I'm currently theorycrafting poison spark for ancestors, thanks for your input with how it did last league! That said. Almost no skill effect duration on spark means you could easily almost triple your damage with nimis + minimal investment into duration. I also feel like the lack of poison duration scaling (mostly though temp chains curse effect) is hurting this setup a bit, bosses and tanky monsters are definitely alive longer than the few seconds poisons last here. temp chains scaling also scales wither charges uptime, which are actually quite hard to keep at 15 otherwise. I also feel like defensively, this relies way too much on bloodnotch (I assumed it will be nerfed, waiting for patch notes atm). Some passive tree choices look very different to mine, you seem to have gone for a lot of raw stats instead of QoL. So I'm wondering, if you were to do this again, what are the few things you would try changing? Any frustrating things not seen in pob that popped up during gameplay? Thanks!
Do you have a rough idea of how much you spent on this build? Am thinking of playing Pathfinder in standard league until 3.22 comes out or POE2 beta, whichever comes first.
Thats pretty sick
poison totem explode pathfinder is just so broken it makes everything else seem useless lmao
This looks so much cheaper that the impending doom pouson pathfinder i maxed out 😀
I'm currently theorycrafting poison spark for ancestors, thanks for your input with how it did last league!
That said. Almost no skill effect duration on spark means you could easily almost triple your damage with nimis + minimal investment into duration. I also feel like the lack of poison duration scaling (mostly though temp chains curse effect) is hurting this setup a bit, bosses and tanky monsters are definitely alive longer than the few seconds poisons last here. temp chains scaling also scales wither charges uptime, which are actually quite hard to keep at 15 otherwise. I also feel like defensively, this relies way too much on bloodnotch (I assumed it will be nerfed, waiting for patch notes atm). Some passive tree choices look very different to mine, you seem to have gone for a lot of raw stats instead of QoL.
So I'm wondering, if you were to do this again, what are the few things you would try changing? Any frustrating things not seen in pob that popped up during gameplay?
Thanks!
Do you have a rough idea of how much you spent on this build? Am thinking of playing Pathfinder in standard league until 3.22 comes out or POE2 beta, whichever comes first.
Sorry I really don't keep track of that stuff, and it's been awhile so I have no idea.
nice upgrades! why not feel near immortal as you play