Cloud Shader with a Pixel Art Aesthetic

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  • Опубліковано 19 жов 2020
  • Date of Recording: 2020-10-17
    Building a cloud shadowing engine which is consistent with the pixel art aesthetic poses some unique challenges:
    1. A purely screenspace approach looks great, but does not behave consistently when the camera perspective changes
    2. A purely worldspace approach is stable to camera rotation, but looks artistically inconsistent, and betrays the core 3D engine when the shadows roll over the edge of any object.
    The solution is a clever mix of the two approaches, by building a worldspace formulation which assumes the world is a flat relief, and blending it with the physically correct worldspace formulation. The method is similar in spirit to normal smoothing in toon shaders for shading character faces in anime-styled rendering.
    The clouds themselves are rendered using a 3D FBM that scrolls in space and evolves over time. After a lot of tweaking, I arrived at a result which I am quite satisfied with. It gives a real liveliness to the test scene.

КОМЕНТАРІ • 5

  • @shoenengz
    @shoenengz 3 роки тому +35

    I hope you are prepared for the meteoric arise your channel is going to have. Congratulations!

  • @codeiguess4571
    @codeiguess4571 Рік тому +5

    THIS WAS TWO YEARS AGO?
    i really want you to understand the inherent beauty of what you're creating

  • @kaishang6406
    @kaishang6406 Рік тому +1

    what is this magic!? pixel art and 3d world?!

  • @zarkha_
    @zarkha_ 11 місяців тому

    how you do for this outline ? i'ts very beautyful !