Mods Used in the Build Weapon Mods Scar the Last Valor Assault Rifle: Mod: Shapel Souvenir Violent Weapon Mod Attributes: Crit damage, weapon damage, head damage reduction, damage against elite enemies. Effect: When shrapnel hits a weak spot, automatically refills one bullet from inventory. AWS Bingo Sniper Rifle: Mod: Vulnerability Amplifier Violent Weapon Mod Attributes: Crit damage, damage against great ones, magazine capacity, head damage reduction. Effect: Bullseye adds vulnerability +8%. Stun Baton: Mod: Shock Diffusion Violent Weapon Mod Attributes: Crit damage, weapon damage reduction, damage against normal enemies, damage against elite enemies. Effect: When triggering power surge, apply the power surge status to one enemy within five meters. Armor Mods Helmet: Mod: Fateful Strike Violent Armor Mod Attributes: Crit damage, weapon damage, damage against great ones, max HP. Effect: Cannot deal weak spot damage, crit rate +10%, crit damage +30%. Top Piece: Mod: Rejuvenating Violent Armor Mod Attributes: Crit damage, damage against normal enemies, reload speed bonus, max HP. Effect: When HP is above 60%, a kill recovers 15% lost HP. Bottom Piece: Mod: Deadshot Violent Armor Mod Attributes: Crit damage, weapon damage, damage against elite enemies, reload speed bonus. Effect: Each crit hit by non-melee weapons grants +5% crit damage up to 45%, removed upon the next reload. Shoes: Mod: Covered Advanced Violent Armor Mod Attributes: Crit damage, weapon damage reduction, damage against elite enemies, damage against normal enemies. Effect: Taking no damage within 4 seconds grants +20% melee weapon and status damage for 30 seconds. Gloves: Mod: Crit Amplifier Violent Armor Mod Attributes: Crit damage, damage against great ones, damage against normal enemies, head damage reduction. Effect: Crit rate +10%, crit damage +15%. Mask: Mod: Sharpull Carnage Violent Armor Mod Attributes: Damage, damage against great ones, status damage reduction, damage against normal enemies. Effect: Shrapnel weak spot hit rate +100%, shrapnel weak spot damage +25%.
the armor mods are from all Hard or Pro Silos, you can see the ? piece of which of them drop. just keep grinding them in a group and use the controller for opening the chest.
Thats because they don't really matter. The stun baton is just used for mobility,nothing else. You could possibly switch it out for the Long Axe,smack the ground to gain Fortress Warfare buff and switch back to rifle for more damage instead of the mobility.
My preferred alternative armor set up is 3 pieces of lone wolf and 2 of falcon. Its cheaper and its more suitable for the no reload aspect in the sense there's no wasted perks. If you arent reloading you never get the extra crit rate. Yes you lose the 10% damage from the lack of bastille armor but eh. Just again a preferred option of mine. Also a thought, if you still prefer 4x lonewolf, 3xwolf and 2xfalc can be an alternative until you get the 4x wolf. Good luck metas
@Damon_Of_The_Sharingan you could but doing that just to get 5% more crit for a few seconds is annoying, to me, when the idea is to just mag dump indefinitely on a boss. It's a short lived perk. Again, the falcon option is just a cheaper alternative or a temp alternative until you get all 4x wolf if that's still your preferred choice. I'm doing like 4x different builds so until phase 5 and 6 I'm broke on starchrom. Again, strictly an opinion and just an alternative approach to those wishing to experiment rather than go full meta abuse
@@Dilyoh am in the same boat first servc got full with comunity am on my 3th caracter new serv got so stressed out i mange to dump my starccrome on stupied things to and best part is if that was not anuff, i got wierd bug at filter max t3 40/40 vanish in less then a min so no starcrome for a few days from filter and ticket did not help atleats i got to do a honest revjew about the game filter should be towards what you pick up starchrome not the cast it self even the 40 t3 you get back in few hours no big deal but the cd + the lost of starchrome is just a game breaker in my opinion so it a bit hard to be proactive hunting bis rng mods atm
One correction about the SOCR Rifle, they need to fix this in game, but the shrapnel description on it is incorrect. It does not have a 4 percent chance to activate. Instead it is Every 4th shot it activates shrapnel.
yes. the smg has the correct description and it says 25% chance. i think the translation got messed up and they fell between saying 25% and 1 in 4. thus 4%.
I have watched probably around 5 different guides on Shrapnel with Valor and not a single one dumb content creator mentions it apart from Doomeris. This has been a known bug since CBT. But I guess copy paste meta for content creation does not include common sense. Hey 4% damn that seems low. It can't be right ,blue KAM - PIONEER has 30%, let me test it. Why. Better to copy content of someone else with your voice and game play and talk same incorrect bullshit 😂Let's not even get started on the game translation... I have reported this bug in every CBT. AI Chinese crap.
Wow, thanks for this video, this was very useful. Only thing is, I don't see where the calibration attributes are covered for sniper/bow and stun baton.
I just have a feeling you can make a crazy shrapnel build with the pistol, shrapnel no longer ignoring the weak spot when you hit it feels so huge but I'm new to the game
Quick correction, and this VERY much surprised. So I was blessed with amazing RNG last night; I had already purchased three (3) pieces of the Lone Wolf set with top, boots and gloves and was saving for the pants when I got a random gear drop from a box of Lone Wolf pants with +2 calibration on it. Wow, so yeah not a permanent solution as I can't repair it and will buy my past piece from the wish machine but again I did not know wish machine items were in the regular high level loot tables. Now this was a level 57 end game area but still very nice random drop that completed my set for the time being. Now the hard part; farming the right mods with the perfect attributes. Thank you for the video and looking forward to trying this out.
@@MaxGlide-mh9lz holy crap. I have not heard of that one so now I have a new project. You happen to know where I can look for that one because even the map online is so damn busy with tags. I'd like to know what region to even look
Great Vid. Does the Fateful Strike not make your Shrapnel Carnage of pointless damage wise or is that there anyway because its the only way to get that no reload playstyle ?
when i hiting the shadow hound boss im always reloading, and when i hitting the gaia cliff boss i killing it with 0 reload, i know you said not hit the weakspot for reload but its strange. doggy boss has weakspots everywhere or what?
That's also a very good option, proc bull's eye on just hitting the enemy, plus you get its perk of spreading the bull's eye on multiple enemies. Very good alternative.
If the build has a no reload effect wouldnt it be better to use a SOCR Calibration that would increase damage instead of magazine size? Like a precision one
I got the Last Valor as my first roll for the wish machine, like no sht the very first time I used the Wish Machine. But I never got along to using it. Ive been sticking to a Sniper/Shotgun/Axe combo with Fortress Warfare due to the health regen it gives with a specific armor piece. I can Just tank damage while keeping aggro from the DPS Players while they focus on the bosses. So far very reliable in Hard Bosses and Prime Wars. I dont think it will be that good once Manibus and the Forsaken Giant come to the server Im in lol
since i have terrible luck, anybody knows what armor could i substitute for the lone worf set? currently i use the berret, 1 heavy duty, 1 agent, 3 falcon
i don't get it, you don't want to reload but you have 4 piece of lone wolf and 4th piece is favoring to reload? don't get me wrong i'm new and confused.
I don't get one thing, you guys are disabling weakspot damage in helmet mod and increasing the damage in weakspot by +25% in mask mod? Isn't it useless ? Is there any other mode for mask.
I got a question, the lone wolf armor gives you stacks for increasing weakspot damage, but wouldn’t this be useless since you can’t do weakspot damage due to the mod?
Lonewolf armor gives CRIT damage, not weakspot damage. The terminology in this game can be confusing and people are using it interchangeably, but basically you can deal Crit damage even on non-weakspot parts (a crit means your damage number is orange, not white). When you hit a weakspot, you gain BONUS damage on that hit, and your damage number turns red. This is why there are mods that specifically give weakspot damage. These don't affect your crit stats but just the bonus damage you gain from hitting a weakspot. If crit damage = weakspot damage, Fateful Strike as a mod wouldn't even exist (since it removes weakspot damage, but then increases crit damage)
Silo bosses are just upscaled elite enemies, hence elite perks work against them and not great ones. Great ones passives are meant for monolith model enemies including the upscaled variants in Prime War. The ingame stat window should not have renamed Damage vs Great Ones to Damage vs Bosses, very misleading.
@@extbr3akz pistol can still give that extra raw damage. Cross bow is better just for single target bosses WITH a weakspot. Overall the pistol is all around the best option and its pretty damn strong can clear out whole silos and settlements with just that.
@@diamondbackspartan3204 pistol is also super versatile in many builds. So having it is better than not having it. I run it in my Unstable Bomber sniper too. Now that people are seeing the potential in proc stacking enemies with multiple weapons and stats, pistol and crossbow are more and more relevant. Pistol wins for versatility & power on its own.
Where can i get the amplifier mod besides Arachsiam pro ? because i did run this over 25 times and didnt get the drop :D rng is not on my side in this run.
If you are talking about crit amplifier, its a gear mod ( gear mods drop from silos and weapon mods drop from monoliths ) and it can be easily obtained from silo sigma
I cant find the "Lone Wolf" Set in the Wishmachine. How can I get it or do my server have to be in an specific Phase first so the loot from Wishmachine change maybe ?
come back because I'm still stealing your build even though im a whiny baby. but only just noticed you used the theme tune for FFX2 for the intro. love that
Yea this is poorly explained on the translation but basiclly you cant do weakspot damage directly but your shrapnel damage can still benefit from shrapnel carnage
@xebokx because weakspot "dmg" is just a % based number increase. So if you have 0% weakspot dmg it means u can HIT weakspots, numbers will show up red but you won't do anymore dmg than if you hit a body shot. It doesn't mean you "can't do weakspot hits"
@@diamondbackspartan3204 Fateful Strike just means you cannot Crit on the weakspot but you can still deal your highest weapon damage on it you just cant crit. Shrapnel Carnage increases the times your shrapnels hit the enemies weakspots and shrapnels cant Crit thats why we are relying on crit build for stats too cause more crits more shrapnels more damage. And combine that with Shrapnel Souvenir which means everytime a shrapnel hits a weakspot you get your ammo back meaning if your constantly hitting weakspots with shrapnel you cna technically shoot for a long time without reloading, ofcourse ideally you just need to ignore the weakspots and ket shrapnel do all the work you dont even have to aim. Well except for enemies that have immunity on other parts of their bodies and forces you to hit the weakspot
Whilst being able to fire for ages is great, SS Violent is not that great. Swap it out for Obliterate Violent. Yes you have to reload (mods to help reload speeds), but your DPS goes up greatly. Its soooo much better to have a quicker Time To Kill than stood firing for ages.
thanks for this great vid and your effort in explaining everything in that details. Do you h8ave any advise for players like me who dont have any of those legendary mods yet, what mods to use for a shrapnel build using still blue and violet mods? I dont find any information of shrapnel build BEFORE all legendary mods are in use
I'm not using that socr mod ur using my build I get a bit more dmg then you and I also hardly every have to reload as one of my mods refills the mag as I kill
why not use the firefighter helm that give sharnp a flat 120% damage bonus? lol and if u dont have SCAR legendary the AK47 blue works just fine and its more sharp procks than SCAR as Scar u need to crit and all those crits only 4% happen Sharp AK47 is 30% in every bullet to prock sharp. 4 pieces of lone wolf set only good if u have SCAR legendary for more crit %, as this 4th set is for big boss fights and end game push. i would go Firefighter helm legendary *Gas-Tigh* (Max Sharp parts hit +1 and Sharp damage 120% more) Lone wolf mask Bastille chest for the 1 piece bonus (When above 70% HP Weapon damage 10%) this is passive flat 10% if u dont get hit unter 70% HP Lone wolf legs Drifter gloves for the Burn damage (weapon damage 15% Crit Rate 15%) Lone wolf Boots as 1 weapon Scar Legendary or Blue AK47 (if u dont have SCAR) as 2 Weapon i use Blue HAMR *Barret M98* sniper (60% chance to trigger Burn with a hit on weakspot,means per shot you have 60% chance to burn the target, this will trigger the gloves prock(15% weapon damage and 15% crit rate) people play with to much crit damage instead flat weapon damage. Sharp doesnt rely on Elemental status damage, so flat weapon damage does more sustain damage rather than allot of crit stacks as you can reach very high Crit chance and Crit damage by Legendary Mods. 35%/40% crit Chance is way to high for this sharp build weapon damage comes better results in sustain damage than Crit chance.as your main damage source will be from RNG Sharp damage procks so here the Helm boosting Sharp with 120% plus another 30% from SCAR people need to read what Sharp does! it value more damage from the sharp prock THE MORE WEAPON DAMAGE YOU HAVE, PLUS THE CLOSER YOU ARE TO THE TARGET THE MORE DAMAGE SHARP WILL DO. What is Sharpnel? (Upon hitting an Enemy with a bullet, Deal WEAPON DAMAGE of 50% Attack to a Random Unhit Part) there for my gameplay is i use the sniper as opener to make them burn, after burn affect starts i switch to SCAR and blast 20/25 bullets for big burst damage. then reload SCAR go back to sniper and try to get the Burn affect again! its not a hard gameplay as we always switch weapons depending of the situations, you will get use to it!
you have a terrible build and you should feel ashamed. Why rely one a secondary weapon to trigger burn for additional crit rate and weapon damage, when you could just rely on recurve crossbow with vurn mod that gives 16% vurnerability damage increase on ALL damage? On top of this the crossbow trigger is GUARANTEED 100% to proc, while yours relies on a 60% chance to proc which could mean multiple shots before you actually can switch back to your burst window. Terrible.
SCAR 4% shrapnel is mistranslated. It's every 4 hits, not 4%. If you crit, you can proc shrapnel every 2 bullets since crit counts as 2 hits on the SCAR. So no, the AK47 blue does not necessarily proc shrapnel more. From multiple damage tests (I've watched like a dozen+ shrapnel videos at this point), Firefighter helm is stronger but gives only a small % increase in overall dps, and even loses on dps depending on the build. Since the beret is free, saving 8000 starchrom is absolutely more worthwhile unless you're a min-maxer. If you want a direct comparison between all shrapnel helmets, Doomeris has the best explanation and comparison on how they work WITH gameplay footage, starting at 2:23 here: ua-cam.com/video/Xp_6dcnjd7E/v-deo.html Otherwise, agree on the weapon damage part, but Crit damage % is also universal and can be spread among multiple builds anyway. Best to hope for weapon damage sub-rolls on your mods as opposed to not using mods.
Mods Used in the Build
Weapon Mods
Scar the Last Valor Assault Rifle:
Mod: Shapel Souvenir Violent Weapon Mod
Attributes: Crit damage, weapon damage, head damage reduction, damage against elite enemies.
Effect: When shrapnel hits a weak spot, automatically refills one bullet from inventory.
AWS Bingo Sniper Rifle:
Mod: Vulnerability Amplifier Violent Weapon Mod
Attributes: Crit damage, damage against great ones, magazine capacity, head damage reduction.
Effect: Bullseye adds vulnerability +8%.
Stun Baton:
Mod: Shock Diffusion Violent Weapon Mod
Attributes: Crit damage, weapon damage reduction, damage against normal enemies, damage against elite enemies.
Effect: When triggering power surge, apply the power surge status to one enemy within five meters.
Armor Mods
Helmet:
Mod: Fateful Strike Violent Armor Mod
Attributes: Crit damage, weapon damage, damage against great ones, max HP.
Effect: Cannot deal weak spot damage, crit rate +10%, crit damage +30%.
Top Piece:
Mod: Rejuvenating Violent Armor Mod
Attributes: Crit damage, damage against normal enemies, reload speed bonus, max HP.
Effect: When HP is above 60%, a kill recovers 15% lost HP.
Bottom Piece:
Mod: Deadshot Violent Armor Mod
Attributes: Crit damage, weapon damage, damage against elite enemies, reload speed bonus.
Effect: Each crit hit by non-melee weapons grants +5% crit damage up to 45%, removed upon the next reload.
Shoes:
Mod: Covered Advanced Violent Armor Mod
Attributes: Crit damage, weapon damage reduction, damage against elite enemies, damage against normal enemies.
Effect: Taking no damage within 4 seconds grants +20% melee weapon and status damage for 30 seconds.
Gloves:
Mod: Crit Amplifier Violent Armor Mod
Attributes: Crit damage, damage against great ones, damage against normal enemies, head damage reduction.
Effect: Crit rate +10%, crit damage +15%.
Mask:
Mod: Sharpull Carnage Violent Armor Mod
Attributes: Damage, damage against great ones, status damage reduction, damage against normal enemies.
Effect: Shrapnel weak spot hit rate +100%, shrapnel weak spot damage +25%.
I appreciate you alot❤😂
Thanks…btw can you share the location to obtain these mods😂😅
@@muhdizzat-v9u I need too
the armor mods are from all Hard or Pro Silos, you can see the ? piece of which of them drop. just keep grinding them in a group and use the controller for opening the chest.
@user-er3sq9ob4w google once human mods location google doc (by doomeris)
In Sharpnel build almost Nobody talks about melee weapon and its details. You talked about that. A Big Thank you for that.
Thats because they don't really matter. The stun baton is just used for mobility,nothing else. You could possibly switch it out for the Long Axe,smack the ground to gain Fortress Warfare buff and switch back to rifle for more damage instead of the mobility.
My preferred alternative armor set up is 3 pieces of lone wolf and 2 of falcon. Its cheaper and its more suitable for the no reload aspect in the sense there's no wasted perks. If you arent reloading you never get the extra crit rate. Yes you lose the 10% damage from the lack of bastille armor but eh. Just again a preferred option of mine. Also a thought, if you still prefer 4x lonewolf, 3xwolf and 2xfalc can be an alternative until you get the 4x wolf. Good luck metas
force load 1 round?
@Damon_Of_The_Sharingan you could but doing that just to get 5% more crit for a few seconds is annoying, to me, when the idea is to just mag dump indefinitely on a boss. It's a short lived perk. Again, the falcon option is just a cheaper alternative or a temp alternative until you get all 4x wolf if that's still your preferred choice. I'm doing like 4x different builds so until phase 5 and 6 I'm broke on starchrom. Again, strictly an opinion and just an alternative approach to those wishing to experiment rather than go full meta abuse
@@Dilyoh am in the same boat first servc got full with comunity am on my 3th caracter new serv got so stressed out i mange to dump my starccrome on stupied things to and best part is if that was not anuff, i got wierd bug at filter max t3 40/40 vanish in less then a min so no starcrome for a few days from filter and ticket did not help atleats i got to do a honest revjew about the game filter should be towards what you pick up starchrome not the cast it self even the 40 t3 you get back in few hours no big deal but the cd + the lost of starchrome is just a game breaker in my opinion so it a bit hard to be proactive hunting bis rng mods atm
One correction about the SOCR Rifle, they need to fix this in game, but the shrapnel description on it is incorrect. It does not have a 4 percent chance to activate. Instead it is Every 4th shot it activates shrapnel.
ty for the corrrection, i was about to buy 100 lottery tickets since i hit shrapnel everytime xd
yes. the smg has the correct description and it says 25% chance. i think the translation got messed up and they fell between saying 25% and 1 in 4. thus 4%.
I have watched probably around 5 different guides on Shrapnel with Valor and not a single one dumb content creator mentions it apart from Doomeris. This has been a known bug since CBT. But I guess copy paste meta for content creation does not include common sense. Hey 4% damn that seems low. It can't be right ,blue KAM - PIONEER has 30%, let me test it. Why. Better to copy content of someone else with your voice and game play and talk same incorrect bullshit 😂Let's not even get started on the game translation... I have reported this bug in every CBT. AI Chinese crap.
Thank you, I was really confused because I thought my SOCR was garbage.
2:26 did you just shot ur pet XD
omfg 😂😂😂😂😂😂😂😂😂😂
Amazing video! It's very well explained. Thank you :)
thanks for the vid! i was feeling lost when i tried to build sharpnel by myself but this explained a bunch of stuff!
one question, how do you get the violent version of the mods?
@@justinpagaduan1493 pray to RNGesus
@@carloschavez-vk4by man me and him aren't on good terms rn lol
Wow, thanks for this video, this was very useful. Only thing is, I don't see where the calibration attributes are covered for sniper/bow and stun baton.
I just have a feeling you can make a crazy shrapnel build with the pistol, shrapnel no longer ignoring the weak spot when you hit it feels so huge but I'm new to the game
My man is seriously out here making this video to the Final Fantasy X-2 main menu theme remixed. I see you.
It felt like you spat on me every time you said “crit”. Sick video tho bro 🔥
Quick correction, and this VERY much surprised. So I was blessed with amazing RNG last night; I had already purchased three (3) pieces of the Lone Wolf set with top, boots and gloves and was saving for the pants when I got a random gear drop from a box of Lone Wolf pants with +2 calibration on it. Wow, so yeah not a permanent solution as I can't repair it and will buy my past piece from the wish machine but again I did not know wish machine items were in the regular high level loot tables. Now this was a level 57 end game area but still very nice random drop that completed my set for the time being. Now the hard part; farming the right mods with the perfect attributes. Thank you for the video and looking forward to trying this out.
You can repair looted gear with the artisan deviation if you can catch it
@@MaxGlide-mh9lz holy crap. I have not heard of that one so now I have a new project. You happen to know where I can look for that one because even the map online is so damn busy with tags. I'd like to know what region to even look
The best option u have is see a guide probably, UA-cam or on Google@@pezz_pezzer
@@MaxGlide-mh9lz its says on the description "It applies only to the gear that you crafted". Dont put false hopes on to people
The word: Bastille
The pronunciation: Ballistic
amazing video, thanks for the build~
This is very helpful. Thanks for sharing. :)
Excellent content, continues to improve soon will be big
Great Vid. Does the Fateful Strike not make your Shrapnel Carnage of pointless damage wise or is that there anyway because its the only way to get that no reload playstyle
?
Nice and short video. Very much appreciated. However, where did you find the light front grip accessory?
Show drafts
What calibration attributes are you using for the sniper & baton?
quick question, if i were to roll or replace attributes on my socr, can i do it again?
Great tutorial! Cheers!
Aren't you using the long axe for the buff?
You can’t deal weakspot damage based on helmet mod and then you have weakspot hit weight 100% these mods don’t work together or they do?
Thank you for the build, i love it
tysm for tutorial but is it still effective with epic (purple) one?
What server is this? Novice, normal, or hard?
Can you get Bulls Eye with perk on the mob via pistol too?
when i hiting the shadow hound boss im always reloading, and when i hitting the gaia cliff boss i killing it with 0 reload, i know you said not hit the weakspot for reload but its strange.
doggy boss has weakspots everywhere or what?
Wouldnt the bulleye DE handgun be a viable option? Faster and can help with being nimble
That's also a very good option, proc bull's eye on just hitting the enemy, plus you get its perk of spreading the bull's eye on multiple enemies. Very good alternative.
Thats what i use, i also have sprint speed mod on DE so i have it out equipped when speed running silos etc..
one thing i dont get is why am i using the tactical item.... what does it do?
If the build has a no reload effect wouldnt it be better to use a SOCR Calibration that would increase damage instead of magazine size? Like a precision one
Thought this originally too, but there are sometimes where you don’t get weak point hits. The double crit is the most important
Would be useful to have those mods…
But I can’t beat anything anyway XD
So farming them would probably take ages
bro how much did you farm to get gold crit damage on all your mods??
What Armor do i use in the Time i farm the starcrom for the weapon and the set?
Is crit rate not a good stat to go for on mods or do we have enough?
Did you clear Lea solo with this build?
Everyone says with shrapnel not to hit weakspots but it lokos like you were aiming for weakspots on the boss... so im confused... lol
Uhhh Really Nice thanks a Lot !!
tried to find light front grip but could only find front guard grip, did they change it? or is light front grip obtained elsewhere?
you can buy it from vendor
how do you can zoom in that much when you firing without pressing the right mouse button?
press right mouse you do aim, tap right mouse you zoom in
Nice build, gracias
I got the Last Valor as my first roll for the wish machine, like no sht the very first time I used the Wish Machine. But I never got along to using it. Ive been sticking to a Sniper/Shotgun/Axe combo with Fortress Warfare due to the health regen it gives with a specific armor piece. I can Just tank damage while keeping aggro from the DPS Players while they focus on the bosses. So far very reliable in Hard Bosses and Prime Wars. I dont think it will be that good once Manibus and the Forsaken Giant come to the server Im in lol
one question bosses dont seem to have a glow so its hard to tell whether they have bullseye or not
When you apply an effect (or Debuff) to a boss, the effect will appear under their Healthbar as a little icon referencing the effect
@@TheCoastalABCBrother Thank you bro will see that Asap
Hello, how to mark a target with the sniper?
Does auto reload trigger the 4th effect of the lone wolf set?
no
since i have terrible luck, anybody knows what armor could i substitute for the lone worf set? currently i use the berret, 1 heavy duty, 1 agent, 3 falcon
Can I know your weapon calibration
i don't get it, you don't want to reload but you have 4 piece of lone wolf and 4th piece is favoring to reload? don't get me wrong i'm new and confused.
the 4 set effect is for an additional 2 stacks which mean 12% crit damage, and you can go with 1 more balis pc to get 10% wp damage.
I don't get one thing, you guys are disabling weakspot damage in helmet mod and increasing the damage in weakspot by +25% in mask mod? Isn't it useless ? Is there any other mode for mask.
yea i noticed that as well but I just started i thought im misunderstanding something.
i cant get the canned meat? i looted the recipie from the right location. googled and checked it 5 times. ad yet i cant make it or see it anywhere?
You haven't looted the recipe because it's not lootable. It's unlocked through the memetics (skill tree)
I got a question, the lone wolf armor gives you stacks for increasing weakspot damage, but wouldn’t this be useless since you can’t do weakspot damage due to the mod?
Lonewolf armor gives CRIT damage, not weakspot damage. The terminology in this game can be confusing and people are using it interchangeably, but basically you can deal Crit damage even on non-weakspot parts (a crit means your damage number is orange, not white). When you hit a weakspot, you gain BONUS damage on that hit, and your damage number turns red. This is why there are mods that specifically give weakspot damage. These don't affect your crit stats but just the bonus damage you gain from hitting a weakspot. If crit damage = weakspot damage, Fateful Strike as a mod wouldn't even exist (since it removes weakspot damage, but then increases crit damage)
@@SlswStuffooh I see, thanks man I see it now lol. ❤
Dont throw tacticals on silo bosses. Cradle perk just works for Monolith bosses
That's helpful thank you
Bugged or intended?
Use a Aktivator in your Base and look at your Buffs.
@@zeptifried only work for the great one which is bosses on the monolith
Silo bosses are just upscaled elite enemies, hence elite perks work against them and not great ones. Great ones passives are meant for monolith model enemies including the upscaled variants in Prime War. The ingame stat window should not have renamed Damage vs Great Ones to Damage vs Bosses, very misleading.
Gz video Thx
How to quickly get that Shrapnel Souvenir Violent?
You need to kill the wolf boss on Hard mode.
Brooo, new season and some things have changed, can you do a new season update?
Where can we get the Beret in the world? Is it random? Thank you!
google search for it - you run the lvl 15 silo to get it
It’s a reward for doing a mission, I think it’s callled something like daughters call or something like that.
why STEEL ammo why not thungsten ?
ff10-2 theme song ♥
Wildfire B.P. pistol inflicts bullseye WAY easier.
sure but crossbow gives +30% crit rate
@@grapejuice9586 thats the Point ;-)
@@extbr3akz pistol can still give that extra raw damage. Cross bow is better just for single target bosses WITH a weakspot. Overall the pistol is all around the best option and its pretty damn strong can clear out whole silos and settlements with just that.
@@diamondbackspartan3204 pistol is also super versatile in many builds. So having it is better than not having it. I run it in my Unstable Bomber sniper too.
Now that people are seeing the potential in proc stacking enemies with multiple weapons and stats, pistol and crossbow are more and more relevant. Pistol wins for versatility & power on its own.
Pistol also either spreads the mark to everything near the target or if it’s alone it straight up increases your weapon damage even further
Ide said wildfire DE.50 is best for bulls eye...it'd snappy and easy to use
Where can i get the amplifier mod besides Arachsiam pro ? because i did run this over 25 times and didnt get the drop :D rng is not on my side in this run.
If you are talking about crit amplifier, its a gear mod ( gear mods drop from silos and weapon mods drop from monoliths ) and it can be easily obtained from silo sigma
@@AirrD2 im talking about the weapon mod weichen gives me a dmg Buff about 8% for marked enemys.
W BUILD !!!!
I cant find the "Lone Wolf" Set in the Wishmachine. How can I get it or do my server have to be in an specific Phase first so the loot from Wishmachine change maybe ?
F for gacha, G for buy blueprints
@@37leja bingo sniper isn't in there at all though.
@Damon_Of_The_Sharingan bingo sniper is actually called bullseye B.P. in wish machine it's weird but thats the bingo sniper
For the mele weapon, what mod do you have bro?
For the melee weapon, I am using the Shock Diffusion mod.
I didn't know that the CADLES were random, unfortunately for me, the "BULLET HUNT" doesn't appear
@@TheLifeofaGamer_ huum...
Accessories Used in the Build
Primary Weapon: Scar the Last Valor Assault Rifle
Muzzle: Hammer Compensator
Optic: Tactical Holographic Sight
Tactic: Light Front Grip
Magazine: Light Rifle Mag
Ammo: Steel Rifle Bullets
Secondary Weapon: AWS Bingo Sniper Rifle
Muzzle: Large Brake
Optic: Large Optic Sight
Magazine: Tactical SR Mag
Ammo: Steel Rifle Bullets
i did notice that tactical attachment are not included
Not many options for chest mods tbh, its 15% of "lost health" above 60%.. for most roughly 700hps a kill. It helps, but not a ton.
tbh it is only good when you are farming acid for example. No way you are going to depend on killing mobs to heal you during boss fight
come back because I'm still stealing your build even though im a whiny baby. but only just noticed you used the theme tune for FFX2 for the intro. love that
Why use Shrapnel Carnage when it's clearly a weakspot mod? Fateful Strike (on your Beret) says you cannot deal weakspot damage? Very confused here.
Yea this is poorly explained on the translation but basiclly you cant do weakspot damage directly but your shrapnel damage can still benefit from shrapnel carnage
@@CodeyBluey cause shrapnel weakspot hits ignore that and can still crit
@xebokx because weakspot "dmg" is just a % based number increase. So if you have 0% weakspot dmg it means u can HIT weakspots, numbers will show up red but you won't do anymore dmg than if you hit a body shot. It doesn't mean you "can't do weakspot hits"
@@diamondbackspartan3204 Fateful Strike just means you cannot Crit on the weakspot but you can still deal your highest weapon damage on it you just cant crit. Shrapnel Carnage increases the times your shrapnels hit the enemies weakspots and shrapnels cant Crit thats why we are relying on crit build for stats too cause more crits more shrapnels more damage. And combine that with Shrapnel Souvenir which means everytime a shrapnel hits a weakspot you get your ammo back meaning if your constantly hitting weakspots with shrapnel you cna technically shoot for a long time without reloading, ofcourse ideally you just need to ignore the weakspots and ket shrapnel do all the work you dont even have to aim. Well except for enemies that have immunity on other parts of their bodies and forces you to hit the weakspot
can scar solo silo thera pro?
Nice video, but this built is impossible for me, aspecially with my terrible Rng luck
Whilst being able to fire for ages is great, SS Violent is not that great. Swap it out for Obliterate Violent. Yes you have to reload (mods to help reload speeds), but your DPS goes up greatly. Its soooo much better to have a quicker Time To Kill than stood firing for ages.
Probably good for mods/perks that got cancelled when you reload
why u using steel ammo tho?
saving on acid?
thanks for this great vid and your effort in explaining everything in that details. Do you h8ave any advise for players like me who dont have any of those legendary mods yet, what mods to use for a shrapnel build using still blue and violet mods? I dont find any information of shrapnel build BEFORE all legendary mods are in use
3:49 tactical combine grip is better than light front grip tbh
how to get that interactive map?
mapgenie.io/once-human/maps/nalcott
Hearing you say "sharp-nel" instead of shrapnel is driving me nuts.
Love the vid but to be a dick I went with a shrapnel build but gotta look into that sharpnel you're talking about 😅
Am I the only one came from the thumbnail girl ?
I will explain everything. Doesn't say where to obtain the heavy style blueprint calibration attribute. xD
😮
"Shartnels"
Sharpnel...
This is all wrong. You can have 100% crit rate AND around the 250% Crit Damage mark with the correct mods. 44% crit rate is abysmally low.
Substat RNG is the worst
Bullshit- prove it.
@@311Falkon Considering there's several videos of it already, I don't think I need to prove anything.
Bastille is pronounced ba-sreel.. it is the name of a French fortress.
starts at 2:16 ¬_¬
You don't even use that Bingo in that Forsaken Giant fight, lol
I'm not using that socr mod ur using my build I get a bit more dmg then you and I also hardly every have to reload as one of my mods refills the mag as I kill
why not use the firefighter helm that give sharnp a flat 120% damage bonus? lol and if u dont have SCAR legendary the AK47 blue works just fine and its more sharp procks than SCAR as Scar u need to crit and all those crits only 4% happen Sharp AK47 is 30% in every bullet to prock sharp.
4 pieces of lone wolf set only good if u have SCAR legendary for more crit %, as this 4th set is for big boss fights and end game push.
i would go Firefighter helm legendary *Gas-Tigh* (Max Sharp parts hit +1 and Sharp damage 120% more)
Lone wolf mask
Bastille chest for the 1 piece bonus (When above 70% HP Weapon damage 10%) this is passive flat 10% if u dont get hit unter 70% HP
Lone wolf legs
Drifter gloves for the Burn damage (weapon damage 15% Crit Rate 15%)
Lone wolf Boots
as 1 weapon Scar Legendary or Blue AK47 (if u dont have SCAR)
as 2 Weapon i use Blue HAMR *Barret M98* sniper (60% chance to trigger Burn with a hit on weakspot,means per shot you have 60% chance to burn the target, this will trigger the gloves prock(15% weapon damage and 15% crit rate)
people play with to much crit damage instead flat weapon damage. Sharp doesnt rely on Elemental status damage, so flat weapon damage does more sustain damage rather than allot of crit stacks as you can reach very high Crit chance and Crit damage by Legendary Mods. 35%/40% crit Chance is way to high for this sharp build weapon damage comes better results in sustain damage than Crit chance.as your main damage source will be from RNG Sharp damage procks so here the Helm boosting Sharp with 120% plus another 30% from SCAR
people need to read what Sharp does! it value more damage from the sharp prock THE MORE WEAPON DAMAGE YOU HAVE, PLUS THE CLOSER YOU ARE TO THE TARGET THE MORE DAMAGE SHARP WILL DO.
What is Sharpnel? (Upon hitting an Enemy with a bullet, Deal WEAPON DAMAGE of 50% Attack to a Random Unhit Part)
there for my gameplay is i use the sniper as opener to make them burn, after burn affect starts i switch to SCAR and blast 20/25 bullets for big burst damage. then reload SCAR go back to sniper and try to get the Burn affect again! its not a hard gameplay as we always switch weapons depending of the situations, you will get use to it!
you have a terrible build and you should feel ashamed. Why rely one a secondary weapon to trigger burn for additional crit rate and weapon damage, when you could just rely on recurve crossbow with vurn mod that gives 16% vurnerability damage increase on ALL damage? On top of this the crossbow trigger is GUARANTEED 100% to proc, while yours relies on a 60% chance to proc which could mean multiple shots before you actually can switch back to your burst window. Terrible.
SCAR 4% shrapnel is mistranslated. It's every 4 hits, not 4%. If you crit, you can proc shrapnel every 2 bullets since crit counts as 2 hits on the SCAR. So no, the AK47 blue does not necessarily proc shrapnel more. From multiple damage tests (I've watched like a dozen+ shrapnel videos at this point), Firefighter helm is stronger but gives only a small % increase in overall dps, and even loses on dps depending on the build. Since the beret is free, saving 8000 starchrom is absolutely more worthwhile unless you're a min-maxer.
If you want a direct comparison between all shrapnel helmets, Doomeris has the best explanation and comparison on how they work WITH gameplay footage, starting at 2:23 here: ua-cam.com/video/Xp_6dcnjd7E/v-deo.html
Otherwise, agree on the weapon damage part, but Crit damage % is also universal and can be spread among multiple builds anyway. Best to hope for weapon damage sub-rolls on your mods as opposed to not using mods.
Half of the player base has been running this build for weeks already lol
dude slow down you sound like a robot in heat 🔥 🔥
FU!!!!
Thanks for spoiling the bosses...omg..
Looks boring
Where i can farm mod for scar?
You can farm the mod by defeating the Shadow Hound boss.