How To Make Location Based Directional Audio | Sound Cue - Unreal Engine Tutorial
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- Опубліковано 10 лип 2024
- Hey guys, in today's video, I'm going to be showing you how to use sound cues to create location based directional audio. This includes fading audio in and out based upon your distance from it too, and many other customisable things.
Music SFX: freesound.org/people/DRFX/sou...
#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:20 - Overview
02:07 - Importing The Sound
02:43 - Creating A Sound Cue
04:11 - Directional Audio
04:59 - Audio Distance
08:06 - Final Overview
08:38 - Outro
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once again matt aspland has saved one of my game features. thank you so much. love your videos.
I watched your videos about a year ago you massively helped me learn unreal, and I’m still learning more about unreal from you
Thanks, very clear explanation and just what i needed.
Thank you so much! Exactly what I needed! :)
Amazing how you have a tutorial for absolutely everything I am looking for! Super helpful! Much love
You can make it so that when you enter a location it spawns/deletes an audio cue that players the sound... I think...
Great tutorial, very helpful thank you!
amazing! thank you so much :D
Awesome ! Thank you.
Thanks bro. Good tutorial!!
Awesome tutorial! I hope you do a tutorial showing how to change background music for certain areas eventually too.
Great video thanks :)
The people who made apex legends need to watch this
Thanks!
UA-cam has good audio actually. The example was really clear stereo.
Good video as always
Ah perfect! Thanks a bunch :)
great vid
How do I make it so it is character based and not camera based??
I hate it that when the camera turns, the sound gets louder ever though the character is in the same spot
Nice video 👏
Thank you 👍
Good stuff! Can you do a tutorial on the Enhanced input system? I think a lot of people will start to transition to that system soon 😄
Thanks man, I can look into that!
Nice one, could you do a tutorial on a real time placeable object menu to change the object the player can put down?
Any idea how I could add the sound locations to an array and have them random aswell, or have certain triggers firing off certain locations?
very nice bro very nice ❤️😘
Much appreciated bro!
Any idea on how would you make the sound persist after you leave the falloff radius? I had a project where I had a radio that would play music but I realized the song would start over from the beginning if you left and reentered the edge of the falloff radius, it also happens in your video when you walk away from the cue
you need to change virtualization mode from "restart" to "play when silent" in sound asset
legendary, thank you!@@frknkaan
@@frknkaan thanks bro
How to export audio cue of a viewport using movie render queue if we animate a camera unreal engine 5
Is there a way to make the audio not start over anytime you leave the area and come back? Also has some issues in ue5, audio only starts when you spawn in the inner radius of the cue.
Did you ever figure out why that is? I go it to work when I put the player start inside the inner radius, but no idea why that works...maybe it needs a trigger?
@@Goggalor1990 you need to change virtualization mode from "restart" to "play when silent" in sound asset
how to export audio cue of a viewport from movie render queue if we pan a camera unreal engine 5
how to make sound that only plays when visible in camera/player view?
If I click on a Sound Wave element within UE5 it doesn't show any details. It opens an empty tab. Any idea why?
Beautiful. Can you create payment system? So we can buy items in the game. Like GTA. Thank you!
Hi you know how fix ue5 “isrendering error on line 115 on render.cpp” I tried to open my project I got that error and ue5 app
Hey, I haven't experienced that myself, nor know a solution. I'll look into it and let you know if I find anything
Any Idea on How to Add a mobile phone and its apps?
You found it yet?
Multi player Horror puzzle system
or voice speech system
Way to make this an 8 min video xD