Trying out and showcasing my OpenTrack mapping adjustments for DCS Camera used is a Logitech C920 Link to the curves and setting used in this video: imgur.com/gallery/QT86LBf
Tried matching these with a B910 Logitech. For most part works well, certainly better than whatever the over option I'd tried eons back. Not quite as smooth as using smoothtrack from phone, but a decent compromise without the faff of tying up your phone. The yaw I seem to need to play with as using the settings in your photo theres almost no yaw at all. Cranking it up just to test and I think its in the wrong direction too......but I'll have a mess with that when have some free time
Thanks for this vid! It helped me to set up some curves and take an idea with the pic you shared to other user Previously I tried the AITrack software and I couldn't get rid of the jitter. I still have jitter, mostly noticiable when I zoom in, so I can't mantain the focus on a specific point, the ingame head always try to recover to the center position. Do you know how can I get rid of this? nI Accela i setup more deadzone but couldnt fix completely it
Sorry for the late reply! If you havnt fixed it, here is some things to try: Make sure you use nurealnet, it seems the most stable. Check the distance and the lighting conditions in the room, ive had issues with too much light on one side of my face. Lowering your X,Y,Z axis input to 30 cm and setting your curve to never go over 18ish cm and putting a nice smooth curve in it help. I also increased smoothness under the options Accela filter as far as I can go. I also practice using smooth head movements, as I realized the head tracking is limited in knowing HOW your head is moving when you use fast head movements.
Hey, I used AItrack + Opentrack with a Smartphone camera, but it looses track sometimes when moving the head sideways. So I want to try Neuralnet Tracker in Opentrack. Can't find a guide on how to set it up. Cam is running and I switched on the Neuralnet option in Opentrack. What else do I need?
Hey thanks for checking out the vid! I am currently working on a set-up tutorial video on how I've been using Neuralnet, but for now, I do have this quick and VERY rough guide on settings I'm using. The important settings I had to set up to minimize stutter was limiting my X,Y,X axis and setting up my contrast/brightness/FOV for my Webcam. Similiar settings should be available for a smart camera. I find higher I can get the camera FPS, the smoother the head inputs as well. Hope this all helps! OpenTrack Mapping Settings Neuralnet Tracker - DCS, MSFS imgur.com/gallery/QT86LBf
You don't need to use ai track with a good smart phone with facial recognition. I brought opentrack track for my phone for a couple pound and its simple to use. The only problem I get is my mic messes up the tracking.
how did you managed to make it soo smooth? I have a ps3 eye camera, and I'm trying to use opentrack+neuralnet, it tracks my face but when I go to DCS, the image is 'shaky' and jittery...
I did a lot of fine tuning on my mapping curves and deadzones. My biggest issues with jitter was with my X Y Z axis, so I made those curves very very shallow with some deadzone to allow as little jitter as possible. I can try to do a separate video on fine tuning some of the settings very soon.
Here is a link to the settings I'm using with Opentrack! My set-up tutorial video is coming soon! OpenTrack Mapping Settings Neuralnet Tracker - DCS, MSFS imgur.com/gallery/QT86LBf
@@MaKaNufilms only thing more I set after this was my X Y Z curves way lower , thus limiting how much my head would move around in the cockpit. I'd imagine it would help with a smaller screen. I also ended up doing a full send on my filter smoothness values, and just practicing moving my head smooth. The neuralnet seems to be very limited, and you kind of just train yourself to work in those confines
Hello Grey, i just want to say: THANK YOU MOTHERF*UCK*R. Awesome settings, With a few small tweaks I have finally been able to make a configuration that works very well for me. You've had to put in your good hours to get this set up, so thanks for sharing. I wish you many nights of torrid passion with your partner
Lowering your X,Y,Z axis input to 30 cm and setting your curve to never go over 18ish cm and putting a nice smooth curve in it help for me. I also increased smoothness under the options Accela filter as far as I can go. I also practice using smooth head movements, as I realize the head tracking is limited when you use jerky movements. I will soon hopefully have time to put together a more cohesive setup video for how I got this acceptable for me.
Thank you! It's much smoother than the one I cobbled together.
I just installed it on my DCS. It is wonderful, and it works very smoothly. Greetings from Argentina.
Wow thanks for this, very useful.
Tried matching these with a B910 Logitech. For most part works well, certainly better than whatever the over option I'd tried eons back. Not quite as smooth as using smoothtrack from phone, but a decent compromise without the faff of tying up your phone. The yaw I seem to need to play with as using the settings in your photo theres almost no yaw at all. Cranking it up just to test and I think its in the wrong direction too......but I'll have a mess with that when have some free time
Would be really convenient if you could give us your configuration file. I have the same webcam as you.
Thanks for this vid! It helped me to set up some curves and take an idea with the pic you shared to other user
Previously I tried the AITrack software and I couldn't get rid of the jitter. I still have jitter, mostly noticiable when I zoom in, so I can't mantain the focus on a specific point, the ingame head always try to recover to the center position. Do you know how can I get rid of this? nI Accela i setup more deadzone but couldnt fix completely it
Sorry for the late reply! If you havnt fixed it, here is some things to try:
Make sure you use nurealnet, it seems the most stable.
Check the distance and the lighting conditions in the room, ive had issues with too much light on one side of my face.
Lowering your X,Y,Z axis input to 30 cm and setting your curve to never go over 18ish cm and putting a nice smooth curve in it help. I also increased smoothness under the options Accela filter as far as I can go.
I also practice using smooth head movements, as I realized the head tracking is limited in knowing HOW your head is moving when you use fast head movements.
Hey, I used AItrack + Opentrack with a Smartphone camera, but it looses track sometimes when moving the head sideways. So I want to try Neuralnet Tracker in Opentrack. Can't find a guide on how to set it up. Cam is running and I switched on the Neuralnet option in Opentrack. What else do I need?
Hey thanks for checking out the vid!
I am currently working on a
set-up tutorial video on how I've been using Neuralnet, but for now, I do have this quick and VERY rough guide on settings I'm using.
The important settings I had to set up to minimize stutter was limiting my X,Y,X axis and setting up my contrast/brightness/FOV for my Webcam. Similiar settings should be available for a smart camera. I find higher I can get the camera FPS, the smoother the head inputs as well. Hope this all helps!
OpenTrack Mapping Settings Neuralnet Tracker - DCS, MSFS imgur.com/gallery/QT86LBf
You don't need to use ai track with a good smart phone with facial recognition. I brought opentrack track for my phone for a couple pound and its simple to use. The only problem I get is my mic messes up the tracking.
how did you managed to make it soo smooth? I have a ps3 eye camera, and I'm trying to use opentrack+neuralnet, it tracks my face but when I go to DCS, the image is 'shaky' and jittery...
I did a lot of fine tuning on my mapping curves and deadzones. My biggest issues with jitter was with my X Y Z axis, so I made those curves very very shallow with some deadzone to allow as little jitter as possible. I can try to do a separate video on fine tuning some of the settings very soon.
@@molotovgrey great, the would be awesome!
@@molotovgrey Please make another video
Here is a link to the settings I'm using with Opentrack! My set-up tutorial video is coming soon!
OpenTrack Mapping Settings Neuralnet Tracker - DCS, MSFS imgur.com/gallery/QT86LBf
I don't why or how but your settings fixed my roll. Did you setup anythin more in DCS? I might think the yaw will not satisfy with my small screen^^
@@MaKaNufilms only thing more I set after this was my X Y Z curves way lower , thus limiting how much my head would move around in the cockpit. I'd imagine it would help with a smaller screen. I also ended up doing a full send on my filter smoothness values, and just practicing moving my head smooth. The neuralnet seems to be very limited, and you kind of just train yourself to work in those confines
Hello Grey, i just want to say: THANK YOU MOTHERF*UCK*R. Awesome settings, With a few small tweaks I have finally been able to make a configuration that works very well for me.
You've had to put in your good hours to get this set up, so thanks for sharing. I wish you many nights of torrid passion with your partner
Which one is better, aruco, leds or neuralnet? Or aitrack?
I had the best luck with neuralnet
i cant get it to work in DCS it does not recognize it, any idea or feedback you could give me?
With opentrack running, go into your control and input options and try pressing something along the lines of "rescan devices" or "rescan input".
What camera are you using?
Logitech C920
How do I get this to not just spaz out?
Lowering your X,Y,Z axis input to 30 cm and setting your curve to never go over 18ish cm and putting a nice smooth curve in it help for me. I also increased smoothness under the options Accela filter as far as I can go.
I also practice using smooth head movements, as I realize the head tracking is limited when you use jerky movements. I will soon hopefully have time to put together a more cohesive setup video for how I got this acceptable for me.
@@molotovgrey I did some camera tweaking. It seemed to like that.
@@alexb7024 I do have a "sweet spot" distance from my camera where my head needs to be for it to be less "jumpy"