Custom Player Vocals - Psych Engine 0.7.3 Script - Friday Night Funkin'
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- Опубліковано 24 гру 2024
- COMMENTS ARE NOW DISABLED.
I am tired of script kiddies begging me for specific versions of the script or asking for tutorials or whatever. I'm never making scripts for Psych Engine ever again
FAQ:
"Will you make (Untitled Multiplayer Mod, Earlier Psych Versions, etc) versions of this script?" No. Make them yourself. It's really not that hard. You can probably even port it to earlier psych using runHaxeCode in Lua.
"Will you make a tutorial?"
NO. If you can't comprehend basic instructions you shouldn't be trying to use this script anyways. It is really really easy.
"I did everything right, and the script doesn't work!!"
If you truly 100% believe you did it correctly, and it's still not working, send me a DM on Discord, my username is just dapootisbird.
"Will you port this script to newer versions of Psych when they release?"
Yes, even though 0.7.3 added proper vocal splitting and player voices. I find my script way easier to use.
(UPDATE RELEASED. IF YOU HAD PROBLEMS WITH THIS SCRIPT BEFORE PLEASE TRY AGAIN USING THE INSTRUCTIONS IN THE DESCRIPTION. IF YOU CONTINUE TO HAVE PROBLEMS IT LIKELY IS NOT MY FAULT)
Working on my Termination Psych port, I figured out I was able to completely change the vocals file that is loaded. So i put this together,
How it works is simple:
You put the script in the scripts folder (preferably not in a modpack, unless said modpack runs globally)
Put your new vocals file in the song's inst/voices folder (It has to be named "Voices-character name", without "" [for example for a cover using dad.json, "Voices-dad"])
Set your character as player 1 in chart editor
Success
DO NOT MODIFY THE SCRIPT IN ANYWAY UNLESS YOU WANT TO CHANGE HOW IT WORKS. ONCE THE SCRIPT IS ADDED TO YOUR GAME CUSTOM VOCALS SHOULD BE AUTOMATIC IF YOU NAMED THEM CORRECTLY
YOU MUST CREDIT ME IF YOU USE THIS SCRIPT
download: gamebanana.com...