You mentioned it briefly, but my favorite part of Leviathan Wilds is the hand management. The grip mechanic is really well done, always having to keep an eye on your grip and how it relates to your position on the map in relation to the ledges.
Climbing on a leviathan and busting crystals sounds like a tremendously contrived theme. Maybe that's just me as I know my tastes differ from those of many other people. In any case, it sounds like there are some interesting mechanisms in the game.
I'd argue that they are very different games mechanically. Cards & Karma does a great job of bringing in the vibes of the original mechanically, but I think they hit much different. I should play the OG game again to get a better comparison, but I will say the playtime is a huge factor. I have taught and played this within 75 minutes a couple of times now.
Are there characters in Leviathan Wild which are support oriented? I love games that have roles like that, where a player might not play many cards on her turn, but she ends up playing a lot on another player's turn.
You mentioned it briefly, but my favorite part of Leviathan Wilds is the hand management. The grip mechanic is really well done, always having to keep an eye on your grip and how it relates to your position on the map in relation to the ledges.
Yeah, it really is a brilliant part of the design.
Both these games look really interesting.
Climbing on a leviathan and busting crystals sounds like a tremendously contrived theme. Maybe that's just me as I know my tastes differ from those of many other people. In any case, it sounds like there are some interesting mechanisms in the game.
Is Cards and Karma different enough that it's worth getting if we're already "invested" in the board game and all expansions?
I'd argue that they are very different games mechanically. Cards & Karma does a great job of bringing in the vibes of the original mechanically, but I think they hit much different. I should play the OG game again to get a better comparison, but I will say the playtime is a huge factor. I have taught and played this within 75 minutes a couple of times now.
Are there characters in Leviathan Wild which are support oriented? I love games that have roles like that, where a player might not play many cards on her turn, but she ends up playing a lot on another player's turn.
There are a couple skill sets that are fully support oriented, and most skill sets have at least a couple skill cards that work on anyone near them.
Thanks for the extra context, I didn't have enough to really answer the original question.