spencer in midnight animal in the demo level i was standing beside a street light and it but a sorta bubbleish thing on the screen can you cover that and dynamic lighting..(please)
hey, i have a couple questions, though they don't have to do with modding the title screen... 1. how exactly would i make an object float above the character's head, such as a ceiling fan, or wall light? 2. how would i make an object rotate at a certain speed? 3. if i made sprites for a 2nd character that is able to use guns and melee (not replacing Biker's sprites), and labeled his sprites sprP2 (as Jacket's sprites are labeled as P or Player), would i be able to copy jacket's code and script down but change the P to P2? thanks!
+Spencer Yes! in fact there is. If you're up for a challenge I'd like to see the son get modified to start with twin machine guns, can do rolls, and has killing punches. (also pick up guns, just make him ridiculously op.) But if you're up for something more simpler I'd also like to see tony be able to disarm guns like evan. Or even break melee weapons in half if you're willing to go the extra mile.
+I Was Unfortunately, at this point, there's no way to modify the game code of Hotline Miami 2, since it hasn't been released yet. This series deals primarily with Hotline Miami, which is readily available in its source code through a decompiler. So I won't be able to do those in HM2, unfortunately. HOWEVER, I can do a video covering how to modify the masks themselves in Hotline Miami, which will allow you to give them whatever abilities you want, including the twin machine guns, rolls and killing punches, as well as picking up guns. I can do four separate videos: one on how to change abilities, the second on making the disarm effect, the third on how to reproduce Tony's killing punches, no weapons perk, as well as allowing him to pick up weapons, and the fourth on making the roll. In the abilities video, I'll just go over how to assign each one of those abilities to a mask, which will allow you to do that. Breaking melee weapons is definitely possible and would use an identical script architecture as the disarm scripts; however, it would require new sprites to be drawn for each individual animation of breaking the weapons, plus the weapons themselves, and unfortunately spriting is not my strong point.
+Spencer Yan Heh, I was thinking all in terms of hm2. But sure all of those would be interesting video topics. in terms of animations don't sweat it, it can be jacket standing still for 2 seconds while a breaking sound plays. I'm more interested in how it plays. But yeah maybe even throw in don juan and killing throws. (kinda makes the weapon breaking pointless though but it'd still be cool.)
+I Was Oh, yeah, then I can definitely do that. The killing doors + killing punches + killing throws combination is insane, I tried it out once a while back and literally felt like the Terminator.
Press ctrl+R to find a resource by name, then search for 'sprTitle'. Edit that as you see fit. Keep in mind that the first index is the title, the second index is the subtitle.
hey i have a question it won't let me test the game out it just gives me this error message: ___________________________________________ COMPILATION ERROR in Script: scrSaveSurface Error in code at line 5: global.surfacesprite[global.surfacesprites]=sprite_create_from_surface(global.surf3,0,0,surface_get_width(global.surf3),surface_get_height(global.surf3),0,1,0,1,0,0) ^ at position 166: Wrong number of arguments to function or script.
sprite_create_from_surface accepts nine arguments, as you can see here (docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sprites/sprite_create_from_surface.html). The one you have right now has ten arguments, which is probably due to redundant arguments present in older versions of GM. Try replacing that line with this: sprite_create_from_surface(global.surf3, 0, 0, surface_get_width(global.surf3), surface_get_height(global.surf3), 0, 1, 0, 0)
*background guitar strumming intensifies*
help ? ERROR in
action number 1
of Create Event
for object objDevolver:
In script sxeasy_init:
In script bgm_Init:
Error in code at line 27
spencer in midnight animal in the demo level i was standing beside a street light and it but a sorta bubbleish thing on the screen can you cover that and dynamic lighting..(please)
hey, i have a couple questions, though they don't have to do with modding the title screen...
1. how exactly would i make an object float above the character's head, such as a ceiling fan, or wall light?
2. how would i make an object rotate at a certain speed?
3. if i made sprites for a 2nd character that is able to use guns and melee (not replacing Biker's sprites), and labeled his sprites sprP2 (as Jacket's sprites are labeled as P or Player), would i be able to copy jacket's code and script down but change the P to P2?
thanks!
Boi you watch him aswell!
ye, i'll be following a lot of his guides for my mod im working on
It's Scorpius by the way
yeah, i know
Thanks.
neat but, is there a way to modify gameplay and character abilities/starting weapons, etc.?
Yup, I definitely plan on covering those in the future. Is there anything in particular you'd like to see first?
+Spencer Yes! in fact there is. If you're up for a challenge I'd like to see the son get modified to start with twin machine guns, can do rolls, and has killing punches. (also pick up guns, just make him ridiculously op.) But if you're up for something more simpler I'd also like to see tony be able to disarm guns like evan. Or even break melee weapons in half if you're willing to go the extra mile.
+I Was Unfortunately, at this point, there's no way to modify the game code of Hotline Miami 2, since it hasn't been released yet. This series deals primarily with Hotline Miami, which is readily available in its source code through a decompiler. So I won't be able to do those in HM2, unfortunately.
HOWEVER, I can do a video covering how to modify the masks themselves in Hotline Miami, which will allow you to give them whatever abilities you want, including the twin machine guns, rolls and killing punches, as well as picking up guns. I can do four separate videos: one on how to change abilities, the second on making the disarm effect, the third on how to reproduce Tony's killing punches, no weapons perk, as well as allowing him to pick up weapons, and the fourth on making the roll. In the abilities video, I'll just go over how to assign each one of those abilities to a mask, which will allow you to do that.
Breaking melee weapons is definitely possible and would use an identical script architecture as the disarm scripts; however, it would require new sprites to be drawn for each individual animation of breaking the weapons, plus the weapons themselves, and unfortunately spriting is not my strong point.
+Spencer Yan Heh, I was thinking all in terms of hm2. But sure all of those would be interesting video topics. in terms of animations don't sweat it, it can be jacket standing still for 2 seconds while a breaking sound plays. I'm more interested in how it plays. But yeah maybe even throw in don juan and killing throws. (kinda makes the weapon breaking pointless though but it'd still be cool.)
+I Was Oh, yeah, then I can definitely do that. The killing doors + killing punches + killing throws combination is insane, I tried it out once a while back and literally felt like the Terminator.
So i came to this video for one thing:
To change the title screen font, like the russian hotline miami. is there a way to do that?
Press ctrl+R to find a resource by name, then search for 'sprTitle'. Edit that as you see fit. Keep in mind that the first index is the title, the second index is the subtitle.
Error in action number 1 of Draw Event for ObjTitle in script sxeasy_setVolume Error at line 11... How to fix?
+Frd Frd Go to the Create event of objTitle, add sxeasy_init() to the first line - and make sure the game is in the same folder as the music files.
i tried that and the problem still persists
at the end of sxeasy_init() line you need to put the semicolon.
hey i have a question it won't let me test the game out it just gives me this error message:
___________________________________________
COMPILATION ERROR in Script: scrSaveSurface
Error in code at line 5:
global.surfacesprite[global.surfacesprites]=sprite_create_from_surface(global.surf3,0,0,surface_get_width(global.surf3),surface_get_height(global.surf3),0,1,0,1,0,0)
^
at position 166: Wrong number of arguments to function or script.
sprite_create_from_surface accepts nine arguments, as you can see here (docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sprites/sprite_create_from_surface.html). The one you have right now has ten arguments, which is probably due to redundant arguments present in older versions of GM. Try replacing that line with this:
sprite_create_from_surface(global.surf3, 0, 0, surface_get_width(global.surf3), surface_get_height(global.surf3), 0, 1, 0, 0)
я написал самый новый комментарий