Despite the many, _many_ pieces of media striving to capture the vibe of this sort of quirky 2.5D point-and-click adventure game from our childhood, and putting a slightly spooky twist to it, few have captivated my heart like Endacopia. It feels so sincere, just the kind of thing I would play as a kid, get stuck on a part, unable to progress because of my dumb baby brain, and cry about it, because I had this game on a disc, having never gone online, having not even known what the Internet was. I like it.
I played the demo of Endacopia around when it first came out, and I loved it. The colourful design and schemes are candy to the eyes, and there’s several different art-styles in one. This trailer looks fun and eerie at the same time, but thats what Andy’s work is usually like. I can’t wait for this to come out, great work Andy!
Thank you for your hard work. Picayune Dreams was one of my most anticipated games, and to have the trailer for Endacopia come out THE DAY AFTER it released is such a special treat. I love your work❤
@@bacon_loving the Focke-Achgelis Focke, Achgelis & Co. GmbH Commercial Director: Dipl.-Ing. Kirchhoff Technical Director: Prof. Dr.-Ing eh Henrich Focke Plants: Hoyenkamp near Delmenhorst, Oldenburg, Laupheim Henrich Focke was born on October 8, 1890. In 1909, still at school, he was already working on the construction of flight models and gliders. In 1913, he began his studies at the Technical University of Hanover, which - interrupted by World War I - he finished after the war. After serving as an infantryman during the war, Focke was transferred to the Air Force and crashed at the Western Front in 1917. After the crash, Focke was stationed at the aircraft maintenance at Berlin-Adlershof. In 1923, he founded the Focke-Wulf Flugzeugbau AG together with Georg Wulf, who had been his assistant since 1913. Focke was technical director and member of the board until 1933. He was always used to cut his own path. So, in 1931 , he purchased the license of the Cierva autogyro and used the Focke-Wulf facilities to build the model C-19 Mark VI “Don Quixote” and later the C-30 “Heustarte” (“Grasshopper”). Motivated by the work on these rotary-wing aircraft, Focke established a research laboratory as part of his own factory in 1931 that later became his sole point of interest. This was the place where the Fw 61 was built. This research laboratory became the birthplace of Focke, Achgelis & Co. GmbH. In 1937, Prof. Henrich Focke founded the Focke, Achgelis & Co. GmbH together with the renowned stunt pilot Gerd Achgelis. Other members of staff were Dr. Jackel, Dr. Just, Dr.-Ing. Schweym, and Dipl.-Ing. Spanger. In the beginning, design and production was provided by the Brandenburgische Motorenwerke in Spandau, but was automatically transferred to BMW, after both companies had merged. Later, the entire development staff was separated from BMW at the instance of the Reich Air Ministry (RLM) and was made available to Focke-Achgelis. Initially, the work in this group was headed by Director Dipl.-Ing. Wolff, later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. Focke Achgelis Fa 223 After the development of the Fw 61 German authorities agreed that a helicopter should be capable of carrying a payload of 700 kg to be of practical use. This was the reason for the design of a substantially larger construction that started in 1938. The Fa 223 had fundamentally the same framework as the Fw 61. It was also equipped with twin-rotors mounted side-by-side on outriggers. One of the two Fw 61 was expanded to a flying laboratory in order to gain planning fundamentals for the Fa 223. The prototype of the Fa 223 left the factory in August 1939 and for the first time lifted off the ground in August 1940, still captured . 100 hours of ground testing had preceded the lift-off. The designers had to overcome a large number of problems: unbalanced rotors, developing safety devices for switching automatically to autorotation in case of a power plant or gearbox failure, as well as solving the problem of blades being sensitive against a pitch-angle change and the problem of vibrations. During these tests the hazardous mutual self-excitation of the rotor blades was discovered. Subsequent flight testing had to be accomplished in hovering flight, due to the non-existing large wind tunnel, covering many aspects of lift, resistance and torque. At the beginning of 1942, the model was ready for serial production, and an order for 100 units followed. Because of the war and permanent bombing only 20 had been built by the end of the war, and only 10 of them had flown. At the end of the war, only two machines were found ready to fly. One of them was disassembled and shipped to the US, the other became the first helicopter to cross the Channel to England. The Fa 223 showed good flight characteristics and was fully stable around all axes with regard to statics and dynamics, except for stability around the pitch axis. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. Type: Single-engine transport helicopter Rotor system: Two 3-bladed counterrotating rotors side-by-side mounted on steel-tube outriggers. Each rotor has a diameter of 12 m. Rotor blades with steel-tube spar, wooden ribs, torsionally resistant plywood nose and fabric-covered tail; simply supported with friction damper. Automatic change-over as fly-ball governor, as with the Fw 61. Fuselage: Framework as welded steel-tube frame, completely fabric-covered. Empennage: Standard empennage, consisting of a complete vertical tail and stabilizer struts, mounted to the vertical fin in T-arrangement. All surfaces from fabric-covered wood. Undercarriage: Rigid tricycle undercarriage. All wheels mounted to oil-damped shock struts. Spring-mounted auxiliary skid under the rear fuselage. Powerplant: Air-cooled 9-cylinder rotary engine BMW-Bramo 323 Q-3 with 1x 1,000 hp take-off power, installed amidships and positively cooled. Cooling-air intake through a slit along the fuselage. Crew: Two pilot seats side-by-side in fully glazed nose section, behind it the main cabin with another 4 seats or freight. Type designation: Fa 223 “Dragon” Usage: transportation helicopters Manufactures: Focke-Achgelis Country: Germany First flight: 1940 Lenght: 12.25 m Height: 4.35 m Rotor diameter: 12m each Number of rotor blades: 2x3 Power plant: BMW Bramo 323D Power: 1,000 hp (735 kW) Max speed: 182km/h Service ceiling: 2,010m Empty weight: 3.180kg Max. take off weight: 4.434kg Range: 300 km Crew: 1 Manufactured: 20 fock
not a slight of an aesthetic of this time. except the craziness of Newgrounds inserted here. But that's still a really good job for interpretations of many past gen humans, even the end of 80's btw
Oh no no no no! Endacopia is more of a game that's in the style of every 90s CD-ROM Point and Click Adventure Games that are from the Windows 95/98 Era.
@@kentreed2011 i guess nobody does remember this things, or that comment is some sort of a entire ""nostalgia"" trend. I don't blame anyone for anything, just thinking, because nostalgia was the thing of all generations of living humanity entirely... meh, i've accepted this rule, yea, but again, that just silly
The trailer looks great! Take all the time you need though, whether that’s taking breaks or polishing, because although we’re excited for the game, we’d much rather see you be in good mental health with a game that you feel encompasses your vision. Love your work and I hope you have a wonderful day!
Beautiful beautiful, so artistic, so balanced in gross x cute visuals. What a work of shock! I do lean towards the character designs on the cute end, I see lots of them here and I love their lively expressions already. Can't wait to see how deeply emotionally scarred they are, and the fanart.
I don't know how, but this trailer could not have come at a better time. Last night I was looking through a bunch of indie games I had my eye on, and I happened across Endacopia again. Really excited to see how this turns out
1:48 us every time Andy posts a video 🤧 So hyped for the release!!! I played the demo a while back and it was amazing, and I’m sure the full game will exceed how great I thought it would be!
You have to be glad to see it, a man who has poured his heart and soul into what can only be described as a masterpiece in waiting. I cant wait for this game to finally release in its full glory, keep on truckin man and don't let those people being nasty about how long its taking get you down. you got this.
Also dang thanks for noticing my comment random peoples, hope whomever took the time to read me basically ramble on for a little bit about me wanting to see the game flourish have a great day/night/evening or whatever. this is ightman signing off, see you if i do, and dont if i dont. Edit: you dont have to like this one if you see it by the way, its more just me saying hello just because.
This looks lovely! I'm always such a big fan of your work, Andy. As an Andy myself, I'd be happy to lend my 3D modelling skills for free to any of your future projects.
its almost the end of 2024. if we dont get the game this year it means hes 1 of 2 things: 1. cooking HARD 2. tired and drained. either way let this man take as much time as he wants, this man needs as much support as possible
So excited for this wacky little game! Andy’s work is always amazing, and I mean always, they could post a video of paint drying and it’d be the best one there is
YO THIS LOOKS SUPER INTERESTING! I immediately got DOS, NDS, and old Flash game vibes off this. I love the mix of art styles you use. IMO, take all the time you need for this thing
the excitement that overwhelmed me when i saw this getting posted dude, i'm such a fan of your works, and unironically i'm so godsdamned excited for this like i swear take all the time you need, and take breaks. i know you're probably told this often, but take care of yourself too, man. i love your work, and i'm glad you're doin' alright.
INTERACTIVE ANDY LAND ANIMATIONS FILLED WITH THE SIGNATURE MUSIC; what more could one ask for? Well, I hope you don't burn yourself out, Mr. Andy land, that's all I ask. It's okay if it doesn't release by your scheduled date, if it doesn't ever release, etc., as long as you're happy doing what you're doing and with the outcome of your decisions. We love you, Andy!
I think about this game a lot! I loved the demo so much - if you see this please know there are so many people like me incredibly excited about this project.
if endacopia has a million fans im one of them. if endacopia has a thousand fans im one of them. if endacopia has 100 fans im one of them. if endacopia has 10 fans im one of them. if endacopia has 1 fan that is me. if endacopia has 0 fans that means im dead.
This looks so cool; I’m really glad the algorithm landed me here. The style reminds me so much of the games I’d play as a kid and I’m so excited to see how it turns out. I can empathize with the exhaustion that comes from heavy project work (the first few seconds of the video got me, haha), but it really seems like it’s a result of love for the project, and that love is both irreplaceable personally and can be felt in the work itself. 100% going on the wishlist.
Wishlist Endacopia on Steam following the link below:
store.steampowered.com/app/2684630/Endacopia/
Music by Packtion: www.youtube.com/@Packtion
YESSS FINALLY
I'm so excited
I wishlisting this immediately
OMGGGGGGGGGGGG YESSSSSSSSSSSSSSSSS
5th reply
AND YESSSSSS
god i love endacopia
berdacopia
Bird
OMG IS BERD REAL
Me too berd,me too.
Brub
I need this right now take my first born son Andy
Pear commenting frame one
“Pogchamp”
I love you
YOOOO WSP!!
With pleasure, Pear
Despite the many, _many_ pieces of media striving to capture the vibe of this sort of quirky 2.5D point-and-click adventure game from our childhood, and putting a slightly spooky twist to it, few have captivated my heart like Endacopia. It feels so sincere, just the kind of thing I would play as a kid, get stuck on a part, unable to progress because of my dumb baby brain, and cry about it, because I had this game on a disc, having never gone online, having not even known what the Internet was. I like it.
Omg, I relate to every word you said... Almost shed a tear, fr... I miss childhood
i aint readin allat
@@jarfullofpee What were you trying to achieve with this reply?
Increíble arte y diseño del juego 😅
Representing Endocopia fans as tiny pikmin like creatures is very accurate.
it's not very accurate, its the truth
We are all little pikmin.
@@tibby4503 I specifically see myself as the yellow pikmin with the big ears.
4һарһ😅
Pikmin ♥
So damn cool, really excited to try this out!!
Phew, glad you're not dead.
Bro where have u been
Bro is alive?
Where have you been why did you stop uploading
@@upseguestThey probably have college or something else to deal with, chill
I played the demo of Endacopia around when it first came out, and I loved it. The colourful design and schemes are candy to the eyes, and there’s several different art-styles in one. This trailer looks fun and eerie at the same time, but thats what Andy’s work is usually like. I can’t wait for this to come out, great work Andy!
Same here
Thank you for your hard work. Picayune Dreams was one of my most anticipated games, and to have the trailer for Endacopia come out THE DAY AFTER it released is such a special treat. I love your work❤
Its a brilliant game what can i say
gagaggaagga
They're good at surprising people, what can I say?
You can just feel this is going to be a wonderful journey
aggaggaggaga
@@bacon_lovingyea
Same..
@@bacon_lovingik ikr straight fax my brother
@@bacon_loving the Focke-Achgelis
Focke, Achgelis & Co. GmbH
Commercial Director: Dipl.-Ing. Kirchhoff
Technical Director: Prof. Dr.-Ing eh Henrich Focke
Plants: Hoyenkamp near Delmenhorst, Oldenburg, Laupheim
Henrich Focke was born on October 8, 1890. In 1909, still at school, he was already working on the construction of flight models and gliders. In 1913, he began his studies at the Technical University of Hanover, which - interrupted by World War I - he finished after the war. After serving as an infantryman during the war, Focke was transferred to the Air Force and crashed at the Western Front in 1917. After the crash, Focke was stationed at the aircraft maintenance at Berlin-Adlershof. In 1923, he founded the Focke-Wulf Flugzeugbau AG together with Georg Wulf, who had been his assistant since 1913. Focke was technical director and member of the board until 1933. He was always used to cut his own path. So, in 1931 , he purchased the license of the Cierva autogyro and used the Focke-Wulf facilities to build the model C-19 Mark VI “Don Quixote” and later the C-30 “Heustarte” (“Grasshopper”). Motivated by the work on these rotary-wing aircraft, Focke established a research laboratory as part of his own factory in 1931 that later became his sole point of interest. This was the place where the Fw 61 was built. This research laboratory became the birthplace of Focke, Achgelis & Co. GmbH. In 1937, Prof. Henrich Focke founded the Focke, Achgelis & Co. GmbH together with the renowned stunt pilot Gerd Achgelis. Other members of staff were Dr. Jackel, Dr. Just, Dr.-Ing. Schweym, and Dipl.-Ing. Spanger. In the beginning, design and production was provided by the Brandenburgische Motorenwerke in Spandau, but was automatically transferred to BMW, after both companies had merged. Later, the entire development staff was separated from BMW at the instance of the Reich Air Ministry (RLM) and was made available to Focke-Achgelis. Initially, the work in this group was headed by Director Dipl.-Ing. Wolff, later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war.
Focke Achgelis Fa 223
After the development of the Fw 61 German authorities agreed that a helicopter should be capable of carrying a payload of 700 kg to be of practical use. This was the reason for the design of a substantially larger construction that started in 1938. The Fa 223 had fundamentally the same framework as the Fw 61. It was also equipped with twin-rotors mounted side-by-side on outriggers. One of the two Fw 61 was expanded to a flying laboratory in order to gain planning fundamentals for the Fa 223. The prototype of the Fa 223 left the factory in August 1939 and for the first time lifted off the ground in August 1940, still captured . 100 hours of ground testing had preceded the lift-off. The designers had to overcome a large number of problems: unbalanced rotors, developing safety devices for switching automatically to autorotation in case of a power plant or gearbox failure, as well as solving the problem of blades being sensitive against a pitch-angle change and the problem of vibrations. During these tests the hazardous mutual self-excitation of the rotor blades was discovered. Subsequent flight testing had to be accomplished in hovering flight, due to the non-existing large wind tunnel, covering many aspects of lift, resistance and torque. At the beginning of 1942, the model was ready for serial production, and an order for 100 units followed. Because of the war and permanent bombing only 20 had been built by the end of the war, and only 10 of them had flown. At the end of the war, only two machines were found ready to fly. One of them was disassembled and shipped to the US, the other became the first helicopter to cross the Channel to England. The Fa 223 showed good flight characteristics and was fully stable around all axes with regard to statics and dynamics, except for stability around the pitch axis. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully
retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains.
Type: Single-engine transport helicopter
Rotor system: Two 3-bladed counterrotating rotors side-by-side mounted on steel-tube outriggers. Each rotor has a diameter of 12 m. Rotor blades with steel-tube spar, wooden ribs, torsionally resistant plywood nose and fabric-covered tail; simply supported with friction damper. Automatic change-over as fly-ball governor, as with the Fw 61.
Fuselage: Framework as welded steel-tube frame, completely fabric-covered.
Empennage: Standard empennage, consisting of a complete vertical tail and stabilizer struts, mounted to the vertical fin in T-arrangement. All surfaces from fabric-covered wood.
Undercarriage: Rigid tricycle undercarriage. All wheels mounted to oil-damped shock struts. Spring-mounted auxiliary skid under the rear fuselage.
Powerplant: Air-cooled 9-cylinder rotary engine BMW-Bramo 323 Q-3 with 1x 1,000 hp take-off power, installed amidships and positively cooled. Cooling-air intake through a slit along the fuselage.
Crew: Two pilot seats side-by-side in fully glazed nose section, behind it the main cabin with another 4 seats or freight.
Type designation: Fa 223 “Dragon”
Usage: transportation helicopters
Manufactures: Focke-Achgelis
Country: Germany
First flight: 1940
Lenght: 12.25 m
Height: 4.35 m
Rotor diameter: 12m each
Number of rotor blades: 2x3
Power plant: BMW Bramo 323D
Power: 1,000 hp (735 kW)
Max speed: 182km/h
Service ceiling: 2,010m
Empty weight: 3.180kg
Max. take off weight: 4.434kg
Range: 300 km
Crew: 1
Manufactured: 20
fock
6 months later and this song is still a banger
6 now…
Are you happy now?
Yes. Yes I am.
Top 10 best reply sections.
What's the name?
I feel like this guy, Lumpy Touch, and Joel G could make a legendary collab together.
I like the way you think
I third this notion. That would be a wet dream come true
ye
Add in a pinch of Felix Colgrave to taste.
that would be incredible
The best kickstarters are the ones you forget you backed but show up with a ton of progress down the line anyway
Keep kickin ass this looks incredible
Aggaggggaga
@@bacon_lovingtrue.
EZ MAKON’ BAKON
Pizza tower moment
0:06 bruh you don't have to spray us like an freaking cat😢🙏
the last one was on purpose
):v
I don't give a f about it
0:15
Holy heck I can’t believe it’s already been over a year since the demo! Time really flew this past year!
gagagagaggagaga
Oh my god the nostalgia.
Reminds me so much of the old flashgames I used to play as a kid.
not a slight of an aesthetic of this time. except the craziness of Newgrounds inserted here. But that's still a really good job for interpretations of many past gen humans, even the end of 80's btw
aggaggagaggagagag
This looks more like an early 90s point and click adventure game than a flash game.
Oh no no no no! Endacopia is more of a game that's in the style of every 90s CD-ROM Point and Click Adventure Games that are from the Windows 95/98 Era.
@@kentreed2011 i guess nobody does remember this things, or that comment is some sort of a entire ""nostalgia"" trend. I don't blame anyone for anything, just thinking, because nostalgia was the thing of all generations of living humanity entirely... meh, i've accepted this rule, yea, but again, that just silly
I LOOVE PACKTION. So happy that they’re making a game ost! Always listened to the juice that makes you explode.
Do you know what title of the song that is playing in this video?
Packtion music is amazing
I need answers as well. What track is playing here?
This game seems awesome!
I can't wait for it to be released
also it's really cute the little people shouting ''endacopia!!''
gagagaggagagag
the best part of the video imo is the “en da copia!”
@@bacon_loving Yes.
@@bacon_loving I agree
The trailer looks great! Take all the time you need though, whether that’s taking breaks or polishing, because although we’re excited for the game, we’d much rather see you be in good mental health with a game that you feel encompasses your vision. Love your work and I hope you have a wonderful day!
gagagggaaaagg
0:19 that was savage
This game is going to be worth the wait! Forget GTA VI, give me Endacopia.
fr‼️‼️
Never comment on a trailer in endacopia ‼️
YOU BETTER SAY SORRY!
you are the one that introduced me to endocopia in the first place
!
Beautiful beautiful, so artistic, so balanced in gross x cute visuals. What a work of shock!
I do lean towards the character designs on the cute end, I see lots of them here and I love their lively expressions already. Can't wait to see how deeply emotionally scarred they are, and the fanart.
The fanart 😭
0:19 THE WAY HE FUCKING DIES I CAN'T
0:08 Andy has sprayed his fans with water, even though they don’t seem to like that a lot, judge him accordingly
It's okay we're getting endacopia content we'll survive
@@spooki_ghosti3we just wait a few more years then we will survive
Lets appreciate the time, effort and motivation of Andy delivering us with a new gem of his imagination. We love you Bro.
gagaggagaggagaggaga
@@bacon_lovingyea
1:42 looks like the secret ending in duck hunt
It does
I don't know how, but this trailer could not have come at a better time. Last night I was looking through a bunch of indie games I had my eye on, and I happened across Endacopia again. Really excited to see how this turns out
same, the night this came out i was watching an endacopia playthrough
2:17 lets not forget that this is still a horror
Why is her chest opened up
Probably for internal organs
@@Amethyst_doppleganger probably
Or getting tortured
A level of human organs?
im pretty sure im in there 0:03
Juice is everything.
@@VoltStudioss is the sky made of plywood?
@@Tvchickenhere definitely not!
@@VoltStudioss What is juice?
@@Tvchickenhere juice is stupid.
1:57 Andy walkmoon
ANDY, DROP THE FULL RELEASE, AND MY LIFE IS YOURS!!!!!
1:48 us every time Andy posts a video 🤧
So hyped for the release!!! I played the demo a while back and it was amazing, and I’m sure the full game will exceed how great I thought it would be!
gagagaggagaggaga
You have to be glad to see it, a man who has poured his heart and soul into what can only be described as a masterpiece in waiting. I cant wait for this game to finally release in its full glory, keep on truckin man and don't let those people being nasty about how long its taking get you down. you got this.
Also dang thanks for noticing my comment random peoples, hope whomever took the time to read me basically ramble on for a little bit about me wanting to see the game flourish have a great day/night/evening or whatever. this is ightman signing off, see you if i do, and dont if i dont.
Edit: you dont have to like this one if you see it by the way, its more just me saying hello just because.
ggagagaggagaga
he's been working so long that he changed his shade of blue
I loved the demo so much. the fact that the trailer for endacopia comes out right after picayune dreams releases is so god damn cool of you andy
Oh look you can see me! im right next to the Purple one!
I love this game so much, it reminds me of these good old windows XP times and i love nostalgic things
what do you mean windows xp released just a few years ago
no i'm not gonna look up the exact time
the math does not check out. @@soffa93
@@soffa93 yea but it’s the most iconic for its graphics and the game relies on that kind of graphics
I keep rewatching this every once in a while just to listen to the music
Me too
The sigma move of releasing a game trailer after one released yesterday. Love ya andy!!
aggagagagagaggagagg
the sigma move of shitting on his nagging fans in the beginning as well
This looks lovely! I'm always such a big fan of your work, Andy. As an Andy myself, I'd be happy to lend my 3D modelling skills for free to any of your future projects.
How about my future projects
The walk cycle where there are no hands, feet pattering, simple body, it reminded me of something..oh yeah, that little thing called Homestuck!
Gracias por todo el esfuerzo que le has puesto al juego, se que será fabuloso como del demo
YA!!
Hola
0:16 Undertale
Undertale intro explained in 6 seconds:
its almost the end of 2024. if we dont get the game this year it means hes 1 of 2 things:
1. cooking HARD
2. tired and drained.
either way let this man take as much time as he wants, this man needs as much support as possible
You are such a talented artist man, beautiful work can’t wait to see it on release :)
agaggagagagagagga
YAAAAY, THE TRAILER IS FINALLY HERE!!!
Wow… you are truly are the first comment
gagagagaggaagga
Let him cook, something big is coming.
mellow without his eyes and hands at 0:24
Homestuck mellow moment
This made my day.
I'm still disappointed in myself that I couldn't back the Kickstarter...
This will be *AMAZIN'*
aggagagagaggagggaga
I hope you're doing alright man.
So incredibly hyped for this!
The demo last year was what got me into experimental indie games again. Thank you Andy
So excited for this wacky little game! Andy’s work is always amazing, and I mean always, they could post a video of paint drying and it’d be the best one there is
gagagaggaaggagaga
This genuinely looks amazing. Also love the song in the background!
1:01 hehe sea man
Noice
This looks incredible! So much hard work and passion went into this.
aggagggaggga
I hope this game gets popular, but not _too_ popular, yknow?
If it gets too much recognition the content farms will strike...
Yea and we dont want click bait thumbnails now do we?
Mellow x pomni digital banban🤑🤑
My sister and I have been super excited to play the full version of this. I'm super stoked that it finally has a release window :D
YO THIS LOOKS SUPER INTERESTING! I immediately got DOS, NDS, and old Flash game vibes off this. I love the mix of art styles you use. IMO, take all the time you need for this thing
I need this song in my playlist it's so chill and a vibe
Very excited for this. Can't stop listening to the song in the trailer on REPEAT. I can't wait to feel unsettled by the vibes.
0:50-what a peculiar little gent (on the seat) ;^]
This looks amazing! Your style has such a unique flair that I just love seeing. Can’t wait to have it in a playable form.
This looks so gorgeous I cannot wait to see the final product!
gaAggagagagaggagagag
1:49is that bite 9f 87
2 seconds in and the mane character is already dead, now you know this game is going to be good
This needs to be a full length game. I would pay full price for atleast 15+ hours of gameplay
This makes the small Petscop child that wanted to play Petscop irl in me happy, very specific but yes.
So excited for this one! Keep up the good work and take as much time as you need to make this a truly special experience. Good luck Andy!
agaggagagaggagagaga
I can feel the nostalgia coursing through my veins thank you andy...
the excitement that overwhelmed me when i saw this getting posted
dude, i'm such a fan of your works, and unironically i'm so godsdamned excited for this
like
i swear
take all the time you need, and take breaks. i know you're probably told this often, but take care of yourself too, man. i love your work, and i'm glad you're doin' alright.
INTERACTIVE ANDY LAND ANIMATIONS FILLED WITH THE SIGNATURE MUSIC; what more could one ask for? Well, I hope you don't burn yourself out, Mr. Andy land, that's all I ask.
It's okay if it doesn't release by your scheduled date, if it doesn't ever release, etc., as long as you're happy doing what you're doing and with the outcome of your decisions.
We love you, Andy!
trust me Andy most of us are willing to wait patiently
it’s just that with a demo that memorable it can make many people very eager to see more of it
Agagaggagagaggagag
2:06 Assuming no delays. If there is, no biggie. I'm just excited to get news about this again. :)
The irrational need to make an Endacopia oc for the pure fun of it
I'm super excited for both this and the ENA dream BBQ games. Indie games for the win!!
0:28 WELCOME, TO THE AMAZING DIG-
MEU NOME É ENÉAS!!
I think about this game a lot! I loved the demo so much - if you see this please know there are so many people like me incredibly excited about this project.
1:17 Nice CIA cameo
i feel like if the intro wasnt laggy, this would get more views. looks like an amazing game
What people hate persuading what developer height is overtime work
if endacopia has a million fans im one of them. if endacopia has a thousand fans im one of them. if endacopia has 100 fans im one of them. if endacopia has 10 fans im one of them. if endacopia has 1 fan that is me. if endacopia has 0 fans that means im dead.
I loved playing the demo on stream, and I'm so excited to play more!!
Someone: Dreams have meaning
My dreams:
Omg i litterally had a dream about this game last night, thats crazy. Im so excited!!!
0:22 OMG THE AMAZING DIGITAL CIRCUS
im just kidding it looks awesome dude. great job
Yeah it actually does.
thank you.
feels like yesterday.
Loved the demo, this is gonna be amazing
0:46 for his neutral special mellow wields a GUN
I will let you push the soft spot of my skull for the game
0:56
Smash
Called it
I know right-
Broo- 💀
@@Megaball_master
Game is game
nahhh.
Its been 8 months...
It’s coming Q4
Ish 1st october to 31st december.
THE WAY HE BROKE (IDK WHAT ELSE TO SAY) LIKE A ROBLOX CHARACTER 😭😭😭😭😭😭
0:57 i am paying attention
?
Stop.
In appropriate
@@AlecCole-ue8yp so ture
I very much like the individual on the bench at 0:50.
Smash
i wouldnt say "individual" i think there are multiple consciousnesses
Smash
I had no clue you were working on a game, that looks awesome!!
Endacopia endacopia endacopia endacopia
i love the part where andyland sprays the fans of the game
This looks so cool; I’m really glad the algorithm landed me here. The style reminds me so much of the games I’d play as a kid and I’m so excited to see how it turns out. I can empathize with the exhaustion that comes from heavy project work (the first few seconds of the video got me, haha), but it really seems like it’s a result of love for the project, and that love is both irreplaceable personally and can be felt in the work itself. 100% going on the wishlist.
(1:41) *OMG ITS THE PIG COP FROM PIZZA TOWER!!!1!!11!!1!1!11!1!1!1*
i want a mellow plushie so i can eat it
So excited to play this on the channel!
Is there gonna be a demo 2 or just straight up release the entire game
maybe there'll be an updated demo for steam next fest