CREATE A PROCEDURAL CHUNKY GLITTER MATERIAL FOR BLENDER

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  • Опубліковано 5 жов 2024
  • Learn how to make a chunky glitter procedural material in Blender.
    Blend file available on Gumroad here - blenderbitesiz...
    See the full Blender Procedural Materials playlist here - • Blender Shading and Ma...
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КОМЕНТАРІ • 38

  • @benjaminhustler296
    @benjaminhustler296 7 місяців тому +1

    Was so helpful for making fine matte aluminum, like is used on apple products. I just made the glitter and then scaled it down a ton.

    • @blenderbitesize
      @blenderbitesize  7 місяців тому +1

      A great use for this one. You might also find the brushed metal material useful, and perhaps less memory intensive.

  • @fthyagobrito
    @fthyagobrito 19 днів тому

    Thank you for sharing! It helped me a lot.

  • @ankitseth5821
    @ankitseth5821 Рік тому

    Lovely tutorial! ✨ Thank you so much!

  • @johnmikael202
    @johnmikael202 Рік тому +2

    Thank you for this video. It is a great job with very clear explanations. Unfortunely when i export the result in a GLTF format from Blender application, I loose the glitter effect. Do you know a solution to export glitter material in GLTF?

    • @blenderbitesize
      @blenderbitesize  Рік тому +1

      Thank you for the compliment. The GLTF doesn't support all shader types and so you may need to make some changes and prepare your file before exporting. Rather than blether on here, I found this helpful article online that may help you - iconscout.com/blog/export-gltf-files-from-blender

  • @RiCK-km7no
    @RiCK-km7no Рік тому +1

    very beautiful! but if I wanted to give it a shine why is the ever scene dark? should i put an emission right?

    • @blenderbitesize
      @blenderbitesize  Рік тому

      Emission emits light. If you want the whole object to be shiny, increase the clearcoat or specular values of the main principled shader. To make the chunks shinier, try the metallic value.

  • @shani_t8
    @shani_t8 9 місяців тому

    This is amazing thank you

    • @blenderbitesize
      @blenderbitesize  9 місяців тому

      You're welcome. Thanks for the feedback.

  • @rosamia4
    @rosamia4 Рік тому

    thank you so much!! it helped a lot^^

  • @EROSNERdesign
    @EROSNERdesign Рік тому

    Fabulous

  • @alexchmrk
    @alexchmrk 8 місяців тому

    Nice! THX!

    • @blenderbitesize
      @blenderbitesize  8 місяців тому +1

      You're welcome

    • @alexchmrk
      @alexchmrk 8 місяців тому +1

      ua-cam.com/users/shortszi232NefvsY?si=qtgJWZSOqDUVRFy4
      Used it in my latest project.

  • @tiago.sartor
    @tiago.sartor Рік тому +1

    Is there a way to change the base color of the glitter? For example to make a golden glittery object?

    • @blenderbitesize
      @blenderbitesize  Рік тому +4

      One method would be to add an RGB node (make sure value and saturation are set to one) below the Brightness/Contrast node, mix them with a Mix RGB node set to Add (for a soft tone or linear light for a more intense colour) with a factor of 0.8 and plug that into the colour socket of the Glossy node. This gives a coloured tone to the glitter.
      Alternatively you could just remove the Wave Texture, Color Ramp and Bright/Contrast and instead, plug an RGB node into the colour port of the Glossy node. Less nodes that way and no real discernible difference in the end result.
      Hope this helps.

    • @tiago.sartor
      @tiago.sartor Рік тому

      @@blenderbitesize Yep, that worked beautifully! Thank you very much, I kinda prefer the second approach where you just replace the Wave Texture, Color Ramp and Bright/Contrast by the RGB color. This is the best glitter material I could find, congrats!

    • @blenderbitesize
      @blenderbitesize  Рік тому +1

      Glad that it worked out to your satisfaction. Good luck with whatever the project is and thanks for the feedback.

  • @KuDastardly
    @KuDastardly 5 місяців тому

    Does it work in eevee as well? 🤔

    • @blenderbitesize
      @blenderbitesize  5 місяців тому

      All of my textures are created for cycles. The reason for this is that it handles transparency and realism better (imho). You can always try it.

  • @tridymexico8241
    @tridymexico8241 Рік тому

    There are a way to modify this effect in a texture of the object? whatever model to affect this in the geometry the design.

    • @blenderbitesize
      @blenderbitesize  Рік тому

      I'm sorry. I'm not sure that I understand the question. Please could you rephrase it.

  • @A13xx.
    @A13xx. Рік тому

    Which version of blender do you use here?

  • @koaliyori
    @koaliyori Рік тому

    How do you bake this texture? Im fairly new to blender & having trouble baking this correctly.

    • @blenderbitesize
      @blenderbitesize  Рік тому

      Which render engine are you using?

    • @koaliyori
      @koaliyori Рік тому

      @@blenderbitesize Im using cycles

    • @blenderbitesize
      @blenderbitesize  Рік тому

      @@koaliyori I'm not super confident with baking at the moment however this tutorial explained things well for me - brandonsdrawings.com/texture-baking/ - and I was able to successfully bake the combined texture.

  • @mmmpie
    @mmmpie Місяць тому

    hi guys. steve here

  • @skquazy
    @skquazy 10 місяців тому

    cheeks

  • @olivia_g8229
    @olivia_g8229 2 роки тому

    😀Thanks to your help !