i find it funny how Ubisoft first started out with the idea of a prince of Persia game sequel but ended up creating assassins creed, and then a decade down the road and now they keep trying to move assassins creed's lore back to prince of Persia with a spin on the story through the IP they created from assassins creed. so they have pretty much turned assassins creed, an accidental story created through the Prince Of Persia game series only to move the series to being more like the prince of Persia once again and no longer being assassins creed. i think what gamers miss the most about the good IP's from Ubisoft were the more serious games, because it seems like Ubisoft really wants to just do Fantasy RPG games, which are ok, but they are not the bread and butter in what got them on the map in the first place, i miss the quality of Ubisoft games, now they are a bit of a mixed bag or a mess of games and they all kind of blend to be the same thing after a while.
Hey hey! Are different payment methods currently being considered to support you all at bellular? For example PayPal or ideal instead of only credit cards?
barely anyone can manage to do a live service game. Is PoE considered a live service game? 10 years of ongoing dev with ONLY 170 employees. Most of which are working on PoE2 while a group of sometimes 10 make the season for PoE.
Too much bad blood. Ubisoft could fire the entire upper management and rebuild from scratch and I still wouldn't even waste the time and energy to give them the finger.
remember when Elon took over X? that´s how you do it. get rid of half the staff and all of management. (if you argue x is losing, the reasons are different and not actually true)
oh you mean those thousands of map markers on the map in their games, where you do the same thing over and over again? It sure does the "long lasting" job but is it fun after awhile. 😂
Games as a service - as Rockstar put it when they realized the profit potential of GTA Online: "It's the gift that keeps on giving." So much so, that they turned around their **ENTIRE** development mindset.
Companies use a special tactic in the USA so that they don't have to pay taxes. If they lose a certain amount in an investment, they sometimes pay little to no taxes that year. Jeff Bezos has actually collected tax credits for his 3 kids some years that he lost revenue in different Amazon ventures. So you might be completely right. You can look at the document that was leaked about top earners' taxes a couple years back. It's absolutely insane, especially as someone that lives under the poverty level but still has to pay taxes.
Projections and economic planning are very theory driven and the engagement potential abd with that spending potential of live service games is a very enticing siren song to such projections. It is hard to resist such potential but this potential is also hard to realise, which costs money and many workhours to actually make possible. The helldivers 2 director really said it best. "Games have to earn the right to monetise." Something that studios seem to start relearning after having forgotten it on the altar of microtransactions. For context Helldivers 2 is a recently released 3rd person co-op horde shooter with a comical starship troopers-esque asthetic. It is full of satirical levels of propaganda to defend democracy, freedom and capitalism against hivemind bugs and communist robots, while every players helldiver character has his personal destroyer with fighter bay, orbital bombardment weapons and 500 fully equipped clones of the helldiver ready to be shot into battle via droppod once the previous copy was torn to bits.
It is. If you have a bad year, it's a tax write off. There's no incentive to actually produce feature complete products if they can make 3x more on different microtransactions. Dont forget peeps: You vote with your wallet whether you like it or not
@@wolfschadow6399 Is it like the first game where everybody does the same online campaign? Because I really liked the gameplay but not the way that worked.
These days a 70$ price tag is a big no from me. Some of the best games I've played over the past years are from smaller companies charging 30-40$ for a REALLY good game. Meanwhile the industry "titans" ask 70$ for hot garbage that doesn't even work at release. 90% of the games I've wanted I haven't bought during a sale because by the time they're asking a reasonable price I just don't care to play it anymore either. When studios reliably produce good games worth being excited over I'll shell out the cash, but no one is even coming close right now.
Vampire Survivors, Brotato and 20 Minutes Till Dawn, with all DLCs until now, are cheaper than ONE costume in Diablo IV and you have something to play for ages.
over 20 years ago, back in the early 2000's I was paying $60 for video games. I don't know why people are so dramatic about them costing $70 twenty years later.
@@Chadwick5324same idk why people think 70$ for a game that gives them like 10x the content they got from a game “back in the day” that was literally 10$ cheaper is fucking wild to me.
@@BrothaMan831 ten times the content? I played plenty of games for hundreds of hours like Morrowind or even JRPGs that were 60+ hours since the 90s. As a kid on a gameboy I had a few hundred invested in Pokemon even. The point is that a game "10x the size" but with half the actual content (Starfield) doesn't warrant increasing the price and is even more egregious when they're live service (Diablo 4). But hey, if you want to be a brain dead consumer and pay more for less because they tell you to that's your prerogative. You also missed the point where I said when the games are worth it I'm willing to pay more.
Yeah, over time I've found that games costing me more than £50-70 are games that: *want to gouge me for more cash *disrespect my time *Janky af *can be pulled from service at any time Meanwhile I've been having a blast with games that have cost me £10-25, sometimes £30, and most of the games within that price range also happened to come with no MT's or battle pass tripe, and also respected my time and weren't nearly as janky as modern AAA's are. At this point I see AAA as both far too expensive and not worth bothering with, especially with the lacking quality control.
When a live service game costs more than a single player game, it's just q big yikes and now quadruple a being a thing is even more worse at this point I'd rather not even play new games or stick to indie games.
Havnt played a new game in years (except bg3), wouldnt touch live service games with a 10ft barge pole, also am not a fan of multiplayer games. Would have played cyberpunk but cant stand first person games. I live on my old games, civ, fallout, heroes and xcom.
It's marketing inflation... soon it will be AAAAAAAAAAAAAAAA for $250. Companies as a whole... the marketing gimmick is up with most people. Its border line insanity. Even the broadband has done this to the point where people cannot tell the difference between ultra fast, super fast, extra super duper fast and super ultimate superspeed fast.... Ubisoft was added to my list of "don't deal with them again ever" list quite some time ago.
Pretty much, just had someone I used to play Division 2 with chew me out because I decided I wasn't going to give Ubisoft anymore money, yes I have purchased the games in the past, shit changes.
i think the reaction to all this is a bit insane. at the end of the day, i dont care how many As some ceo puts at the end of the classification. it is inflation (2 years ago, your comment would be downvoted into oblivion for even using that word, so glad some of you are waking up).
Ever since they chose to side with Epic (and they still are pretty much sided with them), I decided enough was enough and just put them on the "never buy from" list, along with Gearbox, Konami, Square Enix and others that just flat out do not want my money, but want me to jump through a load of hoops for their shitty benefit.
I think ultimately, the elephant in the room that the big media publishers keep missing is that the kinds of huge marjet reactions they chase are not to a specific kind of product. They are reactions to a big cultural phenomenon. People didn't love MMOs, they loved World of Warcraft. They didn't love funny superhero movies, they loved Iron Man. They didn't love ensemble casts, they loved Avengers. They didn't love dark and brooding superheroes, they loved The Dark Knight. They didn't love battle royales, they loved Fortnite. They didn't love fantasy TV shows, they loved Game of Thrones. They didn't love live service looter shooters, they loved Destiny. They didn't love survival games or voxel games, they loved Minecraft. If you're quick, you can ride on the coattails of some of these breakout successes and get some decent success of your own before the flood of shovelware gives the entire niche you're entering a bad name, but if you're going to be chasing trends, the time to do it is before they explode. You need to see Everquest timidly poke its head up from a niche and make World of Warcraft, not see World of Warcraft gorging on everybody's lunch and make Wildstar. That's too late. Even better, make Minecraft. Make a bunch of bold experiments on shoestring budgets, see if any of them catch on. Nearly all of them won't, but you'll have spent bugger all on them. If one does, you scale support for it to match demand.
When you can make hundreds of millions, or even billions riding the coattails then that’s what the companies will continue to do. Why take risk when people still buy the product?
@@ronmexico7256 Because the period during which the coattail riding still works is limited, and it takes a long time to make a big videogame. If you start at the wrong time, you have a high chance to waste hundreds of millions just to miss the boat.
@@williamklemp3764 The top 10 selling games of last year are all either sequels or iterations of things that have been done many times before. Again, I wish it wasn’t true but there most certainly is no indication that consumers are turning away from these products as a whole.
You know, best example will be, when the GTA 6 poster (or something like that) got leaked on twitter. Every single big company started copying that bs, they rely with praying on something like that, as if it'll work. The GTA "fans" don't give a thing that a company copied art stile of GTA poster for their own game, they crave for the GTA. And as long as those companies can't get it why is it that people are cheering for a game that was and is still waited for almost a decade, there will be no changes.
they occasionally come out with something good. Wildlands was genuinely really fun and Breakpoint despite it's horrific launch is actually good now (after they stripped out almost every new mechanic and readded everything missing from Wildlands)
@@akaiyoru2681 thats called kickstarter. I'm sure ubisoft would love to launch their own kickstarter platform, pledge your $$$ to a list of game concepts for us to develop in the next 5 years (no refunds if its not what you expected)
I recently tried playing one of the older Ubi games. Just trying to unhook the cloud save and start fresh was like pulling teeth, and all I did was a bloody mouth - all teeth are still in. That was a reminder of why I backbenched it.
I have actively stayed away from certain companies and studios, and Ubisoft is one company that will always be on that list. Sometime it may seem like they will release something good that you might want to play but "trust me bro" you will be fine without.
EA is the only publisher I have been actively avoiding for 13 years. I don't regret the decision. Though more companies are trying really hard to get on that list of mine.
"high-quality", there's the problem with the price point. A gamer can tell what's high-quality, slapping extra A's on a game doesn't make any more quality than less A's. A higher price just makes the buyer more likely to see what quality the game is before paying so much for it.
what's 'high-quality' even mean these days? That they used the most expensive assets, engines and animation to make the game? Oh ok. Then why all these games look and feel literally the same? Meanwhile small studious been delivering real gaming quality without huge assets budget.
@@lazypaladin And to think I was considering buying Fallout 76 since the concept (and of course the marketing) sounded nice. Those were truly simpler times.
It use to shock me that this didn’t happen sooner, but I genuinely think that target audience for these companies is the older audiences who don’t care as much about quality and just want to spend some time doing something other then life after work etc.
@@BigHatStudiosAgreed, recently I haven't really bought anything because the recent AAA games seem more like time wasters than fun activities, also hey!😅
@@BigHatStudios You used to be able to rent out games at videogame stores and if physical videogame stores have long kicked the bucket you can put two and two together. These corpos just haven't done their homework, quite clearly.
The peak of Quality Mountain was called Triple-A. This new "AAAA" is the cry you let out when you fall off the mountain and tumble into the lake of human excrement at the base.
Prince of Persia The Lost Crown it's actually a very good game, yes "Ubisoft and good game" ... those are words that you don't see together often. But all jokes aside....Prince of Persia it's a good game.
The sad part is yes Prince of Persia looks like a great game but even if you buy it on Steam you will still be forced to install and use the Ubilauncher aswell and that thing is terrible.
@@rpgadventurer32Don't know about the main character being _cultural appropiation_ but Lost Crown's playable character it's not the Prince. Is a djin warrior taked to rescue the actual Prince of Persia.
"If a bread salesmen starts selling shit, we will slowly find out that he is no longer a bread salesman but instead a shit salesman." Kolljak - 2/12/2024
@@selloutjudas8381 Rather read something interesting from a person quoting themself than someone saying 'go touch grass' which is the dumbest, most reddit insult. Literally, go touch grass.
It's hard to take this company seriously when it doesn't take itself seriously. They claim AAA games but most of the times we are lucky if they are 'mid' tier games. Then all you have to do is wait 3-4 months and the game is on sale for 60-90% off. Hard to take that seriously
@@lucasLSD the setting are, but the character design ? just no. the gameplay indeed, look really fun tho, but i prefer this to be another title, not prince of persia.
@@Contractor48 I'm still a bit perplexed as to why they designed him and the game this way given the controversy that 2008's Prince of Persia caused within the fanbase. It's like they're doubling down on the cartoonification of the series when people never asked for that.
I did a breakdown of Ubisoft's financial statement. Buried in the Appendix is their actual performance. It said they posted a loss. Their debt has also risen.
Time to ask uncle Sam for more $$$. 🤢🤑🤑🤑 That's the only way ubisoft is still in business. Skull and Bones was also a government paid project...and the reason they had to finish it. Ubi is an actual disease to this generation and the world.
If Red is closer to Odyssey than Valhalla, im definitely gonna give it a shot. And it’s so nice seeing the live service model crash and burn. Maybe companies will go back to making good games again instead of massive cash grabs that eventually fail
Odyssey is one of my all time favorite games.... Alot of people hate how big the game is, but I love it! And you are rewarded for almost everything you do 👌
I keep repeating time after time, I'm ok with 10-15 hour games that are built on a smaller budget but with artistic and gameplay integrity rather than AAA who put anything that "hype" with braindead gameplay and "ultra realistic" graphics that demand you play them for over 60 hours while you actually experience everything there is to offer in like 5-6.
Since Bellular is being revisionist with Destiny it is important to remember that even though the hype was massive with it being the most preorder game ever at the time it turned out to not translate into massive levels interests. Remember Destiny 1 sold about 7.5 million copies in a year while Bungie projected around 16 million sales before the year of 2014 was even over, it was hype for a future and style of game based on the assumption the Bungie would repeat with Destiny what they did with Halo.... but as soon as the game was on the shelves it was clear that that did not happen and in a decade it has not happened.
i doubt they SOLD that number...played it...on game pass or something...check how many achieved xy trophy and you will realize how fake those numbers are
I really loved the ship-to-ship combat of Black Flag. They improved on it in Rogue, and I was hoping that Skull and Bones would be the along the same lines. From early reviews it's pretty polarizing, so for Guillemot to call it a AAAA game *and* to position it as live service with that price tag is a pretty big bet for Ubi to place on the future. I paid full price for Cyberpunk 2077 at launch, a game that so under-delivered that the company was sued by shareholders. I won't pay full price for an at-launch title ever again - I'll play Skull and Bones if and when it goes on sale
I presume B and A games are generally higher quality than AAA games, just using more gpu power than the B games. Mainline FF is an A game series that calls itself AAA. Same with Baldurs Gate III
Skull and Bones huh? Yeah, i will wait that year until i get it on the Humble Bundle, Gamepass or for free on the Epic store. (Probably sooner than later)
They need a lot of PR wins to not just be considered criminals much less actually liked. I think the biggest problem with the live service model is that it stops working if your customers don't play 80 hours a week and buy every skin.
I'm not even gonna bother. The disconnect between me and the big companies is an abyss at this point. The chance I'd buy a game from them on release was already effectively nil before this newest price hike...
On the one hand even at 70 we are still paying less in real terms than we did in the 90s for a lot of games (just off inflation times the price of games from back then by two and you get what you paid for them in current money) but on the other games like Skull and Bones isn't worth even half it's current price tag
I honestly cannot believe that 5 million people are still buying and playing ass creed games. We can't blame these companies for making crap rehashes, sequels and creatively bankrupt products, its clearly the fault of braindead consumers still wanting this garbage
Ubisoft telling me not to buy their low quality games always helps me to save up money for actually high quality games with reasonable prices Thank you Ubisoft! ❤
The last new 'AAA' game I've played was Starfield, which I didn't bought, It came with my gpu. I don't buy games new, hell I rarely buy games entirely these days and for the games thst peak my interest I usually get them when discounted, usually at that point you get the full package for less than the original release and with most bugs ironed out.
the AAAA label became a meme already when playing the beta can't see your body when body markings in character creation - AAAA game! disconnect from tutorial fight and have to redo it again - AAAA game! footstep sounds only from the left - AAAA game! can't go on land anywhere - AAAA game! can't board group members' ships - AAAA game! can't walk around on my ship - AAAA game!
It's definitely weird how the game looked graphically better in 2015. Like, if you showed a person the 2022 graphics and the 2015 graphics they'd think the 2015 game was a preview of Siege II, that's how bad they crunched the graphics. You can see it for yourself on UA-cam. The old Siege has beautiful lighting, deep shadows, materials reflecting properly. And in 2022 it all looks like mush because the E-sport players complained about the shadows being too strong.
Well idk what Helldivers 2 counts as but Im sure as hell sure that game will be much more successful and was cheaper, and enjoying a live service I'm usually not into.
I have played about 30 hours in the open beta. The idea is good, the game looks nice. The gameplay loop was enjoyable for the most part. But its not even triple A. For most of the 30 hours I felt like I'm playing a Black Flag with more grind and more numbers and less simulation. The map where you spend most of your time is small, not a lot of space for manouvering, especialy between islands, where most of the trade routes go. (I know there are open water areas but there is nothing there besides lvl9 ships.) The game is waaaay to fast paced. Its like an action game but instead of characters you have ships. Pulling turns that would break even modern vessels. Cannon loading speed is like changing mags in a subgun. One second you try to aim at a ship, the next there is another ship broadsiding you, the ship that was sailing away from you just a moment before. The interface is way too much consol based. The key bind for "take all" changes to "mark" when you hover the mouse over an item (which happens accidently very often), I almost died multiple times because I could not just take all loot after an assault becuase that stupid hotkey didnt want to "context switch" back. Short black loading screens everywhere. I had rank 4 tools after about 4 hours of gameplay. And there seems to be only 5 levels. I dont see where this "big" game is. So far there are 7? 8? type of ships? 3 of them were unavailable in the beta. besides stats and 1 ability they are pretty much play the same. zero RPG element, neither for ships, nor for the character. Pay 1 month of Ubisoft Premium for 18 dollars, play the game for a month, 30-60 hours, then forget it ever existed.
All Ubisoft had to do was copy AC4s pirate/ship mechanics, remove the assassin parts and bolster the multi-player and it would have been a massive success. Skull and Bones is such a let down. Ubisoft seems incapable of doing anything right
The last Ubisoft game I played was South Park: The Stick of Truth. Prior to that, I dabbled in the original Assassins Greed 1 for the 360. I hate their launcher, and I am not interested in Games as a Service. Cancelled the Microsoft Game Pass after losing access to a game I was still playing through because of arbitrary availability (licensing/publishing agreements, I get it), still -- no way in hell I'm ever buying into scams like that again.
We just have too many atm and once people is hooked on to a certain one unless you outright do better by a large margin you can't get those player to spare Thier time for the newer game
At some point, we have to say this asking price is too high for a video game, any video game. Especially now that we are in an era where the initial asking price is not the full cost of what you're buying. There's always dlc, add-ons or micro transactions on top of that initial cost.
I never buy my games at FOMO release prices. I have enjoyed AC:Origins and AC: Odyssey - neither of which I bought at full price. I can agree that their back catalogue MUST give them continued success b/c when Steam has a UBISoft 70% off sale that’s when I tend to look at Valhalla and Mirage pricing. I got into gaming later in life so, been an AC fan but haven’t ever looked at other IP’s under Ubisoft’s name. If they made a Prince of Persia in AC style I would definitely buy it. Remember playing it on my Commodore 64!
I was looking forward to Skull & Bones and I’d like to thank Ubisoft for the Open Beta as it has actually saved me money. I did give it about an hour before I uninstalled it. I wonder how many others have done the same?
Well I will say the loud part out loud, Ubisoft no longer exists in by book. Activision, Ubisoft and EA, are 3 studios I will not buy from if I see them on the front of a games cover. I have recently added Bethesda and Rocksteady to the list.
I still think the one thing people usually will expect if they are charging top dollar for a videogame, upfront, is a game that is not server dependent and won't just die if they shut the servers down. Asking $70 for what is basically going to be a rental, seems a bit wild. Especially seeing this on the heels of them shutting down The Crew.
You know a company is doing great when you regularly watch gaming channels, play on Steam, etc. and are only just now with this video finding out they released a new Prince of Persia game. Heck, I didn't even know such a thing was in the works. Never heard a peep about it.
This is basically ubisoft's answer to Microsoft's sea of Thieves but a more mature version of it. One thing is certain I don't trust Ubisoft with any title Especially since Avatar is boring and I'm worried about the new Star Wars game because I'm afraid it might even be more disappointing then that game. There's a good reason why Microsoft and Sony don't want this company it's because this company will see if it's venom into any company that buys it.
Complete games full of additional purchases. But it's really complete... If you keep paying. It's big and full of additional purchases. High quality and long lasting ways to fill the board and investors pockets.
The division vs the division 2 is fundamentally different as Division 2 was a Ubiconnect exclusive for launch and a majority of its lifetime. Division was on steam.
I played the open beta for Skull & Bones and its Definitely not a $60 plus game. its more of a $30-$40 at most and im not picking it up till is on sale for that much.
Here's a good question: Why does every game need to have a budget of HUNDREDS OF MILLIONS of dollars? What truly justifies that ungodly chunk of cash? I've seen some incredible AAA games in the past, and I still couldn't possibly see that kind of cash goes. Starfield is a prime example. How the HELL did that game cost $200 mil to make? If the budgets weren't so psychotic, they could sell a couple million copies and make stacks and stacks of cash.
It's the strange nature of the term 'AAA' being a genuine self-branding by developers and publishers (and also fans), but simultaneously being a tongue-in-cheek way that many people have described these so-called games as so many publishers settled into the practice of knowingly releasing sub-par products with the promise of fixing them later, yet still clinging to the 'AAA' term. No-one, or not enough people, ever properly rejected the use of the term and so it became an inextricable part of the vocabulary when discussing games made by the biggest devs/publishers. While it is laughable on it's face, the 'AAA' games industry and it's fans have kind of necessitated the creation of the 'AAAA' game label as an attempt to appeal to the broadest number of people that they have changed their approach to game design. Most people who don't spend an awful lot of time viewing & reading games media rely on a superficial examination of a game's marketing to decide their purchase, so this kind of labelling is effective, no matter the case that it doesn't really explain anything about the game. Looking forward to the upcoming Penta A game, whenever that may be.
Looking at the good part of the video, im happy to see a company starting to understand that reducing the scope and being happy to just make profit of them without having a minimum profit requirement. The part of skull and bones part is bad and this price is just because they had to redo it 4-5 time from scratch
I can't even tell what it would take for me to look at an Ubisoft game. When I play a game, I usually have a strong urge to support the developers.- Either by promoting the game or buying merge and in special cases I buy it even a second time if I felt like the game was 'too cheap'. Whenever I played a game since AC I felt like I should have been payed to do so.
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What is the background music man, I am going mad trying to remember it
i find it funny how Ubisoft first started out with the idea of a prince of Persia game sequel but ended up creating assassins creed, and then a decade down the road and now they keep trying to move assassins creed's lore back to prince of Persia with a spin on the story through the IP they created from assassins creed.
so they have pretty much turned assassins creed, an accidental story created through the Prince Of Persia game series only to move the series to being more like the prince of Persia once again and no longer being assassins creed.
i think what gamers miss the most about the good IP's from Ubisoft were the more serious games, because it seems like Ubisoft really wants to just do Fantasy RPG games, which are ok, but they are not the bread and butter in what got them on the map in the first place, i miss the quality of Ubisoft games, now they are a bit of a mixed bag or a mess of games and they all kind of blend to be the same thing after a while.
Hey hey! Are different payment methods currently being considered to support you all at bellular? For example PayPal or ideal instead of only credit cards?
barely anyone can manage to do a live service game.
Is PoE considered a live service game? 10 years of ongoing dev with ONLY 170 employees. Most of which are working on PoE2 while a group of sometimes 10 make the season for PoE.
20 editions of Starfield?!
Too much bad blood. Ubisoft could fire the entire upper management and rebuild from scratch and I still wouldn't even waste the time and energy to give them the finger.
Wont happen.. Look at Disney..
yup. The rot has settled into middle management already.
Because it isn’t just their upper management. Look at who they they hire.
remember when Elon took over X? that´s how you do it. get rid of half the staff and all of management. (if you argue x is losing, the reasons are different and not actually true)
Studios shouldn’t be a business.
Art is not a job.
The CEO did not mention creating "fun" games, just high quality and long lasting, right there tells us a lot.
I didn't notice that, good catch.. Isn't that what they turned Assassin's Creed and Far Cry into? Not fun, but long lasting
oh you mean those thousands of map markers on the map in their games, where you do the same thing over and over again? It sure does the "long lasting" job but is it fun after awhile. 😂
Ubisoft formula -> climb on the tower and follow the markers...
Games as a service - as Rockstar put it when they realized the profit potential of GTA Online: "It's the gift that keeps on giving."
So much so, that they turned around their **ENTIRE** development mindset.
Here's hoping "fun" is folded into "high-quality".
It almost feels like the self sabotage is intentional now
Companies use a special tactic in the USA so that they don't have to pay taxes. If they lose a certain amount in an investment, they sometimes pay little to no taxes that year. Jeff Bezos has actually collected tax credits for his 3 kids some years that he lost revenue in different Amazon ventures. So you might be completely right. You can look at the document that was leaked about top earners' taxes a couple years back. It's absolutely insane, especially as someone that lives under the poverty level but still has to pay taxes.
Projections and economic planning are very theory driven and the engagement potential abd with that spending potential of live service games is a very enticing siren song to such projections. It is hard to resist such potential but this potential is also hard to realise, which costs money and many workhours to actually make possible. The helldivers 2 director really said it best. "Games have to earn the right to monetise." Something that studios seem to start relearning after having forgotten it on the altar of microtransactions.
For context Helldivers 2 is a recently released 3rd person co-op horde shooter with a comical starship troopers-esque asthetic. It is full of satirical levels of propaganda to defend democracy, freedom and capitalism against hivemind bugs and communist robots, while every players helldiver character has his personal destroyer with fighter bay, orbital bombardment weapons and 500 fully equipped clones of the helldiver ready to be shot into battle via droppod once the previous copy was torn to bits.
It is. If you have a bad year, it's a tax write off. There's no incentive to actually produce feature complete products if they can make 3x more on different microtransactions. Dont forget peeps: You vote with your wallet whether you like it or not
@@wolfschadow6399 Is it like the first game where everybody does the same online campaign? Because I really liked the gameplay but not the way that worked.
Sabotage BY DEFINITION is intentional.
These days a 70$ price tag is a big no from me. Some of the best games I've played over the past years are from smaller companies charging 30-40$ for a REALLY good game. Meanwhile the industry "titans" ask 70$ for hot garbage that doesn't even work at release. 90% of the games I've wanted I haven't bought during a sale because by the time they're asking a reasonable price I just don't care to play it anymore either. When studios reliably produce good games worth being excited over I'll shell out the cash, but no one is even coming close right now.
Vampire Survivors, Brotato and 20 Minutes Till Dawn, with all DLCs until now, are cheaper than ONE costume in Diablo IV and you have something to play for ages.
over 20 years ago, back in the early 2000's I was paying $60 for video games. I don't know why people are so dramatic about them costing $70 twenty years later.
@@Chadwick5324same idk why people think 70$ for a game that gives them like 10x the content they got from a game “back in the day” that was literally 10$ cheaper is fucking wild to me.
@@BrothaMan831 ten times the content? I played plenty of games for hundreds of hours like Morrowind or even JRPGs that were 60+ hours since the 90s. As a kid on a gameboy I had a few hundred invested in Pokemon even. The point is that a game "10x the size" but with half the actual content (Starfield) doesn't warrant increasing the price and is even more egregious when they're live service (Diablo 4). But hey, if you want to be a brain dead consumer and pay more for less because they tell you to that's your prerogative. You also missed the point where I said when the games are worth it I'm willing to pay more.
Yeah, over time I've found that games costing me more than £50-70 are games that:
*want to gouge me for more cash
*disrespect my time
*Janky af
*can be pulled from service at any time
Meanwhile I've been having a blast with games that have cost me £10-25, sometimes £30, and most of the games within that price range also happened to come with no MT's or battle pass tripe, and also respected my time and weren't nearly as janky as modern AAA's are.
At this point I see AAA as both far too expensive and not worth bothering with, especially with the lacking quality control.
When a live service game costs more than a single player game, it's just q big yikes and now quadruple a being a thing is even more worse at this point I'd rather not even play new games or stick to indie games.
When you get games like enshrouded, baldur gate 3, and palworld. Why would one buy triple a
Destiny been doing this for a LONG time.
@@Sparticulous Ngl, the existance of indie games like Baldur's Gate 3 makes AAA companies utterly obsolete to me.
@@Sparticulous Ah yes, my favorite indie game, Baldur's Gate 3. I am very smart.
Havnt played a new game in years (except bg3), wouldnt touch live service games with a 10ft barge pole, also am not a fan of multiplayer games. Would have played cyberpunk but cant stand first person games. I live on my old games, civ, fallout, heroes and xcom.
Skull and Bones is a AAAA game: It took *_AAAA_* long time to release.
Without the proper testing though 😅
I had some fun with the demo, but it's not worth the price
It's marketing inflation... soon it will be AAAAAAAAAAAAAAAA for $250.
Companies as a whole... the marketing gimmick is up with most people. Its border line insanity. Even the broadband has done this to the point where people cannot tell the difference between ultra fast, super fast, extra super duper fast and super ultimate superspeed fast....
Ubisoft was added to my list of "don't deal with them again ever" list quite some time ago.
Pretty much, just had someone I used to play Division 2 with chew me out because I decided I wasn't going to give Ubisoft anymore money, yes I have purchased the games in the past, shit changes.
Far cry 4 was that 4 me
i think the reaction to all this is a bit insane. at the end of the day, i dont care how many As some ceo puts at the end of the classification. it is inflation (2 years ago, your comment would be downvoted into oblivion for even using that word, so glad some of you are waking up).
No idea why people still buy games hand over fist still
Ever since they chose to side with Epic (and they still are pretty much sided with them), I decided enough was enough and just put them on the "never buy from" list, along with Gearbox, Konami, Square Enix and others that just flat out do not want my money, but want me to jump through a load of hoops for their shitty benefit.
I think ultimately, the elephant in the room that the big media publishers keep missing is that the kinds of huge marjet reactions they chase are not to a specific kind of product. They are reactions to a big cultural phenomenon.
People didn't love MMOs, they loved World of Warcraft. They didn't love funny superhero movies, they loved Iron Man. They didn't love ensemble casts, they loved Avengers. They didn't love dark and brooding superheroes, they loved The Dark Knight. They didn't love battle royales, they loved Fortnite. They didn't love fantasy TV shows, they loved Game of Thrones. They didn't love live service looter shooters, they loved Destiny. They didn't love survival games or voxel games, they loved Minecraft.
If you're quick, you can ride on the coattails of some of these breakout successes and get some decent success of your own before the flood of shovelware gives the entire niche you're entering a bad name, but if you're going to be chasing trends, the time to do it is before they explode. You need to see Everquest timidly poke its head up from a niche and make World of Warcraft, not see World of Warcraft gorging on everybody's lunch and make Wildstar. That's too late.
Even better, make Minecraft. Make a bunch of bold experiments on shoestring budgets, see if any of them catch on. Nearly all of them won't, but you'll have spent bugger all on them. If one does, you scale support for it to match demand.
When you can make hundreds of millions, or even billions riding the coattails then that’s what the companies will continue to do. Why take risk when people still buy the product?
@@ronmexico7256 that's just it though, people ARENT buy their products anymore. At least not like they used to
@@ronmexico7256 Because the period during which the coattail riding still works is limited, and it takes a long time to make a big videogame. If you start at the wrong time, you have a high chance to waste hundreds of millions just to miss the boat.
@@williamklemp3764 The top 10 selling games of last year are all either sequels or iterations of things that have been done many times before. Again, I wish it wasn’t true but there most certainly is no indication that consumers are turning away from these products as a whole.
You know, best example will be, when the GTA 6 poster (or something like that) got leaked on twitter. Every single big company started copying that bs, they rely with praying on something like that, as if it'll work.
The GTA "fans" don't give a thing that a company copied art stile of GTA poster for their own game, they crave for the GTA. And as long as those companies can't get it why is it that people are cheering for a game that was and is still waited for almost a decade, there will be no changes.
Ubisoft and high quality?! LMAO.
Brave yourself, they'll be BS coming from them soon.
they occasionally come out with something good. Wildlands was genuinely really fun and Breakpoint despite it's horrific launch is actually good now (after they stripped out almost every new mechanic and readded everything missing from Wildlands)
I dunno. Unravel was pretty good.
@@Eltener123 every 3 or 4 game in the AC licence we get a good one..... and Anno 1800 is really good, doesn't change that i stay away from their store
@@jernaugurgeh451 Unravel it's from EA not from Ubisoft.
the 4th A means alpha release xD
Soon it's just gonna be the concept for 1000$ and we have to make the game ourselves
"at arrival almost alpha" release
@@akaiyoru2681 thats called kickstarter.
I'm sure ubisoft would love to launch their own kickstarter platform, pledge your $$$ to a list of game concepts for us to develop in the next 5 years (no refunds if its not what you expected)
Underrated comment
I haven't bought or played a Ubisoft game in years, I think I'll keep it that way.
I recently tried playing one of the older Ubi games.
Just trying to unhook the cloud save and start fresh was like pulling teeth, and all I did was a bloody mouth - all teeth are still in.
That was a reminder of why I backbenched it.
Meanwhile, barebones Helldivers just came out at $40 and I’m having more fun with it than any Ubisoft game I’ve ever played.
I have actively stayed away from certain companies and studios, and Ubisoft is one company that will always be on that list.
Sometime it may seem like they will release something good that you might want to play but "trust me bro" you will be fine without.
EA is the only publisher I have been actively avoiding for 13 years. I don't regret the decision. Though more companies are trying really hard to get on that list of mine.
When you realize you can live fine withAA and Indie games, you start to don't miss half of the AAA junk.
Think I'm going to take this advise
Or you can actually just buy the products you actually like, and stop thinking so much
@@jorgetinoco3574 but then I end up buying Diablo 4 when I know better
"high-quality", there's the problem with the price point. A gamer can tell what's high-quality, slapping extra A's on a game doesn't make any more quality than less A's. A higher price just makes the buyer more likely to see what quality the game is before paying so much for it.
You know mario64 released at 70$ and any AAA game give you like 100x more content for the same price. You don’t know anything about “price points”
what's 'high-quality' even mean these days? That they used the most expensive assets, engines and animation to make the game? Oh ok. Then why all these games look and feel literally the same?
Meanwhile small studious been delivering real gaming quality without huge assets budget.
@@BrothaMan831So 100x times of shit content just inflate the price. You that's the truth of it
I will buy their AAAA game at 7 bucks at a 90% discount if at all
The patient gamer always wins.
In about a month or two after release, lol
Agreed: _I have been burnt by a particular pre order so _*_never again!_*_ I'm sticking with this mindset._ Cries in 76
yeah, I only ever buy games when they're a few years old and on sale. My pocket thanks me.
@@lazypaladin And to think I was considering buying Fallout 76 since the concept (and of course the marketing) sounded nice. Those were truly simpler times.
Well, he better not act shocked when people stop buying games.
Well of course he doesn’t want you buying games, he wants you renting them.
It use to shock me that this didn’t happen sooner, but I genuinely think that target audience for these companies is the older audiences who don’t care as much about quality and just want to spend some time doing something other then life after work etc.
@@BigHatStudios they'll shift into mobile games and pachinko machines soon enough.
@@BigHatStudiosAgreed, recently I haven't really bought anything because the recent AAA games seem more like time wasters than fun activities, also hey!😅
@@BigHatStudios You used to be able to rent out games at videogame stores and if physical videogame stores have long kicked the bucket you can put two and two together. These corpos just haven't done their homework, quite clearly.
"Out capacity to revive old brands"
also known as "we want to milk old ips more"
the additional a stands for ads
I refuse to buy anything from Ubisoft anyway
It took Ubisoft a decade and a whole new A to add Starfield loading screens to boarding and disembarking your ship.
The most MVP ever made, with big fat lies attached to it. Ubi is nothing but a disease to games.
As a Gen X-er, the phrase "traditionally monetized" at 12:11 just about gave me a conniption
Make me wonder at what price is it justified for a game to not have in-game monitization further than the box price
Literally the JimSterlings "Why We Need Middle Shelf Games (The Jimquisition)" on YT... what a great vid that one...
It's a 33% increase in "A" for only 16% higher cost? WHAT A DEAL!
If you round down, it's basically a free A.
Amazing value!
:OOOO
The peak of Quality Mountain was called Triple-A. This new "AAAA" is the cry you let out when you fall off the mountain and tumble into the lake of human excrement at the base.
I'd love to play Prince of Persia, but no Steam release = I'll hold off for now
They are not portraying a Persian prince, but a race swapped Americanized and culturally appropriated version of that character in that latest game.
@@rpgadventurer32 yawn
Prince of Persia The Lost Crown it's actually a very good game, yes "Ubisoft and good game" ... those are words that you don't see together often.
But all jokes aside....Prince of Persia it's a good game.
The sad part is yes Prince of Persia looks like a great game but even if you buy it on Steam you will still be forced to install and use the Ubilauncher aswell and that thing is terrible.
@@rpgadventurer32Don't know about the main character being _cultural appropiation_ but Lost Crown's playable character it's not the Prince. Is a djin warrior taked to rescue the actual Prince of Persia.
Brotato came out on playstation a couple of weeks ago for €4, and I can't put it down.
"If a bread salesmen starts selling shit, we will slowly find out that he is no longer a bread salesman but instead a shit salesman." Kolljak - 2/12/2024
Deep
Seems like they have a good head on their shoulders
Did this guy really quote and date himself. Go touch grass.
@@selloutjudas8381 Rather read something interesting from a person quoting themself than someone saying 'go touch grass' which is the dumbest, most reddit insult. Literally, go touch grass.
The old bait n switch
It's hard to take this company seriously when it doesn't take itself seriously. They claim AAA games but most of the times we are lucky if they are 'mid' tier games. Then all you have to do is wait 3-4 months and the game is on sale for 60-90% off. Hard to take that seriously
Prince of Persia: The Lost Crown was great and I hope they make more hope they make more games of that quality
I didn't buy prince of Brooklyn. Hopefully they make a Persian style game rather than netflixing it.
i wont call that prince of persia...
@@arzurianrein4612 A 2D platforming in the middle east game is not prince of persia?
@@lucasLSD the setting are, but the character design ? just no. the gameplay indeed, look really fun tho, but i prefer this to be another title, not prince of persia.
@@Contractor48 I'm still a bit perplexed as to why they designed him and the game this way given the controversy that 2008's Prince of Persia caused within the fanbase. It's like they're doubling down on the cartoonification of the series when people never asked for that.
I did a breakdown of Ubisoft's financial statement. Buried in the Appendix is their actual performance. It said they posted a loss. Their debt has also risen.
Time to ask uncle Sam for more $$$. 🤢🤑🤑🤑
That's the only way ubisoft is still in business.
Skull and Bones was also a government paid project...and the reason they had to finish it.
Ubi is an actual disease to this generation and the world.
Fun fact: Ubisoft is a word from an ancient tongue and translates to "don't buy"
what language in specific ?
@@Antidepressiva1980 I believe it was from a time before Languages had official names but it eventually evolved into Latin.
kudos, thank you @@LG1ikLx
@@Antidepressiva1980 Juicybrapian
Apathy is all I have left for Ubisoft. They dug their hole, now they get to lay down in it.
Not sure they are satisfied with how deep the hole is yet...
If Red is closer to Odyssey than Valhalla, im definitely gonna give it a shot. And it’s so nice seeing the live service model crash and burn. Maybe companies will go back to making good games again instead of massive cash grabs that eventually fail
Odyssey is one of my all time favorite games....
Alot of people hate how big the game is, but I love it! And you are rewarded for almost everything you do 👌
Oh god can't wait for the next 10 years of the same game that they've been releasing for the last 17 years.
How long until Skull and Bones falls on its face?
1 day
There is a chance Ubisoft will keep it alive more than most of these other dead on arrival games, but I give it a month tops
I’ll give it 2 weeks
That implies Skull and Bones was ever standing on its own two feet.
*checks his watch* Give it a few hours.
I keep repeating time after time, I'm ok with 10-15 hour games that are built on a smaller budget but with artistic and gameplay integrity rather than AAA who put anything that "hype" with braindead gameplay and "ultra realistic" graphics that demand you play them for over 60 hours while you actually experience everything there is to offer in like 5-6.
I have absolute faith in Ubisoft's ability to fuck anything up.
Since Bellular is being revisionist with Destiny it is important to remember that even though the hype was massive with it being the most preorder game ever at the time it turned out to not translate into massive levels interests. Remember Destiny 1 sold about 7.5 million copies in a year while Bungie projected around 16 million sales before the year of 2014 was even over, it was hype for a future and style of game based on the assumption the Bungie would repeat with Destiny what they did with Halo.... but as soon as the game was on the shelves it was clear that that did not happen and in a decade it has not happened.
Just don't buy $70 dollar games. Simple really. When sales tank, they'll lower the prices ASAP b/c of earnings.
I would expect gamers to be more influenced by what their favorite streamers says about a game as they play it than by anything a critic says.
That game doesn't even deserve 40 USD / Euro
AC Mirage sold 5M!???? We are doomed and we deserve mediocre games 😭
It may have been mediocre but it was not bad at all. It was a very enjoyable and SHORT AC experience. Personally I loved it
Gamers get what they deserve.
Personally, I had a great 2023 and 2024 will likely be just as good or better.
It’s the best Assasin’s Creed they’ve made in a decade imo
i doubt they SOLD that number...played it...on game pass or something...check how many achieved xy trophy and you will realize how fake those numbers are
The game is fun 🤷♂️
Duke Nukem Forever is my favorite AAAA game.
I split games in finished and unfinished by me. DNF is a finished one while Doom/doom et not!
I really loved the ship-to-ship combat of Black Flag. They improved on it in Rogue, and I was hoping that Skull and Bones would be the along the same lines. From early reviews it's pretty polarizing, so for Guillemot to call it a AAAA game *and* to position it as live service with that price tag is a pretty big bet for Ubi to place on the future. I paid full price for Cyberpunk 2077 at launch, a game that so under-delivered that the company was sued by shareholders. I won't pay full price for an at-launch title ever again - I'll play Skull and Bones if and when it goes on sale
Piracy has a bright future huh😂
I presume B and A games are generally higher quality than AAA games, just using more gpu power than the B games. Mainline FF is an A game series that calls itself AAA. Same with Baldurs Gate III
Skull and Bones huh? Yeah, i will wait that year until i get it on the Humble Bundle, Gamepass or for free on the Epic store. (Probably sooner than later)
Free is still too expensive. It still costs you time that you'll never get back to play it.
@@yunder. wdym? If i dont like it, i just uninstall it again and do something else. Such a bs argument just to hate on a game or company. Grow up man.
They need a lot of PR wins to not just be considered criminals much less actually liked.
I think the biggest problem with the live service model is that it stops working if your customers don't play 80 hours a week and buy every skin.
yup online service drops off for me when someday game literally loses its players and you lose access to the game and your bought items. fun times.
Ubisoft can go bankrupt and nothing of value will be lost.
"long lasting", keep that quote for when the servers of S&B shuts down within a year, it's bound to age like fine milk
The key phrase there is "long lasting"
...
They are scared to say live service now, and just say long-lasting. 😂😂😂
I'm not even gonna bother. The disconnect between me and the big companies is an abyss at this point. The chance I'd buy a game from them on release was already effectively nil before this newest price hike...
Live service gaming is like VC investing. You only need one succesful project
On the one hand even at 70 we are still paying less in real terms than we did in the 90s for a lot of games (just off inflation times the price of games from back then by two and you get what you paid for them in current money) but on the other games like Skull and Bones isn't worth even half it's current price tag
the fact that ubisoft exists and that guy has work is amazing to me
Thank the government. They paid for skull and bones.
I honestly cannot believe that 5 million people are still buying and playing ass creed games. We can't blame these companies for making crap rehashes, sequels and creatively bankrupt products, its clearly the fault of braindead consumers still wanting this garbage
"AAAA experience"
6/10
Ubisoft telling me not to buy their low quality games always helps me to save up money for actually high quality games with reasonable prices
Thank you Ubisoft! ❤
I assure you my foot tastes like cotton candy and olives.
70$ for that nice experience i guess ?
Thanks for the videos! I hope you’re able to continue to be successful, make videos, and support your team!
the 4th A is Alpha release.
PoP looks awesome. Backlog awesome for whenever it's easier to actually play it and on sale would be a bonus.
Ubisoft is the Union Carbide of the video game industry.
Skull and Bones truly looks like a free to play game.
If I would have to Iron man the claim as much as possible maybe just maybe it's a 19,99 game...
The last new 'AAA' game I've played was Starfield, which I didn't bought, It came with my gpu. I don't buy games new, hell I rarely buy games entirely these days and for the games thst peak my interest I usually get them when discounted, usually at that point you get the full package for less than the original release and with most bugs ironed out.
That's the smart way to go about it.
@@Yidhra23 Fortunately it is was the cheapest I've seen the 6700 XT ever. Hell, it cost me slightly less than my RX 580, so it was a good deal.
Giving you my complimentary, algorithm pusher comment! Keep up the great work 👍
The way he expresses his commentary on AAAA-Games sounds Trumpesque to me
Take your medication.
Is the Orange Man in the house with you?
Believe him, its true. Its just the best AAAA-Game in the world! @@MandoMTL
the AAAA label became a meme already when playing the beta
can't see your body when body markings in character creation - AAAA game!
disconnect from tutorial fight and have to redo it again - AAAA game!
footstep sounds only from the left - AAAA game!
can't go on land anywhere - AAAA game!
can't board group members' ships - AAAA game!
can't walk around on my ship - AAAA game!
Rainbow Six Siege keeps getting more popular and is 9 years old by now.
Only due to streamers and discounts
Because its basically free. Thats more of indication that the current state of games is trash lol.
But the game itself isn't in a good state.
It's definitely weird how the game looked graphically better in 2015. Like, if you showed a person the 2022 graphics and the 2015 graphics they'd think the 2015 game was a preview of Siege II, that's how bad they crunched the graphics. You can see it for yourself on UA-cam. The old Siege has beautiful lighting, deep shadows, materials reflecting properly. And in 2022 it all looks like mush because the E-sport players complained about the shadows being too strong.
Well idk what Helldivers 2 counts as but Im sure as hell sure that game will be much more successful and was cheaper, and enjoying a live service I'm usually not into.
Ubisoft needs to feel comfortable with never getting my money. I don't care what they release, the damage was done.
Raising the price higher just makes it easier to skip when it launches mid at best.
What is AAAA anyway? Tom (tom&jerry) screaming sound?
Long lasting : Sure
High Quality : Where?
I have played about 30 hours in the open beta. The idea is good, the game looks nice. The gameplay loop was enjoyable for the most part. But its not even triple A.
For most of the 30 hours I felt like I'm playing a Black Flag with more grind and more numbers and less simulation.
The map where you spend most of your time is small, not a lot of space for manouvering, especialy between islands, where most of the trade routes go. (I know there are open water areas but there is nothing there besides lvl9 ships.)
The game is waaaay to fast paced. Its like an action game but instead of characters you have ships. Pulling turns that would break even modern vessels. Cannon loading speed is like changing mags in a subgun. One second you try to aim at a ship, the next there is another ship broadsiding you, the ship that was sailing away from you just a moment before.
The interface is way too much consol based. The key bind for "take all" changes to "mark" when you hover the mouse over an item (which happens accidently very often), I almost died multiple times because I could not just take all loot after an assault becuase that stupid hotkey didnt want to "context switch" back.
Short black loading screens everywhere.
I had rank 4 tools after about 4 hours of gameplay. And there seems to be only 5 levels. I dont see where this "big" game is.
So far there are 7? 8? type of ships? 3 of them were unavailable in the beta. besides stats and 1 ability they are pretty much play the same. zero RPG element, neither for ships, nor for the character.
Pay 1 month of Ubisoft Premium for 18 dollars, play the game for a month, 30-60 hours, then forget it ever existed.
All Ubisoft had to do was copy AC4s pirate/ship mechanics, remove the assassin parts and bolster the multi-player and it would have been a massive success. Skull and Bones is such a let down. Ubisoft seems incapable of doing anything right
remember, one A in any Ubisoft game always stands for Abuse.
The last Ubisoft game I played was South Park: The Stick of Truth. Prior to that, I dabbled in the original Assassins Greed 1 for the 360. I hate their launcher, and I am not interested in Games as a Service. Cancelled the Microsoft Game Pass after losing access to a game I was still playing through because of arbitrary availability (licensing/publishing agreements, I get it), still -- no way in hell I'm ever buying into scams like that again.
Keep your feet out of my mouth, said no Quentin Tarantino ever.
Live service games are still an amazing possibility in theory they sound epic but sadly in practice like many ideas they don't seem to work.
We just have too many atm and once people is hooked on to a certain one unless you outright do better by a large margin you can't get those player to spare Thier time for the newer game
Epic for children who can only afford a couple of games a year. I'd rather get a complete game to play once then move on.
Ubisoft has been saving me money for a long while now. Honestly, I gotta give them props for it. Hell, most of the "AAA" industry has.
At some point, we have to say this asking price is too high for a video game, any video game. Especially now that we are in an era where the initial asking price is not the full cost of what you're buying. There's always dlc, add-ons or micro transactions on top of that initial cost.
Prince of Persia was a great game. I wonder how many it sold.
I never buy my games at FOMO release prices.
I have enjoyed AC:Origins and AC: Odyssey - neither of which I bought at full price.
I can agree that their back catalogue MUST give them continued success b/c when Steam has a UBISoft 70% off sale that’s when I tend to look at Valhalla and Mirage pricing.
I got into gaming later in life so, been an AC fan but haven’t ever looked at other IP’s under Ubisoft’s name.
If they made a Prince of Persia in AC style I would definitely buy it.
Remember playing it on my Commodore 64!
I was looking forward to Skull & Bones and I’d like to thank Ubisoft for the Open Beta as it has actually saved me money. I did give it about an hour before I uninstalled it. I wonder how many others have done the same?
Considering the recent small studio successes and large studio flops, it's fair to say the public wants less A in their games, not more.
Well I will say the loud part out loud, Ubisoft no longer exists in by book. Activision, Ubisoft and EA, are 3 studios I will not buy from if I see them on the front of a games cover. I have recently added Bethesda and Rocksteady to the list.
I still think the one thing people usually will expect if they are charging top dollar for a videogame, upfront, is a game that is not server dependent and won't just die if they shut the servers down. Asking $70 for what is basically going to be a rental, seems a bit wild. Especially seeing this on the heels of them shutting down The Crew.
Ubisoft, the leading studio in what NOT to do
Gamers need to boycott this.
You know a company is doing great when you regularly watch gaming channels, play on Steam, etc. and are only just now with this video finding out they released a new Prince of Persia game. Heck, I didn't even know such a thing was in the works. Never heard a peep about it.
This is basically ubisoft's answer to Microsoft's sea of Thieves but a more mature version of it. One thing is certain I don't trust Ubisoft with any title Especially since Avatar is boring and I'm worried about the new Star Wars game because I'm afraid it might even be more disappointing then that game. There's a good reason why Microsoft and Sony don't want this company it's because this company will see if it's venom into any company that buys it.
Complete games full of additional purchases. But it's really complete... If you keep paying. It's big and full of additional purchases. High quality and long lasting ways to fill the board and investors pockets.
The division vs the division 2 is fundamentally different as Division 2 was a Ubiconnect exclusive for launch and a majority of its lifetime. Division was on steam.
Both games went through the same thing. They were Ubi exclusives for a whole year each and then they arrived on Steam later.
I don't mind going full pirates of the Caribbean.
Will propably get an full working game that way anyway.
I played the open beta for Skull & Bones and its Definitely not a $60 plus game. its more of a $30-$40 at most and im not picking it up till is on sale for that much.
Here's a good question: Why does every game need to have a budget of HUNDREDS OF MILLIONS of dollars? What truly justifies that ungodly chunk of cash? I've seen some incredible AAA games in the past, and I still couldn't possibly see that kind of cash goes. Starfield is a prime example. How the HELL did that game cost $200 mil to make?
If the budgets weren't so psychotic, they could sell a couple million copies and make stacks and stacks of cash.
It's the strange nature of the term 'AAA' being a genuine self-branding by developers and publishers (and also fans), but simultaneously being a tongue-in-cheek way that many people have described these so-called games as so many publishers settled into the practice of knowingly releasing sub-par products with the promise of fixing them later, yet still clinging to the 'AAA' term. No-one, or not enough people, ever properly rejected the use of the term and so it became an inextricable part of the vocabulary when discussing games made by the biggest devs/publishers.
While it is laughable on it's face, the 'AAA' games industry and it's fans have kind of necessitated the creation of the 'AAAA' game label as an attempt to appeal to the broadest number of people that they have changed their approach to game design. Most people who don't spend an awful lot of time viewing & reading games media rely on a superficial examination of a game's marketing to decide their purchase, so this kind of labelling is effective, no matter the case that it doesn't really explain anything about the game.
Looking forward to the upcoming Penta A game, whenever that may be.
Looking at the good part of the video, im happy to see a company starting to understand that reducing the scope and being happy to just make profit of them without having a minimum profit requirement. The part of skull and bones part is bad and this price is just because they had to redo it 4-5 time from scratch
I can't even tell what it would take for me to look at an Ubisoft game.
When I play a game, I usually have a strong urge to support the developers.- Either by promoting the game or buying merge and in special cases I buy it even a second time if I felt like the game was 'too cheap'. Whenever I played a game since AC I felt like I should have been payed to do so.