Make your AI feel pain! AI Damage Sense Setup - # 4 Making AI in Unreal Engine

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  • Опубліковано 6 жов 2024
  • Like what i do and want to buy me a coffee? Now you can! ko-fi.com/blun... Big thanks 💖 Join the {GDR}; Discord server and you get to watch video's early, and download my project files: / discord
    How to setup the Damage Sense and use it in Blueprints.
    Please leave a like if you enjoyed the video, or learned something!
    Follow me on Twitter: / bluntzombie

КОМЕНТАРІ • 7

  • @PomboKad
    @PomboKad 2 роки тому +1

    This channel is a golden mine. Thank you for the tutorials!

    • @GameDevRaw
      @GameDevRaw  2 роки тому

      Thanks, glad you like them!

  • @Крольфиг1
    @Крольфиг1 2 роки тому +1

    Nice

  • @MultiJuanfox
    @MultiJuanfox 2 роки тому

    Hi! Its work with two zombies? I have this problem when use 2 npc. Only one is afected by the behaviour tree.

    • @GameDevRaw
      @GameDevRaw  2 роки тому

      Yes should work with multiple AI. What part isn't working? I dont think we use an actual Behaviour Tree in this series? But it's been a while so i could be wrong.
      If you mean you can't hit 2 AI with one bullet that's because of the Linetrace not being a MultiTrace.

  • @spadequeen2627
    @spadequeen2627 Рік тому

    Bro is there anyway to make the AI aware of the SFX from Montages without manually reporting it every time?