Hi Colonel. Are you new here. Click on the residential building. Towards the bottom of that window you assign the workers to a particular place of employment, instead of joy-riding on the trolley bus. Do the same for the coal mines, power plant, etc. You can assign up to 4 different work areas per residential block. If using 2 or more areas, you can adjust the percentage of workers per work area. Love the series - love the game.
Hello Comrade Colonel Failure! We have confirmation from the Party's Engineering and Development of Research that "road" bus stops can be used by the general public's cars and trucks as well. We are a progressive Soviet Union (well, there aren't many on this Earth) so we decided to grant free access to all comrades through the bus stops. ALTHOUGH we aren't TOO progressive, as bus stations are still an "authorized personnel only" zones. We advise you to build up the education of the People before you are low on glorious rubles to pay our precious smart persons. Remember, a smart Soviet is a useful Soviet and it will pass it's knowledge in an exponential way. We also advice you to build... Er... More useful industries like the cement industry: prefabs and bricks are more valuable than crude coal and if paired with a construction office it will be able to shave some of the costs of the buildings (very handy indeed). We'll see how you guide your glorious Republic next time, now me and Comrade Khomyuk will evaluate something called "nuclear energy", which is coming soon to an update near you. Yours, Head of the Ministry of Beer Distribution of the Party
Yes! Trolleybus makes me happy! 🚎 You might want to swing an ambulance or two in the hospital though? Loving the series as usual, it’s starting to look like a spaghetti bowl with all the footpaths and electrical connections. Just the way I like it 🍝 Function over beauty hehe
To better manage buses click on a bus stop on both the originating station and the destination station. There are 3 types of people that take a bus. Passengers take the bus in their free time to go to hospital, shopping a cinema, marvel at some monument and go back home. Workers travel between work and home. And Students go to school or University and back home. To better manage the buses you can set type of passenger in the bus stop to allow or deny a given type of passenger. This also works to have dedicated bus stations only for work or school purposes. If you forget to deny say workers on a bus station and there is no bus to a work destination your workers will keep waiting for a bus that never comes. This WILL severely cripple your economy because people are not educated, working, getting medical aid or taking care of shopping/cultural needs while waiting for a bus. They just wait and do nothing.
Many buildings actually don't need street connections, emergency vehicles and construction vehicles can use footpaths with those. Residential buildings are among them, generally the buildings that don't need deliveries and don't have their own vehicles. This makes their placement more flexible.
Also, just as in the last attempt, people will wait upto one hour for transport, and not one minute longer. Thus the 'right amount' of busses/trains/trams or whatever other form of transport is whatever it takes to ensure there is at least one at each stop once per hour. Less busses make people waste the hour waiting, then give up, not get the shopping, make it to work, get the entertainment, or whatever they were trying to get to, and be bloody miserable about it. (A task fails if they go to the bus-stop to do a thing and wait over an hour)
Marvelous! The Colonel is continuing to build the worker's paradadise. Will he export coal instead of coal ore to tripple his revenue? Lets find out by watching this new entry of a magnificent series!
@Colonel Failure: You DO know that you can specify who (workers, students or general population) gets on busses and trains? And that you can move certain people from one residence building to another one. You can also specify (at the bus- and train-stops) where people shall go when they exit the station.
Holy crap, mate. This might be one of the best ideas I've ever heard. I need to look into a bus bar. Like, we pick you up, drive you around, maybe someplace cool, or maybe just drive around in the country, you get hammered, and we'll take you home. This MUST be illegal, or this would already be a thing. Imagine a piggy back bus with like 60 people in it, some tables and benches, a sweet bar. Drink holders EVERYWHERE..... Good music, a decently stocked bar. Combined like $30 cover charge (depending on where we're going), but kinda cheap booze. It's like a bigger, cheaper, more public limo ride. Double decker, piggy back can hold a SHOCKING number of people I'd imagine, and still have a pretty decent sized bar with a big enough bathroom. I've had a VERY similar idea with a blimp actually, which would book wedding receptions etc.... say from NYC to Niagra falls or something for the night, then back. It turns out blimp pilots would make the whole thing prohibitively expensive to run, and blimp pilot training is also insanely expensive. The facility would cost the few million that a cargoblimp costs, combined with the few million for a well staffed, high end restaurant to service the people. A bus on the other hand... = )
Really want to get into this game, but at the moment it's more entertaining to watch CF playing it. The game fights me on everything though, makes you click a LOT to get things done and it really needs to start highlighting bits on the route setup.
I played it around a year ago, got sick of it for the reasons you mentioned, but now I'm picking it up again. Still a pain in the "arse"...but when you work through the quirks it becomes rather quite fun, though still challenging.
Well, poo. I have to stand corrected re: last episode's tip, it looks like 'show related vehicles' hasn't escaped the Test branch yet. It's something anyone can opt into, thankfully, but in future I'll have to be more careful about checking what is still in testing. I'm sorry, Colonel!
The little dots surrounding a building? That's this game's equivalent to Transport Fever's "Oi! you! If you're gonna put that there, I have to do a bunch of extra groundworks..." overlay; griping about something in the little-dot footprint is the same as a Terrain Alignment Collision. Leveling first helps considerably...depending on how hilly the terrain is, it can extend 0 dots out [perfectly flat] from the actual building's footprint all the way up to an extra 5-6 dots out [building on rolling hills].
now as the colonel is bestest mates with uncle joe, it would behoove everyone to get with the program and in the comments section tell everyone else what a wonderful job comrade colonel is doing or you will have a ride on the failuregrad rollercoaster trolly bus where workers have a habit of nasty [unauthorized and unpaid] accidents after being flung quite violently out of the window due to large uneven rocks on the track which the colonel has deemed "it will be alright " it is what it is.
No No No... You´re doing it wrong! . . The episodes needs to be at least 1:30:00 long, or there is going to be the wailing and the gnashing of (my) teeth. PS. Love your videos, the wailing is purely because I`ve developed the habit of binge watching your series and aren`t used to this... waiting for a new episode.
Look at the pavements, man. Adding footpaths that only mirror the ones built into the damn roads doesn't do anything but waste money. Build footpaths to create shorter routes that pavements don't already give. It's no good wittering on about doing better this time if you don't actually *think* better this time. In other words, before commiting a path down, ask yourself, even briefly, "Does this accomplish anything new other than blowing my budget and reducing building space?"
Hi Colonel. Are you new here. Click on the residential building. Towards the bottom of that window you assign the workers to a particular place of employment, instead of joy-riding on the trolley bus. Do the same for the coal mines, power plant, etc. You can assign up to 4 different work areas per residential block. If using 2 or more areas, you can adjust the percentage of workers per work area. Love the series - love the game.
I believe that the small roadside bus stops do allow through traffic, unlike the big versions.
Hello Comrade Colonel Failure!
We have confirmation from the Party's Engineering and Development of Research that "road" bus stops can be used by the general public's cars and trucks as well. We are a progressive Soviet Union (well, there aren't many on this Earth) so we decided to grant free access to all comrades through the bus stops. ALTHOUGH we aren't TOO progressive, as bus stations are still an "authorized personnel only" zones.
We advise you to build up the education of the People before you are low on glorious rubles to pay our precious smart persons. Remember, a smart Soviet is a useful Soviet and it will pass it's knowledge in an exponential way.
We also advice you to build... Er... More useful industries like the cement industry: prefabs and bricks are more valuable than crude coal and if paired with a construction office it will be able to shave some of the costs of the buildings (very handy indeed).
We'll see how you guide your glorious Republic next time, now me and Comrade Khomyuk will evaluate something called "nuclear energy", which is coming soon to an update near you.
Yours,
Head of the Ministry of Beer Distribution of the Party
Yes! Trolleybus makes me happy! 🚎
You might want to swing an ambulance or two in the hospital though? Loving the series as usual, it’s starting to look like a spaghetti bowl with all the footpaths and electrical connections. Just the way I like it 🍝
Function over beauty hehe
To better manage buses click on a bus stop on both the originating station and the destination station. There are 3 types of people that take a bus. Passengers take the bus in their free time to go to hospital, shopping a cinema, marvel at some monument and go back home. Workers travel between work and home. And Students go to school or University and back home. To better manage the buses you can set type of passenger in the bus stop to allow or deny a given type of passenger. This also works to have dedicated bus stations only for work or school purposes. If you forget to deny say workers on a bus station and there is no bus to a work destination your workers will keep waiting for a bus that never comes. This WILL severely cripple your economy because people are not educated, working, getting medical aid or taking care of shopping/cultural needs while waiting for a bus. They just wait and do nothing.
Many buildings actually don't need street connections, emergency vehicles and construction vehicles can use footpaths with those. Residential buildings are among them, generally the buildings that don't need deliveries and don't have their own vehicles. This makes their placement more flexible.
Nuclear Soviet city plus Colonelfailure= Colonelobyl
You, Sir, are hilarious. Kudos. Another nice vid.
Sunshine... trollybus and.. rainbows... Everything that's wonderful when I'm watched by Stalin.
there seems to be mods for the game now. oh and remember you can pick which passangers that are allowed to use the bus ie only students
Also, just as in the last attempt, people will wait upto one hour for transport, and not one minute longer. Thus the 'right amount' of busses/trains/trams or whatever other form of transport is whatever it takes to ensure there is at least one at each stop once per hour. Less busses make people waste the hour waiting, then give up, not get the shopping, make it to work, get the entertainment, or whatever they were trying to get to, and be bloody miserable about it. (A task fails if they go to the bus-stop to do a thing and wait over an hour)
I hope your comments bring you happiness.
Marvelous! The Colonel is continuing to build the worker's paradadise. Will he export coal instead of coal ore to tripple his revenue? Lets find out by watching this new entry of a magnificent series!
Your Jedi powers are weak, rhetorical commenter.
why not split the output from the mine to a second coal processing plant devoted to just export...then run a conveyor to the train depot...simple!
Beer was the most popular alcoholic drink in Soviet Russia. Vodka was mostly for export.
In Yeltsin's Russia, vodka exports you
@Colonel Failure: You DO know that you can specify who (workers, students or general population) gets on busses and trains? And that you can move certain people from one residence building to another one. You can also specify (at the bus- and train-stops) where people shall go when they exit the station.
Riding the trolleybus is half the experience of going to the movies. You should sell margaritas on the bus and make the big rubles!
Holy crap, mate. This might be one of the best ideas I've ever heard.
I need to look into a bus bar. Like, we pick you up, drive you around, maybe someplace cool, or maybe just drive around in the country, you get hammered, and we'll take you home.
This MUST be illegal, or this would already be a thing. Imagine a piggy back bus with like 60 people in it, some tables and benches, a sweet bar. Drink holders EVERYWHERE.....
Good music, a decently stocked bar. Combined like $30 cover charge (depending on where we're going), but kinda cheap booze.
It's like a bigger, cheaper, more public limo ride.
Double decker, piggy back can hold a SHOCKING number of people I'd imagine, and still have a pretty decent sized bar with a big enough bathroom.
I've had a VERY similar idea with a blimp actually, which would book wedding receptions etc.... say from NYC to Niagra falls or something for the night, then back.
It turns out blimp pilots would make the whole thing prohibitively expensive to run, and blimp pilot training is also insanely expensive.
The facility would cost the few million that a cargoblimp costs, combined with the few million for a well staffed, high end restaurant to service the people.
A bus on the other hand... = )
Thanks so much for the deep analysis of economic returns theory 😏🤘🏼 fun and cool vids. Subscribed
"And it will be proper safe, because I'm a very very safe nuclear engineer." - Colonel 'Dyatlov' Failure.
I couldn't find this on the Soviet Republic playlist. There is only 4 videos in it.
can anyone else imagine the colonel doing a George C. Scott as Patton Speach when he plays this game ?
click on the stop and tell them where to go
Really want to get into this game, but at the moment it's more entertaining to watch CF playing it. The game fights me on everything though, makes you click a LOT to get things done and it really needs to start highlighting bits on the route setup.
I played it around a year ago, got sick of it for the reasons you mentioned, but now I'm picking it up again. Still a pain in the "arse"...but when you work through the quirks it becomes rather quite fun, though still challenging.
News: Soviet colonel threatens to "go nuclear". NATO military spendings increase by a factor of 3.
a troll-y bus network seems like a great change for the republic. Would be nice if you could have electric dumper... o.O or electric BullDOZER!
Is it possible to import students on the corridor building?
The release date of transport fever 2 is now what's your plan for it
Make a few videos, I reckon.
for a game that looks like sim city for the 90'sit kinda looks fun. im intrested.
This game is so good...and Colonel Failure is so good al playing this game...i’am look ing forward for the next video
Well, poo. I have to stand corrected re: last episode's tip, it looks like 'show related vehicles' hasn't escaped the Test branch yet. It's something anyone can opt into, thankfully, but in future I'll have to be more careful about checking what is still in testing. I'm sorry, Colonel!
This game's building footprints need to be reduced by A LOT.
If you pre-flatten the terrain they will fit fine ;)
The little dots surrounding a building? That's this game's equivalent to Transport Fever's "Oi! you! If you're gonna put that there, I have to do a bunch of extra groundworks..." overlay; griping about something in the little-dot footprint is the same as a Terrain Alignment Collision. Leveling first helps considerably...depending on how hilly the terrain is, it can extend 0 dots out [perfectly flat] from the actual building's footprint all the way up to an extra 5-6 dots out [building on rolling hills].
now as the colonel is bestest mates with uncle joe, it would behoove everyone to get with the program and in the comments section tell everyone else what a wonderful job comrade colonel is doing or you will have a ride on the failuregrad rollercoaster trolly bus where workers have a habit of nasty [unauthorized and unpaid] accidents after being flung quite violently out of the window due to large uneven rocks on the track which the colonel has deemed "it will be alright " it is what it is.
No No No... You´re doing it wrong!
.
.
The episodes needs to be at least 1:30:00 long, or there is going to be the wailing and the gnashing of (my) teeth.
PS. Love your videos, the wailing is purely because I`ve developed the habit of binge watching your series and aren`t used to this... waiting for a new episode.
Go watch my Planet Coaster series'. It's under appreciated.
I`ll do that!
You'd need to strongly imply, not infer.
It's a hideous mess. But I know better than to be the one that is first to stop clicking the Like.
Look at the pavements, man. Adding footpaths that only mirror the ones built into the damn roads doesn't do anything but waste money. Build footpaths to create shorter routes that pavements don't already give. It's no good wittering on about doing better this time if you don't actually *think* better this time.
In other words, before commiting a path down, ask yourself, even briefly, "Does this accomplish anything new other than blowing my budget and reducing building space?"