I will paste the commands down here so you dont have to re-write it word by word, i still recomend seeing the video for further info, and i will add the state of the commandblock after the command itself, with some other info if needed. First ability: 1: execute at @a[tag=airB,hasitem={item=quartz,location=slot.weapon.mainhand}] unless entity @e[r=3,type=pig,name=burst] run structure load piggy ~~~ (repeat, unconditional, always active) 2: execute as @a[hasitem={item=quartz,location=slot.weapon.mainhand},tag=airB] at @s run ride @s start_riding @e[c=1,name=burst,r=2] teleport_ride (chain, unconditional, always active) 3: effect @e[name=burst] invisibility 10 0 true (chain, unconditional, always active) 4: execute at @e[name=burst] as @a[r=5,tag=airB,hasitem={item=quartz,location=slot.weapon.mainhand,quantity=0}] run ride @s stop_riding (repeat, unconditional, always active) 5: execute as @e[name=burst] at @s unless entity @a[r=5,tag=airB,hasitem={item=quartz,location=slot.weapon.mainhand}] run tp @s ~ -67 ~ (chain, unconditional, always active) 6: execute at @e[name=burst] run particle minecraft:wind_explosion_emitter ~~-.8~ (repeat, unconditional, always active) 7: execute as @a[hasitem={item=quartz,location=slot.weapon.mainhand},tag=airB] at @s run tp @e[c=1,r=4,name=burst] ^^^1 ~~ true (repeat, unconditional, always active) 8: execute at @e[name=burst] run playsound item.trident.riptide_1 @a[r=6] ~~~ 0.5 0.6 (repeat, unconditional, always active) [four tick delay] Second Ability: 1: scoreboard objectives add nadoT dummy (impulse, unconditional, always active) [scoreboard, you can use a button to press it, no longer needed] 2: execute as @a[hasitem={item=breeze_rod,location=slot.weapon.mainhand},tag=airB,tag=!breeze] at @s positioned ~~1.6~ unless entity @s[dx=0] run summon breeze nado (repeat, unconditional, always active) 3: execute as @a[hasitem={item=breeze_rod,location=slot.weapon.mainhand},tag=airB,tag=!breeze] at @s positioned ~~1.6~ unless entity @s[dx=0] run tag @s add breeze (chain, unconditional, always active) 4: execute as @a[tag=breeze] at @s positioned ~~1.6~ if entity @s[dx=0] run tag @s remove breeze (chain, unconditional, always active) 5: playanimation @e[name=nado] animation.creeper.swelling i 999 (chain, unconditional, always active) 6: execute as @e[name=nado] at @s run tp @s ^^0.1^0.6 facing @e[c=1,name=!nado,tag=!airB,family=mob,r=50,name=!smoke,name=!burst] (repeat, unconditional, always active) 7: scoreboard players add @e[name=nado] nadoT 1 (repeat, unconditional, always active) 8: kill @e[name=nado,scores={nadoT=10..}] (chain, unconditional, always active) 9: execute as @e[name=nado] at @s run effect @e[c=1,name=!nado,tag=!airB,family=mob,r=3,name=!smoke] levitation 1 100 true (repeat, unconditional, always active) 10: execute as @e[name=nado] at @s run tp @s ~~-.3~ true (repeat, unconditional, always active) Third ability: 1: execute as @a[hasitem={item=sugar,location=slot.weapon.mainhand},tag=airB,tag=!smoke] at @s positioned ~~1.6~ unless entity @s[dx=0] run summon armor_stand smoke (repeat, unconditional, always active) 2: execute as @a[hasitem={item=sugar,location=slot.weapon.mainhand},tag=airB,tag=!smoke] at @s positioned ~~1.6~ unless entity @s[dx=0] run tag @s add smoke (chain, unconditional, always active) 3: execute as @a[tag=smoke] at @s positioned ~~1.6~ if entity @s[dx=0] run tag @s remove smoke (chain, unconditional, always active) 4: effect @e[name=smoke] invisibility 10 0 true (chain, unconditional, always active) 5: scoreboard players add @e[name=smoke] smokeT 1 (repeat, unconditional, always active) 6: scoreboard objectives add smokeT dummy (impulse, unconditional, always active) [scoreboard, you can use a button to press it, no longer needed] 7: kill @e[name=smoke,scores={smokeT=10..}] (chain, unconditional, always active) [this command does not appear in the video *guess the creator forgot* but a great commenter provided the command with further info "(switch 10 for 100 if smoke dies too quickly)" 8: execute at @e[name=smoke] run particle minecraft:breeze_wind_explosion_emitter ~~1~ (repeat, unconditional, always active) 9: execute at @e[name=smoke] run effect @e[r=6,tag=!airB] slowness 1 3 true (repeat, unconditional, always active) Fourth ability: 1: scoreboard objectives add slam dummy (impulse, unconditional, always active) 2: execute as @a[tag=airB] at @s if block ~~-.1~ air run scoreboard players add @s slam 1 (repeat, unconditional, always active) 3: execute as @a[tag=airB,scores={slam=0..30}] at @s unless block ~~-.1~ air run scoreboard players set @s slam 0 (chain, unconditional, always active) 4: execute as @a[tag=airB,scores={slam=31..}] at @s unless block ~~-.1~ air run scoreboard players set @s slam -1 (chain, unconditional, always active) 5: execute at @a[scores={slam=-1}] run particle minecraft:breeze_wind_explosion_emitter (repeat, unconditional, always active) 6: execute at @a[scores={slam=-1}] run playsound random.explode @a[r=15] ~~~ 1 0.6 (chain, unconditional, always active) 7: execute as @a[scores={slam=-1}] at @s run damage @e[r=7,rm=0.4] 30 entity_attack entity @s (chain, unconditional, always active) 8: execute at @a[scores={slam=-1}] run camerashake add @a[r=15] 0.5 0.5 (chain, unconditional, always active) 9: scoreboard players set @a[scores={slam=-1}] slam 0 (chain, unconditional, always active) i double checked these commands, so if you cant make it work, I strongly recommend watching the video, for the commandblock placements and miscellaneous actions, since the commands that I poster here are correct, previously tested in my world
This is so cool!! Water bending left! Also sorry if I’m annoying(I’m starting to annoy myself) but could you make sculk bending pls? Idea for it: make a deadly zone of sculk bellow user which kills mobs that walk in the zone when the user is holding a catalyst and sneaks
/execute as @e[name=spread] at @s if block ^^-1^1 netherrack run summon armor_stand ^^^-1^1 ~~ none spread Then repeat that 4 times but change the cords to ^^-1^-1 ^1^-1^ ^-1^-1^ And then do Execute at @e[name=spread] run setblock ~~-1~ dirt And finally do Execute as @e[name=spread] at @s if block ~~-1~ dirt run kill @s
Any idea why I can't move with the pig? Everything works but it acts like I'm summoning multiple pigs and I'm only able to fly up or down now anywhere I wish
Hey man can you help me? For the first move my pig isnt invisible i cant ride it and it doesnt dissapear when i switch inventory im putting in all the commands though. And my pig turns black when i saddle him
5:58 To my horror, I found, completely by accident, that teleporting the pig below the map doesn't kill it... I was testing out my new found airbending skills, when I followed one of the nados underground in spectator mode. I thought I saw two nados stuck in place super far down who had somehow survived. I went down further... and found 30 to 50 burst clouds suspended just below the bedrock layer. I knew what I had to do to save my world from the lag. /kill @e[name=burst] The command feedback list stretched for so long.... To solve this inevitable lag problem, I just teleported all of the burst clouds to an underground lava pool... may they all rest in peace...
Do you have any idea why I CANT move around with a pig I followed all instructions but it keeps acting like I'm so many multiple pigs so I can't stay on one and I'm only able to go vertically up or down not anywhere I wish I appreciate you regardless
The problem with the tornado is because it's a breeze if you're in survival mode it will shoot wind charges at you Also when will you do water bending?
Can I please get a quick reply this thing will not work for me no matter what I do. I keep trying to test it in between every command for the burst pig thing and the pig will not summon
2:32 Nope, you can, use this command: "summon pig ~~~~~ minecraft:on_saddled burst" or use "replaceitem entity @e[name=burst,type=pig] slot.saddle 0 saddle 1 0". Btw nice tutorial.
i did this one time, you have to use scoreboards with a huge explosion of particles at the end with the damage command during for subtle dmg then a huge burst of dmg at the end. its rlly cool
I will paste the commands down here so you dont have to re-write it word by word, i still recomend seeing the video for further info, and i will add the state of the commandblock after the command itself, with some other info if needed.
First ability:
1: execute at @a[tag=airB,hasitem={item=quartz,location=slot.weapon.mainhand}] unless entity @e[r=3,type=pig,name=burst] run structure load piggy ~~~ (repeat, unconditional, always active)
2: execute as @a[hasitem={item=quartz,location=slot.weapon.mainhand},tag=airB] at @s run ride @s start_riding @e[c=1,name=burst,r=2] teleport_ride (chain, unconditional, always active)
3: effect @e[name=burst] invisibility 10 0 true (chain, unconditional, always active)
4: execute at @e[name=burst] as @a[r=5,tag=airB,hasitem={item=quartz,location=slot.weapon.mainhand,quantity=0}] run ride @s stop_riding (repeat, unconditional, always active)
5: execute as @e[name=burst] at @s unless entity @a[r=5,tag=airB,hasitem={item=quartz,location=slot.weapon.mainhand}] run tp @s ~ -67 ~ (chain, unconditional, always active)
6: execute at @e[name=burst] run particle minecraft:wind_explosion_emitter ~~-.8~ (repeat, unconditional, always active)
7: execute as @a[hasitem={item=quartz,location=slot.weapon.mainhand},tag=airB] at @s run tp @e[c=1,r=4,name=burst] ^^^1 ~~ true (repeat, unconditional, always active)
8: execute at @e[name=burst] run playsound item.trident.riptide_1 @a[r=6] ~~~ 0.5 0.6 (repeat, unconditional, always active) [four tick delay]
Second Ability:
1: scoreboard objectives add nadoT dummy (impulse, unconditional, always active) [scoreboard, you can use a button to press it, no longer needed]
2: execute as @a[hasitem={item=breeze_rod,location=slot.weapon.mainhand},tag=airB,tag=!breeze] at @s positioned ~~1.6~ unless entity @s[dx=0] run summon breeze nado (repeat, unconditional, always active)
3: execute as @a[hasitem={item=breeze_rod,location=slot.weapon.mainhand},tag=airB,tag=!breeze] at @s positioned ~~1.6~ unless entity @s[dx=0] run tag @s add breeze (chain, unconditional, always active)
4: execute as @a[tag=breeze] at @s positioned ~~1.6~ if entity @s[dx=0] run tag @s remove breeze (chain, unconditional, always active)
5: playanimation @e[name=nado] animation.creeper.swelling i 999 (chain, unconditional, always active)
6: execute as @e[name=nado] at @s run tp @s ^^0.1^0.6 facing @e[c=1,name=!nado,tag=!airB,family=mob,r=50,name=!smoke,name=!burst] (repeat, unconditional, always active)
7: scoreboard players add @e[name=nado] nadoT 1 (repeat, unconditional, always active)
8: kill @e[name=nado,scores={nadoT=10..}] (chain, unconditional, always active)
9: execute as @e[name=nado] at @s run effect @e[c=1,name=!nado,tag=!airB,family=mob,r=3,name=!smoke] levitation 1 100 true (repeat, unconditional, always active)
10: execute as @e[name=nado] at @s run tp @s ~~-.3~ true (repeat, unconditional, always active)
Third ability:
1: execute as @a[hasitem={item=sugar,location=slot.weapon.mainhand},tag=airB,tag=!smoke] at @s positioned ~~1.6~ unless entity @s[dx=0] run summon armor_stand smoke (repeat, unconditional, always active)
2: execute as @a[hasitem={item=sugar,location=slot.weapon.mainhand},tag=airB,tag=!smoke] at @s positioned ~~1.6~ unless entity @s[dx=0] run tag @s add smoke (chain, unconditional, always active)
3: execute as @a[tag=smoke] at @s positioned ~~1.6~ if entity @s[dx=0] run tag @s remove smoke (chain, unconditional, always active)
4: effect @e[name=smoke] invisibility 10 0 true (chain, unconditional, always active)
5: scoreboard players add @e[name=smoke] smokeT 1 (repeat, unconditional, always active)
6: scoreboard objectives add smokeT dummy (impulse, unconditional, always active) [scoreboard, you can use a button to press it, no longer needed]
7: kill @e[name=smoke,scores={smokeT=10..}] (chain, unconditional, always active) [this command does not appear in the video *guess the creator forgot* but a great commenter provided the command with further info "(switch 10 for 100 if smoke dies too quickly)"
8: execute at @e[name=smoke] run particle minecraft:breeze_wind_explosion_emitter ~~1~ (repeat, unconditional, always active)
9: execute at @e[name=smoke] run effect @e[r=6,tag=!airB] slowness 1 3 true (repeat, unconditional, always active)
Fourth ability:
1: scoreboard objectives add slam dummy (impulse, unconditional, always active)
2: execute as @a[tag=airB] at @s if block ~~-.1~ air run scoreboard players add @s slam 1 (repeat, unconditional, always active)
3: execute as @a[tag=airB,scores={slam=0..30}] at @s unless block ~~-.1~ air run scoreboard players set @s slam 0 (chain, unconditional, always active)
4: execute as @a[tag=airB,scores={slam=31..}] at @s unless block ~~-.1~ air run scoreboard players set @s slam -1 (chain, unconditional, always active)
5: execute at @a[scores={slam=-1}] run particle minecraft:breeze_wind_explosion_emitter (repeat, unconditional, always active)
6: execute at @a[scores={slam=-1}] run playsound random.explode @a[r=15] ~~~ 1 0.6 (chain, unconditional, always active)
7: execute as @a[scores={slam=-1}] at @s run damage @e[r=7,rm=0.4] 30 entity_attack entity @s (chain, unconditional, always active)
8: execute at @a[scores={slam=-1}] run camerashake add @a[r=15] 0.5 0.5 (chain, unconditional, always active)
9: scoreboard players set @a[scores={slam=-1}] slam 0 (chain, unconditional, always active)
i double checked these commands, so if you cant make it work, I strongly recommend watching the video, for the commandblock placements and miscellaneous actions, since the commands that I poster here are correct, previously tested in my world
guys the missing chain command at 11:51 is kill @e[name=smoke,scores={smokeT=10..}] (switch 10 for 100 if smoke dies too quickly)
thanks
Your the hero
Guppy single handedly carrying the command block scene on UA-cam
This is so cool!! Water bending left!
Also sorry if I’m annoying(I’m starting to annoy myself) but could you make sculk bending pls? Idea for it: make a deadly zone of sculk bellow user which kills mobs that walk in the zone when the user is holding a catalyst and sneaks
YO THIS IS SICK you just earned a sub!
Is it possible to make a block infection (if a dirt block is next to a netherrack block it becomes a netherrack block)
I don’t think it’s possible.as you’d have to somehow make the command use a block as target,which I don’t know if is possible
Yes but you'd have to use a bunch of entities and command blocks to accomplish it and at that point just using a mod is easier
Yeah you would need to make an arm or stand spreader
/execute as @e[name=spread] at @s if block ^^-1^1 netherrack run summon armor_stand ^^^-1^1 ~~ none spread
Then repeat that 4 times but change the cords to
^^-1^-1
^1^-1^
^-1^-1^
And then do
Execute at @e[name=spread] run setblock ~~-1~ dirt
And finally do
Execute as @e[name=spread] at @s if block ~~-1~ dirt run kill @s
That should be right
Great Tutorial Guppy!!
Any idea why I can't move with the pig? Everything works but it acts like I'm summoning multiple pigs and I'm only able to fly up or down now anywhere I wish
You’re the best Minecraft UA-camr
I am very thankful you made this. Thank you.
when i saw the levitation in my world, i couldn't stop laughing for about 30 sec. lol
Gotta make chi blocking now frfr
Ngl- i feel like bedrock's command system is expanding that we could make fantasy maps!!
Hey man can you help me? For the first move my pig isnt invisible i cant ride it and it doesnt dissapear when i switch inventory im putting in all the commands though. And my pig turns black when i saddle him
SAME I can’t figure it out do you know what happened?
Can you make soul bending I know it's so crazy but it would be so cool
What abilities would it have?
@@Stop830 1. Soul Extraction
2. Soul absorption
3. Warp Dimension
4. Cries of the Underworld
5. Soulless Dimensions
@@vxnsan5095hmmm can you explain how it would work?
Like what it will do or what happens
5:58 To my horror, I found, completely by accident, that teleporting the pig below the map doesn't kill it... I was testing out my new found airbending skills, when I followed one of the nados underground in spectator mode. I thought I saw two nados stuck in place super far down who had somehow survived. I went down further... and found 30 to 50 burst clouds suspended just below the bedrock layer. I knew what I had to do to save my world from the lag. /kill @e[name=burst] The command feedback list stretched for so long.... To solve this inevitable lag problem, I just teleported all of the burst clouds to an underground lava pool... may they all rest in peace...
Instead of teleporting, I just killed them with /kill @e[name=burst]. There will be the slight sound of a pig dying, but idk how to fix that
If you are being teleported with the pig, type @p stop_riding
instead of @s stop_riding
5:26 cool
7:26 (for myself layer)
Water next please
Do you have any idea why I CANT move around with a pig I followed all instructions but it keeps acting like I'm so many multiple pigs so I can't stay on one and I'm only able to go vertically up or down not anywhere I wish I appreciate you regardless
OOOH THIS IS COOL!
IT DOESNT EVEN WORK
When ever i try adding sound to the flying cloud thingy it says failed to execute playsond as(NULL) someone please help 🥺
i put the commands as exactly as they are in the video but on the breeze theirs always multiple spawning and the levitation doesnt work
Is there a way I can make the moves hurt other players?
/execute at @a(name=your username) run damage @e(r=3,name=!your username) 3
The problem with the tornado is because it's a breeze if you're in survival mode it will shoot wind charges at you Also when will you do water bending?
What should i do if it says ,,failed to execute teleport as nado
Idk why but I not riding on it, holding the item just summons pigs at my position
Same and the pig isn’t invisible, have you figured it out yet?
I’m trying to do the smoke screen but you accidentally skipped one of the commands on the right column so idk what to do
Looking forward to water
commands so good i temp left the realm just to make it
we need bread
Bro everything works for the first one but for me it teleports me WITH the pig
For some reason it says failed to execute teleport as nado can someone please help
Is there a way to stop player from taking item in the hand of armor stands?
The breeze keeps shooting me with the wind charge in survival mode how do I fix it
So for the nato one the time goes so fast what do I do
For the 3rd one on the first and second command it says execute subcommand failed and I checked it several times.
there is missing a commandblock in the video, you still need to kill the breeze.
Ngl that realm is peak
Fr
Fr
Really?
What is the realm called?
@@ElginitoTheKid world of Kaos
Why not make the smoke screen from actual smoke particles
Can I please get a quick reply this thing will not work for me no matter what I do. I keep trying to test it in between every command for the burst pig thing and the pig will not summon
you need to put the pig in a structure block, minecraft doesn't let you put a saddle on by summonning a pig with commands.
when you see a gubbyduck notif you have to click
fr
My pig is black and it won’t go invisible + there’s no sounds playing. Can anyone help pls
hey I got a question! how do you make your terrain.. really curious
He downloaded a map 👍
@@Fake_Pep I asked him during stream 😭😭 apparently some dude on Java with world edit…
2:32 Nope, you can, use this command: "summon pig ~~~~~ minecraft:on_saddled burst" or use "replaceitem entity @e[name=burst,type=pig] slot.saddle 0 saddle 1 0". Btw nice tutorial.
I tried those on stream and they didn’t work
@@Guppyduck So the pe -bug- feature is causing trouble again, right?
Still no command for weapon effects?
You should use the Wind Charge to make a rasen sherikan form naruto
i did this one time, you have to use scoreboards with a huge explosion of particles at the end with the damage command during for subtle dmg then a huge burst of dmg at the end. its rlly cool
0:41 u need a glider bro..
The ball of air and the glider are 2 different things
some commands dont even work or some dont work right
Will this work in java?
Question, why make all of this if you can just like, use an addon?
On xbox you can’t add addons + it’s cooler with commands
Please Do Water Bending!
Can you make a tutorial for a giant queen bee boss that summons bees that attacks the player and shoots some exploding bullets
👉👈
You would definitely need to code a add-on for that
The counter is counting so fast and it kills the breeze in half a second 😢
YEAH
Its not working for me?
Can't you summon a pig with a saddle like this?:
/summon pig ~~~ ~~ minecraft:on_saddled Burst
Nice
Um you didn’t show the chain one at 11:51
Did u figure out the command that was missing im trying to do it
@@canonpunt4725 yeah you need to kill the armor stand when the score reaches a surtain number well that’s what I did
I think I get what your saying but Idk how to do that 😭
@@canonpunt4725 execute as @e[scores={smokeT=100}] run kill @e[name=smoke]
Or just /kill @e[name=smoke,scores={smokeT=10}] it’s more smaller that way and easier
Code/name?
YESSS
7:53
nice
Now Do Water 💦!
Mace? 🤨
L Airbending Why Not ChairBending
That’s only for Caseoh
HOE DOES IT WORK FOR EVERYONE ELSE? NONE OF THESE WORK FOR ME
@@-TheChosen0ne- ua-cam.com/video/LarHO7PogWI/v-deo.htmlsi=PZZWv3VNBwsODjn_
@@Guppyduck looking back, I made a lot of typos. I’m sorry
@@-TheChosen0ne- Did you manage to get it working?
@@Guppyduck no. I’m terrible at rereading. I might go back through the video and redo it. Thanks!
Give me operator on world of kaos
Nuh uh
Why the fuck would he do that?
@@MrJDFallonwhy the fuck wouldn’t he
@@EthanBobCat Because he doesn’t know you? Why do you think you deserve operator and on a realm that you have no direct connection too??
@@MrJDFallon it would be funny
Fiirsr