9:40 The cage seems to have just one exit facing the red key, but in fact, the set of bars to the left of this exit (= the ones facing the blue key) are fake. You can simply run through them. Yet again, no strafe-running is necessary. Please don't hate me. :D
DooM Zero: "MAP25 - Abandoned Compound" -- Secrets & Keys
Secret #1 -- 06:18 - 06:30
Secret #2 -- 07:46 - 07:48
Secret #3 -- 08:09 - 08:15
Red Skull Key -- 09:06 - 09:12
Secret #4 & Blue Skull Key -- 09:35 - 09:42
Yellow Skull Key -- 10:20 - 10:28
Secret #5 -- 12:01 - 12:04
Secret #6 -- 12:08 - 12:22
Secret #7 -- 12:23 - 12:25
Secret #8 -- 12:45 - 12:48
6:48 Why this door needs blue key?
These levels are hard but amazing it's funny seeing the monsters beating each other up
Abandoned Compound my arse.
Este nivel fue algo complicado y más por esos cráneos blancos flotantes
POGGERS
9:40 The cage seems to have just one exit facing the red key, but in fact, the set of bars to the left of this exit (= the ones facing the blue key) are fake. You can simply run through them. Yet again, no strafe-running is necessary. Please don't hate me. :D
@@MarkStoddard The developer of the map-pack has included a type of Read-me file with it. In it he says strafe-running is never needed in Doom Zero.
which version are uyou playing on of this wad?
No idea, the one which avaiable for download when they added it to the official ports.
Миниган В DOOM и в DOOM 2 Не Очень Скорострельные