Hide's base duration is 8 seconds, not long enough for stealth to be useful as a tool for repositioning your hiding spot, the invis will be pretty much over once you get to your new position since you are visible while moving, you can't use it to get close to someone that is looking in your direction, but if they are not looking in your direction, there is no need to be invisible both of these problems are helped by Hide Mastery, giving you much more time to play it slow and only walk when you need to but then you are limited by the 10 steps, a limitation that is redundant since it only exists so stop rogues from walking at you from across a room, something that the silhouette prevents I see three possible solutions if we want to keep the silhouette 1: Remove the 10 step limit from Stealth. So long as you are visible while moving, there is no reason to limit how much you can move. 2: Integrate Hide Mastery with Stealth. If Stealth requires a longer duration to get decent value, then it should come with a buff to your duration without the need for another perk. 3: Make Stealth a base mechanic of Hide. Stealth is a perk that is currently very low value and is fully reliant on the Hide Skill to even come into play. Removing the speed buff and allowing Hide a few steps of silhouetted movement by default makes Hide a more interesting skill.
Understandable, i think pickpocketing needs to be sacrificed for the good of the game though. I think everyone on all classes will have more fun with no hide and invis
@@cheetoh3149 Of course he's aware of that. What he is saying is that the sacrifice of one good play style is worth it to make the game more fun for everyone else.
And the sacrifice means we who enjoyed this playstyle now have to find a different game, because it wasn't the game itself that was extremely fun, but the mechanics.
@@midasbelmontttvif you dont have a ability to create distance and rouge landmines on you, you just die, if you dont bring that specific ability or are playing a class that doesn't really have one you have no options, that is not ok i now that being said i dont think really removing things is a good option most of the time in general i just think rogue needs less sustained damage and more burst, he should have a charged attack out of stealth that does a high amount of birst damage then followup attacks should be lower then average damage rewarding the sneak attack while still giving the other party a chance to respond
IMO stealth or hide mastery need to be baseline into hide now. It's so weak and takes up way too many passives. But rogue passives are all boring as hell anyway I think the class needs a minor rework entirely at this point
3:13 how did you even see the invis person? I can't see them whatsoever in max quality xD Haven't played this game before, Only watched it. Rogue good for starting out?
Probably not a good one to start with aha. You have very little health as a bassline on rogue. When you first start playing a.i is gonna hit you a lot till you learn the moves. Would recomend something a bit tougher like fighter, barbarian, cleric or warlock. But in the end you can have fun with any
Hide's base duration is 8 seconds, not long enough for stealth to be useful as a tool for repositioning your hiding spot, the invis will be pretty much over once you get to your new position
since you are visible while moving, you can't use it to get close to someone that is looking in your direction, but if they are not looking in your direction, there is no need to be invisible
both of these problems are helped by Hide Mastery, giving you much more time to play it slow and only walk when you need to
but then you are limited by the 10 steps, a limitation that is redundant since it only exists so stop rogues from walking at you from across a room, something that the silhouette prevents
I see three possible solutions if we want to keep the silhouette
1: Remove the 10 step limit from Stealth. So long as you are visible while moving, there is no reason to limit how much you can move.
2: Integrate Hide Mastery with Stealth. If Stealth requires a longer duration to get decent value, then it should come with a buff to your duration without the need for another perk.
3: Make Stealth a base mechanic of Hide. Stealth is a perk that is currently very low value and is fully reliant on the Hide Skill to even come into play. Removing the speed buff and allowing Hide a few steps of silhouetted movement by default makes Hide a more interesting skill.
All 3 sound like they could work
The little lesson like the one at 4:45 is pretty good, even as someone with a few hours I found it useful, keep it up W.
Thanks mate
so creep is still good to get to doors unnoticed to landmine
got it
as a rogue main who mostly played a pickpocket play-style instead of landmine this change is devastating and makes me not even wanna play :(
Understandable, i think pickpocketing needs to be sacrificed for the good of the game though. I think everyone on all classes will have more fun with no hide and invis
@@snazbot Except for the people who liked the playstyle. What other game actually rewards sneaky pickpocketing in pvpve? I honestly don't know.
@@cheetoh3149 Of course he's aware of that. What he is saying is that the sacrifice of one good play style is worth it to make the game more fun for everyone else.
And the sacrifice means we who enjoyed this playstyle now have to find a different game, because it wasn't the game itself that was extremely fun, but the mechanics.
If that’s the case then get rid of lifesteal
your voice is so soothing made me watch the whole thing because of it
bro why they nerf rogue like that...
im not rogue main(fighter main) but man thats sucks for rogue lover
most of people on the comunity cant take a 1v1 whit rogue main lol they need to ambush solo players while askin for Rogue nerfs
@@midasbelmontttvif you dont have a ability to create distance and rouge landmines on you, you just die, if you dont bring that specific ability or are playing a class that doesn't really have one you have no options, that is not ok i now that being said i dont think really removing things is a good option most of the time in general i just think rogue needs less sustained damage and more burst, he should have a charged attack out of stealth that does a high amount of birst damage then followup attacks should be lower then average damage rewarding the sneak attack while still giving the other party a chance to respond
i miss playtest rogue 😭
i didnt play, how was it different?
@@snazbot Gay as always
@@howdicowdiio8446 this is the cvnt ambush solo players whit ther buddies yet thinks they are better than Rogue mains lol what a joke
IMO stealth or hide mastery need to be baseline into hide now. It's so weak and takes up way too many passives. But rogue passives are all boring as hell anyway I think the class needs a minor rework entirely at this point
Seems resonable
good video bro
Appreciate it!
3:13 how did you even see the invis person? I can't see them whatsoever in max quality xD
Haven't played this game before, Only watched it. Rogue good for starting out?
I heard him drop loot while i was coming down the ramp. So my eyes were focused on the corner. You can see him turn invisible just barly
Probably not a good one to start with aha. You have very little health as a bassline on rogue. When you first start playing a.i is gonna hit you a lot till you learn the moves. Would recomend something a bit tougher like fighter, barbarian, cleric or warlock. But in the end you can have fun with any
i think a start class for newbies would be barbarian or fighter.