Glad i found your channel, its nice to find and follow small creators with huge swathes of potential for the future after seeing my feed be buried with super popular creators for months on end. Gotta root for the up and coming and keep it fresh 😊
I found that Firmament was lacking the environmental storytelling which makes it feel lifeless. In Obduction you had so many little places with story like the re-purposed graveyard in the starting area that made your head scratch at first until you understood. Firmament just had puzzle locations.
Frankly I don't know how I'd live without the Klaxon and the Mid-Atlantic bossy man. I set up that alarm to play every 16 minutes in my apartment, just to make sure I don't forget that we ARE... keepers.
The thing that really stuck out odd for me in Firmament was that outside of the Swan there are no journals! The game gives you so much time to be alone with your thoughts but then also never gives you anything to think about. Compare to how the brothers' rooms in Myst just live rent-free in your head until the rest of the game and it's suddenly shocking how empty the world of Firmament feels because you never learn anything about the people who worked there until the very end. Still loved the game, especially in VR. I'm happy there's at least one video about Firmament on UA-cam, I normally do a post-spoiler immunity dive for games I like and I guess this is all there is this time, oops :D
8:50 You did know that the picture on the wall is a famous painting of Napoleon in the Louvre in Paris, right? Except that it has the face of Sirus and not Napoleon. Ah yes. Harking back to the good 'ol days of Art Appreciation classes in high school. Nice!
Thanks for this and just wanted to say, I don't know if the URU president thing was a joke, but URU is my favorite of the Myst games: it doesn't have a story, it has a history, and I think that's amazing. Kadish Tolesa and Ahnonay are my favorite ages in all of Myst.
I have a pretty jokey tone in most of my vids, but I legit love URU. It has such a unique vibe to it that I'm just utterly captivated by how mysterious the whole game is
@@culIen I was kind of 50/50 on it because I know there's still an open version of Myst Online you can login to and find some unreleased areas of D'ni city and a couple of ages, and there's still some folks there playing.
I really loved URU, of the cyan games it was my favorite to just hang out in and revisit. As I mastered the worlds and got stuff working I really felt like I belonged and could call my little Relto home. I still boot up the online version about once a year just to take a tour.
Honestly, I assume it's budget reasons. Cyan's artists are great at environments and relatively still objects but people are complicated and it's clear that they're more indie than AAA in the modern era. It doesn't get that much better with the Riven Remake, but I guess I'm glad they're still trying even if I'd prefer the FMVs.
I am currently playing this game in VR with a high end PC and Meta Quest Pro VR headset. While I agree that it lacks the storytelling and depth of older Cyan titles (especially Riven, which was my all-time favorite game) and it is a bit disappointing that there is only one way to interact with the world, the sense of vastness of the world around you is staggering. Just ended the first world, and it has left me in awe more than a few times. Love it.
This is a fair assessment I wasn't able to take into consideration. It seems like they're pushing VR hard, and that's something I'm just unable to really experience since I lack the hardware. It seems like that would go a real long way! Glad you're enjoying it and hope you continue to do so ^-^
OMG, The Simpsons "say the line!" bit. 😂 I had similar thoughts. Not the best, but not bad. May never play through it again because of that underwater heater/pipe level.
It's a super short game. I started on Friday and finished on Sunday. I didn't mind the single way of interaction at all, because it was unique and cool, and you upgraded your adjunct along the way too. However, I found much of it a bit tedious. I loved Obduction, their previous game. It felt like a very modern version of a Myst-style game, but Firmament felt like a bit of a step backwards in every way (gameplay, puzzles, visuals, overall concept). And maybe it's because I just came off finishing Elden Ring, but the visuals just didn't excite me that much here. This used to be Cyan's big calling card, but although they have some great designs, it just looks old and cheap now. If anyone wants a truly awesome experience within this kind of genre, check out Outer Wilds. That also has older cheaper visuals, but it kind of works as part of its charm and it's just such an original game it doesn't matter, and a great DLC too.
11 months later here, and it's still glitchy as f***. I fell off the crane, and there was no way to get back to it. I also fell off the walking machine. Can someone in Cyan code solid floors, please?
Just finished Firmament, and I'm going to disagree with you-- this was the must frustrating experience I've had with a Cyan game. I liked the Adjunct, I thought it was creative. And I LOVED the Camelus, and wished I could have used it more than just for the one puzzle. But I found myself having to rely on walkthrough hints a LOT more than in previous Cyan games. I found the puzzles very difficult, and not really in Cyan's "style". As for the ending ... I'm not going to spoil it here, but it's incredibly disappointing and not very well thought out. The multiple endings of Obduction and Riven are far superior to this. Thanks for the review, I'm hoping for better things from Cyan in the future.
Fair! I also had to rely on hints and a friend to help, and I think my reasoning for not vibing with it as much as others differs even if we share the same general consensus. I've never felt the "Oh, was that really it?" Feeling with one of their games before and it's quite unfortunate. I hope this isn't a sign of what's to come for them, and even if I can respect so much of this I kind of worry about them.
@@culIen I had a similar feeling when I got to the end... and when I noticed that some of the portraits on the wall in the final zone had AI jank (messed up ears, that kind of thing), i went 'oh. oh no. please no...'
I love FP puzzlers, walking sims and wanted to love this game so much, but the puzzles are so tedious and boring that even I could not bring myself to try and finish it. Only thing it has going for it are the stunning graphics.
I am glad I bought and completed it before I heard your opinion. BTW: Did you even complete it? Ascend up to the space station and launch the Starship? (The reason for ALL of the factories below)
I didn't, and tbh I'm not sure if that thing was available when I played before launch, but my criticism is more that it happened at all. I tried a couple things to get that block unlodged with resets and coming back to the area and the only thing I was able to do was to reload a save. I don't *actually* care about bugs that much, but it's stuff I know others do care about so it felt like something worth mentioning in the video.
I will say that I really enjoyed Firmament for what it was but it's probably the weakest Cyan game for me. The puzzles were interesting with the Adjunct but I felt they were largely too easy, more trial and error logic puzzles than the environmental puzzles we've seen in the likes of Myst, Riven and Obduction. Also I found the game to be a little easy overall. I had a few moments where I had to use my brain to get past a certain part but overall I never truly got badly stuck to the point where I needed assistance. Also there was a distinct lack of interesting lore and diaries to read, a hallmark of all the other Cyan games where every note, every book, every scrap of paper would reveal something new and interesting about the world. That was not really a big part of Firmament unfortunately and it was worse for it. Still a very fine adventure game overall but a flawed experience.
Yeah, i agree with a lot of your thoughts and i’d like to add a few more This game was always marketed as a made for vr game, explaining the more third dimension thinking required Yet despite this, you’re never really left alone, which breaks immersion especially for vr games It also wants to be a pc game because of the niche vr community So it had to find a way to make the controls work for pc players because you can’t just turn your controller like you can with motion controls, thus why the controls are jank Again, it doesn’t know what it wants to be
It's weird, because I was about half way through my playthrough when I was reminded of all these VR focused promises. It was weird to me, because *nothing* about it feels like it was designed to work for VR. I'm sure they wanted to do that at some point, but like you said making it that niche is just asking for low sales. It also shares UI elements for the Myst remake, and I imagine that developed alongside it both helped and hurt it. I wish I could have played it in VR to see, because as it stands even the socket controls just seem ideal for mouse look. But, because of that, we can really only judge by what we have. And that's just a PC adventure game, with a lot of awkwardness. I'm glad there's someone out there making cool VR experiences, but the market just isn't stable enough to make games like this.
I Kickstarted this game and i Love it. I have not completed it yet and that is a Good thing, i do not want it to end. Sadly i have not received my Physical Box Edition ( i think it was stolen by the courier ) and have been waiting since 21st Feb 2024 to this day.
have you reached out to Cyan about it? They're really helpful folks - they replaced my faulty Voltaic CD from my copy of Exile way back when, didn't even charge me shipping. (Internationally, no less!)
No intention here to smirch the content-maker but about this game I have to unload my disappointment somewhere, might as well be here. This was an incredibly beautiful game, excellent replay value for years I was betting but as the puzzles became more and more abstract, it got to the point that I consulted a couple of walkthroughs; OMG IT's a VERY long journey to completion. B4 scanning walkthrough I thought I was 65% finished...I was 33% through...The mechanics were great even on my PC. FPS never dipped under 70 on ultra settings. Bottom line the first half made sense puzzles were rascals but very satisfying - even with the solutions, the last 1/3 of the game became bogged down way too long and tedious for the actual PAYOFF.
Just wrapped up my playthrough of Firmament and got all the achievements. I have to say I'm a huge fan of Cyan but this felt kind of lifeless to me. Did I enjoy myself at times? Sure. I just wish the story was conveyed a bit better instead of just dumping everything on you at the end. I seriously had no idea what was going on or had any idea of what the point of anything was other than "Turner bad" and "we all maintain the stuff". The worlds also barely had any signs of human life and just had a bunch of metal and copy paste assets. I ended up using a walkthrough at times because of how finicky a lot of the puzzles were. The sound design and visuals were great and I enjoyed the very end but I probably will never pick it up again. I appreciated a lot of the work put into it but it didn't do it for me.
After a few seconds looking I can see it is not great game there is no hype for me and still no news for PS5. However I will buy it to help Cyan making a new future better game.
It feels to me like Firmament is the product of exhaustion. Obduction was a brave attempt to recapture the storytelling charisma that was Riven. Firmament is puzzle after puzzle with a bit of a lame story. Particularly if you compare it to a game like Soma, which covers a similar territory in a way. Storywise Soma is a far superior game. It leaves you with quite a few thoughts at the end, but Firmament's ending is a bit meh by comparison. Beautiful, yes, Cyan games are always beautiful. Obduction was so much superior in the story, I'd have been quite happy for them to have made a branching sequel involving time travel perhaps. But I daresay they were over it and couldn't face trying to wring more life out of it. I'm scared to wonder how Riven is going to fare all tricked out in its 3D glad rags later in the year.
I feel like Firmament started with ambition and large ideas, but by the end I can't help but agree with you completely. Just getting it out was likely the focus, and it's unfortunate how constrained the whole thing feels. I'm a bit hopeful for Riven since it's one of my favorite puzzle games, and it does look promising, but yeah there is some lingering worry. Really need them to knock it out of the park and feel rejuvenated.
It feels like Cyan decided at some point to divert resources from Firmament to work on the Riven remake instead, the original concept in the Kickstarter trailer looked a lot more intriguing. Still a very enjoyable game on the whole though
Glad i found your channel, its nice to find and follow small creators with huge swathes of potential for the future after seeing my feed be buried with super popular creators for months on end.
Gotta root for the up and coming and keep it fresh 😊
I found that Firmament was lacking the environmental storytelling which makes it feel lifeless. In Obduction you had so many little places with story like the re-purposed graveyard in the starting area that made your head scratch at first until you understood. Firmament just had puzzle locations.
I swear Jonathan Blow convinced Cyan to have only one way to interact with the environment. This is NOT the Cyan way and I resent the result highly.
I highly resent Jonathan Blow.
What has he got do to with Firmament?
Frankly I don't know how I'd live without the Klaxon and the Mid-Atlantic bossy man. I set up that alarm to play every 16 minutes in my apartment, just to make sure I don't forget that we ARE... keepers.
This is the most lost I have ever been reading a comment before.
The thing that really stuck out odd for me in Firmament was that outside of the Swan there are no journals! The game gives you so much time to be alone with your thoughts but then also never gives you anything to think about. Compare to how the brothers' rooms in Myst just live rent-free in your head until the rest of the game and it's suddenly shocking how empty the world of Firmament feels because you never learn anything about the people who worked there until the very end.
Still loved the game, especially in VR. I'm happy there's at least one video about Firmament on UA-cam, I normally do a post-spoiler immunity dive for games I like and I guess this is all there is this time, oops :D
8:50 You did know that the picture on the wall is a famous painting of Napoleon in the Louvre in Paris, right? Except that it has the face of Sirus and not Napoleon. Ah yes. Harking back to the good 'ol days of Art Appreciation classes in high school. Nice!
Thanks for this and just wanted to say, I don't know if the URU president thing was a joke, but URU is my favorite of the Myst games: it doesn't have a story, it has a history, and I think that's amazing. Kadish Tolesa and Ahnonay are my favorite ages in all of Myst.
I have a pretty jokey tone in most of my vids, but I legit love URU. It has such a unique vibe to it that I'm just utterly captivated by how mysterious the whole game is
@@culIen I was kind of 50/50 on it because I know there's still an open version of Myst Online you can login to and find some unreleased areas of D'ni city and a couple of ages, and there's still some folks there playing.
I got here from the recent launch teaser for the Riven remake, which was just announced a few hours ago by Cyan Worlds...
I saw that too, I'm soooo stoked for it. Everything they've shown has looked amazing so far.
I really loved URU, of the cyan games it was my favorite to just hang out in and revisit.
As I mastered the worlds and got stuff working I really felt like I belonged and could call my little Relto home.
I still boot up the online version about once a year just to take a tour.
With all the effort to make the world environments so believable, why do the NPC characters encountered look so toy like/fake?
Honestly, I assume it's budget reasons. Cyan's artists are great at environments and relatively still objects but people are complicated and it's clear that they're more indie than AAA in the modern era. It doesn't get that much better with the Riven Remake, but I guess I'm glad they're still trying even if I'd prefer the FMVs.
Cyan sure has come a long, long way since it made the Manhole.
I am currently playing this game in VR with a high end PC and Meta Quest Pro VR headset. While I agree that it lacks the storytelling and depth of older Cyan titles (especially Riven, which was my all-time favorite game) and it is a bit disappointing that there is only one way to interact with the world, the sense of vastness of the world around you is staggering. Just ended the first world, and it has left me in awe more than a few times. Love it.
This is a fair assessment I wasn't able to take into consideration. It seems like they're pushing VR hard, and that's something I'm just unable to really experience since I lack the hardware. It seems like that would go a real long way! Glad you're enjoying it and hope you continue to do so ^-^
OMG, The Simpsons "say the line!" bit. 😂 I had similar thoughts. Not the best, but not bad. May never play through it again because of that underwater heater/pipe level.
It's a super short game. I started on Friday and finished on Sunday. I didn't mind the single way of interaction at all, because it was unique and cool, and you upgraded your adjunct along the way too. However, I found much of it a bit tedious. I loved Obduction, their previous game. It felt like a very modern version of a Myst-style game, but Firmament felt like a bit of a step backwards in every way (gameplay, puzzles, visuals, overall concept). And maybe it's because I just came off finishing Elden Ring, but the visuals just didn't excite me that much here. This used to be Cyan's big calling card, but although they have some great designs, it just looks old and cheap now. If anyone wants a truly awesome experience within this kind of genre, check out Outer Wilds. That also has older cheaper visuals, but it kind of works as part of its charm and it's just such an original game it doesn't matter, and a great DLC too.
11 months later here, and it's still glitchy as f***. I fell off the crane, and there was no way to get back to it. I also fell off the walking machine. Can someone in Cyan code solid floors, please?
Just finished Firmament, and I'm going to disagree with you-- this was the must frustrating experience I've had with a Cyan game. I liked the Adjunct, I thought it was creative. And I LOVED the Camelus, and wished I could have used it more than just for the one puzzle. But I found myself having to rely on walkthrough hints a LOT more than in previous Cyan games. I found the puzzles very difficult, and not really in Cyan's "style". As for the ending ... I'm not going to spoil it here, but it's incredibly disappointing and not very well thought out. The multiple endings of Obduction and Riven are far superior to this.
Thanks for the review, I'm hoping for better things from Cyan in the future.
Fair! I also had to rely on hints and a friend to help, and I think my reasoning for not vibing with it as much as others differs even if we share the same general consensus. I've never felt the "Oh, was that really it?" Feeling with one of their games before and it's quite unfortunate. I hope this isn't a sign of what's to come for them, and even if I can respect so much of this I kind of worry about them.
@@culIen I had a similar feeling when I got to the end... and when I noticed that some of the portraits on the wall in the final zone had AI jank (messed up ears, that kind of thing), i went 'oh. oh no. please no...'
"Weird" is exactly how I described the game to myself after finishing it the first time. Not bad, just... weird.
I love FP puzzlers, walking sims and wanted to love this game so much, but the puzzles are so tedious and boring that even I could not bring myself to try and finish it. Only thing it has going for it are the stunning graphics.
came in for a review, watched twice for the funny ❤
I am glad I bought and completed it before I heard your opinion. BTW: Did you even complete it? Ascend up to the space station and launch the Starship? (The reason for ALL of the factories below)
Yes I completed the game, I just didn't care for it as much as you did and that's fine.
You didn’t realize that there is a reset puzzle option in the settings you can’t get softlocked
I didn't, and tbh I'm not sure if that thing was available when I played before launch, but my criticism is more that it happened at all. I tried a couple things to get that block unlodged with resets and coming back to the area and the only thing I was able to do was to reload a save. I don't *actually* care about bugs that much, but it's stuff I know others do care about so it felt like something worth mentioning in the video.
Humble Bundle right now!
I will say that I really enjoyed Firmament for what it was but it's probably the weakest Cyan game for me. The puzzles were interesting with the Adjunct but I felt they were largely too easy, more trial and error logic puzzles than the environmental puzzles we've seen in the likes of Myst, Riven and Obduction. Also I found the game to be a little easy overall. I had a few moments where I had to use my brain to get past a certain part but overall I never truly got badly stuck to the point where I needed assistance.
Also there was a distinct lack of interesting lore and diaries to read, a hallmark of all the other Cyan games where every note, every book, every scrap of paper would reveal something new and interesting about the world. That was not really a big part of Firmament unfortunately and it was worse for it.
Still a very fine adventure game overall but a flawed experience.
Yeah, i agree with a lot of your thoughts and i’d like to add a few more
This game was always marketed as a made for vr game, explaining the more third dimension thinking required
Yet despite this, you’re never really left alone, which breaks immersion especially for vr games
It also wants to be a pc game because of the niche vr community
So it had to find a way to make the controls work for pc players because you can’t just turn your controller like you can with motion controls, thus why the controls are jank
Again, it doesn’t know what it wants to be
It's weird, because I was about half way through my playthrough when I was reminded of all these VR focused promises. It was weird to me, because *nothing* about it feels like it was designed to work for VR. I'm sure they wanted to do that at some point, but like you said making it that niche is just asking for low sales. It also shares UI elements for the Myst remake, and I imagine that developed alongside it both helped and hurt it. I wish I could have played it in VR to see, because as it stands even the socket controls just seem ideal for mouse look. But, because of that, we can really only judge by what we have. And that's just a PC adventure game, with a lot of awkwardness. I'm glad there's someone out there making cool VR experiences, but the market just isn't stable enough to make games like this.
I Kickstarted this game and i Love it. I have not completed it yet and that is a Good thing, i do not want it to end. Sadly i have not received my Physical Box Edition ( i think it was stolen by the courier ) and have been waiting since 21st Feb 2024 to this day.
have you reached out to Cyan about it? They're really helpful folks - they replaced my faulty Voltaic CD from my copy of Exile way back when, didn't even charge me shipping. (Internationally, no less!)
did you play Obduction?
I didn't finish it, but it seems super neat
@@culIen going to play the remake of Riven when it drops?
@purefoldnz3070 yep! Maybe not for a vid, but defo playing it day one
How does one join the Uru fan club?
You must go to the deserts of Nevada and find our signia. Then you need to solve puzzles the uncover our secret base.
@@culIen Do I have to do the Naruto run past Area 51?
@@alankott3129 back and forth 3 times yes
No intention here to smirch the content-maker but about this game I have to unload my disappointment somewhere, might as well be here. This was an incredibly beautiful game, excellent replay value for years I was betting but as the puzzles became more and more abstract, it got to the point that I consulted a couple of walkthroughs; OMG IT's a VERY long journey to completion. B4 scanning walkthrough I thought I was 65% finished...I was 33% through...The mechanics were great even on my PC. FPS never dipped under 70 on ultra settings. Bottom line the first half made sense puzzles were rascals but very satisfying - even with the solutions, the last 1/3 of the game became bogged down way too long and tedious for the actual PAYOFF.
.... What's your KI id
Good video bb
Just wrapped up my playthrough of Firmament and got all the achievements. I have to say I'm a huge fan of Cyan but this felt kind of lifeless to me. Did I enjoy myself at times? Sure. I just wish the story was conveyed a bit better instead of just dumping everything on you at the end. I seriously had no idea what was going on or had any idea of what the point of anything was other than "Turner bad" and "we all maintain the stuff". The worlds also barely had any signs of human life and just had a bunch of metal and copy paste assets. I ended up using a walkthrough at times because of how finicky a lot of the puzzles were. The sound design and visuals were great and I enjoyed the very end but I probably will never pick it up again. I appreciated a lot of the work put into it but it didn't do it for me.
After a few seconds looking I can see it is not great game there is no hype for me and still no news for PS5.
However I will buy it to help Cyan making a new future better game.
Good video!
Thank you!
It feels to me like Firmament is the product of exhaustion. Obduction was a brave attempt to recapture the storytelling charisma that was Riven. Firmament is puzzle after puzzle with a bit of a lame story. Particularly if you compare it to a game like Soma, which covers a similar territory in a way. Storywise Soma is a far superior game. It leaves you with quite a few thoughts at the end, but Firmament's ending is a bit meh by comparison. Beautiful, yes, Cyan games are always beautiful. Obduction was so much superior in the story, I'd have been quite happy for them to have made a branching sequel involving time travel perhaps. But I daresay they were over it and couldn't face trying to wring more life out of it. I'm scared to wonder how Riven is going to fare all tricked out in its 3D glad rags later in the year.
I feel like Firmament started with ambition and large ideas, but by the end I can't help but agree with you completely. Just getting it out was likely the focus, and it's unfortunate how constrained the whole thing feels. I'm a bit hopeful for Riven since it's one of my favorite puzzle games, and it does look promising, but yeah there is some lingering worry. Really need them to knock it out of the park and feel rejuvenated.
It feels like Cyan decided at some point to divert resources from Firmament to work on the Riven remake instead, the original concept in the Kickstarter trailer looked a lot more intriguing. Still a very enjoyable game on the whole though
It kinda makes me think of BioShock, especially BioShock Infinite
Damn u did it 😂
Look when SakuragiRed asks something of you, you do it 🫡
I don't like when people use the word 'jank'. Ironically it makes the content of what they say come across as 'jank' to me.
It's true I'm jankboy