Hello! Can you please tell me how did you record the moment of attack by mavic? When I attack vehicle with a fpv drone and then switch to mavic, I only see the aftermath of the attack (destroyed vehicle). Thank you.
i setup some SQF files to capture movement data of the FPV using BIS_fnc_unitCapture and recorded the movement data of the FPV until i hit successfully on something and saved the data and footage of it hitting, use the BIS_fnc_unitPlay in another SQF file to play the movement data for the drone when triggered and record the playback from the mavic, i can try send the code if you want.
@@imjohn3980 Well, that looks complicated😅 I just like to destroy some vehicles in eden, so I am not that smart in that kind of stuff. I would be really grateful if you send the code. Thank you.
code for starting the recording, link to a trigger thats executes the SQF file in your mission folder and use radio alpha for example to trigger it // Define the UAV variable _uav = uav1; // Ensure this matches the UAV variable name in your mission // Check if the UAV is properly initialized if (isNull _uav) then { hint "UAV not found. Ensure the UAV is properly initialized and named."; } else { // Define recording parameters _recordingRadius = 200; // Define the radius within which to capture data _captureInterval = 1; // Define capture interval in seconds _captureDuration = 60; // Define capture duration in seconds // Start capturing UAV movement data _captureData = [_uav, _recordingRadius, _captureDuration] spawn BIS_fnc_UnitCapture;
// Use a sleep period to wait for capturing to start sleep 1; // Ensure that the UAV is actually captured if (isNil {_captureData}) then { hint "Failed to start capturing data. Ensure the UAV is properly targeted."; } else { hint "UAV movement recording started."; }; }; this is for another SQF file that plays the recorded data, place the data from recording the FPV with the above script // Ensure you replace `uav1` with the correct UAV variable name _uav = uav1; // Ensure this matches the UAV variable name in your mission // Get the movement data from the variable _movementData = []; if (count _movementData == 0) then { hint "No movement data available for playback."; // Optional } else { _sequence = [_uav, _movementData] spawn BIS_fnc_UnitPlay; waitUntil {scriptDone _sequence}; }; once you have setup the files and have the movement data from a drone, put the movement data from using f1 in game in "_movementData = [xyz];" xyz, setup another trigger to execute this file and then the drone should move the same path, you might need to manually turn on the engine in the unit's init, to make an SQF file just change the .txt on a text document to .sqf
im using a mod that makes it do less damage because its meant for zeus stuff, players in a vehicle being killed in 1 hit from an FPV isnt the most fun, there are bigger booms though
Damn, the mavic pov and the fpv in real time is top class. Your explanation to how you did it sounds complex af for somone with no experience in code Made a similar fpv video, just no mavic footage 😢 ua-cam.com/video/8obAtfFSQpU/v-deo.htmlsi=s1hqZf_8AY8ZPKYE
I dont blame you, i dont have all that much coding experience, i know enough to figure out errors and how to make ChatGPT spit something usable out but it was pretty tedious to set up still. nice video btw, i wish arma had more filmmaking/cinematic capabilities in the editor it is a huge pain in the arse to stage stuff for videos lol
Looks pretty great, rip to all the guys harmed in this test tho
only the bad guys i swear
Hello! Can you please tell me how did you record the moment of attack by mavic? When I attack vehicle with a fpv drone and then switch to mavic, I only see the aftermath of the attack (destroyed vehicle). Thank you.
i setup some SQF files to capture movement data of the FPV using BIS_fnc_unitCapture and recorded the movement data of the FPV until i hit successfully on something and saved the data and footage of it hitting, use the BIS_fnc_unitPlay in another SQF file to play the movement data for the drone when triggered and record the playback from the mavic, i can try send the code if you want.
@@imjohn3980 Yes, please, send the code if you can.
@@imjohn3980 Well, that looks complicated😅 I just like to destroy some vehicles in eden, so I am not that smart in that kind of stuff. I would be really grateful if you send the code. Thank you.
code for starting the recording, link to a trigger thats executes the SQF file in your mission folder and use radio alpha for example to trigger it
// Define the UAV variable
_uav = uav1; // Ensure this matches the UAV variable name in your mission
// Check if the UAV is properly initialized
if (isNull _uav) then {
hint "UAV not found. Ensure the UAV is properly initialized and named.";
} else {
// Define recording parameters
_recordingRadius = 200; // Define the radius within which to capture data
_captureInterval = 1; // Define capture interval in seconds
_captureDuration = 60; // Define capture duration in seconds
// Start capturing UAV movement data
_captureData = [_uav, _recordingRadius, _captureDuration] spawn BIS_fnc_UnitCapture;
// Use a sleep period to wait for capturing to start
sleep 1;
// Ensure that the UAV is actually captured
if (isNil {_captureData}) then {
hint "Failed to start capturing data. Ensure the UAV is properly targeted.";
} else {
hint "UAV movement recording started.";
};
};
this is for another SQF file that plays the recorded data, place the data from recording the FPV with the above script
// Ensure you replace `uav1` with the correct UAV variable name
_uav = uav1; // Ensure this matches the UAV variable name in your mission
// Get the movement data from the variable
_movementData = [];
if (count _movementData == 0) then {
hint "No movement data available for playback."; // Optional
} else {
_sequence = [_uav, _movementData] spawn BIS_fnc_UnitPlay;
waitUntil {scriptDone _sequence};
};
once you have setup the files and have the movement data from a drone, put the movement data from using f1 in game in "_movementData = [xyz];" xyz, setup another trigger to execute this file and then the drone should move the same path, you might need to manually turn on the engine in the unit's init, to make an SQF file just change the .txt on a text document to .sqf
lol randomly stumbled on this 10 out of 10
cheers!
What’s the controls
where can i find the fpv drone lol
FPV Drone Crocus on Arma 3 workshop
@@imjohn3980 oh I thought it's built-in lmao
Damn the drone didn't explode the whole vehicle or cause dmg? That game need an update lol!
im using a mod that makes it do less damage because its meant for zeus stuff, players in a vehicle being killed in 1 hit from an FPV isnt the most fun, there are bigger booms though
@@imjohn3980 what mod are u using for the less damage cus the explosions on it look realistic
@@winwlr "Crocus Reduced Damage" on steam workshop
Damn, the mavic pov and the fpv in real time is top class.
Your explanation to how you did it sounds complex af for somone with no experience in code
Made a similar fpv video, just no mavic footage 😢
ua-cam.com/video/8obAtfFSQpU/v-deo.htmlsi=s1hqZf_8AY8ZPKYE
I dont blame you, i dont have all that much coding experience, i know enough to figure out errors and how to make ChatGPT spit something usable out but it was pretty tedious to set up still.
nice video btw, i wish arma had more filmmaking/cinematic capabilities in the editor it is a huge pain in the arse to stage stuff for videos lol
@imjohn3980 true that