RSI Ursa Medivac
Вставка
- Опубліковано 16 тра 2024
- Get your wounded infantry patched up and back into action fast with the Ursa Medivac, which features a tier 3 med-bed capable of healing minor injuries and respawning up to 20k away.
To The Rescue: play.sc/medivac
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"I have died a thousand times, and most the time. Its because i fell through the floor."
The other times? An elevator ate me.
The other time? i T posed on a bench
The other times it’s because I clipped out of my ship in QT with no helmet.
The other time? A friendly turret shot me down cause they didn't know I was authorized for the job.
@@HendrixRydell Definitely the elevator. Or if I move around the ship during quantum.
"CIG, can we have the Apollo?"
"No, we have the Apollo at home."
Carrack best med ship, followed by C2
"That's my secret, captain: I'm always respawning."
That's my sercet too in all games.
"I have died a thousand times, because regen has always been the strategy!"
Death of a Spaceman, CIG?
The spaceman did die... He just did it a thousand times.
Expect DNA degradation to your clones after so many respawns, till you need prosthetics and the like.
I was thinking the same... someone tell the marketing team to learn about the game? We love the death of a spaceman mechanic... we don't want to die a thousand times, meaning death is meaningless... there's plenty enough games doing that.
they literally just talked about it on ISC
Death of a spacemen was always a terrible idea
"You're probably thinking I'm a goner"... and I probably will be on the next nerf after enough Nursas have been sold
The player who owns a carrack has no idea what you’re talking about. 🤔
I guess, but really doesn't affect it when most people probably just used store credit to try it until it goes for uec sale in game
I bought one with store credit. When they eventually remove it again i will just melt it for some other ship.
@@blackmamba___ The Carrack still has only a T2 bed, soooooo respawn might be gone sooner or later again just like with the Tier 3 beds. Besides death of a spaceman suggested iirc that we get roughly 9 regens before the cloning errors stack up to much. So dying even a hundred times seems unlikely for 1.0
Or not and the change the whole game to be more casual friendly, which I would be totally fine with.
Selling this vehicle as an easy cheat code instead of for medical gameplay is the ultimate marketing dept cheese. So dirty.
CIG: We want death to be meaningful
Also CIG: Spawn in on this ambulance with barely any consequences.
I understand you want to sell these vehicles, but I really hope this change is temporary.
Lots of people crying because bugs killed them, now cry because they enabled mobile spawn points
@@retrowrath9374 Maybe, JUST MAYBE, there are a LOT of different people here with different opinions and thoughts. The entire internet is not just you and 1 other person
I really don’t see the guy who enjoys flying his Hornet or arrow giving it up just so they can have a vehicle.
T3 Beds having regenerations were supposed to be a thing when they promoted the Cutlass Red as letting you respawn as well. The nerfs are planned anyway since years ago. It'll be a credit sink because you need to stock up on the Regen Serum, and you'll keep injuries the bed can't heal (and some might be permanent until you move on to the next character) due to the Trauma Echoes.
They just fixed "bed logging" - so they want to give us a taste of the new working mechanics - I love it!
Chris Roberts "Death of a spaceman"
CIG Marketing team "I've died a thousand times"
This video proves the vehicle being sold is not for medic gameplay but for solo players to have a spawn point for themselves. Funny how the spawning change happens right when they need to sell a medical vehicle
Well that is pretty much what was said on Inside Star Citizen. This is for the players who complain “it takes too long to get back to the location.” No offense to those players but deal with it. They truly are giving single player gamers what they want and turning an MMO gameplay experience into a social hub instead. I hope this is to sell the vehicle for a cash grab until they balance medical gameplay but for now beacons seem pointless.
@@SamierRN nah, they're trashing bed logging and stuff too, these changes are just going on the steadily growing list of mechanics that are being watered down to accommodate twitch-shooter types
Since everyone thinks they know what they're talking about, I might as well too. An ambulance has been requested by the doctor community since stretchers were released broken. It's not for respawning. They're not scrapping over 10 years of development for a freakin lti token
Why can't it be both? Selling medical stuff, testing new medical approaches and making the game a bit less punishing for the time being?
I know that's how I would do it.
BTW there's also the Apollo coming and I think testing how much medical gameplay should be left to the individuals and how much should require professional medics is a good idea, so long as they actually keep the integrity of the different professions.
@@ZyriliusCIG never said they are trashing bed logging, people need to stop spreading misinformation like wildfires. They even pointed out on one of their long videos recently how one comment about logging got taken completely wrong. They aren’t trying to limit logging out and how people play, if anything they are trying to make it less invasive and give you as many options as possible.
Rip medrunners. Y'all had a good run
No they didn't.
am new here, what does this mean?
@@JohnnyH2000 they're an org that did medical recovery for downed players
@@JohnnyH2000 The original idea for the professions in the game was to make them systemic, largely player-driven and interconnected. For example, if you needed a tow, a player would be the one who gets your beacon for a tow, or an emergency refuel, or medical assistance etc.
There would presumably be NPCs to fill in if players weren't available, but the idea sold to us all was that you could make a career out of being a medic and helping players.
This change to spawning, among other changes, indicates that CIG is going back on that promise that they sold people, instead making the game more focused on newly arrived casuals and console gamers who haven't invested anything in the game (fresh $).
So orgs (and solos) that had structured themselves around the original promise of in-depth, player-driven professions are getting left out in the cold.
@@SuperlunarNim Let's face it: it's unrealistic to wait for refueling or having to wait for a medic 45 minutes to get revived. Not everyone spends entire day playing video games and a game must be fun first and foremost. Being a "hardcore gamer" sounds more like "touch grass" because if it means I'm wasting my time, there is no point. Imagine playing a game to end up not having to interact at all , just go grab three coffees and a pizza in the meantime when one of these situations happen. Oh yeah, so "hardcore", such a gamer moment. Now imagine you die immediately afterwards. Congratulations, you have not played Star Citizen at all that day.
Death of a spaceman? Death and respawn of a spaceman! Got it.
Nope, they rebrand it COD
Literally talked about it on SCL that it'll ruin all the META you're thinking of right now.
Death of a spaceman was the worst concept for star citizen. Along with the silly idea to have character need to use the bathroom and shower…
@@bugskees146 Respectfully, disagree.
@@bugskees146 This was supposed to be a space life sim once upon a time, not a Michael Bay movie
So, we can simply respawn. But they have medibays too, right? So they also respawn.
So we have two forces of unknown size killing and respawning every few minutes, just to continue the cycle till someone finds the power switch of the others med bay...
Sounds like a way to summon Slaanesh
Depend on where the battle take place and how far are the medical bays. The one who can protect theirs that's closer to the battle could win by attrition eventually.
The nursa has to be within 20km of the fight so unless it's very well hidden removing it won't be hard. He'll in jumptown you can avoid the issue all together by placing aa where ships jump in and nail them as thier shields come back on line if they even do
You don't respawn with all your gear, you're naked. So unless you have an unlimited stash of gear somewhere to reequip with or able to get to your body without getting shot, it's really a war of attrition.
@@Gofr5 Buy an SCU crate from Cargo, load it with a bunch of gear. In addition to the rovers storage. It becomes a battle of who gets tired of the jank combat first.
Star Citizen is now a roguelike
TOPKEK
i will ask northernlion to play it then😂
@@MemeguppyRatio
No consequences from Death = more murder-hobos running lose.
This game will end up to be just another PUBG -
IMAGINE:
All those years in the making, constantly reinventing the wheel, only to not getting anywhere much and ending up as an expensive clone (pun intended)
It always was...
Just picturing that one meme. Even fits with this commercial.
Respawn of the Spaceman
I actually like resurrection because I've actually played some games where "if you die you can't log in again", "You only have one life" is more of a gimmick and has nothing to do with gameplay.
You die, delete the save, you create a character in the game or create an account outside the game, that's it.
@@RegretHeart The idea behind Death of a Spaceman isn't that you'll have 1 life. You can die and revive multiple times before "the end", then you just pick up where you left off as a descendant/relative of your "old" character. By making death cheap and encouraging infinite revives they've just killed yet another original idea.
Where have you been? Respawning in medbeds isn't a new mechanic in SC chief.
its ok guys we can die at least 1001 times before death of a space man kicks in.
"This will not be Call of Duty - with instantaneous respawns - by any stretch of the imagination, and there will be a tangible penalty to death in terms of how long it takes you to get back to where you were " - CIG OCTOBER 9TH 2015.
Now: COD respawns.
-What happened to the game and company I backed?
THIS
So what, it sucks for people trying to get back to their party and even worse if you've only got one ship.
@@123Andersonev I hear the new CoD is on sale.
@@LordOfFlies should go and watch the new Q and A, CoD will be shortlived.
I mean, the rover has a low health pool and no shields. You can easily blow it up. Just add a cost to respawning scaling down with bed tier. I think this change promotes more tactical gameplay and with EM scanning coming soon TM, I assume these aren't going to be so hard to find.
The messaging from CIG is SO BAD. Absolutely Inconsistent
What happened with death of a spaceman and being a punition ? Now it's infinite respawn and yolo ? Not so sure about this path...
I guess it's less death of a spaceman and more of a Loss of gear. If you die you lose everything, like normal. But if you're on a planet without an atmo and you don't have a suit in the nursa to require the lost gear then you have to leave and resupply.
Consequences are being removed in order to pull the younger twitch-shooter audience
I'm legit tearing up rn because they promised us wear and tear, to play our relative, and so much more and now...
@@sammich192 yes i really liked it, maybe the 3 live ect where too low and really harsh, but advertising this kind of "infinite" respawn... not my thing =/
not yolo, but yolt, you only live a thousend times.
“How to Destroy Immersion and Simulation in 1Min”
"How to destroy unrealistic boredom in 1 min". Seriously, who spends 30 to 45 minutes waiting to get revived or refueled if no more fuel in space and completing a quest finally after a week of trial and errors? That's just a couple examples. If you are that type of guy, go touch grass. Star Citizen is NOT a simulation as in real life simulation and will never be. Not even DCS and racing games are willing to be that boring with useless gameplay loops and systems. Star Citizen is sci-fi and it better stay that way. CIG changed their mind in a more realistic way, now what? Cope.
This game is becoming everything it's said it wouldn't be.
The vehicle is cool and certainly has it's uses, but I disagree with letting T3 beds be respawn points. It makes the better beds pretty useless doesn't it?
It also completely undermines medical beacons and the medic gameloop as a whole.
@@retrospectology why ? are every players got a medical ship or ursa ? this argument is a non sense
There is no medic gameplay loop. You're running around shooting people with med guns every already has.
@@retrospectology not true. Not everyone is going to give up their single seat fighter or fill up their cargo room with a vehicle just so they respawn while they’re out there mining or hauling.
If anything, it buffs up your ability to be a medic.
@@raptorkysen177 but it now becomes "must have" and this rover is essentially module you can stick in every larger ship
So what is the point of a teir 1 bed?
respawn radius.
Kinda makes the Apollo obsolete doesn't it.
Just pack an Ursa onto a a more versatile Connie when I need to respawn.
Here is a story from last night.
Player sustains multiple tier 2 injuries. Walks into his Cutty Red, suicides, respawns, all medical injuries cured, nutrition/hydration restocked. Loots his corpse. Selects another mission, walks off the Cutty, and proceeds to slaughter again.
Distance had nothing to do with it.
They really got some work ahead to make this balance out.
Medics are going to be bored.
@@festersmith8352 exactly.
Healing all injury tiers and presumably system-wide respawn radius - T3 is limited to 20km, T2 50km. The current state will absolutely change again as development goes on, this is a fine stopgap while the game is still barely more than a tech demo with some role playing slapped on top. Even if they stuck with this state long term (they won't), making injuries persist across respawns would be a pretty simple way to create huge value for T2/T1.
right on time with a massive medbed buff, what a coincidence, truly :P
Big shock 😂
Imo you should always have your home location as optional respawn (to prevent camping), medbeds should have cooldowns and be allowed to get shut off/taken over.
And it’s an advertised feature
Well they are committed now imagine selling this to new players then going back to the way it was originally pitched.
So are we just retconning Death of a Spaceman to sell medical vehicles now?
No. Jared reiterated in today's Vehicle Q&A that Death of Spaceman is still coming; and, that the plan for it hasn't changed much (if at all) from the original design docs. The marketing team just had their heads up their asses for this video.
But the enemies, arent they also using respawns?
They can't afford to pledge it right now.
They're coming out of medclosets.
This is actively encouraging players to use the RSI UM to be reckless and not worry about dying, which goes completely against the entire ethos of 'Death of a Spaceman' and wanting players to care about their character and how they play/ behave. Really, CIG, is anyone actually steering this boat?
What marketing genius thought this was a good idea?
No death of a spaceman? Can we just spawn in our ship then with guns and a loadout?
😂
RIP Death of a Spaceman
For the better
About that, it's still coming... just talked about in SCL. So enjoy hinderance-free respawns while you can
Nope. With resource management you will have limited respawns in your beds.
So much for the MISC Endeavor, and the medical profession. Doctors are rendered obsolete by the backspace button.
This will change again no doubt, player death is in the same incomplete "it works for now" state as ship death
Im a medic and il tell you nobody waits, the backspace was already there.
If we keep this in there is now a reason to keep a medic within 20km
Yeah, you are literally teleporting to the back space.
So it's false advertising or the death of medical gameplay ?
ARCAIDIFICATION
Where are my wee woo lights??
According to the Q&A on the website it wasn't possible to have both the wee woo lights and the turret, so they chose to weaponize the ambulance instead of putting wee woo lights on it.
Them 2 little wee woo bulletspray things ontop spins 360, use that 😂
Call of Star Duty is born. RIP my beloved space sim, you will be missed.
Star Citizen has long been transformed into GTA
@@_Atomic_BabyHey! don't diss GTA like that it has functioning NPCs, houses, garages, customization, and missions while looking good star citizen just looks good😭 also made in 3 years by the same amount of people...
And that's exactly what Star Citizen is not - this isn't CoD
Ursa Medivac: The death of death of a spaceman.
Who needs medical professionals when you have a medical vehicle? (Only in the SC universe does this sentence make sense...)
CIG - Brilliant game design, where the attempt to steal a medical vehicle can now turn a situation into a Groundhog Day movie.
Your ignoring the fact that unless your near anything like that, it is 100% death of a spaceman in places like pyro. You still have the choice to be 100% death of a spaceman by yourself not logging into beds for res points, or signing up to hospitals.
awww poor people... you realy belived that there will be "death of a spaceman" in SC?
@@FutureFlash2034 you always have the choice for yourself. but nobody will not use it when all others use it.
Dude, the medical profession has always been a simple pipedream. NO ONE...and I mean NO ONE (but a fool) is going to wait around 20-30 minutes for some random dude to come and save them when they go down.
@@alandab Sad as it is but you are right.
Remember not to buy this. They buffed medical right before the sale. It will be "adjusted/nerfed again" in the future.
Im not buying it. Im just shuffeling CCUs to get it.
If they nerf it, i shuffle back
Don't tell me what to do.
A universe without consequences is a universe without risk. Star Citizen Lore ist pile of ****
Ship?
What a giant middle finger...
To whom? I'm a grown man with a real (10 hour a day) job. I don't have time to wait 20-30 minutes for some random dude to revive me. You people have waaaaay too much time on your hands, and faaaar too few RL responsibilities.
Ikr... no point in owning a medevac now... SaR was my favorite thing in sc...
@@alandabsorry but i'am also a grown men with irl responsability and i hate this outright middle finger in the face of dedicated medic. The PU should not be dumbed down with inconsistant design. Arenacommander is here for short play session.
@@vincebarry9840 There are no dedicated medics in the PU any more than there are dedicated sewer-workers. It was a pipedream then and a pipedream now. Games can't cater to the .01% of players having pipedreams.
The scale of my disappointment shadows even the scale of the pitch for this game
Cig said the change was not to sell the vehicle but this makes me now think that was a lie
Oh it was 100% another CIG lie. Add it to the board if we can find room anymore.
Medical gameplay died for this sale. Not worth it.
Horrible decision CIG ! 😢
Medics out of a job
Not everyone is going to fly a medical ship or carry a vehicle just so they can have a respawn.
How many times a day are you dying to PvP or NPC for you to care enough about medical ships and vehicles.
Medics never HAD a job. What game have you been playing?
@@alandab Maybe he was playing SoO? Medics have had a job there. But you can find a Pisces C8R there ;-)
@@Traumglanz There's a medbed in the building with the gym. And no one ever complained about that.
They went to sea in a Sieve, they did,
In a Sieve they went to sea:
In spite of all their friends could say,
On a winter’s morn, on a stormy day,
In a Sieve they went to sea!
And when the Sieve turned round and round,
And every one cried, ‘You’ll all be drowned!’
They called aloud, ‘Our Sieve ain’t big,
But we don’t care a button! we don’t care a fig!
In a Sieve we’ll go to sea!’
Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.
They sailed away in a Sieve, they did,
In a Sieve they sailed so fast,
With only a beautiful pea-green veil
Tied with a riband by way of a sail,
To a small tobacco-pipe mast;
And every one said, who saw them go,
‘O won’t they be soon upset, you know!
For the sky is dark, and the voyage is long,
And happen what may, it’s extremely wrong
In a Sieve to sail so fast!’
Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.
The water it soon came in, it did,
The water it soon came in;
So to keep them dry, they wrapped their feet
In a pinky paper all folded neat,
And they fastened it down with a pin.
And they passed the night in a crockery-jar,
And each of them said, ‘How wise we are!
Though the sky be dark, and the voyage be long,
Yet we never can think we were rash or wrong,
While round in our Sieve we spin!’
Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.
And all night long they sailed away;
And when the sun went down,
They whistled and warbled a moony song
To the echoing sound of a coppery gong,
In the shade of the mountains brown.
‘O Timballo! How happy we are,
When we live in a sieve and a crockery-jar,
And all night long in the moonlight pale,
We sail away with a pea-green sail,
In the shade of the mountains brown!’
Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.
They sailed to the Western Sea, they did,
To a land all covered with trees,
And they bought an Owl, and a useful Cart,
And a pound of Rice, and a Cranberry Tart,
And a hive of silvery Bees.
And they bought a Pig, and some green Jack-daws,
And a lovely Monkey with lollipop paws,
And forty bottles of Ring-Bo-Ree,
And no end of Stilton Cheese.
Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.
And in twenty years they all came back,
In twenty years or more,
And every one said, ‘How tall they’ve grown!’
For they’ve been to the Lakes, and the Torrible Zone,
And the hills of the Chankly Bore;
And they drank their health, and gave them a feast
Of dumplings made of beautiful yeast;
And everyone said, ‘If we only live,
We too will go to sea in a Sieve,-
To the hills of the Chankly Bore!’
Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.
Destroyed much of the original promise just to sell a new cheapo vehicle.
Something tells me they've realized that old backers are just cycling store credit at this point. So now that that well has been tapped they're moving on to the COD audience and just breaking the knees of the game they've been making until now.
rip to death of a spaceman... one of the coolest ideas in gaming that sold me on star citizen :(
Yup. Another day for original backers to get spat on.
nevermind... according to the last q&a, it's still planned :)
@@ripbraincells8534just talks...they say a lot but do otherwise...the medic gameplay is still borked with this stupid design change. Dont call this rover a medevac...it à mobile 3D printer.
Death of Death of a Spaceman
Love the vehicle. But is the any med bed regen thing a permanent feature now?
I'm thinking this is not the right way to go... just saying.
Okay CIG - time you guys clarified wtf is going on with medical. Jared contradicting this 10 minutes later is amateur hour. We need to know the long-term plan for medical asap.
Whatever makes them the most money
Really, CIG?
You had to go THAT low?
It's embarrassing.
Not very smart CIG. Read the room.
"You're probably thinking I'm a goner, but the thing is, the devs have gone back on the core concept of the game and are making it into an arcade shooter, so now I get to magically respawn."
Oh but the ones in the hospital are so scientific and not magical at all
No they aren't... They have a right to make the change. And YOU, have a right to play it how you want... If you want ultra super hard dark souls like difficulty. My boy, simply leave the med beds alone and let all your gear drop where you fall lol... The balanced thinker realizes how bad this will be once exploration is truly realized.... Then there are people like you. Who think it's OK to go down millions of miles away from any civilization, and have to get carted back to a city to get healed....... You know, they could scratch everything and just put T-1 beds in every long range vessel. I suppose that wouldn't sit well with you either. The point is, space is huge. And it's going to get even larger. Some places simply won't have the resources to heal. And everyone won't be playing in a 25+ man crew. For the guys and gals playing in groups of 4 or less, this is their saving grace. They shouldn't have to have a sh*tty play session because you want to get your rocks off with dark souls. Respect their preferences the way they respect yours. This does nothing to hurt you at ALL. Suck it up buttercup. Or get in an Ursa... We'll heal your boo boo's one way or another..😂😅
@@mrtortoise3766 It's not about scientific. It's about the core concept of the game that was sold to us, that got us to fund this whole project, Death of a Spaceman, being undermined.
@@durtyred86 hahhahahah xD well said mate
@@durtyred86 I used to want a more hardcore version of the game, but as soon as I started getting really busy with life and play time was less frequent, this started to make sense more and also we want this game to appeal to a mass audience so it survives.
Everyone complaining about the respawning dont realize a LARGE portion of players, after setting up for say, 30-45 and getting to a location, to bug and die or make a kistake and die, would rather just get off for the day rather than rinse and repeat. This fixes that. Its still a game after all and im not taking an hour inbetween activities if a broken AI or random player decides to get me
That was a part of the experience. Git gud.
@@hawkofthereborn43 Yes, the bug was part of the experience, that's why they got off the game. The idea is that bugs should not be part of the experience, but right now they overwhelmingly are. You can't really have this whole big medical gameplay loop with death being punishing when people are dying left and right from bullshit.
Unfortunately I don't really have a ship that can carry it does the Cutlass have enough room? I'll get one in that case
@@guynamedmaggi5520a cutlass? No but you can put that small little cutlas inside the medivac 😂
the thing is, this add didn't speak about bypassing bugs. It's only about, not having consequence to die in a mission far from a town
Why would you put a temporary tweak as the main selling feature of the Nursa. CIG Man U legit made tier3 a respawn bed to sell more of it
Maybe communicate internally / stop lying
bye bye medical gameplay.. its respawn time.
I hate where my beloved game is going to.
It's a way to counter bugs. We are not afraid of elevators or unphysicalized ground anymore.😂
if respawns arent limited whats the point, Brios will just be a COD map
Jared from CIG, “Death will have very serious consequences, no dying over and over.”
CIG Marketing Team, “Ya see, I’ve died a thousand times. Respawn was always the plan.”
I love it. Even if they dial it back on release, this will make playing a buggy Alpha less frustrating.
so re spawning in the nursa is a confirmed feature that wont be removed later like a certain cutlass, right?
and too big to fit in most ship hulls, so don't forget to purchase your Polaris at the same time
Should've just let us put medbays in our ship every ship that can carry one becomes a carrack ffs I'm at a disadvantage cause my ships too small
Congratulations, you made death POINTLESS.
So much for CR's 'Death of a Spaceman'.
How does this encourage you to value your life?
It doesn't
Death of a̶ ̶S̶p̶a̶c̶e̶m̶a̶n̶ my support for the game.
Bruh you will be playing it this weekend lmao
I don't get it. Why would you be okay with dying just to respawn and start over again?
"Because regen has always been the strategy!"
It's right there in the video.
@@shaftoe195 yeah but why is regen your strategy? Doesn't make sense in my point of view. A pretty terrible strategy if you ask me.
practice makes perfect.
@@KerbalJoe Haven't you seen Edge of Tomorrow?
You can already respawn in the hospital and on a 890 and carrack. All they’ve done so far is give us 3 additional options. I don’t see the big fuss people are making.
when u arrive in jumptown and just see the line of nursa
nobody will destroy them just for chaos
My fear of elevators is subsiding.
What's the point of wear and tear on your gear if your just going to constantly lose it and just respawn? Seems like quite a waste of resources to have developed wear and tear altogether now doesn't it.
I feel like later on the type of bed you regen from will determine how badly your wounds carry over
Uhhh doesn't this kind of go against the "Death of a Spacemane" mantra?
Should be renamed Ursa Zerg, and have the guy say:
I have died a thousand times, Because bashing your head into a wall, is now a strategy.
This seems like a massive lore change, now basically looking the viewer in the eye and telling them perfect respawning is real in lore, and at the same time invalidating medical gameplay. What a bizarre stance?
“We didn’t make this change because of a ship sale” - cig a couple hours later “I love my ursa because I can endlessly respawn over and over and over 🤪”
I see CIG deletes comments on videos they don't like.
Well, I'm not sure that's the right way to go about the problem.
Two questions
Was that a titanfall helmet
And
We can kick now (soon)?
Ridiculos
The Nursa
MRSA (medivac ursa)
@@jwonyoutube Methicillin-resistant Staphylococcus aureus (MRSA) infection is caused by a type of staph bacteria that's become resistant to many of the antibiotics used to treat ordinary staph infections.
The Mursa
This is the best comment
Weird that it's an Ursa variant while the luxury variant Lynx is not a variant. (But I'm not complaining, just pointing out.)
So when are you adding Spartan Kicks?
How is he regening with full armor? I need a real-to-game trailer!
I had to rewatch it to see but he respawns in an undersuit
@@SpaceMike3 Is that true to game? I thought regen was with a medical gown? It's been a minute since I've played. If so, I stand corrected and will delete the comment.
You can solo this MMO. Medic are now useless, you can respawn solo.
Not thanks you CIG.
Bring back the best Space Opera and not a casual solo game.
Medics were always useless. Especially when you never knew who was at the other end of that beacon, everyone just gave up on that gameplay. And it's not like everyone has a ship that can carry an Ursa.
"Medics" didn't exist. Spastics pretending they're an "armed hospital force" aren't medics - the amount of people that solo the game prior to this vehicle was already very, very high, but that doesn't work with your idiotic rhetoric so you cry over literally no change in gameplay.
even in the Star Citizen universe, you die only once. You clone thinks he is you, because he has all the memories imprinted from the clone system, but the real one died long ago. ^^
This is game breaking... Just from a lore perspective, why wouldn't all the AI gangs and NPC's not have Nursa's on standby to instantly respawn when a player kills them?
Getting a dislike for this one CiG. All this talk of death of a spaceman, then this… then after the sale you will most likely patch it out . At least you made a trailer that youtubers can use against you…
Ugh, so frustrating this game still has no real direction for the death of a spaceman!
The game no longer has any direction for anything.
"the medical changes weren't to do with the sale, we've wanted to make them for a while"
"as a complete coincidence here's our new medical respawn vehicle that we just so happened to get finished at the same time. Crazy timing eh?"
for all you saying "CIG lied!!!!" me a backer from 2012 "first time?"
REMINDER: they re-introduced regen so they can sell this jeep thing.
No they didn't.
@@ksl-988 lies
Let's not make these full "respawn points" but rather revival points. Your mates have to drag you to the ambulance to get you going again but your bigger injuries remain to be treated at a tier 2 or 1 med bed.
If these were full respawn points, we wouldn't need the bigger ones anymore as one could just suicide outside of the Medivac to heal up and just loot yourself to get going again.
"Disclaimer: Actor on Set. No one was harmed in the making of this commercial. Regen has been linked to severe trauma echo's which could result in loss of use of limbs, memory, and death."
Ngl the truck design is awesome
Immortality of a Spaceman. Got it.
Bet CIG is glad UA-cam doesn't have dislikes anymore...
Sparta kick when
I really hope, they put a bit of q limit on this. Like regening uses a resource, or something of the like.
It doesnt really feel like a battle, unless you have some risk. And its too easy to hide an ursa.
Please tell me, what do you do when the bad guys have their own Nursa?
While it gives off the wrong sentiment, it also clearly shows the role and prevalence of regen tech in the storyverse, if not its status vis a vis death of spaceman.
A game (in development) that sells itself as a simulation game, but features respawns with beds... So, what's the next step? Treating someone by throwing a first aid kit on the ground like in Battlefield?
You're not even aware for a second that this change will encourage griefing? But also reduce the impact of combat or survival. Why eat if you've got a bed next to you, you might as well kill yourself and come back in peace?
If your aim is to make a space Battlefield, say so openly, because with this measure, that's the path you're taking...
"Treating someone by throwing a first aid kit on the ground like Battlefield" brother the current state of healing is literally just Battlefield repair torches, we just point a laser at it until the health bar is full, medpens are just the little health pouches from BF1 and PD2. It's a dumb change but it will not last, much like ships exploding at 0 health is a dumb system that will not last.
I completely agree with what you say, we don't want to make star citizen an eve online bis, we don't want to make star citizen a battlefield, that's what was promised, again one more functionality which will be diverted to cause grief and drama... This path is clearly not the best, if other functionality must be added to restrict this one then you will have to be quick otherwise it will be overwhelmed by complaints, whatever it is, it's neither simulation nor immersive, just for casual player and money where is the passion in there? Thanks again to the former backers for believing in a project that changes direction...
Well this is handy, just bought one to garage in my MSR.
Any hint on when we won't be able to buy it anymore ?
death of a spaceman?