As someone whos been playing masha since release she was fine how she was originally she just needed to be a bit tankier but they leaned to far into it they finally found a good middle ground
Many don't like the moskov revamp, imo hes a lot more fun to play now since his ult has a lot more potential like catching an enemy that got away low hp also the smoother animation of basic attack feels like he is faster now
@@90enemies you like the Moskov revamp we get it but you can't deny his attack speed and scaling is nerfed, it's a waste of a skill anyways if it lands on full team, that's what people are disliking and hoping his attack ratio is reverted
Thanks again Elgin for making easier for us to know the current changes on the recent patch. Players like me do not take the time to read those patches but thankfully we have you to make our lives better. God Bless your heart and I appreciate all that you do. ❤😂🎉
The amount of times my combo on gusion got interrupted because of flameshot's knockback is insane, I'll defenetly take that buff on his first skill without complain
As a joy main I absolutely dipises this update I dont even think i can play her anymore. The cc immunity from her second skill is an integral part of her gameplay and the ult opening nor increased dmg can compansate for that the problem is now she can not closes the gap between her and her enemies to use her ult on them so the increased ult dmg is just basicly useless. Anyways I'm not going to play her unless they revert the changes or just quit her enitrely
Argus after the revamp became even harder to play in the early game but once you get Haas claw + Berserker/Windtalker he becomes much much better than the previous version
I use atkspd build and hes been efficient that way even b4 revamp. Now hes farming enemies even if hes 3 lvls behind. His dmg is that good thanks to 2nd skill charging ip the passive every 3 attacks. Early game argus is better now because they tripled his passive heal. Argus is eating good today.
@@generalknez3942 Early game argus is very bad, what are you talking about? His damage is nowhere near any hyper and too squishy to be in exp lane and his dash isnt long enough to be in gold lane and he needs a lot of money so he cant roam either. Argus is mostly useless in turtle fights as exp lane creeps now give less exp in 3rd wave, so you need 4 waves to become lvl 4, and compared to all other exp laners Argus is nothing in team fights without his ulti. So your team has to do 1st turtle fights without their exp laners.
he is too depending on item unlike other exp laner, With this new patch, he become even more depend on item and too weak for fighting enemies with blade armor and dominance ice combination.
@@StardustDragon2500 build malefic roar on his 5th or 6th slot. The passive 40% and combination with Malefic counter high defence enemies. Just make sure critical chance is high enough. I mostly build corrosion scythe, Haas and Beserker first.
Honestly as an Argus User from time to time this new one just can't Harass bit by bit on Early game unlike before so he has weaker early and mid especially if you're left behind. Going into late game tho is a different story much more powerful but honestly I still prefer the old one because of the Curse Dmg. It's insignificant on Late game but on Early game it's definitely really helpful. Not to mention they still haven't revert some of the nerfs he received prior so it's kinda a significantly weak Argus. Not saying this one is all Negative more like you need a bit more of certain strategy or composition to make this one more of a threat persay.
With the change it's not just a bit weaker, he's substantially weaker since he doesn't gain nearly as much benefit from trinity build while crit builds are still insufficient on Argus. His early-mid game got nerfed to Hell and since he's dependent on second skill for his passive to deal the same damage it did before, he's not got nearly the same burst potential. Trying to change him to a crit build was the devs' attempt at getting a square block to fit through a much smaller triangular hole.
@@Ancient_Awaits honestly yeah build diversity now being thrown way to be fair I was always a Crit user but this change just ain't it man. I think this the an Argus retire for me cause its just ain't fun without the "Gimmicks" when other Heroes are just having it a little bit more easier.
@@Ancient_Awaits Yeah I hope they'll change this cause it just doesn't feel satisfying to play with him indeed not to mention like The Second skill turned into basic attack. Like I get why this is kinda a Good change but let's say there's a Natalia then that change is just a detriment more than a buff which I ain't a fan. Although yeah if they're going hard to into this and doesn't give the Curse damage back at least revert the Nerfs from like some of the seasons on what made him strong.
I hate the Joy adjustment with all my being, she was perfectly fine and shes obviously just being made easy to play because theres a skin of her coming up that they wantt to sell I hate it since her high skill cap is what made her so fun for me in the first place
Ive tried some of these heroes, and here are my experiences: Moskov: Im honestly not gonna lie, the shadow thing on his ultimate doesnt change his playstyle at all. Yes, it makes him more versatile, it can help him be on time in teamfights, can help him make it back to his lane quicker, AND can help him push, but that still doesnt really change his normal playstyle. If you see a low hp enemy just throw the spear and em and itll kill them, if it doesnt just do it urself. The attack speed nerf is definitely gonna affect him a bit cuz obviously hes not attacking as fast any more, even with the trinity build he feels slightly slower than before, so I definitely recommend inspire as his main battle spell. Masha: Again, being honest, these changes doesnt really help her out as much as I thought it would. The versatility is there yes, but she still suffers from not being able to catch her targets. You could put sprint to change that, but her early game wont change at all, cuz at that time, the effect of her 1st skill will disappear fast, and her normal attacks barely do jack, so ur gonna need inspire all the time. Not to mention shes still one of those heroes that needs to get going before they can become effective in fights. If anything, shes just like Freya, good buffs and adjusments but everyone already made plans for how they'll deal with her, only difference is that Freya has the spammable CC to catch her targets. These changes for Masha only made her effective in 1v1 situations against certain heroes, other than that, if she's not getting much from her lane, shes wont be effective in teamfights. Whatever it is she can do, other heroes can do it better. Tanking? Fredrinn and Thamuz are holding on to that even tho Fredrinn got nerfed. Atk speed and dmg? We have Argus, Zilong for atk speed, Yu Zhong and any other for dmg. Pushing? Same heroes listed above can do it. Jungling? Only exception from the list is Yu Zhong. Argus: Ngl, this guy is just busted. All you need, is ur 2nd skill, ur passive, and inspire. Put all those together, and ur SOMEHOW taking a decent chunk of hp even out of tanky heroes. Only issue youll have with Argus is that his ult dies down too fast in the early game, so obviously no teamfights unless the turtle is on ur lane. Work ur way up, get the necessary items, and target those squishy heroes. In my opinion, DHS and Seaharbard are still necessary to his build for obvious reasons.
As Argus main i find him significantly weaker in early game but he can deal explosive damage than previous Argus especially if he itemized the crit items+inspire, He's seconds skill makes him more scary in lategame just like OG Argus, i like how his passive mechanics works more malice energy when dealing critical strikes it take only 3 basic attacks to activate passive again which is scary to squishy heroes
@@inavi.argus is item depends and who he fight tho. If it's enemy that has high HP attk build is possible since CRITS build doesn't do much dmg unlike Miya at late game where she melt anything with CRITS build.
I haven’t been looking at UA-cam as much recently, so it was a surprise when I kept dying to cc skills as joy. And then I saw her ultimate light up after only a few dashes, and realized what was going on. As a joy user I always use most of my dashes on nearby creeps or minions then enter the fight, so I like the changes.
Joy basically became another High risk High reward hero Masha becoming damage again is very welcoming, the previous tank masha kinda felt clunky and it didn’t really felt fitting for a basic attacking fighter. This is like a more refined and slightly better than the old dmg masha
I'd say Joy's adjustments are straight up buff for EXP lane while a hefty nerf for her jungler role instead, mainly because she faces more heroes as jungler meaning more CC to disrupt her 2nd skill unlike in EXP lane where you'll face only 1 enemy most of the time. And even then the CDR buffs are pretty damn good and i'd say far outweigh the CC immunity changes. tl;dr : For Joy spammers, i'm sure they'll consider this huge buffs after enough time adjusting to play around her 2nd skill without the CC immunity
LoL pre nerf mash or pre-release Masha is the best one. This one on current patch ? Her 2nd skill is just for slow and even than the dmg and slow ain't that big of impact. Her ultimate based on current HP with just 15-25% based. That's not big. If the enemy is low on HP she can't finish her. Only her 1st skill can finish if you can get close enough with her range Another downside is her passive. Those HP bars. She can't benefits defense item how does she benefits 50% resilience?? Lmao what logic is that? And healing received? Dude just give her att speed + lifesteal. That way she can sustain the battle much longer.
@@youagain8447You seems to have no idea how Joy works. One of her biggest strength was to go in-and-out of the combat easily or dash straight to the backline because of her cc-immunity. Now there’s much more restrictions. This change makes her easier to use for newbies that can’t land her dashes on beats, they can just activate the ult on the second dash at the cost for less damage. She is definitely more suitable in jungle now since her second skill has less cooldown and can clear creeps faster than before. My summary: weaker and easier to use Joy
The joy adjustment is kind of hard for me because of the cc immunity removed on her 2nd skill which makes her harder for me to dash through heroes with cc skills.
What, new Joy is harder? I find the new so much easier I literally hard carried all my games with her new kit compared to old. 😂 Simply charge your dashes through creeps and having cc immunity in ult there's no way to stop her. And the cd reduction in ult and skill 2 was the best
@@yoursTroller Well yes that's good but it's hard when I need to enter a team fight as fast as possible without getting cc'ed by the enemy. But this favors other players for the anti cc ultimate (including me) it's just my playstyle I might need to change to use joy to my advantage.
@@SataniaSquid that's why I said to do 2 dashes on a minion or creep. Yes I agree second skill got nerfed bad. Maybe old joy is better but you gotta make do with you have. Btw I have 500+ matches on joy with 71% wr
As a joy player this adjustments on her is a BIG NERF. Shes now useless because since moonton is moonton every match you will counter 2-5 heroes with cc
As a Joy player, it is really hard to play with a high CC enemy comp. Harder to achieve max damage but easier to get out of battle. I prefer the original one. Maybe I needed some time to adopt the new play style.
@@rayhanmiah231 After some time, yeah I now agree with you on this. 💯 It feels so good when you can just go inside Melissa's ult and also avoid getting killed even without completing the rhythm because you can ult to run away.
As a joy main, it defeats the purpose of her being a high skill hero, i don't like the changes of the ultimate being castable easily. High risk high reward is a identity playstyle and removing that aspect is a bummer. For tigreal HELLA broken, they could've just made him CC immune like minotaur on cast to not be cancelled, but now he has a guaranteed set every time he has flicker, unless you have a diggie or running purify.
They seriously need to fix the targeting priority of Lesley's enhanced basic attack from her passive. It keeps prioritizing minions and turrets even when your targeting priority is "lowest HP percent". It should automatically target the lowest HP enemy hero, not the lowest HP minion or creep. I died so many times because of this 💀
I don't know why other people keep saying that this Argus buff wasn't a good one, and that he's even weaker in the early game and such. My experience is the exact opposite of what they say, I've been able to hold my own in the EXP lane much more easily because of the buff, of course some matchups are just impossible to win, but it is what it is. In late game the new Argus is an absolute monster, especially with the crit build. His sustain without his ultimate is incredible, especially with haas claws. His heal is almost comparable to Ruby's heal if his second skill is used on a minion wave. I was abit skeptical of this buff, thinking that it would be a bad one, but I was actually impressed with this buff. Overall it's a good buff, I'm satisfied as an Argus main.
My review on the buffed heroes I played: Masha - Strong early mid game but weak late game she dies way too easily Guinevere - Good buff Roger - weak early and mid game but strong af in the late game Khaleed - Good buff Argus - balanced but attack speed is too slow needs more attack speed buff to become op Joy - garbage anyone can interrupt you through your dash you won't be able to do her combo against a cc heavy team
@@democratpoopcity3347 She wasn't meta before this though. She was easily countered by better EXP laners, and her sustaine wasn't as good as meta EXP heroes. She wasn't bad, she's infact good. But you won't pick her when heroes like Alpha, X-Borg, Terizla and Yu Zhong did her job way better
@@Chrono_topher im saying that there shouldnt be a "meta" all heros should be viable, they brainwash the player base to accept a meta because they want to sell certain skins
It's a big nerf New Joy is pretty bad in EXP lane now, so the most(also only) viable role for her is Jungler So Yeah the only way to properly rhyme her 2nd skill during teamfight is with Purify, which will leave her vulnerable mid-late game since she's pretty squishy(her 2nd skill shield is pretty much non-existent if you don't build her full magic & do 3 perfect rythm, which is still small) Unless you build her with 2 defense items which at the same time reduce her damage potential Also they shadow nerf her music so that's a bummer
Exactly! they removed the main part of joy's gameplay it's like removing martis's cc immunity wtf moonton (my main problem is the change in gameplay style and the fact that she can be easily targeted by cc and that she can not close the distence between her and her enemies for example like moskov sec skill)
They need to fix the targeting priority of Guinevere's enhanced basic attack from her passive. It goes to other enemy heroes and even minions, creeps, and turrets when I jump on an enemy with my 2nd skill with the "lowest HP percent" targeting priority, so my combo ends up failing. I have to manually adjust targeting priority to "closest target" just for when I'm playing Guinevere because of this 💀
I just test the argus whit both builds and its worse even vs tanks y let miles of enemies 1hp and the curse dont kill them, the 1st ability the 2nd phase have a delay making it slower, and the ult its useless cuz it not recharge your sword and you have less damage the only better thing it his 2nd its faster thats all so leave this like a month to better tests but in the future change him just like he was originally revamped whit his 3 slash combo whit good bonus atk that has the same passive like his 2nd the more atk speed the faster it casts,his curse damage and his 5 second ult that all no more drastic changes or experimental things that only made him worse
I have a mixed reaction for Joy, what i hate the most is that, now joy users are tend to activate their ultimate by using creep / jungle monster, and it feels too OP for jungler type Joy cause they can always dive in and have CC immunity with their ult. As for explaner Joy, this is a legit nerf. I do think that joy has to get nerf on her ULT damage
They joy adjustment was probably the biggest nerf/kill of a character possible. They took away everything that makes her usable as a squishy melee assasin and gave us nothing. The second skill almost has to be used exclusively before the teamfight on minions or jgl cause unless the enemies are dumbasses you will get stunned if you run into them making your ult essentially useless cause unless you have all jumps youre practically healing the enemy team instead of doing dmg. How do they except to the cc immunity in the ult if you get fucked long before you can get all perfect beats. Its stupid
as an exp laner, Argus is too depending on item that's why he isn't meta and an average exp laner, i hope developer should do something about this in the future soon.
Why did they make masha more kill focused, masha was alot better before the adjustments she could push solo and still get away because her massive amount of hp. Moonton, please revert the adjustment
But the only problem for Roger is he's Mana Cost since when you spammed all of he's skills he's Mana get easily drain even with the Blue Buff he's Mana get easily drain i think Moonton forgot to buff he's Mana Cost just like there already buff Cyclops and Barats in the previous who are dependable on Mana.
As a joy main, they have forced me to completely change my playstyle as I can't just dive into the team to get to their mm or mage. Heck i cant even get past a freaking eudora now. I'm afraid this update will make me stop playing joy and move on to other heroes.
I don't like the lack of a zhask bug fix + the indirect nerf because of roger's new passive. Here's the reason (and bugs): Summarised: Zhask's spawn counts as both a creep and hero unit at the same time and the wall hitboxes suck. (I noticed that the damage problems seem to affect all summoned units, but neither sun nor vex seem as badly affected as Zhask, but please correct me if I'm wrong), and in some situations his ult basically just immediately runs out. FIX ZHASK. Can we get a zhask bug fix? His spawn takes full damage from both retribution and dhs (which makes helcurt one shot my ult or me and my passive, and it takes two instances of damage from cursed helmet, one normal and one 350%), he can't ult in minsi's anti-dash field under any circumstance, even when its an on the spot morph, the wall's hitboxes are just broken(I often clearly teleport over a wall and stay on the same side), if you activate his ultimate but subsequently die before morphing, the ultimate goes on cooldown despite the fact that it hasn't really been cast (I think most of us would love i-frames during the morphing phase- between triggering and being in it), when you leave the ult before it ends, and reposition it when its at its despawn range, the animation plays but no ult spawns. Furthermore, casting ult again after this causes its duration to drop to essentially zero and immediately end upon casting, WHICH SURELY COUNTS AS GAME BREAKING, so in conclusion: please help bring awareness about zhask's bugs because the help service doesn't work unless we all spam it I'd presume or someone makes a video. Please make a video.
@@90enemies the snipe damage is 50% less And the enemy will know you're coming, if you're winning with Moskov now the enemy is just garbage Anyone who has game sense can counter that teleport gimmick in 1 second, you're out of your mind Not to mention you have to hit enemies to teleport, even if you do hit what if it's the fighter or tank with CC? The skill is a waste then isn't it? And then rest of his attack speed and scaling is also lowered He has not enough damage early, he scales late only but there are other marksmen who can out perform him already, that's what's called a nerf
Guinevere's 2nd skill buffed because it's so easy for the enemy to escape, meanwhile yz, argus, aldous who doesn't have that feature even tho other fighters on the previous seasons easily escape their skills without using a spell🙂
Sad to see the nerf on joy, her strength was literally her cc immunity on her 2nd Skill probably gonna quit playing her since almost all used heroes nowadays has a cc skill especially exp laners....
What about silvanna and kimmy? They are least popular heroes right now, but why they didn't deserve to receive buff? Developers should respect each of heroes, not discriminate!
As a Joy user, its hard to compete on EXP lane especially those who have charge even small CC skills, they could have at least just lower the CD of her 2nd skill in exchange for lower damage, in exchange also to a higher damage on her Ult. Overall I give 6/10 to the current Joy;
The very long cooldown on Guin's Ulti sucks. She is a Fighter, not a Mage. She is very reliant on her Ulti. Because of this, she is having a hard time now dealing with other Fighters in the EXP lane.
new argus with the attack speed dependency and faster backswings on his secondary, it’s sooooooo icky, it has made a lot of plays. essentially he’s just a hero who slams his sword everywhere. doesn’t feel right to change what isn’t broken. pls someone, tell them devs to bring it back. make argus better without changing core ‘mechanics’. feels sad on argus mains, ones who reached global and 3 digit stars with him.
I think tge adjustment on alucard in just ok not that great beacause aluacard now lacks damage now because they remove his additional damage from his passive i suggested that alucard needs anti lifesteal resistant in order to make him stronger because aluacard lifesteal is too low only 15% hybrid lifesteal when countered by the anti heal item that will make him weak.
Im calling it. The developers have *ABSOLUTELY NO IDEA* what to do with Masha 💀
wdym they do. they’re making her a fighter over a tank
lmao ikr now she's not a tank anymore but just a fighter with golden aura on 1 hp bar. i guess you can run at enemy mages head first.
@@user-us8dp2dy5wyeah that's the problem all the exp right now need to be tanky
As someone whos been playing masha since release she was fine how she was originally she just needed to be a bit tankier but they leaned to far into it they finally found a good middle ground
@@lakraknjeprak2536thats because she's not a tank in the first place
Many don't like the moskov revamp, imo hes a lot more fun to play now since his ult has a lot more potential like catching an enemy that got away low hp also the smoother animation of basic attack feels like he is faster now
What if u hit and blink into whole team
@@theunknownplayer9634that's your fault at that point. You can just not blink lol.
@@theunknownplayer9634 its your savage then. 😏
@@90enemies you like the Moskov revamp we get it but you can't deny his attack speed and scaling is nerfed, it's a waste of a skill anyways if it lands on full team, that's what people are disliking and hoping his attack ratio is reverted
honestly i can avoid the skill much easier now since it is visible on enemy map
which is good for me since i dont really play moskov
Thanks again Elgin for making easier for us to know the current changes on the recent patch. Players like me do not take the time to read those patches but thankfully we have you to make our lives better. God Bless your heart and I appreciate all that you do. ❤😂🎉
Masha will definitely use as side pusher, with CC immune and Sprint spell. She is unstoppable to escape.
The amount of times my combo on gusion got interrupted because of flameshot's knockback is insane, I'll defenetly take that buff on his first skill without complain
Me a fanny main .. crying under my bed
Considering the fact u gotta be fast, accurate and usually dive a protected/obstructed target, its only fair.
Now I can't outplay him as Novaria main 😅
Bruh that's fair. As a mage user it's annoying when Gus users are just hiding to ambush. Like take that flame shot and leave me alone 😂
Yall Gusion mains are just overreacting because flameshot literally have 50s CD 😭.
I love the new Moskov. It's like what happened to Lesley's revamp where both of their ults suddenly turned so good!
Lesley's ult didn't really have any changes other than an additional crit chance.
@@jac1382it got more (debate-bly significant) DMG so ig it got better for kill securing
What are you on about, lesleys ult has been the same the past 3 or 4 years.
@@csto_yluo it's just a 50 base damage increase. Not really that significant as how op said "suddenly turned so good!".
I love that the next heroes to be showcased are the heroes being targeted in the present showcase also the transition from valentina to nolan is nice
He has been doing that for nearly an year now.
@@G2Chanakya oh really?! I havent watched his ml update videos this is the first one
@@enci. Okayy
There's also a cool Roger to Irithel transition in his last ML update
8:30 a clean transformation on Valentina to Nolan✨
As a joy main I absolutely dipises this update I dont even think i can play her anymore. The cc immunity from her second skill is an integral part of her gameplay and the ult opening nor increased dmg can compansate for that the problem is now she can not closes the gap between her and her enemies to use her ult on them so the increased ult dmg is just basicly useless. Anyways I'm not going to play her unless they revert the changes or just quit her enitrely
Argus after the revamp became even harder to play in the early game but once you get Haas claw + Berserker/Windtalker he becomes much much better than the previous version
I use atkspd build and hes been efficient that way even b4 revamp. Now hes farming enemies even if hes 3 lvls behind. His dmg is that good thanks to 2nd skill charging ip the passive every 3 attacks. Early game argus is better now because they tripled his passive heal. Argus is eating good today.
@@generalknez3942 Early game argus is very bad, what are you talking about? His damage is nowhere near any hyper and too squishy to be in exp lane and his dash isnt long enough to be in gold lane and he needs a lot of money so he cant roam either. Argus is mostly useless in turtle fights as exp lane creeps now give less exp in 3rd wave, so you need 4 waves to become lvl 4, and compared to all other exp laners Argus is nothing in team fights without his ulti. So your team has to do 1st turtle fights without their exp laners.
he is too depending on item unlike other exp laner, With this new patch, he become even more depend on item and too weak for fighting enemies with blade armor and dominance ice combination.
@@imtiaze642if u think revamped argus is useles now then u never played argus before. His current revamp is way better
@@StardustDragon2500 build malefic roar on his 5th or 6th slot. The passive 40% and combination with Malefic counter high defence enemies. Just make sure critical chance is high enough. I mostly build corrosion scythe, Haas and Beserker first.
Honestly as an Argus User from time to time this new one just can't Harass bit by bit on Early game unlike before so he has weaker early and mid especially if you're left behind.
Going into late game tho is a different story much more powerful but honestly I still prefer the old one because of the Curse Dmg. It's insignificant on Late game but on Early game it's definitely really helpful.
Not to mention they still haven't revert some of the nerfs he received prior so it's kinda a significantly weak Argus. Not saying this one is all Negative more like you need a bit more of certain strategy or composition to make this one more of a threat persay.
With the change it's not just a bit weaker, he's substantially weaker since he doesn't gain nearly as much benefit from trinity build while crit builds are still insufficient on Argus. His early-mid game got nerfed to Hell and since he's dependent on second skill for his passive to deal the same damage it did before, he's not got nearly the same burst potential. Trying to change him to a crit build was the devs' attempt at getting a square block to fit through a much smaller triangular hole.
@@Ancient_Awaits honestly yeah build diversity now being thrown way to be fair I was always a Crit user but this change just ain't it man.
I think this the an Argus retire for me cause its just ain't fun without the "Gimmicks" when other Heroes are just having it a little bit more easier.
@@icession4872 yep, he's just shitty Layla until the devs roll back the changes in like a week cause all 3 Argus players complained.
@@Ancient_Awaits Yeah I hope they'll change this cause it just doesn't feel satisfying to play with him indeed not to mention like The Second skill turned into basic attack.
Like I get why this is kinda a Good change but let's say there's a Natalia then that change is just a detriment more than a buff which I ain't a fan.
Although yeah if they're going hard to into this and doesn't give the Curse damage back at least revert the Nerfs from like some of the seasons on what made him strong.
I hate the Joy adjustment with all my being, she was perfectly fine and shes obviously just being made easy to play because theres a skin of her coming up that they wantt to sell I hate it since her high skill cap is what made her so fun for me in the first place
Gusion be like: Yes, I finally can perform with CC immunity 😎
Coincidence how Elgin and Hororo Chan both uploaded a recap at almost the exact time 😂
Eyooo you watch them both as well ❤❤❤
Same here ❤
Eligin is better man, hororo only lets you read it anyway I can do that from the patch note
Oh hororo guy is insane.. Unsub him long time ago cz he favors RIOT claim against Moonton 😂
Gusion doesn't have immunity, his dash is just uninterruptible (according to pre patch release tests).
does he get out of silvanna ult if he uses first skill outside her ult?
Gusion karina aamon ling all losers in late 😂
M layla main
@@BigBlackClock9inch epical glory take but sure lil bro
@@_kazoo.I think so
@@_kazoo.HEY bro I got gusion valentines skin. Is it good because ppl are saying this skin is for Simpson 😢
Ive tried some of these heroes, and here are my experiences:
Moskov: Im honestly not gonna lie, the shadow thing on his ultimate doesnt change his playstyle at all. Yes, it makes him more versatile, it can help him be on time in teamfights, can help him make it back to his lane quicker, AND can help him push, but that still doesnt really change his normal playstyle. If you see a low hp enemy just throw the spear and em and itll kill them, if it doesnt just do it urself. The attack speed nerf is definitely gonna affect him a bit cuz obviously hes not attacking as fast any more, even with the trinity build he feels slightly slower than before, so I definitely recommend inspire as his main battle spell.
Masha: Again, being honest, these changes doesnt really help her out as much as I thought it would. The versatility is there yes, but she still suffers from not being able to catch her targets. You could put sprint to change that, but her early game wont change at all, cuz at that time, the effect of her 1st skill will disappear fast, and her normal attacks barely do jack, so ur gonna need inspire all the time. Not to mention shes still one of those heroes that needs to get going before they can become effective in fights. If anything, shes just like Freya, good buffs and adjusments but everyone already made plans for how they'll deal with her, only difference is that Freya has the spammable CC to catch her targets. These changes for Masha only made her effective in 1v1 situations against certain heroes, other than that, if she's not getting much from her lane, shes wont be effective in teamfights. Whatever it is she can do, other heroes can do it better. Tanking? Fredrinn and Thamuz are holding on to that even tho Fredrinn got nerfed. Atk speed and dmg? We have Argus, Zilong for atk speed, Yu Zhong and any other for dmg. Pushing? Same heroes listed above can do it. Jungling? Only exception from the list is Yu Zhong.
Argus: Ngl, this guy is just busted. All you need, is ur 2nd skill, ur passive, and inspire. Put all those together, and ur SOMEHOW taking a decent chunk of hp even out of tanky heroes. Only issue youll have with Argus is that his ult dies down too fast in the early game, so obviously no teamfights unless the turtle is on ur lane. Work ur way up, get the necessary items, and target those squishy heroes. In my opinion, DHS and Seaharbard are still necessary to his build for obvious reasons.
As Argus main i find him significantly weaker in early game but he can deal explosive damage than previous Argus especially if he itemized the crit items+inspire, He's seconds skill makes him more scary in lategame just like OG Argus, i like how his passive mechanics works more malice energy when dealing critical strikes it take only 3 basic attacks to activate passive again which is scary to squishy heroes
Yeah...he is noticeably weaker in the mid game tho :(
I find him still weak even in the late game idk even know which built to use now nothing is working laning is also very hard
@@inavi.argus is item depends and who he fight tho. If it's enemy that has high HP attk build is possible since CRITS build doesn't do much dmg unlike Miya at late game where she melt anything with CRITS build.
@@MUAZFIRDAUSBINMOHAMMADAIDIL the old argus had zilong like dmg now he feels lacking
Argus + malefic roar + inspire is really nice.
Alucard’s ult also now reduces enemy hybrid defence by 10-20 for 6s too, that part was added in secretly
I haven’t been looking at UA-cam as much recently, so it was a surprise when I kept dying to cc skills as joy. And then I saw her ultimate light up after only a few dashes, and realized what was going on. As a joy user I always use most of my dashes on nearby creeps or minions then enter the fight, so I like the changes.
my name is drake and I’m from 43 town
Joy basically became another High risk High reward hero
Masha becoming damage again is very welcoming, the previous tank masha kinda felt clunky and it didn’t really felt fitting for a basic attacking fighter. This is like a more refined and slightly better than the old dmg masha
I'd say Joy's adjustments are straight up buff for EXP lane while a hefty nerf for her jungler role instead, mainly because she faces more heroes as jungler meaning more CC to disrupt her 2nd skill unlike in EXP lane where you'll face only 1 enemy most of the time. And even then the CDR buffs are pretty damn good and i'd say far outweigh the CC immunity changes.
tl;dr : For Joy spammers, i'm sure they'll consider this huge buffs after enough time adjusting to play around her 2nd skill without the CC immunity
@@youagain8447 "buff" yeah sure..
LoL pre nerf mash or pre-release Masha is the best one. This one on current patch ? Her 2nd skill is just for slow and even than the dmg and slow ain't that big of impact. Her ultimate based on current HP with just 15-25% based. That's not big. If the enemy is low on HP she can't finish her. Only her 1st skill can finish if you can get close enough with her range
Another downside is her passive. Those HP bars. She can't benefits defense item how does she benefits 50% resilience?? Lmao what logic is that? And healing received? Dude just give her att speed + lifesteal. That way she can sustain the battle much longer.
@@youagain8447You seems to have no idea how Joy works. One of her biggest strength was to go in-and-out of the combat easily or dash straight to the backline because of her cc-immunity. Now there’s much more restrictions. This change makes her easier to use for newbies that can’t land her dashes on beats, they can just activate the ult on the second dash at the cost for less damage.
She is definitely more suitable in jungle now since her second skill has less cooldown and can clear creeps faster than before.
My summary: weaker and easier to use Joy
@@crabbypocket6458 yep, better as Jungler now
Hopefully we can see more buffed heroes being use in m5
The joy adjustment is kind of hard for me because of the cc immunity removed on her 2nd skill which makes her harder for me to dash through heroes with cc skills.
Bro just use 2 dashes on a minion/creep
What, new Joy is harder? I find the new so much easier I literally hard carried all my games with her new kit compared to old. 😂 Simply charge your dashes through creeps and having cc immunity in ult there's no way to stop her. And the cd reduction in ult and skill 2 was the best
@@yoursTroller Well yes that's good but it's hard when I need to enter a team fight as fast as possible without getting cc'ed by the enemy. But this favors other players for the anti cc ultimate (including me) it's just my playstyle I might need to change to use joy to my advantage.
@@SataniaSquid that's why I said to do 2 dashes on a minion or creep. Yes I agree second skill got nerfed bad. Maybe old joy is better but you gotta make do with you have. Btw I have 500+ matches on joy with 71% wr
Im a joy main. In my opinion that adjustment nerfed her so bad.
As a joy player this adjustments on her is a BIG NERF. Shes now useless because since moonton is moonton every match you will counter 2-5 heroes with cc
IM JUST GLAD AFTER ALL THESE YEARS, THE PATCH OR VERSION OF THE GAME THAT WILL BE IN THE VIDEO ARE INDICATED IN THE TITLE.
THAT TRANSITION OF VALENTINA TO NOLAN THO
As a Joy player, it is really hard to play with a high CC enemy comp. Harder to achieve max damage but easier to get out of battle. I prefer the original one. Maybe I needed some time to adopt the new play style.
As a Joy player, I much prefer this one 😂 Anti CC ult > Anti CC skill 2 IMO
@@rayhanmiah231 After some time, yeah I now agree with you on this. 💯 It feels so good when you can just go inside Melissa's ult and also avoid getting killed even without completing the rhythm because you can ult to run away.
As a joy main, it defeats the purpose of her being a high skill hero, i don't like the changes of the ultimate being castable easily. High risk high reward is a identity playstyle and removing that aspect is a bummer. For tigreal HELLA broken, they could've just made him CC immune like minotaur on cast to not be cancelled, but now he has a guaranteed set every time he has flicker, unless you have a diggie or running purify.
They seriously need to fix the targeting priority of Lesley's enhanced basic attack from her passive. It keeps prioritizing minions and turrets even when your targeting priority is "lowest HP percent". It should automatically target the lowest HP enemy hero, not the lowest HP minion or creep. I died so many times because of this 💀
The turtle still waiting for the buff for 7 years now.
I don't know why other people keep saying that this Argus buff wasn't a good one, and that he's even weaker in the early game and such. My experience is the exact opposite of what they say, I've been able to hold my own in the EXP lane much more easily because of the buff, of course some matchups are just impossible to win, but it is what it is. In late game the new Argus is an absolute monster, especially with the crit build. His sustain without his ultimate is incredible, especially with haas claws. His heal is almost comparable to Ruby's heal if his second skill is used on a minion wave. I was abit skeptical of this buff, thinking that it would be a bad one, but I was actually impressed with this buff. Overall it's a good buff, I'm satisfied as an Argus main.
Those people had just skill issues 😂
I'm same as you
My review on the buffed heroes I played:
Masha - Strong early mid game but weak late game she dies way too easily
Guinevere - Good buff
Roger - weak early and mid game but strong af in the late game
Khaleed - Good buff
Argus - balanced but attack speed is too slow needs more attack speed buff to become op
Joy - garbage anyone can interrupt you through your dash you won't be able to do her combo against a cc heavy team
Its not even heavy cc for joy. Smart players will wait with one cc and shes useless as her ult doesnt do any dmg unless you fully trigger it
Do Roger's buff make him strong late game?
8:28 Damn that was smooth
I think the developers should nerf chang'e ability to clear lane since it is hard to deal with her in the late game while pushing
Usual as always. Elgin's patch notes videos worth the waiting.
the hero transition at 11:40 to 11:43 lmao 😭
Thanks elgin! This is very helpful.. 🥳
"On this update, they focused on thisr not-so-populor heroes"
Meanwhile Silvanna: 💀
Guinevere buff instantly made her meta *and I LOVE IT*
Roam Guinevere is now stronger than ever 🥰🥰
Vincentt and Wise vibing in the corner rn
the fact that you use the word meta is already a problem
@@democratpoopcity3347 She wasn't meta before this though. She was easily countered by better EXP laners, and her sustaine wasn't as good as meta EXP heroes. She wasn't bad, she's infact good. But you won't pick her when heroes like Alpha, X-Borg, Terizla and Yu Zhong did her job way better
@@Chrono_topher im saying that there shouldnt be a "meta" all heros should be viable, they brainwash the player base to accept a meta because they want to sell certain skins
It's a big nerf
New Joy is pretty bad in EXP lane now, so the most(also only) viable role for her is Jungler
So Yeah the only way to properly rhyme her 2nd skill during teamfight is with Purify, which will leave her vulnerable mid-late game since she's pretty squishy(her 2nd skill shield is pretty much non-existent if you don't build her full magic & do 3 perfect rythm, which is still small)
Unless you build her with 2 defense items which at the same time reduce her damage potential
Also they shadow nerf her music so that's a bummer
Exactly! they removed the main part of joy's gameplay it's like removing martis's cc immunity wtf moonton (my main problem is the change in gameplay style and the fact that she can be easily targeted by cc and that she can not close the distence between her and her enemies for example like moskov sec skill)
Joy ult music runs out faster then before same goes to the timer it runs out faster
They need to fix the targeting priority of Guinevere's enhanced basic attack from her passive. It goes to other enemy heroes and even minions, creeps, and turrets when I jump on an enemy with my 2nd skill with the "lowest HP percent" targeting priority, so my combo ends up failing. I have to manually adjust targeting priority to "closest target" just for when I'm playing Guinevere because of this 💀
True. I've experienced that too last night I played her.
basically every "balance" buff and nerf in history could be halved and it would be a lot more balanced, the devs make it unbalanced on purpose
Thanks a lot Elgin.......I'm too lazy to read the patch note 😂😂
Masha is back with attack speed than defensive items.
Bro masha is gonna be a menace late game with her CC immunity 💀
I just test the argus whit both builds and its worse even vs tanks y let miles of enemies 1hp and the curse dont kill them, the 1st ability the 2nd phase have a delay making it slower, and the ult its useless cuz it not recharge your sword and you have less damage the only better thing it his 2nd its faster thats all so leave this like a month to better tests but in the future change him just like he was originally revamped whit his 3 slash combo whit good bonus atk that has the same passive like his 2nd the more atk speed the faster it casts,his curse damage and his 5 second ult that all no more drastic changes or experimental things that only made him worse
masha againts a tanky comp is a wet dream
Even Khufra's second skill, which is supposed to block ALL dashing skills, now cannot block Gusion's first skill. This is a need to Khufra.
Who was waiting for Elgin official server update
Argus got a nerf honestly he can now easily be countered by just the slow attack speed def item
Tigreal’s increased ult cd wont be a problem if you build fleeting time👍🏻⬆️
Facts
Who tf uses fleeting time on a tank bruh
@@saadsylas9824so you don't use it on atlas?
@@saadsylas9824I use it on all roamers no matter whether physical or mage.
I like my ults and skills off cd
@@tutortle1820 Oh yea forgot about atlas and jhonson
I have a mixed reaction for Joy, what i hate the most is that, now joy users are tend to activate their ultimate by using creep / jungle monster, and it feels too OP for jungler type Joy cause they can always dive in and have CC immunity with their ult. As for explaner Joy, this is a legit nerf. I do think that joy has to get nerf on her ULT damage
Moonton nerfing joy again is batshit insane
Thanks for the recap Mr. Elgin.
Change will be so annoying in rank games for sure, It felt so muddy to move agains her just imagining it
They joy adjustment was probably the biggest nerf/kill of a character possible. They took away everything that makes her usable as a squishy melee assasin and gave us nothing. The second skill almost has to be used exclusively before the teamfight on minions or jgl cause unless the enemies are dumbasses you will get stunned if you run into them making your ult essentially useless cause unless you have all jumps youre practically healing the enemy team instead of doing dmg. How do they except to the cc immunity in the ult if you get fucked long before you can get all perfect beats. Its stupid
Nice recap, very understandable ☺️☺️☺️
Jungler Guin gonna be meta in rank ( beside tour)
They massacred joy, such that even the smallest dyyroth knockback will stop her combo😢😢
Wow yay i can't believe they haven't fixed freya yet just great
How many nerfs have we given Fanny?
Moonton: “Yes”
as an exp laner, Argus is too depending on item that's why he isn't meta and an average exp laner, i hope developer should do something about this in the future soon.
Why did they make masha more kill focused, masha was alot better before the adjustments she could push solo and still get away because her massive amount of hp. Moonton, please revert the adjustment
How About Our Gloo? 😶😫 Huhuhuhu
U say ,adjustment for Argus ,
Moontin say, buff Argus
Players say , it's a nerf🗿🗿
Thanks Elgin for this recap
But the only problem for Roger is he's Mana Cost since when you spammed all of he's skills he's Mana get easily drain even with the Blue Buff he's Mana get easily drain i think Moonton forgot to buff he's Mana Cost just like there already buff Cyclops and Barats in the previous who are dependable on Mana.
Thats why I get endless battle and thunder belt on him. Also those items give cdr so I can soam his skills.
As a joy main, they have forced me to completely change my playstyle as I can't just dive into the team to get to their mm or mage. Heck i cant even get past a freaking eudora now. I'm afraid this update will make me stop playing joy and move on to other heroes.
I don't like the lack of a zhask bug fix + the indirect nerf because of roger's new passive. Here's the reason (and bugs):
Summarised: Zhask's spawn counts as both a creep and hero unit at the same time and the wall hitboxes suck. (I noticed that the damage problems seem to affect all summoned units, but neither sun nor vex seem as badly affected as Zhask, but please correct me if I'm wrong), and in some situations his ult basically just immediately runs out. FIX ZHASK.
Can we get a zhask bug fix? His spawn takes full damage from both retribution and dhs (which makes helcurt one shot my ult or me and my passive, and it takes two instances of damage from cursed helmet, one normal and one 350%),
he can't ult in minsi's anti-dash field under any circumstance, even when its an on the spot morph,
the wall's hitboxes are just broken(I often clearly teleport over a wall and stay on the same side),
if you activate his ultimate but subsequently die before morphing, the ultimate goes on cooldown despite the fact that it hasn't really been cast (I think most of us would love i-frames during the morphing phase- between triggering and being in it),
when you leave the ult before it ends, and reposition it when its at its despawn range, the animation plays but no ult spawns. Furthermore, casting ult again after this causes its duration to drop to essentially zero and immediately end upon casting, WHICH SURELY COUNTS AS GAME BREAKING, so in conclusion: please help bring awareness about zhask's bugs because the help service doesn't work unless we all spam it I'd presume or someone makes a video. Please make a video.
Argus is cooking his passive just shred tank
Giving immune to Gay Lancelot but not to Joy, what an adjustment.
Moscov new revamp made him to weak. 😢
Using the entire duration of the first skill just to chase enemies and then deal normal basic attack is definitely a fun gameplay
2:48 Credits to Wildrift for this feature.
Bro thought we wouldnt notice the transition from valentina to nolan
who needs to read the patch when we have elgin? 😂
TYSM.
Dayum masha is a juggernaut slayer
Buffing Lesley was a mistake.
I love ur vids. Please keep up the good work. Anyways, first.
Good job to devs. They'r probably also fed up with the repetitive heroes on pro scene. Giving way to larger pool of heroes
Moskov is nerfed af, just a teleport mechanic added, sniping enemies from afar was more fun imo
You can still snipe though???
If you think a Map Wide Teleport is a nerf you're out of your mind.
@@90enemies the snipe damage is 50% less
And the enemy will know you're coming, if you're winning with Moskov now the enemy is just garbage
Anyone who has game sense can counter that teleport gimmick in 1 second, you're out of your mind
Not to mention you have to hit enemies to teleport, even if you do hit what if it's the fighter or tank with CC? The skill is a waste then isn't it? And then rest of his attack speed and scaling is also lowered
He has not enough damage early, he scales late only but there are other marksmen who can out perform him already, that's what's called a nerf
Roger is down right op right now
Guinevere's 2nd skill buffed because it's so easy for the enemy to escape, meanwhile yz, argus, aldous who doesn't have that feature even tho other fighters on the previous seasons easily escape their skills without using a spell🙂
And don't forget the Aldous old 2nd skill basic atk immunity and argus 5 second ultimate with faster charging time of his blade
that lightning truncheon is a buff to my lunox👏👏👏
Sad to see the nerf on joy, her strength was literally her cc immunity on her 2nd Skill probably gonna quit playing her since almost all used heroes nowadays has a cc skill especially exp laners....
I hope they'll introduce global ban later for main tournaments. That must be really fun to watch, every game have different set of heroes and drafts
What about silvanna and kimmy? They are least popular heroes right now, but why they didn't deserve to receive buff? Developers should respect each of heroes, not discriminate!
Us Masha mains wanted the oldest masha back but Moonton just made use fools
My Beloved Tigreal❤
Roger when he switch wolf to human form, he gain shield
As a Joy user, its hard to compete on EXP lane especially those who have charge even small CC skills, they could have at least just lower the CD of her 2nd skill in exchange for lower damage, in exchange also to a higher damage on her Ult.
Overall I give 6/10 to the current Joy;
What can you say about the M5 tournament. Are you excited? Share your thoughts Elgin
The very long cooldown on Guin's Ulti sucks. She is a Fighter, not a Mage. She is very reliant on her Ulti. Because of this, she is having a hard time now dealing with other Fighters in the EXP lane.
They should revert the moskov adjustment, it's actually usable but the ULT is broken now. This ruins a whole game cause of him.
Removing the first skill is the only way to nerf moscov. Neither CD nor atk speed nerfs is gonn' stop moscov in late game.
Alucard should have Passive damage stacks to 3 it would be cool just like Bane
They are slowly killing the tank jg.
new argus with the attack speed dependency and faster backswings on his secondary, it’s sooooooo icky, it has made a lot of plays. essentially he’s just a hero who slams his sword everywhere. doesn’t feel right to change what isn’t broken. pls someone, tell them devs to bring it back. make argus better without changing core ‘mechanics’. feels sad on argus mains, ones who reached global and 3 digit stars with him.
I think tge adjustment on alucard in just ok not that great beacause aluacard now lacks damage now because they remove his additional damage from his passive i suggested that alucard needs anti lifesteal resistant in order to make him stronger because aluacard lifesteal is too low only 15% hybrid lifesteal when countered by the anti heal item that will make him weak.
That's not even an adjustment. That's a direct nerf lol
Elgin casually flexing his skins😂