Why ask us for our opinion if you're just going to ignore it, Starbreeze? This last month has been awful for the game, so I'm posting this video and dipping for the weekend. Much love, everyone ❤️
realistically speaking, this is probably not a Starbreeze/Overkill issue as a whole, With full respect to Mio, it feels like these balance decisions are solely his, or at the very least based around his decisions, because he is the game director of PAYDAY 3
@@panthersfreak02 its only 1 decision that is questionable ive seen from him thus far, that being said its a bad look in less than a year to be making this kind of choice and doesnt bode well for how I feel going forward. Next thing everyone finds fun he will wanna nerf so its not overused. LMAO, then give us back a fun skill tree system wtf??
I already feel like the skills are useless and barely noticeable. Why even have skill lines if you can't even use them and have fun with them. Literally. But their philosophy seems to be the weaker a skill tree the better. Then wonders why nobody cares for their skill tree system. There's a few golden skills that are must have but beyond that.... Not much. They need to balance, but it's much easier to nerf the few good skills than to bring up a whole skill tree of better or buffed perks. And I think that's why they did it, because it was the path of least resistance. But this is a crucial part of the game. Of all things, this is one you don't want to skip out on. I think their better bet is to raise the buffs on other skills or replace them entirely with more useful skills. This addresses the OP issue in a great way and balances in the most ideal way possible, giving each skill line something unique to actually have a reason to pick.
@@RedArcherLive I had similar responsibilities in my last job, being the person that gets shit done and sorts shit out because someone in the "office" can not bother to responsibility for their actions. I'd reckon Almir better let Mio stream the game live for a week and hear what people think of his actions.
They just need to leave the skill system as-is for a few months and come back with a complete rework of the system along with perk decks. Skills in Payday 3 are deeply, aggressively uninteresting.
I think i see what they were doing and why, but it's a terrible decision. I think they wanted to balance the skills, obviously. They made the point this one skill is in every build. Yeah, because it's an actually good skill that people like. So their solution is taking away a liked feature to balance out the OP-ness of that skill. Not good. The better option is to rework all the skills and buff most if not all skills. Give people reasons to use the other skills. This will make skills more felt when you have them vs when you don't, which is how skills SHOULD work. Right now I feel barely any difference. Then you wonder why people don't care for the skill line. The whole skill tree needs a buff really, not a nerf. It will open up a variety of different skill line uses. Lean into those buffs, don't pull away from them. Give players great build options with very valid skill use cases for each skill line. The answer is NOT to take away the few good skills we do have.
They're barely skills, they're just quality of life upgrades, and that doesn't fucking count. There's 0 build variety and to remove skills and not offer anything new in place is just baffling. If I want to get a wave based FPS, there's better options out right now and that sucks as a long time payday fan. I want the variety and fun of the skill lines from 2, the "skills" we have now are just filler.
i hate skill lines so much. when you have edge grit and rush and aiming down sights and running and have a full magazine and playing as short dallas with jordans on; get +1% weapon swap speed per slide every 100ms
I see the spirit of Bo has lived on through Mio because this was not needed. They could've actually done what they said they were gonna do and buff the Northwest B-9 but nope Mio went "Let's change one of the few builds in the game because it seems a *little* too powerful"
The (probably) biggest problem with payday 3 is the lack of variety. What made Payday 2 so fun was you can make thousands of combinations with builds and weapons. Them doing this is not helping the game’s state.
Yeah man I based builds on TV other games hell even my self. Shit fun and something that I absolutely loved about payday 2 was the perk decks. It's crazy to think thouse arnt in
The game directors partner literally shat on Troy after this vid btw gave him a bunch of shit and then deleted the comments now their banning people who discuss it so ig people aren’t allowed to give criticism now
@@hellno-zy6fv Mio's partner accused content creators in general (but the tweet was partly targeted towards Troy) of causing players to spread hate to devs
What a terrible look for the individuals and the brand as a whole. Wish my favorite franchise wasn't hijacked by mentally ill game devs but here we are: the Den of Wolves waiting room.
I think the thing they skimmed over is that the combo was very good, but its worst offense isn't that it was a must-have for Loud builds but that it existed mainly to the detriment of ammo bags as a whole, which are still woefully underpowered.
@@breezy3176now that you mention it if they really wanted to nerf ammo funnel why didn’t they just add bulletstorm back in I feel like that would probably have had less backlash at the very least
I wish they just removed the Rush, Grit and Edge statuses and made them base percentages so you don't NEED to run certain skills for others to do anything
I think they should probably have prioritized the loud skills that people *aren't* using and asked themselves: how do we make these more interesting? Buffing what's "bad" is almost always a better option than nerfing what's "good".
bros over there could use their time and energy to add new creative skills but instead they are nerfing old skills like at this point they're 100% sabotaging themselves and it's sad to watch. It's like game director wants a very realistic and immersive fps shooter but that's not why people play payday.
Almir : PLEASE PLAY OUR GAME Almir : i meant please partake in our community Community event : worst event ive seen in all of gaming ever. Absolute dumpster fire, i cant believe they lied and said “this has been in the making for months” bullshit there wasnt even anything in game. Almir : so uhh… yall okay with paying for returning heists? Oh i said they would always be free? Oh (shit why the fuck did i ever fucking say that) Dev blog : so you know those fun ammo skills… tehe bye bye 👋 This has been quite the ride… WHATS NEXT?!? Nobody knows But do know, starbreeze IS going to find another way to ruin your trust in them EVEN MORE!
I think at this point especially it's clear to say that one of the biggest problems PAYDAY 3 has, is its game director Mio. I think it's obvious from the start of the game that he's not the right person to handle the game. From what I've know he's responsible for most of the design decisions of the Game. Be it the skill system and the whole Edge, Grit and Rush thing (which most of the community/playerbase doesn't like) the armor system (which most of the community/playerbase also doesn't like) or his weird kink of everything being a finite resource and constantly having to be micromanaged and to finishing Heists as fast as Possible (which oh surprise most of the community/playerbase also doesn't like). He's absolutely stubborn and unwilling to make major and significant changes. He doubles down on almost every criticism of the various things that the majority of the community/player base doesn't like and basically sets it up as either WE just don't understand his vision or WE just don't understand how it works and therefore we don't like it. And his attitude towards criticism seems to be more like (Your Opinion, My Choice.) Mio and the other developers at Starbreeze should have worked more according to the saying, if it ain't broke, don't fix it. Of course it's important as a developer and game director to come up with new and creative ideas, with which you can expand and refresh what already exists. But I think one thing that every good developer should have, is the ability to acknowledge when something doesn't work or isn't well received. And instead of reacting with stubbornness, you should have the ability to say, ok we tried it, it doesn't work, let's change it back. but Mio is clearly not ready or capable to do that. Yes, he changed the Progression system, which is a good thing, but only after massive and ongoing backlash from the community, and yes, he also gave us the Adaptive Armor, but that didn't seem to me like something he wanted to do on his own, but rather something he had to do it & did so we wouldn't ''annoye'' him with it any longer. When the Adaptive Armor came out, I imagined him just rolling his eyes in annoyance, quickly throwing something loosely together and throwing it at our feet and saying (here, there you have your Adaptive Armor, now go away and leave me alone). The Adaptive Armor is a step in the right direction, but it's also just a loose bandage wraps around the actual problem, like with pretty much everything that's been done up to now (with the exception of the Progression system change). instead of changing the unnecessary and annoying things in the game people don't like, these things will only be made less annoying, but they'll still be annoying. With Mio I just get the feeling that he isn't interested in making a PAYDAY game or a sequel to PAYDAY 2, he wants to make his own game. He doesn't give a damn about the legacy that PAYDAY has built since PD:TH and PD2 and the community that has been built from PD:TH & PD2 up until now. I don't think Mio or anyone at Starbreeze seems to have any idea why everyone likes and loves PD2 so much. Personally I liked PD2 so much because it was a fast paced action pact goofy and fun shooter that you could jump into for a few quick rounds alone or with friends when you didn't have much time. Or when you did have time you could spend an hour or more in a heist with friends and have fun sneaking around or blowing up hordes of cops. With the help of the skills system, everyone could either specialize in a special role in the team, or a certain weapon category, or a certain heist, or just try out a few meme builds and just have fun. There was so much freedom and Variation that simply don't exist in PD3. In PD2, the focus was first and foremost on having fun, which isn't the case in PD3. The developers want to force their ideas and decisions on us, regardless of whether we're having fun or not, or whether we like it or not. Personally, I can't imagine PD3 coming anywhere close to where PD2 or even PD:TH are today. Maybe in the best case scenario it will be an kinda okay game, if at all. but I can't imagine anything more than that. I also can't imagine PD3 having a second year. At least not a full year. I think once the year's contract is over that's it for PD3 and maybe it's better that way at this point. I love PD:TH & PD2 but I don't see any hope for PD3. Starbreeze had the recipe for success for PD3 on a gold diamond encrusted platter. All they had to do was take everything that was good about PD:TH & PD2 and combine it into one game and build on top of it with new mechanics and ideas. But instead they threw the gold platter away and looked in the trash for something new. Instead of building on what was good in PD2 they decided to throw away everything that made PAYDAY unique, special and good and start all over from scratch, turning PAYDAY from a special and beloved game into a generic and annoying shooter. The only improvement PD3 has over PD2 is the engine, the stealth system and kinda the gun play. But other than those things it doesn't do anything better than its predecessor, it just makes everything worse. And the only thing that feels like it's left of PAYDAY is the name, the masks and co-op. if I remember correctly, you @RedArcherLive once said in one of your older videos about PD3 that there is a kind of symbiotic relationship between developers and players. Because without developers there is no game, but without players the developers don't make any sales and so when developing games certain compromises have to be made between what the community wants and what the developers want. And in itself that's right, but I think in this case, the time for compromises for PD3 has been over for quite some time now and if Starbreeze still wants PD3 to have any kind of success, they should start giving the majority of the community what they wanted for almost 10 months now. But let's be honest, PD3 would need a massive overhaul to be as successful as PD2, or maybe even a little more successful. And we all know that wouldn't happen. I would really like and love it if PD3 could still make it and become the game we all want it to be. But after all the ups and downs over and over again, I'm just done. I've reached a point where I just don't care anymore. I just want to look forward and forget that this is what PAYDAY has become. I'm just glad that a friend had gifted that game to me on Steam, and I didn't buy it myself. The only positive thing that came out of it was that we installed PD:TH again after all these years. We got two more friends to join us. The four of us had more fun than we had in years. It was a good change from PD3. Just a game that is fun to play and doesn't just frustrate and annoys you. Of course I will continue to watch your videos and support you. Because I don't watch your videos because of PAYDAY but because of you Troy. You are such a great and positive person and your videos really help me to sit back and relax when I come home after a hard day. So keep it up and don't let all the nonsense on Twitter get you down, we all support you. ❤
Its so sad that Starbreeze always say that the community is everything for them, but they just keep doing these kind of things. They need to revert this update.
The fact that partners are being ignored entirely will only cause them to stop caring. Why say “Your opinion matters” when they very clearly change nothing about the studios decisions
Ammo Funnel was one of the few skills that felt like it would be in Payday 2. It was fun, innovative, and worked well with the Egde mechanic. What the FUCK is going on at Starbreeze???
If this is the direction the game is going then I am never coming back to Payday 3. I've tried so hard to stay optimistic but I just can't do it anymore, I hate this game now. During Boys in Blue, I commented "We are so fucking back" and got a heart fron Archer, which was pretty cool. But I'm now officially done with this game, they've reverted all the good will they've built up with me. If this is the kind of game Payday 3 is going to be then I'm done. I might be back in a few years but if there's no game by then, I can't honestly say that I care anymore. I don't like they're cooking, we are not fucking back, the game is dead to me. I'm not even disappointed anymore, at this point I've just become numb to it. I guess Operation: Medic Bag is done and now we're moving onto "Operation: Fuck It"
The August content update NEEDS to be good to compensate for all the negative things that happened recently, and we also need that roadmap ASAP. Starbreeze needs to be transparent and listen to their players if they want to retain their (very low) playerbase, and hopefully increase the numbers (just like the Boys in Blue update)
The problem is that no one is playing this game 400 to 800 players on steam, and I guarantee console isnt fairing well either. Instead of the devs begging players to come back, how about making the game good? They don't care about the game. Why should I?
Quoting the red text from the Borderlands 3 Ion Cannon has never felt more accurate. "Fun Detected. Obliterate." I convinced my friend to reinstall Payday 3 to play it again but with pointless nerfs coming in, it's hard to ask him to keep it installed again. Hell, I'm finally considering uninstalling Payday 3, and I don't even need the free space at the moment. I love this game, I want to play it, but man this is not how to keep people playing.
i do think it’s time for starbreeze to consider a new game director. i don’t think Mio and the heisting community are on the same page at all when it comes to the future and priority of the game. Every decision Mio makes the heisters and partners always seem to clash heads. maybe it’s time for someone new to fill the role respectfully 😁
Ah there it is. I knew they were going in the right the direction for a little too long. 2 steps forward, 4 steps back that's the overkill we all know and love.
I want to be civil, but I feel like the only way to be heard is by speaking the truth constructively and from the heart rather than just from the mind. The worst part is that I absolutely love this franchise, and it breaks my heart to have to write this comment. I’ve remained quiet from the start until now because I believe this might be the only way to effect change. I think the benefits of speaking up this way outweigh the consequences of making the Starbreeze employees uncomfortable. I don’t want them to take it personally, but at this point, I just don’t care anymore. I’m going to give the game a few more chances until September (because I bought the Gold Edition, which I now regret), but after that, I’ll be giving a huge "f word" to Starbreeze because enough is enough. I’ve lost faith, and something tells me I’m not alone. I’ll echo Almir’s quote: "Please support the game if you like Payday." WE ARE ALREADY DOING IT (for the few players who have the patience). We are playing your disappointing game because we want the franchise to succeed, not because Payday 3 is good in its current state. They should be grateful for our support, but instead, they seem clueless about why the game is failing, despite the obvious fact that it was released in a very unfinished state. We, as players, are not responsible for that. They might think the Boys in Blue update was a huge improvement (though it was honestly just the bare minimum to give the game a one-month grace period). They should at least seek our approval before making any changes, but that seems too complicated for them. They continue to ignore us and do whatever they want, even after ten months of clear failure. To be fair, not everything is awful, but the progress is too slow, reflecting poor resource management, focus, and vision. Here’s a recap of the state of the game ten/eleven months after release: Performance: Still problematic. Skill System: Still lacking. Replayability: Nearly nonexistent due to lack of randomization, preplanning and only one game mode. Heist Inspiration and Action: Still lacking, with no memorable actions or plans. Adding scripted actions like those in Payday 2 heists could help. Progression System: Very basic, made worse by the lack of replayability. Objectives: Some are okay, but many could be improved. Shooting: Good. Storytelling: Poor, though it has improved slightly in the last two heists. Stealth: Fairly refreshing, but some mechanics are easily abused, making the game too easy. Weapons Attachment System: Still poor. Armor System: Mediocre, as armor doesn’t recharge after being completely broken, punishing players for staying too long in a heist. UI and UX: A mess. I’m honestly ashamed of it. Player-to-Player Interactions: Terrible, with no loud/stealth filter, increasing frustration and toxicity. Update Release Rate: Still lacking. Sound Design: Good. Soundtracks: Very good. Animations: Good. Visuals: Good. There are probably more issues, but these are the key points for me. What we've seen fixed since launch: Quickplay, a temporary fix for matchmaking. A solo mode (lobby hosting on your PC but only to play alone). A basic progression system. Various bug fixes. Added animations. An unready button (sorry for the joke, but it's still a step in the right direction). The sentiment of disappointment will continue to grow until they address the real problems with the game. Progress seems stagnant. For the love of God, they need to stop ignoring the majority of the issues and stop believing that they’ve done most of the work. There is still a lot to fix before new players will naturally start playing the game. Sorry for any mistakes in my English, and sorry to Starbreeze, despite them being completely responsible for what happened to Payday 3.
Honestly, im really exhausted with how this game is being handled. Mini disaster after mini disaster is just so sad. With these decisions, you'd think that this is a studio's first game.......but it's not . I don't get why they don't understand their priorities well . Just so sick of watching negative things about this game when i truly love it. Just hope that in August things turn around
Reminds me of Destiny 2’s launch. The game recovered in part of them needing to buff up the players and create a power fantasy. And once they resolidified the player base then they rolled in the nerfs. They’re nerfing us before giving any reason to make an investment in their system and sandbox.
This company keeps shooting themselves in the foot and soon or later there going to blow the whole damn foot off if they don't stop messing with things that need to be left alone and start adding and fixing the actual broken things in the game
I'm not too happy about it because there aren't enough skill points to begin with but fixing/changing things that change up your playstyle is a bad idea
I Just gave the game a couple of tries but it still feels boring the armor systemen is still ffd so im probraly gonna ditch the game as a whole! Goodluck Whit your videos!!
inb4 they revert the changes and say 'we heard you and decided not to go along with it' as a way to get ppl to talk about the game and pretend they listened
It's incredibly sad to see the dissonance between between the face of the game and the one who's in charge of the core of the game. I have said this for many months now that Mio needs to either let his ego die, or be fired from being a game director of PD3. His micro-managing game fetish does not fit the Payday series, but maybe more like simulator games, which PD isn't.
My playstyle in any video game is avoiding anything inconsistent or temporary. So I didn't like the system with edge rush and grit. I don't like things like uncuffing yourself or freeing yourself from a cloaker once per heist and I don't like tools having a limited amount of uses. So now we have a new temporary buff and that asks us to play even more like an over caffeinated chihuahua for less reward. Great.
Reddit is in flames too! 🤣 I was hoping for hype news, then we got this shit. Mio went on vacation for 3 weeks just to come back and set the community on fire. Well, at least the shit posts about Mio are funny. It'd be nice to have a game director that cares about the franchise. It's an extra bummer to me being a console fan. I thought Payday 3 was going to finally be my way back into the community...since we didn't get all that lovely content in Payday 2. Looks like it's going to be short-lived this round. Ffs.
mate i am with you i want to love this game but each patch and passing moment it get harder and harder. like the cosmdics i have them in my dlc but i dont have them to use them so idk but lets hope they make up for it and bring back the silly/greatness we all know and love about payday ^^
Yeah i wish they'd do some more weapon balancing first (Pump shotty,Northwest,MPX SMG and Syntax error DMR) i want to use those weapons but they're just terrible
Sorry at this rate. Mio just needs to be removed from his position he wants payday to be a different game than the community wants. He refuses to budge slightest. Only people I’ve seen defend such choices are the fringe group who want payday to be this mega sweaty co-op experience which a grand majority doesn’t want. I just don’t know why Mio continues to make such unpopular opinions and expect this entire community be happy
Major Changes like this should only go in late into it's life cycle. More reasons these devs don't play the game. Add content and in this case add skills. DO NOT TAKE SKILLS OUT. Payday 2 didn't change the skill tree 3-4 years after launch.
The devs and other players: This combo is must-have and very popular. Me: Literally never touched it and hated it because it requires one of the buffs (I'm hear to rob banks not juggle buff cooldowns).
I've put on 100 hours and haven't touched the game since February. I won't play until we get a huge chunk of heists (4-5 or even 8 like payday2) or they add in some sort of prestige system or system that encourages grinding. I'm over lvl 100 with absolutely no reason to play. I'm dying for a reason to play. If they surprise us when 8 new heists tomorrow I'll be playing and grinding as soon as tomorrow. This stupid 1 new heist every few months isn't gonna work. Maybe I'll play again in 2025 I guess.
Long-term health of the game, what a joke. I hate to say it but they are done this combined with the paid DLC coming out they're done there is no coming back.
They are quick to nerf payday 3 but made 0 effort to nerf leech perk deck for payday 2 (an actual thing people mentioned needs nerfing) 💀at no point did anyone say we needed nerfs on PD3
Leave it to starbreeze to whine about people not playing their game and then make stupid decisions like this that removes one of the FEW FUN THINGS in the actual game. These devs have been in the industry for over 10 years and yet they act as if it's their first time writing code and designing a game ffs. If you want a playerbase then fucking act like it!
Such a completely dysfunctional development. Fuck up after fuck up as the game barely limps along. I still have an optimistic outlook somewhat but they really need to get their shit together, fire mio, and reshuffle a lot of their priorities.
As a person who vastly prefers the way less wacky player abilities of Payday The Heist over 2, even I understand this is the last thing the game needs right now. Doing things that will invariably piss off your already tiny playerbase is a horrible idea. If this is is something they wanted to do, then that’s something they could potentially do if they made a huge comeback and actually had a healthy player count.
Well there goes my infinite double barrel build 😅... Idk, it really sucks this had to happen this early. I don't usually agree with the "just buff, no nerf" argument cause balance is important regardless of pve or not, but there's so many skill lines in this game that flat out feel... useless? I really wish we instead got an update to focus on buffing those instead. Again, nerfs are fine, but as you said, now is not a good time.
Still havent got compensation items, they fumbled that too. No way its that hard to give some peopleba few free items in a timely fashion. I wanna support them but damn they cant stop messing things up.
As someone who used to do pre release early build testing for a game i will not mention for reasons. Giving feedback/suggestions and have it not be heard or acted upon was one most infuriating part of being a tester is what drove me away from wanting to be apart of betas or pre release testing
Payday 2 u could make any build work and have a blast. Want to be a crack head thats speeds arounds? Yakuza. Wanted to be a ungodly tank? Anarchist. Want to be a alcoholic? Stoic. Want to help ur team? Crew cheif. Payday 3 just doesnt have any builds u just got basic ass shit. U ethier got to be support, or assualt. It just doesnt have the love that payday 2 had.
I was having fun with the new compensations for the season pass and now they are patching the fun skills out of the game. How do they not understand the concept of adding content instead of not making the current content worse.
They should be adding new skill lines that are overpowered in their own way that compete with ammo funnel, rather than nerfing an existing skill line. This whole thing is soooo out of touch.
In the past I was contacted by a game studio and invited to fly to the studio, stay in a hotel and play an unreleased game mode, all expenses paid for. Myself and the 3 other people all unanimously agreed on certain things that we didn't like and things we did like. A few months later the mode released and the devs did absolutely nothing with the feedback we gave. They make it sound (and look) like they want player feedback but really this is just the devs vision and they will make it however they want.
I put this game down after og turret nerf and never looked back and a faded out existence real fast im shocked it has enough players to even nerf something.... the mismanagement of this game is out of my comprehension
My 2 cents. The dev team is still in love with the concept of resource scarcity. Which most players don't seem to care for in a silly bank robing game. Armor and health are limited but these two skills make (well made now) it so players didn't have to worry about ammo. I figured it was only a matter of time before they came for them. What I don't understand is when the game isn't doing great, why nerf the fun bits? Long term health of the game is an odd focus when the game is on life support.
Why ask us for our opinion if you're just going to ignore it, Starbreeze? This last month has been awful for the game, so I'm posting this video and dipping for the weekend. Much love, everyone ❤️
Just to check I bought the gold edition for the game a few weeks ago, do I get the items cos atm there not there to get.
Seems like times may change but (apparently) "Your opinion, my choice" still rings true for Starbreeze
@@nextgenjack856 Yhe they are just a part of the gold edition now, youll get them soon.
they've done it before with online only and offline mode before launch and the damage range multiplier beta in Payday 2 a few years ago
Fair enough i think it justified here sorry it been rough ya not great changes
Instead of the roadmap we are getting nerfs to a fun playstyle at possibly the worst ever time to do so. Feels like Bo never really left.
*Your opinion, my choice*
his ghost is still haunting the starbreeze offices
Wtf are they actually doing man. The game already lacks build variety and they go and nerf one of the few builds. Awful
@@ExpertAtAll I don't even think they know
realistically speaking, this is probably not a Starbreeze/Overkill issue as a whole, With full respect to Mio, it feels like these balance decisions are solely his, or at the very least based around his decisions, because he is the game director of PAYDAY 3
@@supermario863 I regret being happy he was appointed game director. I'm sorry, but I do not like what he is doing.
@@panthersfreak02 its only 1 decision that is questionable ive seen from him thus far, that being said its a bad look in less than a year to be making this kind of choice and doesnt bode well for how I feel going forward. Next thing everyone finds fun he will wanna nerf so its not overused. LMAO, then give us back a fun skill tree system wtf??
I already feel like the skills are useless and barely noticeable. Why even have skill lines if you can't even use them and have fun with them. Literally. But their philosophy seems to be the weaker a skill tree the better. Then wonders why nobody cares for their skill tree system. There's a few golden skills that are must have but beyond that.... Not much. They need to balance, but it's much easier to nerf the few good skills than to bring up a whole skill tree of better or buffed perks. And I think that's why they did it, because it was the path of least resistance. But this is a crucial part of the game. Of all things, this is one you don't want to skip out on. I think their better bet is to raise the buffs on other skills or replace them entirely with more useful skills. This addresses the OP issue in a great way and balances in the most ideal way possible, giving each skill line something unique to actually have a reason to pick.
Almir: We are cooking August & September
*Nerfs skills no one asked for*
I mean is not almir fault is fucking mío who decide to fuck the fun out the game
They cooked, but it's
RAW!!!!!!!!
almir is innocent
@@ahmxtygt He is but they're giving him false information. They are not cooking
@@KarlDelaney99yeah almir get all the blame at the end instead of mío
The roadmap better have "Fire Mio" listed on it at this point.
It's been added (and swiftly removed) at least 8 times...
I just feel sorry for Almir, more crap that he will have to answer for, I wonder when the time comes that Almir Listo finds himself a new job...
Imagine being the face of a game making awful decisions you're not responsible for
This is mio's game, wonder if the game would be better if we had a lead dev that listened.
@@zinadax8347 if only he wasn't so stubborn
@@gurl5496 Andreas got removed too early
@@RedArcherLive I had similar responsibilities in my last job, being the person that gets shit done and sorts shit out because someone in the "office" can not bother to responsibility for their actions. I'd reckon Almir better let Mio stream the game live for a week and hear what people think of his actions.
They just need to leave the skill system as-is for a few months and come back with a complete rework of the system along with perk decks. Skills in Payday 3 are deeply, aggressively uninteresting.
yeah, they are already pretty bad and every change just makes it more bland
I think i see what they were doing and why, but it's a terrible decision. I think they wanted to balance the skills, obviously. They made the point this one skill is in every build. Yeah, because it's an actually good skill that people like. So their solution is taking away a liked feature to balance out the OP-ness of that skill. Not good. The better option is to rework all the skills and buff most if not all skills. Give people reasons to use the other skills. This will make skills more felt when you have them vs when you don't, which is how skills SHOULD work. Right now I feel barely any difference. Then you wonder why people don't care for the skill line. The whole skill tree needs a buff really, not a nerf. It will open up a variety of different skill line uses. Lean into those buffs, don't pull away from them. Give players great build options with very valid skill use cases for each skill line. The answer is NOT to take away the few good skills we do have.
They're barely skills, they're just quality of life upgrades, and that doesn't fucking count. There's 0 build variety and to remove skills and not offer anything new in place is just baffling. If I want to get a wave based FPS, there's better options out right now and that sucks as a long time payday fan. I want the variety and fun of the skill lines from 2, the "skills" we have now are just filler.
i hate skill lines so much. when you have edge grit and rush and aiming down sights and running and have a full magazine and playing as short dallas with jordans on; get +1% weapon swap speed per slide every 100ms
Holy Jesus, they aren't shooting themselves in a foot at this point, they straight up chopped it off
They didn't chop off their foot, they fucking paralyzed themselves.
I see the spirit of Bo has lived on through Mio because this was not needed. They could've actually done what they said they were gonna do and buff the Northwest B-9 but nope Mio went "Let's change one of the few builds in the game because it seems a *little* too powerful"
The game needs content and bug fixes not this nonsense.
100%
The (probably) biggest problem with payday 3 is the lack of variety. What made Payday 2 so fun was you can make thousands of combinations with builds and weapons. Them doing this is not helping the game’s state.
Yeah man I based builds on TV other games hell even my self. Shit fun and something that I absolutely loved about payday 2 was the perk decks. It's crazy to think thouse arnt in
At this point PD3 is the best advertisement for Crime Boss: Rockay City - an actually FUN game which needs more love and recognition
Meanwhile raid ww2 gets a literal community update
Almir: We are cooking!
Community: Great!
Starbreeze: We are going to throw a molotov in the pantry and you can eat what is left!
this sounds like a message from the devs saying "uninstall our game"
The game directors partner literally shat on Troy after this vid btw gave him a bunch of shit and then deleted the comments now their banning people who discuss it so ig people aren’t allowed to give criticism now
i suggest fully cutting ties with starbreeze after that tweet made by mio's partner
what was the tweet? dont have twitter so cant check
@@hellno-zy6fv Mio's partner accused content creators in general (but the tweet was partly targeted towards Troy) of causing players to spread hate to devs
What a terrible look for the individuals and the brand as a whole. Wish my favorite franchise wasn't hijacked by mentally ill game devs but here we are: the Den of Wolves waiting room.
I have absolutely zero idea what the hell they are doing anymore. Unbelievable.
i need my roadmap three
I think the thing they skimmed over is that the combo was very good, but its worst offense isn't that it was a must-have for Loud builds but that it existed mainly to the detriment of ammo bags as a whole, which are still woefully underpowered.
Ammo bags don't have anything good unlike in pd2 where it has bulletstorm
@@breezy3176now that you mention it if they really wanted to nerf ammo funnel why didn’t they just add bulletstorm back in I feel like that would probably have had less backlash at the very least
@@heretics_archive because it would have been unrealistic/fun
Mio threatening to sexually harass fans for criticizing his game design choices should have lost him his job last year.
when did that happen? sounds amusing to watch
@@tonedpeter it was around the time payday 3 launched. Mio was saying he'd spam furry porn at people who criticized him on his twitter
@@r1g0r_m0rt1s that is fucking insane
Meanwhile, crimeboss is about to drop a massive update 11, fixing heaps of stuff and are listening to their community.
I wish they just removed the Rush, Grit and Edge statuses and made them base percentages so you don't NEED to run certain skills for others to do anything
I think they should probably have prioritized the loud skills that people *aren't* using and asked themselves: how do we make these more interesting? Buffing what's "bad" is almost always a better option than nerfing what's "good".
bros over there could use their time and energy to add new creative skills but instead they are nerfing old skills like at this point they're 100% sabotaging themselves and it's sad to watch. It's like game director wants a very realistic and immersive fps shooter but that's not why people play payday.
Mios making a game for a completely different audience
Almir : PLEASE PLAY OUR GAME
Almir : i meant please partake in our community
Community event : worst event ive seen in all of gaming ever. Absolute dumpster fire, i cant believe they lied and said “this has been in the making for months” bullshit there wasnt even anything in game.
Almir : so uhh… yall okay with paying for returning heists? Oh i said they would always be free? Oh (shit why the fuck did i ever fucking say that)
Dev blog : so you know those fun ammo skills… tehe bye bye 👋
This has been quite the ride… WHATS NEXT?!? Nobody knows
But do know, starbreeze IS going to find another way to ruin your trust in them EVEN MORE!
I think at this point especially it's clear to say that one of the biggest problems PAYDAY 3 has, is its game director Mio. I think it's obvious from the start of the game that he's not the right person to handle the game. From what I've know he's responsible for most of the design decisions of the Game. Be it the skill system and the whole Edge, Grit and Rush thing (which most of the community/playerbase doesn't like) the armor system (which most of the community/playerbase also doesn't like) or his weird kink of everything being a finite resource and constantly having to be micromanaged and to finishing Heists as fast as Possible (which oh surprise most of the community/playerbase also doesn't like).
He's absolutely stubborn and unwilling to make major and significant changes. He doubles down on almost every criticism of the various things that the majority of the community/player base doesn't like and basically sets it up as either WE just don't understand his vision or WE just don't understand how it works and therefore we don't like it. And his attitude towards criticism seems to be more like (Your Opinion, My Choice.) Mio and the other developers at Starbreeze should have worked more according to the saying, if it ain't broke, don't fix it. Of course it's important as a developer and game director to come up with new and creative ideas, with which you can expand and refresh what already exists. But I think one thing that every good developer should have, is the ability to acknowledge when something doesn't work or isn't well received.
And instead of reacting with stubbornness, you should have the ability to say, ok we tried it, it doesn't work, let's change it back. but Mio is clearly not ready or capable to do that. Yes, he changed the Progression system, which is a good thing, but only after massive and ongoing backlash from the community, and yes, he also gave us the Adaptive Armor, but that didn't seem to me like something he wanted to do on his own, but rather something he had to do it & did so we wouldn't ''annoye'' him with it any longer. When the Adaptive Armor came out, I imagined him just rolling his eyes in annoyance, quickly throwing something loosely together and throwing it at our feet and saying (here, there you have your Adaptive Armor, now go away and leave me alone).
The Adaptive Armor is a step in the right direction, but it's also just a loose bandage wraps around the actual problem, like with pretty much everything that's been done up to now (with the exception of the Progression system change). instead of changing the unnecessary and annoying things in the game people don't like, these things will only be made less annoying, but they'll still be annoying. With Mio I just get the feeling that he isn't interested in making a PAYDAY game or a sequel to PAYDAY 2, he wants to make his own game. He doesn't give a damn about the legacy that PAYDAY has built since PD:TH and PD2 and the community that has been built from PD:TH & PD2 up until now. I don't think Mio or anyone at Starbreeze seems to have any idea why everyone likes and loves PD2 so much.
Personally I liked PD2 so much because it was a fast paced action pact goofy and fun shooter that you could jump into for a few quick rounds alone or with friends when you didn't have much time. Or when you did have time you could spend an hour or more in a heist with friends and have fun sneaking around or blowing up hordes of cops. With the help of the skills system, everyone could either specialize in a special role in the team, or a certain weapon category, or a certain heist, or just try out a few meme builds and just have fun. There was so much freedom and Variation that simply don't exist in PD3. In PD2, the focus was first and foremost on having fun, which isn't the case in PD3. The developers want to force their ideas and decisions on us, regardless of whether we're having fun or not, or whether we like it or not. Personally, I can't imagine PD3 coming anywhere close to where PD2 or even PD:TH are today. Maybe in the best case scenario it will be an kinda okay game, if at all. but I can't imagine anything more than that. I also can't imagine PD3 having a second year. At least not a full year. I think once the year's contract is over that's it for PD3 and maybe it's better that way at this point. I love PD:TH & PD2 but I don't see any hope for PD3.
Starbreeze had the recipe for success for PD3 on a gold diamond encrusted platter. All they had to do was take everything that was good about PD:TH & PD2 and combine it into one game and build on top of it with new mechanics and ideas. But instead they threw the gold platter away and looked in the trash for something new. Instead of building on what was good in PD2 they decided to throw away everything that made PAYDAY unique, special and good and start all over from scratch, turning PAYDAY from a special and beloved game into a generic and annoying shooter. The only improvement PD3 has over PD2 is the engine, the stealth system and kinda the gun play. But other than those things it doesn't do anything better than its predecessor, it just makes everything worse. And the only thing that feels like it's left of PAYDAY is the name, the masks and co-op.
if I remember correctly, you @RedArcherLive once said in one of your older videos about PD3 that there is a kind of symbiotic relationship between developers and players. Because without developers there is no game, but without players the developers don't make any sales and so when developing games certain compromises have to be made between what the community wants and what the developers want. And in itself that's right, but I think in this case, the time for compromises for PD3 has been over for quite some time now and if Starbreeze still wants PD3 to have any kind of success, they should start giving the majority of the community what they wanted for almost 10 months now.
But let's be honest, PD3 would need a massive overhaul to be as successful as PD2, or maybe even a little more successful. And we all know that wouldn't happen. I would really like and love it if PD3 could still make it and become the game we all want it to be. But after all the ups and downs over and over again, I'm just done. I've reached a point where I just don't care anymore. I just want to look forward and forget that this is what PAYDAY has become. I'm just glad that a friend had gifted that game to me on Steam, and I didn't buy it myself. The only positive thing that came out of it was that we installed PD:TH again after all these years. We got two more friends to join us. The four of us had more fun than we had in years. It was a good change from PD3. Just a game that is fun to play and doesn't just frustrate and annoys you.
Of course I will continue to watch your videos and support you. Because I don't watch your videos because of PAYDAY but because of you Troy. You are such a great and positive person and your videos really help me to sit back and relax when I come home after a hard day. So keep it up and don't let all the nonsense on Twitter get you down, we all support you. ❤
Its so sad that Starbreeze always say that the community is everything for them, but they just keep doing these kind of things. They need to revert this update.
The fact that partners are being ignored entirely will only cause them to stop caring. Why say “Your opinion matters” when they very clearly change nothing about the studios decisions
FIRE 👏🏼 MIO 👏🏼 FIRE 👏🏼 MIO
When we ask them to learn from Helldivers 2 this was not what we meant.
Ammo Funnel was one of the few skills that felt like it would be in Payday 2. It was fun, innovative, and worked well with the Egde mechanic. What the FUCK is going on at Starbreeze???
If this is the direction the game is going then I am never coming back to Payday 3. I've tried so hard to stay optimistic but I just can't do it anymore, I hate this game now.
During Boys in Blue, I commented "We are so fucking back" and got a heart fron Archer, which was pretty cool. But I'm now officially done with this game, they've reverted all the good will they've built up with me.
If this is the kind of game Payday 3 is going to be then I'm done. I might be back in a few years but if there's no game by then, I can't honestly say that I care anymore. I don't like they're cooking, we are not fucking back, the game is dead to me. I'm not even disappointed anymore, at this point I've just become numb to it.
I guess Operation: Medic Bag is done and now we're moving onto "Operation: Fuck It"
Mio is too busy doing his furry vtuber streams to actually care about directing this game properly.
The August content update NEEDS to be good to compensate for all the negative things that happened recently, and we also need that roadmap ASAP. Starbreeze needs to be transparent and listen to their players if they want to retain their (very low) playerbase, and hopefully increase the numbers (just like the Boys in Blue update)
The problem is that no one is playing this game 400 to 800 players on steam, and I guarantee console isnt fairing well either.
Instead of the devs begging players to come back, how about making the game good?
They don't care about the game. Why should I?
It's like they're actively avoiding ANY connection to PD2 to the point where if the skill is even a little bit goofy on the fun side, they nerf it
Shows how much they value you if they ask for your opinion then ignore it
Well, I guess I'm not playing loud for the time being. The worst thing is you don't even start with full Reserve ammo
havfe fun searching game after game due to no filters since fun skill changes are more important than the games missing features
@@taylorlarkin623solo mode where?😂😂😂
Your opinion, my choice back in full swing.
Quoting the red text from the Borderlands 3 Ion Cannon has never felt more accurate. "Fun Detected. Obliterate."
I convinced my friend to reinstall Payday 3 to play it again but with pointless nerfs coming in, it's hard to ask him to keep it installed again. Hell, I'm finally considering uninstalling Payday 3, and I don't even need the free space at the moment. I love this game, I want to play it, but man this is not how to keep people playing.
i do think it’s time for starbreeze to consider a new game director. i don’t think Mio and the heisting community are on the same page at all when it comes to the future and priority of the game. Every decision Mio makes the heisters and partners always seem to clash heads. maybe it’s time for someone new to fill the role respectfully 😁
This amazes me. Loud game play already feels bad to me in Payday 3... So they decide to make it worse lol.
Mio's choice, our opinion, his table
They really can't leave one of the few fun skills alone, can they?
Ah there it is. I knew they were going in the right the direction for a little too long. 2 steps forward, 4 steps back that's the overkill we all know and love.
I want to be civil, but I feel like the only way to be heard is by speaking the truth constructively and from the heart rather than just from the mind. The worst part is that I absolutely love this franchise, and it breaks my heart to have to write this comment.
I’ve remained quiet from the start until now because I believe this might be the only way to effect change. I think the benefits of speaking up this way outweigh the consequences of making the Starbreeze employees uncomfortable. I don’t want them to take it personally, but at this point, I just don’t care anymore.
I’m going to give the game a few more chances until September (because I bought the Gold Edition, which I now regret), but after that, I’ll be giving a huge "f word" to Starbreeze because enough is enough. I’ve lost faith, and something tells me I’m not alone.
I’ll echo Almir’s quote: "Please support the game if you like Payday." WE ARE ALREADY DOING IT (for the few players who have the patience). We are playing your disappointing game because we want the franchise to succeed, not because Payday 3 is good in its current state. They should be grateful for our support, but instead, they seem clueless about why the game is failing, despite the obvious fact that it was released in a very unfinished state. We, as players, are not responsible for that.
They might think the Boys in Blue update was a huge improvement (though it was honestly just the bare minimum to give the game a one-month grace period). They should at least seek our approval before making any changes, but that seems too complicated for them. They continue to ignore us and do whatever they want, even after ten months of clear failure. To be fair, not everything is awful, but the progress is too slow, reflecting poor resource management, focus, and vision.
Here’s a recap of the state of the game ten/eleven months after release:
Performance: Still problematic.
Skill System: Still lacking.
Replayability: Nearly nonexistent due to lack of randomization, preplanning and only one game mode.
Heist Inspiration and Action: Still lacking, with no memorable actions or plans. Adding scripted actions like those in Payday 2 heists could help.
Progression System: Very basic, made worse by the lack of replayability.
Objectives: Some are okay, but many could be improved.
Shooting: Good.
Storytelling: Poor, though it has improved slightly in the last two heists.
Stealth: Fairly refreshing, but some mechanics are easily abused, making the game too easy.
Weapons Attachment System: Still poor.
Armor System: Mediocre, as armor doesn’t recharge after being completely broken, punishing players for staying too long in a heist.
UI and UX: A mess. I’m honestly ashamed of it.
Player-to-Player Interactions: Terrible, with no loud/stealth filter, increasing frustration and toxicity.
Update Release Rate: Still lacking.
Sound Design: Good.
Soundtracks: Very good.
Animations: Good.
Visuals: Good.
There are probably more issues, but these are the key points for me.
What we've seen fixed since launch:
Quickplay, a temporary fix for matchmaking.
A solo mode (lobby hosting on your PC but only to play alone).
A basic progression system.
Various bug fixes.
Added animations.
An unready button (sorry for the joke, but it's still a step in the right direction).
The sentiment of disappointment will continue to grow until they address the real problems with the game. Progress seems stagnant. For the love of God, they need to stop ignoring the majority of the issues and stop believing that they’ve done most of the work. There is still a lot to fix before new players will naturally start playing the game.
Sorry for any mistakes in my English, and sorry to Starbreeze, despite them being completely responsible for what happened to Payday 3.
Don't be sorry.
I wonder how the original founders thoughts are on the state of payday 3
"Hey heisters, we heard you didn't like playing our game so we made it even less fun to play!"
Lets go heisters! ☝️😎🏦💰🤑
Dammit StarBreeze! You want us all to leave? They are really testing my patience as someone who enjoys the game!
Fucking felt that. I think it's fun but ever time I launch it up I demoralized cuased I've played the same heist over and over. Needs more content
Still haven't gotten my compensation items even if I have the dlc on steam... idk how they keep screwing up everything
Welp. There goes the only reason to use the mosconi. What is happening with this game.
I’m still waiting for the compensation items (console).
same here on ps5, i emailed support like their twitter said to and got no reply lol
I think they said you need to download them from the psn/xbox store
Same for me on pc I still haven't gotten them
Well......no more copium for me I guess.
Honestly, im really exhausted with how this game is being handled. Mini disaster after mini disaster is just so sad. With these decisions, you'd think that this is a studio's first game.......but it's not . I don't get why they don't understand their priorities well . Just so sick of watching negative things about this game when i truly love it. Just hope that in August things turn around
Reminds me of Destiny 2’s launch. The game recovered in part of them needing to buff up the players and create a power fantasy. And once they resolidified the player base then they rolled in the nerfs. They’re nerfing us before giving any reason to make an investment in their system and sandbox.
This company keeps shooting themselves in the foot and soon or later there going to blow the whole damn foot off if they don't stop messing with things that need to be left alone and start adding and fixing the actual broken things in the game
I'm not too happy about it because there aren't enough skill points to begin with but fixing/changing things that change up your playstyle is a bad idea
i respect Mio as a human and as a man, but i do not like his decision making. i really don’t think he’s well suited for his position respectfully
I think we need a couple more skill points. Like 28-30. (I can't remember how many we have now)
So there is a game we want but it's being handled so poorly.... do they want us to play it?
"Your opinion, my choice"
I Just gave the game a couple of tries but it still feels boring the armor systemen is still ffd so im probraly gonna ditch the game as a whole! Goodluck Whit your videos!!
inb4 they revert the changes and say 'we heard you and decided not to go along with it' as a way to get ppl to talk about the game and pretend they listened
Almir made me very hopeful for the future but mio had to remind me that payday 3 doesnt listen to their fans, only almir does.
It's incredibly sad to see the dissonance between between the face of the game and the one who's in charge of the core of the game.
I have said this for many months now that Mio needs to either let his ego die, or be fired from being a game director of PD3. His micro-managing game fetish does not fit the Payday series, but maybe more like simulator games, which PD isn't.
June was alright, July’s been a mess. August has to get back on track.
My playstyle in any video game is avoiding anything inconsistent or temporary. So I didn't like the system with edge rush and grit. I don't like things like uncuffing yourself or freeing yourself from a cloaker once per heist and I don't like tools having a limited amount of uses.
So now we have a new temporary buff and that asks us to play even more like an over caffeinated chihuahua for less reward. Great.
You've perfectly explained why I don't like the edge rush grit system. I feel exactly the same.
Everything in October November December needs to be free
Everyone is pissed on Twitter
Reddit is in flames too! 🤣
I was hoping for hype news, then we got this shit. Mio went on vacation for 3 weeks just to come back and set the community on fire.
Well, at least the shit posts about Mio are funny. It'd be nice to have a game director that cares about the franchise.
It's an extra bummer to me being a console fan. I thought Payday 3 was going to finally be my way back into the community...since we didn't get all that lovely content in Payday 2.
Looks like it's going to be short-lived this round. Ffs.
@@thewhistler6537 Saw the hashtag #MioMustGo written there. Might have to start spreading it around on Twitter to get them to listen
mate i am with you i want to love this game but each patch and passing moment it get harder and harder. like the cosmdics i have them in my dlc but i dont have them to use them so idk but lets hope they make up for it and bring back the silly/greatness we all know and love about payday ^^
Yeah i wish they'd do some more weapon balancing first (Pump shotty,Northwest,MPX SMG and Syntax error DMR) i want to use those weapons but they're just terrible
Balancing and more weapons would make many people play the game
Remember when starbreeze almost went bankrupt a few years ago. Yeah I feel with just pissing off the player base they could be heading that way again
This feels like history repeating itself, just instead of Flashbangs, it’s the entire game…
bruh just decrease ammo pickup efficiency on the lmg as the nerf pretty much removes good use of the mosconi 12.
Sorry at this rate. Mio just needs to be removed from his position he wants payday to be a different game than the community wants. He refuses to budge slightest. Only people I’ve seen defend such choices are the fringe group who want payday to be this mega sweaty co-op experience which a grand majority doesn’t want.
I just don’t know why Mio continues to make such unpopular opinions and expect this entire community be happy
Someday almir would have to tell how did they messed this game up so much
We need more skills to play the game on overkill can’t win any of them on overkill on solo
Major Changes like this should only go in late into it's life cycle.
More reasons these devs don't play the game. Add content and
in this case add skills. DO NOT TAKE SKILLS OUT. Payday 2 didn't
change the skill tree 3-4 years after launch.
The devs and other players: This combo is must-have and very popular.
Me: Literally never touched it and hated it because it requires one of the buffs (I'm hear to rob banks not juggle buff cooldowns).
I've put on 100 hours and haven't touched the game since February. I won't play until we get a huge chunk of heists (4-5 or even 8 like payday2) or they add in some sort of prestige system or system that encourages grinding. I'm over lvl 100 with absolutely no reason to play. I'm dying for a reason to play. If they surprise us when 8 new heists tomorrow I'll be playing and grinding as soon as tomorrow. This stupid 1 new heist every few months isn't gonna work. Maybe I'll play again in 2025 I guess.
The items arent there.. STILL THE F (PS5)
Long-term health of the game, what a joke. I hate to say it but they are done this combined with the paid DLC coming out they're done there is no coming back.
Might as well change being able to hold 2 bags to only 1 unless u have rush because everyone is using that perk.
They are quick to nerf payday 3 but made 0 effort to nerf leech perk deck for payday 2 (an actual thing people mentioned needs nerfing)
💀at no point did anyone say we needed nerfs on PD3
Might be time to replace mio asap.
Seems like he or his team dont care about what the community wants.
Leave it to starbreeze to whine about people not playing their game and then make stupid decisions like this that removes one of the FEW FUN THINGS in the actual game. These devs have been in the industry for over 10 years and yet they act as if it's their first time writing code and designing a game ffs. If you want a playerbase then fucking act like it!
Such a completely dysfunctional development. Fuck up after fuck up as the game barely limps along.
I still have an optimistic outlook somewhat but they really need to get their shit together, fire mio, and reshuffle a lot of their priorities.
As a person who vastly prefers the way less wacky player abilities of Payday The Heist over 2, even I understand this is the last thing the game needs right now. Doing things that will invariably piss off your already tiny playerbase is a horrible idea. If this is is something they wanted to do, then that’s something they could potentially do if they made a huge comeback and actually had a healthy player count.
Well there goes my infinite double barrel build 😅...
Idk, it really sucks this had to happen this early. I don't usually agree with the "just buff, no nerf" argument cause balance is important regardless of pve or not, but there's so many skill lines in this game that flat out feel... useless? I really wish we instead got an update to focus on buffing those instead.
Again, nerfs are fine, but as you said, now is not a good time.
Still havent got compensation items, they fumbled that too. No way its that hard to give some peopleba few free items in a timely fashion. I wanna support them but damn they cant stop messing things up.
As someone who used to do pre release early build testing for a game i will not mention for reasons. Giving feedback/suggestions and have it not be heard or acted upon was one most infuriating part of being a tester is what drove me away from wanting to be apart of betas or pre release testing
Payday 2 u could make any build work and have a blast. Want to be a crack head thats speeds arounds? Yakuza. Wanted to be a ungodly tank? Anarchist. Want to be a alcoholic? Stoic. Want to help ur team? Crew cheif. Payday 3 just doesnt have any builds u just got basic ass shit. U ethier got to be support, or assualt. It just doesnt have the love that payday 2 had.
How long has it been since a blog post about ANY of the planned medic bag features??
I was having fun with the new compensations for the season pass and now they are patching the fun skills out of the game. How do they not understand the concept of adding content instead of not making the current content worse.
Almost 40K subs!! 🥳
They should be adding new skill lines that are overpowered in their own way that compete with ammo funnel, rather than nerfing an existing skill line. This whole thing is soooo out of touch.
In the past I was contacted by a game studio and invited to fly to the studio, stay in a hotel and play an unreleased game mode, all expenses paid for. Myself and the 3 other people all unanimously agreed on certain things that we didn't like and things we did like. A few months later the mode released and the devs did absolutely nothing with the feedback we gave. They make it sound (and look) like they want player feedback but really this is just the devs vision and they will make it however they want.
I put this game down after og turret nerf and never looked back and a faded out existence real fast im shocked it has enough players to even nerf something.... the mismanagement of this game is out of my comprehension
My 2 cents. The dev team is still in love with the concept of resource scarcity. Which most players don't seem to care for in a silly bank robing game. Armor and health are limited but these two skills make (well made now) it so players didn't have to worry about ammo. I figured it was only a matter of time before they came for them. What I don't understand is when the game isn't doing great, why nerf the fun bits? Long term health of the game is an odd focus when the game is on life support.
can they just rework it in to skill trees already?