Unreal Engine 5.4 Captain America MetaHuman using ML Deformer

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 10

  • @IamSH1VA
    @IamSH1VA 6 місяців тому +16

    Please make tutorial on ML deformer for custom clothes 🙏

    • @josiahgil
      @josiahgil 6 місяців тому +2

      i would appreciate it too

    • @camelCased
      @camelCased 2 місяці тому +1

      And using Blender. It might be not as advanced as Houdini, but it could work for simulating cloth deformations and then baking them to Alembic and turning into training data for UE ML.

  • @JoCker1908
    @JoCker1908 6 місяців тому

    Venturing into storytelling and video creativity lately. VideoGPT sneaked into my toolkit, quietly elevating my content to new heights of professionalism.

  • @romainfusilier8806
    @romainfusilier8806 6 місяців тому +3

    Will you do a tutorial on how to simulate clothes on METAHUMAN in Houdini and then import it in UE to train the model, and finally get it to work properly on a METAHUMAN animation?
    It would be a Game changer!
    thank you sir!

  • @SOFFtv
    @SOFFtv 5 місяців тому

    Will be interesting to see the simulation with wetness too.

  • @gn2727
    @gn2727 5 місяців тому +2

    It looks amazing in terms of detail and realism, but not so much in design choices. Maybe he should be more broad shouldered ? More athletic, he looks too average for Captain America. Should look leaner - Smaller waist, super hero shoulders. Camptain America has broadness that really stands out.

  • @josiahgil
    @josiahgil 6 місяців тому +1

    Are you planning on making a tutorial for the ml deformer? There is documentation on it, but no tutorials.

  • @hotsauce7124
    @hotsauce7124 6 місяців тому

    May I ask, in UE 5.4, where are the Metahuman Control Rigs located in the Content Drawer, after you import them from Quixel?

  • @sbrown9020
    @sbrown9020 6 місяців тому

    Appreciate the update