Despite the many, _many_ pieces of media striving to capture the vibe of this sort of quirky 2.5D point-and-click adventure game from our childhood, and putting a slightly spooky twist to it, few have captivated my heart like Endacopia. It feels so sincere, just the kind of thing I would play as a kid, get stuck on a part, unable to progress because of my dumb baby brain, and cry about it. Mostly because I had this game on a disc, having never gone online, having not even known what the Internet was, and thus unable to look up a walkthrough. I like it.
@@centri_3 the Focke-Achgelis Focke, Achgelis & Co. GmbH Commercial Director: Dipl.-Ing. Kirchhoff Technical Director: Prof. Dr.-Ing eh Henrich Focke Plants: Hoyenkamp near Delmenhorst, Oldenburg, Laupheim Henrich Focke was born on October 8, 1890. In 1909, still at school, he was already working on the construction of flight models and gliders. In 1913, he began his studies at the Technical University of Hanover, which - interrupted by World War I - he finished after the war. After serving as an infantryman during the war, Focke was transferred to the Air Force and crashed at the Western Front in 1917. After the crash, Focke was stationed at the aircraft maintenance at Berlin-Adlershof. In 1923, he founded the Focke-Wulf Flugzeugbau AG together with Georg Wulf, who had been his assistant since 1913. Focke was technical director and member of the board until 1933. He was always used to cut his own path. So, in 1931 , he purchased the license of the Cierva autogyro and used the Focke-Wulf facilities to build the model C-19 Mark VI “Don Quixote” and later the C-30 “Heustarte” (“Grasshopper”). Motivated by the work on these rotary-wing aircraft, Focke established a research laboratory as part of his own factory in 1931 that later became his sole point of interest. This was the place where the Fw 61 was built. This research laboratory became the birthplace of Focke, Achgelis & Co. GmbH. In 1937, Prof. Henrich Focke founded the Focke, Achgelis & Co. GmbH together with the renowned stunt pilot Gerd Achgelis. Other members of staff were Dr. Jackel, Dr. Just, Dr.-Ing. Schweym, and Dipl.-Ing. Spanger. In the beginning, design and production was provided by the Brandenburgische Motorenwerke in Spandau, but was automatically transferred to BMW, after both companies had merged. Later, the entire development staff was separated from BMW at the instance of the Reich Air Ministry (RLM) and was made available to Focke-Achgelis. Initially, the work in this group was headed by Director Dipl.-Ing. Wolff, later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. Focke Achgelis Fa 223 After the development of the Fw 61 German authorities agreed that a helicopter should be capable of carrying a payload of 700 kg to be of practical use. This was the reason for the design of a substantially larger construction that started in 1938. The Fa 223 had fundamentally the same framework as the Fw 61. It was also equipped with twin-rotors mounted side-by-side on outriggers. One of the two Fw 61 was expanded to a flying laboratory in order to gain planning fundamentals for the Fa 223. The prototype of the Fa 223 left the factory in August 1939 and for the first time lifted off the ground in August 1940, still captured . 100 hours of ground testing had preceded the lift-off. The designers had to overcome a large number of problems: unbalanced rotors, developing safety devices for switching automatically to autorotation in case of a power plant or gearbox failure, as well as solving the problem of blades being sensitive against a pitch-angle change and the problem of vibrations. During these tests the hazardous mutual self-excitation of the rotor blades was discovered. Subsequent flight testing had to be accomplished in hovering flight, due to the non-existing large wind tunnel, covering many aspects of lift, resistance and torque. At the beginning of 1942, the model was ready for serial production, and an order for 100 units followed. Because of the war and permanent bombing only 20 had been built by the end of the war, and only 10 of them had flown. At the end of the war, only two machines were found ready to fly. One of them was disassembled and shipped to the US, the other became the first helicopter to cross the Channel to England. The Fa 223 showed good flight characteristics and was fully stable around all axes with regard to statics and dynamics, except for stability around the pitch axis. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. Type: Single-engine transport helicopter Rotor system: Two 3-bladed counterrotating rotors side-by-side mounted on steel-tube outriggers. Each rotor has a diameter of 12 m. Rotor blades with steel-tube spar, wooden ribs, torsionally resistant plywood nose and fabric-covered tail; simply supported with friction damper. Automatic change-over as fly-ball governor, as with the Fw 61. Fuselage: Framework as welded steel-tube frame, completely fabric-covered. Empennage: Standard empennage, consisting of a complete vertical tail and stabilizer struts, mounted to the vertical fin in T-arrangement. All surfaces from fabric-covered wood. Undercarriage: Rigid tricycle undercarriage. All wheels mounted to oil-damped shock struts. Spring-mounted auxiliary skid under the rear fuselage. Powerplant: Air-cooled 9-cylinder rotary engine BMW-Bramo 323 Q-3 with 1x 1,000 hp take-off power, installed amidships and positively cooled. Cooling-air intake through a slit along the fuselage. Crew: Two pilot seats side-by-side in fully glazed nose section, behind it the main cabin with another 4 seats or freight. Type designation: Fa 223 “Dragon” Usage: transportation helicopters Manufactures: Focke-Achgelis Country: Germany First flight: 1940 Lenght: 12.25 m Height: 4.35 m Rotor diameter: 12m each Number of rotor blades: 2x3 Power plant: BMW Bramo 323D Power: 1,000 hp (735 kW) Max speed: 182km/h Service ceiling: 2,010m Empty weight: 3.180kg Max. take off weight: 4.434kg Range: 300 km Crew: 1 Manufactured: 20 fock
Thank you for your hard work. Picayune Dreams was one of my most anticipated games, and to have the trailer for Endacopia come out THE DAY AFTER it released is such a special treat. I love your work❤
not a slight of an aesthetic of this time. except the craziness of Newgrounds inserted here. But that's still a really good job for interpretations of many past gen humans, even the end of 80's btw
Oh no no no no! Endacopia is more of a game that's in the style of every 90s CD-ROM Point and Click Adventure Games that are from the Windows 95/98 Era.
@@kentreed2011 i guess nobody does remember this things, or that comment is some sort of a entire ""nostalgia"" trend. I don't blame anyone for anything, just thinking, because nostalgia was the thing of all generations of living humanity entirely... meh, i've accepted this rule, yea, but again, that just silly
The trailer looks great! Take all the time you need though, whether that’s taking breaks or polishing, because although we’re excited for the game, we’d much rather see you be in good mental health with a game that you feel encompasses your vision. Love your work and I hope you have a wonderful day!
I played the demo of Endacopia around when it first came out, and I loved it. The colourful design and schemes are candy to the eyes, and there’s several different art-styles in one. This trailer looks fun and eerie at the same time, but thats what Andy’s work is usually like. I can’t wait for this to come out, great work Andy!
Beautiful beautiful, so artistic, so balanced in gross x cute visuals. What a work of shock! I do lean towards the character designs on the cute end, I see lots of them here and I love their lively expressions already. Can't wait to see how deeply emotionally scarred they are, and the fanart.
I don't know how, but this trailer could not have come at a better time. Last night I was looking through a bunch of indie games I had my eye on, and I happened across Endacopia again. Really excited to see how this turns out
You have to be glad to see it, a man who has poured his heart and soul into what can only be described as a masterpiece in waiting. I cant wait for this game to finally release in its full glory, keep on truckin man and don't let those people being nasty about how long its taking get you down. you got this.
Also dang thanks for noticing my comment random peoples, hope whomever took the time to read me basically ramble on for a little bit about me wanting to see the game flourish have a great day/night/evening or whatever. this is ightman signing off, see you if i do, and dont if i dont. Edit: you dont have to like this one if you see it by the way, its more just me saying hello just because.
1:48 us every time Andy posts a video 🤧 So hyped for the release!!! I played the demo a while back and it was amazing, and I’m sure the full game will exceed how great I thought it would be!
This looks lovely! I'm always such a big fan of your work, Andy. As an Andy myself, I'd be happy to lend my 3D modelling skills for free to any of your future projects.
So excited for this wacky little game! Andy’s work is always amazing, and I mean always, they could post a video of paint drying and it’d be the best one there is
YO THIS LOOKS SUPER INTERESTING! I immediately got DOS, NDS, and old Flash game vibes off this. I love the mix of art styles you use. IMO, take all the time you need for this thing
I’m actually spontaneously combusting because of this- I got into endacopia a while after it came out honestly. YAY!! Also the music is great omg Explodes
its almost the end of 2024. if we dont get the game this year it means hes 1 of 2 things: 1. cooking HARD 2. tired and drained. either way let this man take as much time as he wants, this man needs as much support as possible
INTERACTIVE ANDY LAND ANIMATIONS FILLED WITH THE SIGNATURE MUSIC; what more could one ask for? Well, I hope you don't burn yourself out, Mr. Andy land, that's all I ask. It's okay if it doesn't release by your scheduled date, if it doesn't ever release, etc., as long as you're happy doing what you're doing and with the outcome of your decisions. We love you, Andy!
the excitement that overwhelmed me when i saw this getting posted dude, i'm such a fan of your works, and unironically i'm so godsdamned excited for this like i swear take all the time you need, and take breaks. i know you're probably told this often, but take care of yourself too, man. i love your work, and i'm glad you're doin' alright.
I think about this game a lot! I loved the demo so much - if you see this please know there are so many people like me incredibly excited about this project.
if endacopia has a million fans im one of them. if endacopia has a thousand fans im one of them. if endacopia has 100 fans im one of them. if endacopia has 10 fans im one of them. if endacopia has 1 fan that is me. if endacopia has 0 fans that means im dead.
I absolutely love this there is just a kind of weirdness no one else can capture perfectly but you have done it it feels like a fever dream is amazing i really want to see this
This looks so cool; I’m really glad the algorithm landed me here. The style reminds me so much of the games I’d play as a kid and I’m so excited to see how it turns out. I can empathize with the exhaustion that comes from heavy project work (the first few seconds of the video got me, haha), but it really seems like it’s a result of love for the project, and that love is both irreplaceable personally and can be felt in the work itself. 100% going on the wishlist.
1:28 is random, strange, creepy, yet its so goddamn silly when they just make human complaining noises when you interact with them. i sure hope this doesnt just become a community meme
Wishlist Endacopia on Steam following the link below:
store.steampowered.com/app/2684630/Endacopia/
Music by Packtion: www.youtube.com/@Packtion
YESSS FINALLY
I'm so excited
I wishlisting this immediately
OMGGGGGGGGGGGG YESSSSSSSSSSSSSSSSS
5th reply
AND YESSSSSS
god i love endacopia
berdacopia
Bird
OMG IS BERD REAL
Me too berd,me too.
Brub
I need this right now take my first born son Andy
Pear commenting frame one
“Pogchamp”
I love you
YOOOO WSP!!
With pleasure, Pear
Despite the many, _many_ pieces of media striving to capture the vibe of this sort of quirky 2.5D point-and-click adventure game from our childhood, and putting a slightly spooky twist to it, few have captivated my heart like Endacopia. It feels so sincere, just the kind of thing I would play as a kid, get stuck on a part, unable to progress because of my dumb baby brain, and cry about it. Mostly because I had this game on a disc, having never gone online, having not even known what the Internet was, and thus unable to look up a walkthrough. I like it.
Omg, I relate to every word you said... Almost shed a tear, fr... I miss childhood
i aint readin allat
@@jarfullofpee What were you trying to achieve with this reply?
Increíble arte y diseño del juego 😅
That vibe kinda reminds me of Poptropica in its prime
Those were the days….
Representing Endocopia fans as tiny pikmin like creatures is very accurate.
it's not very accurate, its the truth
We are all little pikmin.
@@tibby4503 I specifically see myself as the yellow pikmin with the big ears.
4һарһ😅
Pikmin ♥
So damn cool, really excited to try this out!!
Phew, glad you're not dead.
Bro where have u been
Bro is alive?
Where have you been why did you stop uploading
@@upseguestThey probably have college or something else to deal with, chill
he's been working so long that he changed his shade of blue
I feel like this guy, Lumpy Touch, and Joel G could make a legendary collab together.
I like the way you think
I third this notion. That would be a wet dream come true
ye
Add in a pinch of Felix Colgrave to taste.
that would be incredible
You can just feel this is going to be a wonderful journey
aggaggaggaga
@@centri_3yea
Same..
@@centri_3ik ikr straight fax my brother
@@centri_3 the Focke-Achgelis
Focke, Achgelis & Co. GmbH
Commercial Director: Dipl.-Ing. Kirchhoff
Technical Director: Prof. Dr.-Ing eh Henrich Focke
Plants: Hoyenkamp near Delmenhorst, Oldenburg, Laupheim
Henrich Focke was born on October 8, 1890. In 1909, still at school, he was already working on the construction of flight models and gliders. In 1913, he began his studies at the Technical University of Hanover, which - interrupted by World War I - he finished after the war. After serving as an infantryman during the war, Focke was transferred to the Air Force and crashed at the Western Front in 1917. After the crash, Focke was stationed at the aircraft maintenance at Berlin-Adlershof. In 1923, he founded the Focke-Wulf Flugzeugbau AG together with Georg Wulf, who had been his assistant since 1913. Focke was technical director and member of the board until 1933. He was always used to cut his own path. So, in 1931 , he purchased the license of the Cierva autogyro and used the Focke-Wulf facilities to build the model C-19 Mark VI “Don Quixote” and later the C-30 “Heustarte” (“Grasshopper”). Motivated by the work on these rotary-wing aircraft, Focke established a research laboratory as part of his own factory in 1931 that later became his sole point of interest. This was the place where the Fw 61 was built. This research laboratory became the birthplace of Focke, Achgelis & Co. GmbH. In 1937, Prof. Henrich Focke founded the Focke, Achgelis & Co. GmbH together with the renowned stunt pilot Gerd Achgelis. Other members of staff were Dr. Jackel, Dr. Just, Dr.-Ing. Schweym, and Dipl.-Ing. Spanger. In the beginning, design and production was provided by the Brandenburgische Motorenwerke in Spandau, but was automatically transferred to BMW, after both companies had merged. Later, the entire development staff was separated from BMW at the instance of the Reich Air Ministry (RLM) and was made available to Focke-Achgelis. Initially, the work in this group was headed by Director Dipl.-Ing. Wolff, later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war. later, by his closest assistant, Obering. Bussmann, and Dr.-Ing. Löffler on the theoretical side. The Fw 61, being the world's first successful helicopter, was followed by a number of other successful rotary-wing aircraft and some interesting projects that could not be completed because of the war.
Focke Achgelis Fa 223
After the development of the Fw 61 German authorities agreed that a helicopter should be capable of carrying a payload of 700 kg to be of practical use. This was the reason for the design of a substantially larger construction that started in 1938. The Fa 223 had fundamentally the same framework as the Fw 61. It was also equipped with twin-rotors mounted side-by-side on outriggers. One of the two Fw 61 was expanded to a flying laboratory in order to gain planning fundamentals for the Fa 223. The prototype of the Fa 223 left the factory in August 1939 and for the first time lifted off the ground in August 1940, still captured . 100 hours of ground testing had preceded the lift-off. The designers had to overcome a large number of problems: unbalanced rotors, developing safety devices for switching automatically to autorotation in case of a power plant or gearbox failure, as well as solving the problem of blades being sensitive against a pitch-angle change and the problem of vibrations. During these tests the hazardous mutual self-excitation of the rotor blades was discovered. Subsequent flight testing had to be accomplished in hovering flight, due to the non-existing large wind tunnel, covering many aspects of lift, resistance and torque. At the beginning of 1942, the model was ready for serial production, and an order for 100 units followed. Because of the war and permanent bombing only 20 had been built by the end of the war, and only 10 of them had flown. At the end of the war, only two machines were found ready to fly. One of them was disassembled and shipped to the US, the other became the first helicopter to cross the Channel to England. The Fa 223 showed good flight characteristics and was fully stable around all axes with regard to statics and dynamics, except for stability around the pitch axis. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully
retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains. During cruise flight at 140 km/h the stick could be released because the instability around the pitch axis disappeared at approx. 120km/h. 26 pilots were fully retrained to this type within 2 ½ to 3 ½ hours despite the dynamic instability of the flight. These tests covered flights with wind speeds of 21 m/s and extensive mountain testing in the Karwendel Mountains.
Type: Single-engine transport helicopter
Rotor system: Two 3-bladed counterrotating rotors side-by-side mounted on steel-tube outriggers. Each rotor has a diameter of 12 m. Rotor blades with steel-tube spar, wooden ribs, torsionally resistant plywood nose and fabric-covered tail; simply supported with friction damper. Automatic change-over as fly-ball governor, as with the Fw 61.
Fuselage: Framework as welded steel-tube frame, completely fabric-covered.
Empennage: Standard empennage, consisting of a complete vertical tail and stabilizer struts, mounted to the vertical fin in T-arrangement. All surfaces from fabric-covered wood.
Undercarriage: Rigid tricycle undercarriage. All wheels mounted to oil-damped shock struts. Spring-mounted auxiliary skid under the rear fuselage.
Powerplant: Air-cooled 9-cylinder rotary engine BMW-Bramo 323 Q-3 with 1x 1,000 hp take-off power, installed amidships and positively cooled. Cooling-air intake through a slit along the fuselage.
Crew: Two pilot seats side-by-side in fully glazed nose section, behind it the main cabin with another 4 seats or freight.
Type designation: Fa 223 “Dragon”
Usage: transportation helicopters
Manufactures: Focke-Achgelis
Country: Germany
First flight: 1940
Lenght: 12.25 m
Height: 4.35 m
Rotor diameter: 12m each
Number of rotor blades: 2x3
Power plant: BMW Bramo 323D
Power: 1,000 hp (735 kW)
Max speed: 182km/h
Service ceiling: 2,010m
Empty weight: 3.180kg
Max. take off weight: 4.434kg
Range: 300 km
Crew: 1
Manufactured: 20
fock
0:06 bruh you don't have to spray us like an freaking cat😢🙏
the last one was on purpose
):v
I don't give a f about it
0:15
If you spray cat I will find your family and- the FBI has advised me to not finish this joke.
Thank you for your hard work. Picayune Dreams was one of my most anticipated games, and to have the trailer for Endacopia come out THE DAY AFTER it released is such a special treat. I love your work❤
Its a brilliant game what can i say
gagaggaagga
They're good at surprising people, what can I say?
Holy heck I can’t believe it’s already been over a year since the demo! Time really flew this past year!
gagagagaggagaga
6 months later and this song is still a banger
6 now…
Are you happy now?
Yes. Yes I am.
Top 10 best reply sections.
What's the name?
The best kickstarters are the ones you forget you backed but show up with a ton of progress down the line anyway
Keep kickin ass this looks incredible
Aggaggggaga
@@centri_3true.
EZ MAKON’ BAKON
Pizza tower moment
I keep rewatching this every once in a while just to listen to the music
Me too
Same! That's why I'm here
Oh my god the nostalgia.
Reminds me so much of the old flashgames I used to play as a kid.
not a slight of an aesthetic of this time. except the craziness of Newgrounds inserted here. But that's still a really good job for interpretations of many past gen humans, even the end of 80's btw
aggaggagaggagagag
This looks more like an early 90s point and click adventure game than a flash game.
Oh no no no no! Endacopia is more of a game that's in the style of every 90s CD-ROM Point and Click Adventure Games that are from the Windows 95/98 Era.
@@kentreed2011 i guess nobody does remember this things, or that comment is some sort of a entire ""nostalgia"" trend. I don't blame anyone for anything, just thinking, because nostalgia was the thing of all generations of living humanity entirely... meh, i've accepted this rule, yea, but again, that just silly
0:08 Andy has sprayed his fans with water, even though they don’t seem to like that a lot, judge him accordingly
It's okay we're getting endacopia content we'll survive
@@spooki_ghosti3we just wait a few more years then we will survive
0:46 for his neutral special mellow wields a GUN
This game seems awesome!
I can't wait for it to be released
also it's really cute the little people shouting ''endacopia!!''
gagagaggagagag
the best part of the video imo is the “en da copia!”
@@centri_3 Yes.
@@centri_3 I agree
The trailer looks great! Take all the time you need though, whether that’s taking breaks or polishing, because although we’re excited for the game, we’d much rather see you be in good mental health with a game that you feel encompasses your vision. Love your work and I hope you have a wonderful day!
gagagggaaaagg
0:19 THE WAY HE FUCKING DIES I CAN'T
That dong was so funny😂
I played the demo of Endacopia around when it first came out, and I loved it. The colourful design and schemes are candy to the eyes, and there’s several different art-styles in one. This trailer looks fun and eerie at the same time, but thats what Andy’s work is usually like. I can’t wait for this to come out, great work Andy!
Same here
Beautiful beautiful, so artistic, so balanced in gross x cute visuals. What a work of shock!
I do lean towards the character designs on the cute end, I see lots of them here and I love their lively expressions already. Can't wait to see how deeply emotionally scarred they are, and the fanart.
The fanart 😭
1:42 looks like the secret ending in duck hunt
It does
I don't know how, but this trailer could not have come at a better time. Last night I was looking through a bunch of indie games I had my eye on, and I happened across Endacopia again. Really excited to see how this turns out
same, the night this came out i was watching an endacopia playthrough
Lets appreciate the time, effort and motivation of Andy delivering us with a new gem of his imagination. We love you Bro.
gagaggagaggagaggaga
@@centri_3yea
im pretty sure im in there 0:03
Juice is everything.
@@VoltStudioss is the sky made of plywood?
@@Tvchickenhere definitely not!
@@VoltStudioss What is juice?
@@Tvchickenhere juice is stupid.
This game is going to be worth the wait! Forget GTA VI, give me Endacopia.
fr‼️‼️
Never comment on a trailer in endacopia ‼️
YOU BETTER SAY SORRY!
you are the one that introduced me to endocopia in the first place
!
You have to be glad to see it, a man who has poured his heart and soul into what can only be described as a masterpiece in waiting. I cant wait for this game to finally release in its full glory, keep on truckin man and don't let those people being nasty about how long its taking get you down. you got this.
Also dang thanks for noticing my comment random peoples, hope whomever took the time to read me basically ramble on for a little bit about me wanting to see the game flourish have a great day/night/evening or whatever. this is ightman signing off, see you if i do, and dont if i dont.
Edit: you dont have to like this one if you see it by the way, its more just me saying hello just because.
ggagagaggagaga
1:49is that bite of 87
Nah that was the squish of 23/24
1:48 us every time Andy posts a video 🤧
So hyped for the release!!! I played the demo a while back and it was amazing, and I’m sure the full game will exceed how great I thought it would be!
gagagaggagaggaga
2:17 lets not forget that this is still a horror
Why is her chest opened up
Probably for internal organs
@@Amethyst_doppleganger probably
Or getting tortured
A level of human organs?
I can feel the nostalgia coursing through my veins thank you andy...
I LOOVE PACKTION. So happy that they’re making a game ost! Always listened to the juice that makes you explode.
Do you know what title of the song that is playing in this video?
Packtion music is amazing
I need answers as well. What track is playing here?
I loved the demo so much. the fact that the trailer for endacopia comes out right after picayune dreams releases is so god damn cool of you andy
Oh look you can see me! im right next to the Purple one!
I can already see it. We'll get this game in year 2025 and then a 9 hour video of some TV Furry yapping about this game in the year 2037
The sigma move of releasing a game trailer after one released yesterday. Love ya andy!!
aggagagagagaggagagg
the sigma move of shitting on his nagging fans in the beginning as well
I love this game so much, it reminds me of these good old windows XP times and i love nostalgic things
what do you mean windows xp released just a few years ago
no i'm not gonna look up the exact time
the math does not check out. @@soffa93
@@soffa93 yea but it’s the most iconic for its graphics and the game relies on that kind of graphics
0:50-what a peculiar little gent (on the seat) ;^]
This looks lovely! I'm always such a big fan of your work, Andy. As an Andy myself, I'd be happy to lend my 3D modelling skills for free to any of your future projects.
How about my future projects
This made my day.
I'm still disappointed in myself that I couldn't back the Kickstarter...
This will be *AMAZIN'*
aggagagagaggagggaga
This is just the existential, weirdcore, puzzle game I needed in my life
1:57 Andy walkmoon
So incredibly hyped for this!
The demo last year was what got me into experimental indie games again. Thank you Andy
0:19 that was savage
Gracias por todo el esfuerzo que le has puesto al juego, se que será fabuloso como del demo
YA!!
Hola
So excited for this wacky little game! Andy’s work is always amazing, and I mean always, they could post a video of paint drying and it’d be the best one there is
gagagaggaaggagaga
i feel like if the intro wasnt laggy, this would get more views. looks like an amazing game
You are such a talented artist man, beautiful work can’t wait to see it on release :)
agaggagagagagagga
My sister and I have been super excited to play the full version of this. I'm super stoked that it finally has a release window :D
why do i get the strongest feeling that when this game gets released it will end up becoming used for content farming
I really hope that doesn’t happen but if it gets enough traction it seems likely
Very excited for this. Can't stop listening to the song in the trailer on REPEAT. I can't wait to feel unsettled by the vibes.
YAAAAY, THE TRAILER IS FINALLY HERE!!!
Wow… you are truly are the first comment
gagagagaggaagga
leave this man alone, he’s trying his best, coding and maintaining a yt acc based around animation takes alot of work
trust me Andy most of us are willing to wait patiently
it’s just that with a demo that memorable it can make many people very eager to see more of it
Agagaggagagaggagag
YO THIS LOOKS SUPER INTERESTING! I immediately got DOS, NDS, and old Flash game vibes off this. I love the mix of art styles you use. IMO, take all the time you need for this thing
I’m actually spontaneously combusting because of this- I got into endacopia a while after it came out honestly. YAY!! Also the music is great omg
Explodes
2 seconds in and the mane character is already dead, now you know this game is going to be good
0:16 Undertale
Undertale intro explained in 6 seconds:
your last video is the peak example of game development
this one man i thought this was the trailer
this is just owning a good game alone
This looks amazing! Your style has such a unique flair that I just love seeing. Can’t wait to have it in a playable form.
This looks so gorgeous I cannot wait to see the final product!
gaAggagagagaggagagag
So excited to play this on the channel!
This makes the small Petscop child that wanted to play Petscop irl in me happy, very specific but yes.
This genuinely looks amazing. Also love the song in the background!
andy walking away backwards at the end
So excited for this one! Keep up the good work and take as much time as you need to make this a truly special experience. Good luck Andy!
agaggagagaggagagaga
mellow without his eyes and hands at 0:24
Homestuck mellow moment
The walk cycle where there are no hands, feet pattering, simple body, it reminded me of something..oh yeah, that little thing called Homestuck!
This looks incredible! So much hard work and passion went into this.
aggagggaggga
its almost the end of 2024. if we dont get the game this year it means hes 1 of 2 things:
1. cooking HARD
2. tired and drained.
either way let this man take as much time as he wants, this man needs as much support as possible
2:06 Assuming no delays. If there is, no biggie. I'm just excited to get news about this again. :)
INTERACTIVE ANDY LAND ANIMATIONS FILLED WITH THE SIGNATURE MUSIC; what more could one ask for? Well, I hope you don't burn yourself out, Mr. Andy land, that's all I ask.
It's okay if it doesn't release by your scheduled date, if it doesn't ever release, etc., as long as you're happy doing what you're doing and with the outcome of your decisions.
We love you, Andy!
0:56
Smash
Called it
I know right-
Broo- 💀
@@Megaball_master
Game is game
nahhh.
I loved playing the demo on stream, and I'm so excited to play more!!
This looks awesome! I’m loving the vintage vibe it has, and I’m looking forward to seeing it come out!
Omg i litterally had a dream about this game last night, thats crazy. Im so excited!!!
the excitement that overwhelmed me when i saw this getting posted
dude, i'm such a fan of your works, and unironically i'm so godsdamned excited for this
like
i swear
take all the time you need, and take breaks. i know you're probably told this often, but take care of yourself too, man. i love your work, and i'm glad you're doin' alright.
I think about this game a lot! I loved the demo so much - if you see this please know there are so many people like me incredibly excited about this project.
I'm super excited for both this and the ENA dream BBQ games. Indie games for the win!!
Although I don't have a pc I LOVE watching game play
ENDAKOOOOPIA, ENDAKOOOOPIA *blows up a shipping container*
Loved the demo, this is gonna be amazing
I hope this game gets popular, but not _too_ popular, yknow?
If it gets too much recognition the content farms will strike...
Yea and we dont want click bait thumbnails now do we?
Mellow x pomni digital banban🤑🤑
I will let you push the soft spot of my skull for the game
1:17 Nice CIA cameo
Let him cook, something big is coming.
No one is going to deny that we were all waiting for this glorious moment 👏👏
if endacopia has a million fans im one of them. if endacopia has a thousand fans im one of them. if endacopia has 100 fans im one of them. if endacopia has 10 fans im one of them. if endacopia has 1 fan that is me. if endacopia has 0 fans that means im dead.
1:01 hehe sea man
Noice
I absolutely love this there is just a kind of weirdness no one else can capture perfectly but you have done it it feels like a fever dream is amazing i really want to see this
Endacopia endacopia endacopia endacopia
I hope you're doing alright man.
This looks so cool; I’m really glad the algorithm landed me here. The style reminds me so much of the games I’d play as a kid and I’m so excited to see how it turns out. I can empathize with the exhaustion that comes from heavy project work (the first few seconds of the video got me, haha), but it really seems like it’s a result of love for the project, and that love is both irreplaceable personally and can be felt in the work itself. 100% going on the wishlist.
This looks WAY PROMISING than the new GTA 6 trailer.
0:19 mellow gore
LiveLeak be like
And this will still come out faster than silksong...
0:56 we all know the internet is gonna have a field day with this character… on that note hear me ou-
OH HELL NAHHHHHHH, BROS DOWNBAD 🫵💀
@@HoTn-oj8it 😇
1:28 is random, strange, creepy, yet its so goddamn silly when they just make human complaining noises when you interact with them. i sure hope this doesnt just become a community meme
Dude. DUDE. THIS LOOKS SO FREAKING COOL THATS SO AWESOME