How to Actually Do Well in "Brawling" Mediums
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- Опубліковано 26 сер 2024
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I'm currently offering training sessions for those of you who are looking to get better at WoT. It's 30$ for a 1 hour training session, If you're interested in applying you can do so by sending me an email; lemmingrushmentoring@gmail.com
Please include:
-Your WoTLabs link (or just your ingame username)
-What you hope to improve on (Positioning early game, reading lineups, when you should be rotating, deciding whether or not to push or go back to base, how to finish carries) are all types of things I can help you with, and of course, much more)
Thanks!
daaaaam that crossover, broke that udes's ankles
this comment
This older video popped up so I re-watched it and realized how much I enjoyed this map. They really should bring this one back.
Lemmingrush can you do a video on how to play light tanks and fast mediums with bad armor on city maps? Love you vids!
i used to stare at this map and go "wtf do i do with it", not anymore after this vid
What a spectacular video. Thanks for sharing. I just love how you have great situational awareness, how you keep trying to save allies, how you draw attention away from allies at times and how you influence allies to play in a way that helps you. Obvious why you are a super unicum.
miss this map! one of my fav's :(
one more tip i have for anyone playing meds, sidescraping is invaluable
It allowes you to go up against a lot of people and stay relatively safe
Keep up the great work lemming!
I really enjoy your map tactic explanations in the end. Keep up the good work ;)
"The Cent had a good game the guy that killed himself no no jk" Classic Lemming ;)
This was good. Pointing out an *actual* strong position was helpful. To me it seems like you often speak of positioning in a general sense. Weak and/or developing players don't have a general sense of positioning. It may seem like spoon feeding but it isn't. Teaching something you are good at to one or more who aren't takes patience. Also, I like where you explained the other team and what you saw as their biggest threats. That's another thing that should be done as clearly and deliberately as possible. Even crappy players know that the top tier vehicles are the biggest threat, but adding specifics helps. For example, here it seemed like the speed of the opposing tier 10s was your main concern. Another thing that seemed interesting about this battle was how few actually showed up at J2. It seems like J2 is usually a lot more hotly contested. To me it appeared as though you were able to go there and pretty much do what you wanted without much resistance. Perhaps that's due to your preference for faster vehicles. You get there early and either work from there if there isn't much opposition, or take a shot or two and run as all the opposing heavier vehicles arrive. I'm starting to get that from watching your videos. You tend to use faster vehicles and go to advanced (some might say over-extended) positions early and either work from them or run.
The difference is they are not over-extended positions early (until a threatening number of opposition vehicles arrive--if they arrive). I haven't seen all of your videos, so maybe you've explained that tactic in the past. It also seems like you default to the flank or position where the heavies will eventually end up. That is a useful general strategy because you know you'll always get there first. The only things you have to worry about are the fast vehicles on the opposing team that might arrive around the same time you do that are strong enough to pose a threat. Thank you.
Pubbie's linear mentality on the 1/2/3 line of this map really triggers me. It's a perfect example of the idiocy displayed on any map: "I've chosen my flank. Whether I win or lose this flank I must push forward, regardless of what's happening anywhere else, and feed camping enemies in stealth."
You've said over and over that WoT isn't about "sniping"-there's too much RNG. With that in mind, I'd very much appreciate a some videos where you go over maps, what points are and aren't important, and where you should go depending on your tank (i.e. if a point's very good early game, a KV-4 shouldn't go there, but instead to x).
For me playing this map in ASIA server, i dont like going south, its too static, td and heavies camp on both sides and its just becomes a killzone for anyone pushes. By the time the team does something, its already too late cause we lost the north.
I prefer going north (with support ofcouse), its more fluid and i can go to the opponents ridge, swamp area and fight them there. Spot for my team, kill arty and so on. I even get shots on anyone pushes doen the 1,2 line.
Overall suits my playstyle better :)
Seriously man, I would watch an 30 min video covering each map with as many tank classes as you could. I do understand that a 30 min video take longer than 30 min to make.... So Thank you for the vids, they have definitely helped me play better esp when my team goes full potato.
I miss this map, one of the few non corridor maps with good flanking opportunities and interesting sight lines.
Just found your channel, and am planning to spend quite a long time here. This looks like what will help me go from blue to purple :)
TheChang your dreaming
Maybe so. wotlabs.net/na/player/TheChang
Thanks for the helpful video. I just got the T-62A
Id really love to hear ur view on the northern spawn as well. Swamp is a map that I personally struggle with in terms on winrate because I feel so unsure of which flank to play and usually just choose based of the tank lineup
Interesting. Thanks!
Now I know where to put my mediums/fast heavies on this map from the south spawn and where to go with my TD from the North spawn.
Lemming, another great video. Thank you. I would be very interested in your thoughts on how to play Swamp from the North start. I too have found that pushing down the 2 line is suicide, but I have not found a great alternatives, especially for heavies. Thanks.
definitely a good perspective on anticipating the enemy, plus a good consideration on how this map works. It looks though, like a couple of comments complaining about the vid are the same imbiciles that blame arty for their untimely death each game....gj lemming.
The best way to win from north is to go G6 and keep stuff spotted, I win like that about 80% games from north in high tier, atleast it works in EU because hardly anyone goes east from south spawn anymore so you are pretty safe in the middle. -from supa ucicum :)
I really like your vids, but some of them involve top tier autoloaders being afk or doing stupid shit.
Whenever I try to be aggressive, they find me - and they are always full gold unicums.
Nevertheless, good video!
Man it has been 3 years since I watched this video and years having Swamp removed...
the way I see it, clickers have the advantage of infinite armour until the end of the game. Imagine a tank which couldn't take damage until the final moments of the game??? that tank would need to be SERIOUSLY nerfed in all other respects, it would have insanely bad dpm and penetration etc. it would certainly not be able to stun, splash and do hundreds of hit points of damage on a single hit. If a tank like this were to be introduced there would be outrage, but people don't realise it already exists...
Infinite armor until the end of the game? No, it only lasts until they get spotted. Sometimes shorter, because they camp in predictable locations and fire visible tracers.
Also, any tank can do the same. Sit behind bush, shoot while remaining stealthed, "infinite armor" as you call it, and will do a fuckton more DPM than arty.
And also.. Arty literally DO have bad DPM, bad penetration, bad accuracy and bad aiming time already.
I mean seriously.. What do you think will fuck you faster? A T92 from across the map, or an Strv 103B in double bushes 400m away? And even if you manage to get close enough to the Strv to spot him, he'll have full hp and sloped armor to get through before he stops shooting at you. Or he can choose run away faster than arty could as well, if needed.
You don't get line of sight in 90% of maps where the arty hide, so it is impossible to spot them. Yes they hide in predictable locations, but the only tanks that can shoot there are other arty (friendly arty seldom counter battery fires and sensible arty players relocate after firing) whereas all other tanks have to kill at least 1 flank and break through the enemy non-spgs to get to them, assuming they haven't already run off to group up with their teams winning flank.
Arty will constantly hit you for a rough average of 300damage and much higher values if they are high tier or you don't have enough armour to sustain the hit. Taking insane hits of damage (for instance the tier 7 spg "s51", if it penetrates will do around 700 damage a shot which is enough to 1 shot many tanks it can face). They are completely safe whilst reloading so there is no pressure whatsoever while they are picking good targets to fire upon.
In groups of tanks (as is most common in a game of world of tanks considering you have 14 allies with you and there are limited corridors to traverse through), a T92 is going to hit multiple tanks at once, stunning them all making them considerably more useless on the flank. An STRV is going to get spotted by lights and will run away, or the team will press 2 and fire gold.
The main point is that arty isn't balanced to the insanity of how easily it can survive. 9/10 games will end with arty being the only one alive and he will probably drown himself or shoot HE at a wall infront of him.
I am certain that arty has a MUCH higher survivability rate than any other tank or tank class in games which are won because they are never put into direct danger unless their team falls. Thus they might aswell have endless armour values.
Respect to arty player, he didnt try swim.
Talking about Swamp, it would be only fair make passageway in H1, so both team would have same chances fight for Castle. Spawning north in heavy is mostly waste of time.
Where is the brawling?
I miss this map. was not great but sure beats some of the current maps in rotation
Things in your video I dont understand: Using APCR to deal with the hull-down T34(HEAT can pen the cheek easily but APCR cannot). And using APCR to blind fire T34 and Tortoise , APCR can only go through T34's hull and Tortoise 's cupola, but HEAT can pen them most likely even if the shot doesnt land on their weak spots.
Nice vid, thinking of getting the 430. Currently on A-44.
Hi lemming, it's Kingfish, no idea if u remember me. I don't expect it.
Anyway, I'm nearly to the m48 Patton( was at tier 9 before buffs where announced) and I wanted to know what line I should pick to grind out next, between the Leo and 62a. I'm looking for a tank that is fun and interesting to play, and not easy mode. That actually goes for med lines other than the 62a and Leo, it just happens those are the tanks I was thinking about.Thanks to all feedback
Any thoughts on the stb1? Where does it fit and are there any chances to see a review? Awesome videos!
I miss this map
@lemmingrush Awesome gameplay , but right before u killed the tiger 2 you where trying to avoid arty damage but instead of turning your frontal armor to it you turned the back of your tank to him ?
You seriously are smart to be so fucking articulate and aware of what you do. good job bro. and yeah arty is fukin gay.
I just peak-a- boom with the 140, or if I find a MAUS, Type 5, or E100, I rush and hug their side
Interesting you play it more of an active scout an I guess I've been literally been playing it as an aggressive brawler an I pay the price for it. Thx for the info hoping this will get me out of the 49% wr, and alot more great games rather than ok games.
first. love your vids
could you do some more map guides murovanka or somthing
Lemmings a sellout
xD
Also teaching us to not play like idiots. Good vid.
with the changes to the t54's guns in 9.20, which would you use? DPM or Gun handling?
It's more like DPM + 1 degree of gun depression (20% more) vs gun handling aim time. I plan for DPM+gun depression. Unless the dispersion really annoys me then I'll give the other one a try.. As far as pen goes comparing the two... press the 2 key to solve the pen difference.
One is for close range brawling, the other is for support sniping/allows aiming for weakspots
Tasnim Hossain "aiming" for weakspots :)
Nuffinkatall I tried both and the dpm gun is my favourite;)
Good video thanks boss
Good guide
hey lemming, when you got swamp map north spawn. would u rather go to castle or the hill?
Lemming, can you do a video on how to play the T54?
Why were there only two tier 10 tanks???
Hey, here on the Chinese server, people know that if you are spawn in the north and you go to the bottom left corner of the map, you will be farmed by people waiting in H5. So they instead rush to G5 and try to peek the southern ridge line and spot the camping tanks. How would you change your strategy in this case? Thanks man.
The north spawn is on a separate video.
Does what you said about the Super Pershing back in January still apply today? Is it still "the best bang for your buck? Just trying to decide whether or not to buy it.
Lenny. If slow ish well armored, 240 hitting tank with 198 pen fits your playstyle, then why not. Its not a bad tank when played properly, but you can't trade shot with it and thats the biggest drawback in my opinion. Unless your playing against someone who can't pen you either because low penetration or doesn't know where to shoot at.
I would like to know how you play this map on the North side tho.
I dunno Lemming, do ppl still go to castle on US? More or less stopped on EU.
Lemming why dont u play the e 50 or the e 50m ?
review the Pudel just because :)
Can I ask something? You have good tutorials, but they are sometimes somewhat controversial (losing battles by spotting and making team to stop and snipe, suggesting alternative flanks as better options, ...) and they have one thing in common. They are showing gameplay that works for one particular map or battle. Can you try different format, such as 90 minutes recording with the live commentary? Sadly I know that it does not work perfecly, because excellent battles needs to be paused half of the time to explain quite complex decision making.
But as average player on tier 10 and i dare to say pretty decent player on lower tiers, I can't find balance between consistency and suiciding, aggresive game play and camping as top tier. Actually you have 1700dmg and no assistance in five minutes, which is below average result and most of the battles is decided in that time. I feel that camping for three minutes at one spot with top tier medium will usually lose the battle ... i guess T34, AMX and E75 were bad player cause going to castle is pretty much suicide for obvious reasons - one tank can stop them with side exposed to TDs and meds )
16 min video without at 3 ads? What happened? :p
Just asking, do you have a chess website?
do u enjoy the 430?
What mic do u use?
@5:30 T.T goodbye APCR
I'm not so sure why lemmingrush likes the T62A. I have it and let me tell you that turret gets penned all the time. Hull down doesn't seem to work anymore, just my experience. Other than the now questionable turret, the T62A has no armor.
Ryan Winter to get the most out of the turret armor you have to move forward and back. Don't sit still hull down. The best thing about the t62a (my most played tank) is the gun handling. Unicums can get the most out of that gun handling. If you are not great at snapshotting then you are better off with the 140.
Ryan Winter Yeah, maybe in blitz.
The gun handling is amazing that is true, but even when moving back and forth t1105e heat shells continue to pen my turret either thru the top or next to the gun.
How do you play slow heavies
You just drive into a place you want and stay there the rest of the game, cuz your too slow to do anything useful.
What is the best brawling med tank?
I think that would depend on play style , and how fast some players can find the * touch * with them ( I am not 1 of them , I suck in most tanks )
Olivier Versteeg 121 is a beast
Olivier Versteeg The t54 is nice, good turret armour amd good mobility
I think u bounced off somebody in 5:53 sec (the last shot)
so what i took from this.. to do well in brawling mediums, dont brawl.
Tournaments yes yes free money, has 40% win rate all tier 8 premiums i r8 8/8 m8
11:00 you couldve ram him. udes is light as silk
Gewel If he had done that, the game could've been lost since the AX crashed and Lemming would have died from the arta hit.
And Jagdtiger vs. M40/M43 isn't really a sure win.
Do you know any guide that shows those winning spots / high risk high reward places ? The ones i've found are basically the standard positions where everyone goes all the time
good video, but what you say about J2 flat contradicts what you said in a earlier video about B7 being the only place to go for mediums in the North, also you don't really do a huge amount by way of the title "how to actually do well" other than say you fake one way then go to the other - which everyone kind of already knows.. but don't get me wrong the hull down position you used J2 is immense - but you can't reset your cap from the castle no way 2/3rds of the cap is hidden from there
I'm crap in the t54
GadgetMart Dont worry! I Got 1k average dmg in it (yes i sucked) but as soon as i got my t62a im well above 2k.
ThePlanemadness that's still absolutely horrible
How come you don't have a 121? Is it bad?
The Chinese mediums as a whole are mediocre at best. The only one I've seen that really shines is the T-34-1, and only because it has an incredibly tough turret at T7, and a gun that can punish just about anything. After that, they're just slower Soviet mediums that trade armor and speed for alpha.
Will Wilson I don't have it but I can say it's armor is decent for a medium and it's gun is a good gun for a heavy tank but not a medium
dude you forgot to disclose your sponsorship.
Do I get right, doing well in 'brawling' mediums is actually camping ? Cause this is exactly what you did 95% of given time, camping and farming !
Marian Cobuz he went heavy line. It has more brawling than sitting in mid bush or rush right line up the hill.
Can you play VK100.01P pls
FORUS Videos that tank are for noobs.
do u think u r clever?
But then again, if you played Leo 1 out there, you wouldn't have bounced those shots and you would have been dead halfway through the replay.
On brawling mediums* Why did you write "in"? English is your first language.
Why did you not talk how to play north start?
When you already had map and everything, you always split every map in two videos and its a dumpster diving experience to try and find your take on other half of the map.
Agreed!
And lose the fun in finding another great vid in the dumpster ? Nahh I'll keep diving :)
Njupi Fialous
Well, most maps are pretty symmetrical. If you know how to play one side, you should be able to figure out the other one on your own.
Njupi Fialous
I'm not as good a player as LemmingRush, but Swamp is actually pretty self-explanatory to most except the pubbies. Basically, North Spawn should ditch south flank and push east, and South Spawn should ditch east flank and push south. North Spawn going south is absolutely suicide, since you'll get yourself stuck in a crossfire from the heavies at castle and the TDs camping the southern hill. I'm not saying pushing east flank when you're North Spawn is easy, but the only way that North Spawn can win is if you win east flank before the enemy wins south flank.
Most South Spawn pubbies tend to go south, so if you push, you'd actually be at a numbers advantage. In early game, just camp somewhere near the north hill and pick off the South Spawn idiots who think it's a good idea to rush across an open field to capture a useless position at east flank. Then, slowly work your way down to enemy base. Of course, you shouldn't be an idiot and rush down the open field on the 0 line. Work the cover that is there, and get to the cliff area at G8. From there you're safe from enemy TD fire, and you can brawl with the mediums who are camping that cliff or you can keep them lit for your TDs to pick them off. Once you've taken the cliff, the game is practically over. It should be relatively simple to work the cliff to shoot at TDs and meds who are distracted by the fight going on in the castle (There's always North Spawn pubbies who still go castle. If not, there should be ally TDs holding the enemies from pushing up, so the general enemy positions should still be relatively similar). Of course, common sense still applies, so if you see a Russian TD looking at you, don't drive out of cover and wait for your team at the castle to whittle the enemy down enough to re-distract the TD. And after just kill the arty and you're good to go.
If the team can't successfully hold off on the South Spawn southern push, the G8 cliff is still a huge positional advantage to have. You can flank them and cause their push to falter and fall flat. It all depends on the situation, but in my experience by the time you take the cliff area it's usually about mid- to end-game, so it's pretty clear by then whether or not your team is filled with idiots, and by extension, whether they can even be carried.
" If you know how to play one side, you should be able to figure out the other one on your own."
And you should be able to figure out on your own not to give retarded comments.
"Swamp...pretty self-explanatory...South Spawn should ditch east flank and push south"
...
"South Spawn should ditch east flank and push south"
... . . . . .
. . . ....
"SOUTH SHOULD PUSH SOUTH"
... What exit map and push south to the next game you mean??
"I'm not saying pushing east flank when you're North" -
No, you are saying to push NORTH when NORTH, and to push SOUTH when SOUTH....
Certainly are not saying anything...
You really are just a miserable bunch of pubbies.
Better keep your pie-holes shut, my comment was to the lemming; if you ask for likes do a better job at your videos in future, simple as that.
Nice to see when im getting flanked by a med in my wz 111 1-4, and my autistic gunner damages his tracks. And then the 121 that paid wg uses his APS and deflects the shot. To clarify the shit hit him in the side and didnt do anything, not even a track hit.
MT can't brawl?
T 22 beg to differ.
Also, ARTY is not a tank, so why is it in fucking WoT?
nice video like it. but wot istn not a team game if u help and go dead players only complaine and cry noob and that shit so i dont help mutch now its it not whuf it only for some players
first?
11:01 - Nah. The correct answer in this situation is you ram the udes (not at full speed) then finish him off with 1 shot.
if he rammed the udes he might have lost enough hp to die from the arty afterwards
That's why I said not a full speed ram. You just bump into him front on, he loses about 50hp and you lose nothing.
9:05 camping, not sniping
Lemming dude, at 3 minutes something your aiming circle behaves really weird...
Dejan Arandjelovic looks like replaying with the camera unlocked, ie vid is taken while watching replay rather than live, imho
imma i know ;-)
Lemming dude lol
No, it's aim bot.
how to do well? Play op rasha meds and spam gold
Unsubbing. Tired of having an ad pop up in the middle of your video. Enough is enough.
Sellout
?
Your mom