) may take out 25,000 but for a massive army that is comprised of millions, it’s a small price to pay to be able to overtake a city.
@@jman7418 millions? medieval armies never had millions. theres a reason why the Russian million-man army is famous… because there were ACTUALLY a million people there. medieval armies were often composed of thousands. large armies may have been tens of thousands, but a million is just absurd.
It would be cool if instead of a big block of enemies you'd put them in formations and then change them around to see if it would make a difference
I don't know what number I am but this is amazing!!!! Keep up the good work Baron
I'm curious about a different type of fight. Two factions spread out as small squads, WW2 theme!
One faction: 100 German Soldiers, spread out in groups of 5, defending different points throughout the city in Defense mode!
Second faction: 20 American assault soldiers and 5 American shotgun soldiers, split into 5 squads in attack mode!
Sure it wouldn't be grand scale, but considering the AI's capabilities of problem solving I'd be curious about the behavior units would have, and if the Americans would have the advantage being on the assault!
why are you asking for a ww2 theme and then want assault+ shotguns
ww2 is not Call of duty. Most of the boys died with a carabiner in their hand. defensive units often had machines guns. to a lesser extend they used sniper rifles. My greatgrandpa even wrote in his diary how how proud he and his comrades were when they got issued an stg44 instead of the regular k98.
As far as i am aware the US had simliar issues with the Thompson rifle being to to expensive and other rifles being still in development. Not sure if the US troops even had a proper assault rifle during the war that saw considerate usage
@@andrefasching1332 Hey, I'm not expecting historical accuracy. I'm just curious how it'd turn out!
@@xendordawnburst9969 yeah im sorry. i realised myself that my hobby-historian textwall was maybe a bit to eager on explaining things you did not ask for. ^^
Have a nice day!
Awesome video baron! I like that you used “smaller” amounts of units for this video. I honestly prefer it when you don’t have millions of units everywhere because it makes every unit in battle expendable. Also, battles are easier to observe when there isn’t so many 👍🏼
I wonder what it’s like near the back of the death queue headed to the front gate.
“I miss my wife, we just had a baby boy”
“My wife was a witch, we burned her.”
“Anyone know where the bathroom is?”
“Shut up, Gerald”
lol
Suggestion: Put on each hole in the walls 100 archers with 50 heavy knights and at the gatehouses 150 archers and 100 heavy knights and 50 catapults. And as reserves just normal footman like 200 you can control them and send them to wherever you want them. And the attackers get 10k on each hole and 50k on the front gatehouse and as special like 50 heavy knights
I’ve never been the first before. Love your content Baron, I’ve been watching you for about 5 years now, and I’ve loved every second of it.
I wasn’t the first to comment, but I was the first one here.
Absolutely love the large amount of troops this game can support
you mean: Absolutely love the large amount of troops Barons' pc can support
I don't know what it is but there's something so calming about watching baronvongames videos.
Love u baron ❤️❤️❤️
I would like to see 10k medieval troops fighting against 1 million zombies to see if they can hold the castle
i just bought this game because of your videos. Keep up the good work!
Challenge: cover all of the walls in archers (as many as possible) and see how many footmen it takes to defeat them all.
A knight is one who wields a sword, or spear/lance, whilst mounted on a horse that is usually armored, A heavy knight must have a warhorse and greatsword or something, then. The “Heavy Knight” should be “Heavy Infantry” for maximum realism. There should’ve been a few squires too, squires assist their knights in battle.
Thank you for giving us more uebs 2 I really like this game and I hope we will get more videos👍👍
Run the same scenario, but have 7500 troops (split between all gates (interior gates too) and holes) defend the castle while 25k or more troops attack each side.
If you want to see a game that has thousands of troops that actually use castle walls to their greatest capacity, check out Rome Total War (Or Rome Remastered). Loads of fun siege mechanics in that. Also there are onagers, which you can destroy walls, towers, and buildings with. You can't do hundreds of thousands, but you can do tens of thousands and there is a ton of unit variety.
No way. Baronvongames was my childhood and the reason why I’m I love with strategy games 😂 thanks
i love your UEBS 2 videos fr!!💪🏻💪🏻
As a guy who has had a crossbow for more than 3 years maybe 4 I can confirm crossbows are deadly accurate
bro pulled up with the 14th century crossbow rn
3:15 I like how all of the Footmen are just slowly being slaughtered by the Knights and the Catapults
Can’t wait for you to try out the new Egyptian units in UEBS 2
Idealy when sieging a castle, you want to have at least a 4:1 advantage along with ladders and plentiful seige equipment. If the attackers had even a small amount of siege weapons it would probably have turned out into a much different result.
Fun fun, pretty cool little battle man. I like seeing this game every now and again.
You should try no King no kingdom again( realised how I've said this alone lul).
14:30 Yes, there are games like that.
They are called *Stronghold...* by *Firefly Studios*
Stronghold: Warlords is the latest, but is more china-like.
Stronghold 3 is more Europe-like, and has all of the things you listed, along with actual destruction/detirioration of the walls and buildings.
There is also the king/queen there which you can have fight or escape... however you wish to play it. 🤣
also bannerlord and total war (kinda)
@@girlartist1105 Yeah, kinda.
But in the Stronghold series you can build the entirety of your castle, make the moats how you like it, have archers with fire arrows, as well as the possibility of dropping burning oil, rocks or logs on your enemies when they get close to your walls.
Also, depending on the version of the game you can release either wolves (Stronghold up until 2 I think), dogs (Stronghold 2 and 3 I think) or tigers (Stronghold Warlords) at your enemies when they get too close.
@@Petq011 I've loved the stronghold crusader in my childhood but heard the sequels are meh so I never bothered to try them, sh3 worth it?
@@Hurb2 It's kinda strange to get used to, but once you do, it's actually not bad.
14:30 Try Stronghold 2 or Warlords, that is exactly the game you are Looking for
The heavy nights remind me of the evfin soldiers that came in to help the darwfs in the battle of five armies(lord of the rings)
You could try using modded units, there are now heaps, please do more sieges.
Keep up the great work.
Lol love this vid dude. I just play total war games when I want massive siege battles. I know it's not 100k units but often times 1000 units to control seems like enough for me haha.
Then first fix for this battle is to take your forward force which you just sacrifice and plug the back hole with them. Also send some catapults and archers there to help. It'd be interesting to see.
Love this content
Most medieval castle sieges were only 20 to one (Attackers to defenders). Also there was a "Flying company" of about 100-200 soldiers who would go to trouble spots and plug holes in the line. Also you may want to have "Reinforcement company" come in (Much like Gandalf in LOTR) from the opposite side of the Field to arrive in time. Gandalf went and found the Rohirrm (2000) calvary.
Now, since you want an epic story of 1000 defenders against 100000 attackers. Then put 50 archers with 100 heavy knight on each flank with 5 catapults. Since there are four ways to come into the castle...This will protect the 750 archers, 700 heavy knights and 80 catapults to defend the main gate. Do not put any knights outside the gates.
I would try this myself but my computer sucks. Cannot handle the program.
As said in the beginning most sieges held to 20:1 odds in favor of the defender. Since you have 100:1 odds. It is now in the favor of the attackers. Also Sieges usually have their own siege engines.
Just saying
This is so satisfying
Baron you should try Amazing Frog
They should make a Vietnamese map in raven field and use vechiles thats used in the vietnam war! :D
This isn't a Ravenfield video.
@@jacobbaker7763 we know?
@@jacobbaker7763 fun fact of you reply to a late then an hour video posted wont be seen dou to many people commenting and higher likes and popular comment will be seen so its a very low chance the suggestion to be seen :)
@@jacobbaker7763 And?
“I wish we had a castle siege simulator”
Every total war game ever:
Am I a joke to you?
If you could hold the front lines for a few more minutes the bodies would literally have closed the gates and they would have been no choice for the attackers other than to flank and that could be an interesting case as would the knights have gone to defend the catapults and archers or not?
5000 medival defenders vs 200,000 ancient greece attackers castle siege
Cool video! Youre awesome at defending!
UEBS 2 is honestly my second favorite that baron plays. My favorite is tabs, and Forts is my third favorite.
Make a castle defense where you have 10000 men to defend a castle being attacked from all sides by 2 million men. great content as well Baron.
This is what all mobile games look like in the adds but it looks like the end in the real game
This gives 'Enemy At The Gates' a new meaning
i love how everyone acts like the middleages had only bows and catapults when in reality some of the biggest canons ever were fielded during that time and a wild variety of gunlike weapons existed for different offensive and defensive situations
14:28 Any of the mount and blade games, they are absolutely amazing
The knights are really strong but they don t have much heavy knights
nice
Hey Baron... The archers would actually be very useful... For the 100k battle...
They could keep firing arrows at the enemy.. since their is a lot more of them
WHICH IS PRETTY OBVIOUS. RIGHT BARON
Not really no
15:48 "It's hard to make out who's left. They're all right here."
I love seeing these vids I just stared seeing these vid like 4 hours ago
Yay I’m here for once
Stronghold has what you're looking for in castle sieges. Crusaders is a classic in that regard.
Siege idea:
300 spartans on all sides
1000 Heavy Knights
backed up by tanks and archers
vs
100000 Romans
I like that idea, just without the tanks
Making the ai so it can use the walls to could be so cool! (Maby even with ladders)
I'd love to see a siege tower in the game. Watching as it rolls up to the walls, then (upon contact) allowing units to climb through and onto the walls!
@@xendordawnburst9969 yeah that was wat i thougt about to but i forgot the name 🙃
@@xendordawnburst9969 that would be really awsome, hard to implement but awsome
@@tigerboy4705 Maybe. They already have a teleport feature on the Greece map to get in and out of the arena. Just have the entity ignore walls (maybe even buildings, if they're the same type of structure) when setting its pathing, and once it encounters a wall or building it activates its teleport feature, teleporting units walking into it up in front of the drop deck (maybe keep the teleportation to a cool-down of 1 every half-second).
Cool video! Please make another video but covering the two flanks with some knights backed up by archers.
I want to see a video where you do something like this with the rts mode thing. So you move the guys around mid battle to fit the needs of the moment.
Ubs2 is insane
This game looks so fun. I need a pc one day. These are my kinds of games
I’m most impressed how you never stop talking
Nice touch, NASA won't let me use their logo.... Flerfs gonna go in to a conspiracy meltdown.
Baron is unstoppable b cuz hes the best.
Bro always comes up with the coolest ideas
14:17 nah bro that’s age of war 😂
Worship Baron feed us more uebs 2
BRO I FORGOT ABOUT YOU LITERALLY NOW I FOUND YOUR CHANNEL AND RECONNIZE YOUR VOICE MY PAST CHILD HOOD 😭
those knights fought like true warriors, first to the frontline and last to the grave
You should try bannerlord it's a nice medieval game with a lot of sieges. I think you will enjoy it.
bro has a nasa computer
I truly think if you had maybe 40 catapults on the walls, maybe sixty archers on the inside of the castle, then mostly heavy knights for reserves and flank coverage, you definitely could’ve won that. I think the problem was that you had too many ranged units and not enough melee. I think that the heavy knights were doing better than the catapults, mainly because at least the heavy knights were capable of taking on several opponents without just keeling over, whereas the catapults had little chance against several units swarming them. Same with the archers, it mostly has to do with attack speed. They couldn’t attack fast enough to keep the flood of opponents from coming, and they couldn’t tank hits enough to kill an active threat that was too close
Hi toga
I think the heavy knights should protect the catapults, as the catapults could do more damage but they were just vulnerable from the flank. The archers did kinda suck though.
Why would you check for other entrances to the castle and then leave them completely undefended? You should run it again with the same number of troops but put 1/2 of all types at the main gate and 1/4 at each of the breaches in the wall.
That’s only 3/4 check your math bro
@@Mr_artistico No it’s not. 1/2 + 1/4 + 1/4 equals 1.
@@seadragonyt5391 oh wait I thought it just said 1/4 at one gate
12:30 i think you describing the stronghold 3 game ? XD
"Too bad there isn't any castle siege simulator." - introducing Stronghold, a castle siege simulator series.
100,000 Soldiers waiting to get through a tiny gate, screaming but not moving: in other words, average Queens traffic
I have a battle suggestion:
Team 1 on the bottom of Mount Olympus:
1 million soldiers (besides ancient units)
100 cave trolls
2500 catapults
Team 2 on top of Mount Olympus:
300 Spartans
Nikolai Tesla (buff him to replicate his power for Zeus)
100 archers
1 super archer (buff firerate + dmg to replicate Artemis)
1 super Spartan (to replicate Leonidas)
1 Action Man (to replicate Hercules)
If you want a good medieval fighting game, i'd recommend Chivalry 2. 's got everything from open battles to sieges and cavalry battles
08:34
"What can men do against such reckless hate?"
That's a beautiful castle city.
Cool vid
You should do a video like this, but have Vikings, and have the defenders be samurai
Pleaaaaase more siege the castle is so big and it could be soo cool!!
Challenge idea: Romans invade a medieval castle
bruh the "bye have a good time" killed me
Great video.
Yo Baron chivalry has cavalry
Heavily defend the caste with medieval soldiers and archers all over the place and have a relatively smaller force of WWII soldiers attack from multiple points
They should make distractible physics. But you can destroy the walls of the castle and knockdown trees with the right things
Creative scenarios showcase the game's versatility.
2:52
"Artarion."
"Goodbye Brother"
Seems to me like you need to play Warhammer Total War
Radio-quality voice, big plus
It looks like Neuschwanstein..
Evil castle and good castle defending against good attacking forces and evil attacking forces in the same game.
"If only there was a castle defender type game..."
I'm getting a "wood needed!!!" vibe.
Excuse me but could you tell me where “wood needed is from”. Because my brain is telling me Anno 1404 but that doesn’t feel correct
@@noxtrin1878 Stronghold :)
@@Venomhail thanks