This update made all my ideas of auto-manufacturing drones and missiles using the new execute and set value possible! Last I love your build they look so good and spark my creative juices to Space Engineer™❤
Hey there! Just wanted to say I loved your video. That drill idea and setup were awesome. You're definitely tempting clang! By the way, I noticed your homepage on UA-cam is a bit empty. Might be worth filling it out with some extra info about yourself and setting up video sections. It could help you grow even more.
@@TheBercas Thank you. If you have any questions or need help with anything feel free to reach out. I'm sure Engineered Coffee would be available to help as well.
Hey mate! Love the drill idea! Cannot believe I did not think of this myself. The wheels are freaking out due to space enginners code. Station collisions have way more friction that anticipated. If you have ever tried to drive a heavy rover on a grid you would see what I mean. Tldr set friction on the wheels to like 2% that should give you the rotation and "realistic" look your after. Side note share innersa tender on your main rotor. That should make most things stable. If your struggling with stabilising it all you can bubble up your pistons in series. Just make sure you merge the piston heads and pistons together. Good like loving the progress!
I did manage to get the wheels rolling pretty good, they are on rotor with 0 torque, no friction settings :/ What do you mean by bubble up the pistons in series? am curious
@TheBercas sorry spelling. So place 3 pistons in a row, then merge block the heas together so the heads are all one grid. Then when you place the next set repeat. This means you have all of the pistons helping each other.
Terminal Cleaner, a script from the workshop can add the grid name as a prefix on run... Id set it up on a programmable on your base, and it will work for all grids, sub grids, and connected grids and add the grid name as a prefix to all. Only need 1 block with it on it and only run when your ready, turn the block off when not in use. Handy little script for that. It does have some auto hide features on run as well... Can easily edit as you like. Save a little time behind the scenes maybe
Yey. New episode.🎉🎉🎉 Will you make video about building? Something like tips and tricks, or what guidelines you follow when building something. Also will be cool to hear how you work with colors and how to set up lights on builds. I don’t know if you have this mod but for lighting I like to use lighting profiles mod, so convenient to set up something like headlights taillights etc.
I am more of a student than a teacher, but I will give it a go. hooo YES I know about that lighting profiles mod, one of my favorites. It's definitely a mod that could be in the vanilla game.
Do you think we can design a ship that takes advantage of the gravity/set rotor value to create a rover miner that consistently drills at a pre determined angle? Would be epic!
hey came across your vid and saw some nice things one of them being the pic display in your miner showing the icon of the item's that you have in your cargo so wanted to check out your mod collection but notice that you have not set a link to it as copy and paste do not work due to how steam has changed their website which means you can no longer copy and paste the URL into steam as they have locked that part of steam is there a way you could make a link for us to click on in the com's as i would like to see what you have in the way of mods that you have used
The mouse spinning, pointing and twitching is terrible sorry about that, am working on it! 🥸
😂😂 the explosive heart in the drill montage was a nice touch. I'm very hooked on your series, keep it up!
Another great episode! I totally agree about the Set Value and Execute being the biggest game changer. Excited to see the dig.
And the extra action bars. Sensor shenanigans ahead!
This update made all my ideas of auto-manufacturing drones and missiles using the new execute and set value possible!
Last I love your build they look so good and spark my creative juices to Space Engineer™❤
I've been enjoying the series thus far. Keep it up, and I love the cinematics.
Hey there! Just wanted to say I loved your video. That drill idea and setup were awesome. You're definitely tempting clang!
By the way, I noticed your homepage on UA-cam is a bit empty. Might be worth filling it out with some extra info about yourself and setting up video sections. It could help you grow even more.
I appreciate it, saw your mech on the front page of the workshop this week, I love it! XD
I didn't even know I could pimp my home page XD
ML
@@TheBercas Thank you. If you have any questions or need help with anything feel free to reach out. I'm sure Engineered Coffee would be available to help as well.
HAHAHA! That was scary when it took off @34:02!
Hey mate! Love the drill idea! Cannot believe I did not think of this myself.
The wheels are freaking out due to space enginners code. Station collisions have way more friction that anticipated. If you have ever tried to drive a heavy rover on a grid you would see what I mean.
Tldr set friction on the wheels to like 2% that should give you the rotation and "realistic" look your after.
Side note share innersa tender on your main rotor. That should make most things stable.
If your struggling with stabilising it all you can bubble up your pistons in series. Just make sure you merge the piston heads and pistons together.
Good like loving the progress!
I did manage to get the wheels rolling pretty good, they are on rotor with 0 torque, no friction settings :/
What do you mean by bubble up the pistons in series? am curious
@TheBercas sorry spelling. So place 3 pistons in a row, then merge block the heas together so the heads are all one grid. Then when you place the next set repeat. This means you have all of the pistons helping each other.
You’re very quickly becoming my favourite SE creator. Very unique and refreshing style mate. Keep it up!
Glad to see more! Really enjoying this series
I'm addicted to this series now. Please don't swap over to project zomboid Lol
HAHAHAHA i know what you did there! ;)
@@TheBercas I had a feeling you had inspiration from that series. I too miss it. Keep of the amazing work!
A rover build between you and the quantum chief would be bad ass
Terminal Cleaner, a script from the workshop can add the grid name as a prefix on run... Id set it up on a programmable on your base, and it will work for all grids, sub grids, and connected grids and add the grid name as a prefix to all. Only need 1 block with it on it and only run when your ready, turn the block off when not in use. Handy little script for that. It does have some auto hide features on run as well... Can easily edit as you like. Save a little time behind the scenes maybe
Intresting... i will check it out! Thank you
Wonderful job!
Yey. New episode.🎉🎉🎉
Will you make video about building? Something like tips and tricks, or what guidelines you follow when building something. Also will be cool to hear how you work with colors and how to set up lights on builds. I don’t know if you have this mod but for lighting I like to use lighting profiles mod, so convenient to set up something like headlights taillights etc.
Update. You have this mod. I’m just writing comment before watching video)))
I am more of a student than a teacher, but I will give it a go. hooo YES I know about that lighting profiles mod, one of my favorites. It's definitely a mod that could be in the vanilla game.
great video!! need more asap :D
More to come very soon! ;)
You should build a road between the sites. Great videos!!!!
Need more content this is great so far ive subbed
Dope af!! Suggestion, but it may take a way from the game play. But turn off weather so we can see better?
Wow i wish i can build that 😅
Do you think we can design a ship that takes advantage of the gravity/set rotor value to create a rover miner that consistently drills at a pre determined angle? Would be epic!
26:27 so close lmao
hey came across your vid and saw some nice things one of them being the pic display in your miner showing the icon of the item's that you have in your cargo so wanted to check out your mod collection but notice that you have not set a link to it as copy and paste do not work due to how steam has changed their website which means you can no longer copy and paste the URL into steam as they have locked that part of steam is there a way you could make a link for us to click on in the com's as i would like to see what you have in the way of mods that you have used
I fixed the link in the description, the collection needs to be updated. The LCD in the cockpit is the excavOS script.
Hey man, is that a script or a mod that is displaying your lift thrust percentage @25:35?
28:13 we knew
you could set the wheels on the drill to "0 friction"
Sadly they are on rotors, no friction setting! :/
@@TheBercas oh, learned something new :D
DrillSystem is far better and more effective. Just saying.
Granted, you have great design skills.
Another SE channel? Subscribe
Ahhh GAY! 28:13
lmao