Webinar - Animating cycles is easy but don't tell anyone with Víctor Paredes

Поділитися
Вставка
  • Опубліковано 8 лют 2023
  • For more information about Moho, visit: www.mohoanimation.com
    Watch this webinar recording we did with Moho Product Manager Víctor Paredes on February 8. In this webinar, Víctor will show how to quickly create a skeleton for an illustration and animate a cycle with it, sharing tips, techniques and some fancy numbers to create a fluid animation that will make everyone think you worked harder than you really did. Following the presentation, there will be a Q&A session.
    About the presenter
    Víctor Paredes is a Chilean journalist, animator and Moho Product Manager. He has worked as Moho Animator in “Wolfwalkers” (Apple TV+) and as Moho Animation Supervisor in “My Father’s Dragon” (Netflix), the last feature film from five time Oscar nominated studio Cartoon Saloon.
    In Chile, he has also been a screenplay writer and animator volunteer in many political projects and NGOs.
    For more information about Moho, visit: www.mohoanimation.com
    Download the PSD file of this Webinar here: bit.ly/MohoWebinarVictor05File
    01:15 Víctor starts
    02:02 Setting the character in Photoshop
    04:44 Character with body parts fully separated
    06:36 Importing the character into Moho
    07:40 Rigging starts
    09:30 Basic bone parenting explanation
    14:30 Rigging the character
    18:30 Binding layers to bones
    22:51 Testing the rig
    23:48 Understanding Target Bones
    29:48 Applying Target Bones to the Character
    31:27 Understanding Animation in Moho
    34:55 Start Animating
    38:57 Understanding Cycles
    44:30 The Fish Tail Example
    45:56 Back to the animation
    51:31 Animating with the Motion Graph
    53:25 Smart Bones & Mesh Warp
    57:53 Q&A
    59:33 Question about How to Export the animation
    01:03:33 Question about Switching Layers
    01:09:50 Webinar ends
  • Фільми й анімація

КОМЕНТАРІ • 31

  • @gustavoreyes25
    @gustavoreyes25 Рік тому +10

    Thanks Moho and Víctor for the incredible MasterClass

  • @SuspendedLogic
    @SuspendedLogic Рік тому +4

    I really love the pace and his thought process.

    • @myMusicHobby302
      @myMusicHobby302 5 місяців тому +1

      Totally agree with your comment...the pace is very good!

  • @ZorrotorFPV
    @ZorrotorFPV Рік тому +1

    Been there, thank you Victor for the class, and Moho Animation for repost it.

  • @md.ibrahimhossen4118
    @md.ibrahimhossen4118 Рік тому +1

    Awesome tutorial i have ever seen. Thank you so much. Love from Bangladesh

  • @sigitpermana8644
    @sigitpermana8644 Рік тому +1

    All the good bless for Victor P and Moho team, thank you so much

  • @cartoonfive
    @cartoonfive Рік тому +1

    Another very well spent hour. Thanks so much for the cool tricks - relative cycle keyframes finally make so much more sense. I love looping animations and have been looking for such techniques for a long time. Glad You shared this with us!

  • @abbaroonie1625
    @abbaroonie1625 Рік тому +1

    Excellent as always Victor.

  • @prodigiart
    @prodigiart Рік тому +1

    Great tutorial! I can’t wait to start animating my own characters! Thank you!

  • @liushakarengina
    @liushakarengina Рік тому

    Thanks a lot! Your tutorials are always very helpful!

  • @Yumass00
    @Yumass00 Рік тому

    Many thanks Victor. I was really blind before on how to use bones with sprites. Now I know and this brings me back to Moho from CTA ))

  • @Andonchoto
    @Andonchoto 5 місяців тому

    Gold level teacher!😊

  • @mohammedsamir8423
    @mohammedsamir8423 Рік тому +1

    Amazing 😍😍

  • @inknpaintCW
    @inknpaintCW Рік тому +1

    I missed the live demo! Sorry!
    I still love it though!

  • @akArtemova
    @akArtemova Місяць тому

    im a huge fan

  • @longdongsilver3267
    @longdongsilver3267 Рік тому

    Nothing really to say, but I enjoyed this video. Thanks for making and sharing it.

  • @CarlosBernardo3600
    @CarlosBernardo3600 Рік тому +1

  • @cartoontwitz4918
    @cartoontwitz4918 Рік тому +2

    Bro y you dont use dynamic bone option for natural movement instead of delay the cycle keyframe?

    • @mohoanimation
      @mohoanimation  Рік тому +7

      It's an interesting point. Dynamics are very good for long natural movement, but they are calculated in context over each frame. It's hard to create a seamless loop with dynamics, because the first frame and the last frame will probably not be the same.

  • @Raufasertapete5m
    @Raufasertapete5m Рік тому +1

    Thank you for this very informative and helpful webinar! I was wondering, though, is it smarter to separate the body parts of a character into different layers during or after the drawing/painting process, if I'd draw a character myself?

    • @mohoanimation
      @mohoanimation  Рік тому +2

      Hello! If you are drawing the character to be animated, then it is better to separate it in different layers from the beginning

  • @tradecraft_animation
    @tradecraft_animation Рік тому +1

    How do you sync the cycles up with a music track that is more than 1 second or a half a second between the beats?
    I tried to ask this question during the webinar, but I was too slow in posting it.

    • @mohoanimation
      @mohoanimation  Рік тому +3

      You can calculate how many frames does the bit cover and use that number as the base of your cycle. To make everything work smoothly, the main thing to consider is smaller cycles need to be always half of the next one and bigger cycles need to be double.
      In the case of this webinar, we used a base of 48 frames because that number can be cut in halves several times (24, 12, 6, 3), so it allows a lot of flexibility in the animation.

  • @withoutconcerns6626
    @withoutconcerns6626 Рік тому

    beeeeeeeeeeeest!!!

  • @animator2547
    @animator2547 Рік тому

    31:15 Character ready to be animated

  • @cartoontwitz4918
    @cartoontwitz4918 Рік тому +1

    Hi

  • @siddharthmahindrakar314
    @siddharthmahindrakar314 17 днів тому

    Help!
    I link bones to layers. But when I try to move bones it's not working. When I move with a manipulate tool it works. But when I try to move with the transform tool, the bones are not moving. And I was not on frame 0.

  • @RemarkableHelen
    @RemarkableHelen Рік тому

    aaaIs Moho comparable with IClone or any other Human Making Software

  • @HalchalAnimation
    @HalchalAnimation Рік тому

    Great tutorial! I can’t wait to start animating my own characters! Thank you!