CREATE A PROCEDURAL CHUNKY GLITTER MATERIAL FOR BLENDER
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- Опубліковано 5 жов 2024
- Learn how to make a chunky glitter procedural material in Blender.
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Was so helpful for making fine matte aluminum, like is used on apple products. I just made the glitter and then scaled it down a ton.
A great use for this one. You might also find the brushed metal material useful, and perhaps less memory intensive.
Thank you for sharing! It helped me a lot.
You're welcome
Lovely tutorial! ✨ Thank you so much!
You are so welcome!
Thank you for this video. It is a great job with very clear explanations. Unfortunely when i export the result in a GLTF format from Blender application, I loose the glitter effect. Do you know a solution to export glitter material in GLTF?
Thank you for the compliment. The GLTF doesn't support all shader types and so you may need to make some changes and prepare your file before exporting. Rather than blether on here, I found this helpful article online that may help you - iconscout.com/blog/export-gltf-files-from-blender
very beautiful! but if I wanted to give it a shine why is the ever scene dark? should i put an emission right?
Emission emits light. If you want the whole object to be shiny, increase the clearcoat or specular values of the main principled shader. To make the chunks shinier, try the metallic value.
This is amazing thank you
You're welcome. Thanks for the feedback.
thank you so much!! it helped a lot^^
You're welcome!
Fabulous
Thank you.
Nice! THX!
You're welcome
ua-cam.com/users/shortszi232NefvsY?si=qtgJWZSOqDUVRFy4
Used it in my latest project.
Is there a way to change the base color of the glitter? For example to make a golden glittery object?
One method would be to add an RGB node (make sure value and saturation are set to one) below the Brightness/Contrast node, mix them with a Mix RGB node set to Add (for a soft tone or linear light for a more intense colour) with a factor of 0.8 and plug that into the colour socket of the Glossy node. This gives a coloured tone to the glitter.
Alternatively you could just remove the Wave Texture, Color Ramp and Bright/Contrast and instead, plug an RGB node into the colour port of the Glossy node. Less nodes that way and no real discernible difference in the end result.
Hope this helps.
@@blenderbitesize Yep, that worked beautifully! Thank you very much, I kinda prefer the second approach where you just replace the Wave Texture, Color Ramp and Bright/Contrast by the RGB color. This is the best glitter material I could find, congrats!
Glad that it worked out to your satisfaction. Good luck with whatever the project is and thanks for the feedback.
Does it work in eevee as well? 🤔
All of my textures are created for cycles. The reason for this is that it handles transparency and realism better (imho). You can always try it.
There are a way to modify this effect in a texture of the object? whatever model to affect this in the geometry the design.
I'm sorry. I'm not sure that I understand the question. Please could you rephrase it.
Which version of blender do you use here?
3
How do you bake this texture? Im fairly new to blender & having trouble baking this correctly.
Which render engine are you using?
@@blenderbitesize Im using cycles
@@koaliyori I'm not super confident with baking at the moment however this tutorial explained things well for me - brandonsdrawings.com/texture-baking/ - and I was able to successfully bake the combined texture.
hi guys. steve here
Hello
cheeks
😀Thanks to your help !
No problem. Glad to have helped.