Warning: Entering ecological deadzone... Those 4 words are more than enough.. Subnautica still has one of the most terrifying ways to get people to stay inside the play area.
"Warning detecting multiple leviantan class creatures in this zone are you sure of what are you doing is worth it ?" this is how you make a player lose all his courage
I love how "detecting multiple leviathan class entities in the area" is not a message for an out of bounds area, but for a completely playable one. Subnautica is just terrifying.
When I first heard that I turned around and went the other direction, I have never managed to make my way back there either which makes it the only part of the map I dont believe I have explored
I would have loved if it instead said "William, 1922-2002 or something, hinting that he deserted and survived. Would have been the exact same technically but a fun little detail
I love how subnautica uses ghost leviathans to chase you when you are wandering off the map but the atmostpheric scene and sounds they used in sea of thieves is the most unsettling to me. Hearing your ship breaking apart piece by piece in the middle of nowhere, without knowing what is lurking in the deep sends chills down my spine.
When the PDA said “multiple leviathan class lifeforms in the region, are you sure whatever you’re doing is worth it?” And “Entering ecological dead zone” i was ☠️☠️☠️
I got to that place trying to go to the island, I didn't see it and I kept going. I found that Leviathan without any vehicle and idk how I survived, I got rily scared 😂
Some games: *kill you instantly* Other games: *teleports you back to bounds* Also other games: *Yeets you across the map* Subnautica and Sea of Thieves: *Scare you into never daring to try it again*
@@achievementunlocked3764 it’s actually called The Devil’s Shroud. Just looked this up, but I would honestly call it the Blood Sea as well but it is also know as the Red Sea.
Wow a video that doesn't start with a 10 minute introduction on what boundaries in video games are and what video games are and how the Louisiana purchase effected video games. Straight to the content I love it.
What do you guys think is scarier? “Warning: Entering ecological deadzone. Adding report to data bank” or “Detecting multiple leviathan class lifeforms in the area. Are you sure what you are doing is worth it?”
I can’t believe someone actually had the courage to go into Subnautica’s dead zone, while crossing through the dunes, with a cyclops, in survival mode.
Other games: "Here, have a unique death, or a message to let you know you've gone outta bounds!" Sea of Thieves and Subnautica: *You wanna know what fear tastes like?*
honestly the sea of thieves one is absolutely horrifying, the fact that the ship just breaks and you’re left in the middle of nowhere with eerie music and surrounding blood red water that goes down so far you cant even begin to see the bottom, knowing things like the megalodon and the kraken are in the ocean. hands down it has to be the most terrifying.
I speak from experience I'm afraid of the Shroud more than anything in the game Although the game isn't really scary, it's horrifying falling into the Kraken's water or dropping in the sea to see a Meg But nothing ever tops the Shroud
This is unnecessary but anyways. Sea of Thieves moat terrifying moments: 5. Hearing a cannon fire in the distance 4. Hearing the noise of a skeleton ship arrising when you are new 3. Getting attacked by a meg without the music playing because glitches 2. Seeing the water turn black 1. The entire shroud itself 0. Playing the game with me.
I wish they made the kraken mouth deep underwater and could see it, it would slowly come closer to you and eat you if you don't find something board like a row boat
I prefer games that have physical enemies that try and stop you instead of automatically killing you or just having a barrier. It makes things so much more interesting.
The way Sea of Thieves does it is quite haunting, but I think it would have been awesome if there was just a literal edge of the world at some point where the sea would abruptly tumble down into the void as a great waterfall and your ship would fall down with it.
Subnautica: "Warning: Entering ecological dead zone." Literally every single Subnautica player ever: "It was time for Thomas to leave. He was gonna die."
Assassin's Creed is one of the few games that can be forgiven for having just a plain physical barrier to mark the end of the world, because the Assassin's Creed series is literally a simulation.
When it said desyncronization I honestly thought that meant “reality itself is failing, get ready see shit that doesn’t exist” and a giant monster was gonna whop you
@@16KyleD for other game, yes. But for assassin's creed it's a little bit weird since the assassin creed have a lot of realism aspect. However, an unbeatable templar warrior would be a good idea.
@@newtybot lol in the games lore the Animus user just sees through the eyes of the ancestor the user isn't controling the ancestor you just have control because it wouldn't be a game otherwise when dsyncnization happens that means the user tried to do something the ancestor didn't do when the user tries to take control
I remember being so immersed into subnautica that I didn't even realize that the ghost leviathan's true purpose in the void is to act as the game's map barrier, the reason that the game gives for the ghost leviathan being there just made sense so I didnt really question it
@@Filollisejmina yeah. Makes sense. And the reason why we're on the near-surface landmass is because the whole world is submerged much deeper, the whole map is just on top of a massive volcano. Makes sense why the Ghost Leviathans cover the entire mountainside.
@@Filollisejmina yeah, there's the entire rest of the *planet* that you can't explore in Subnautica. You only live in a small part of the planet. Imagine what can be found out there. Below Zero also takes place on the same planet, but that's still not the whole planet.
@@ImJustJAG not gonna lie, now I wish for a Subnautica sequel (not that one) set in the abyssal depths. Man, that would be the perfect thalassophobia game.
(Edit: the person I replied to with this said “From ghost creatures to decaying giant shrimp monsters. They really stepped it up with below zero lol” or something) not really, the vibe of the void in the first felt scary, while this just feels like darkness, while you in the first game felt the blood rush when you look and see a glowing face coming at you, while these look so much more tiny, as the ghost’s lore is basically they started out in the lost river, then to the bulb zone, then to the void, and with the ghosts, their lore states that “they never actually stop growing”. These just feel small, and more of a vast empty non-scary space, it’s just purple and black, nothing. While with the first game you’d see lots coming at you, and you couldn’t do anything, with these, they are so tiny they just make you feel that it is easier to just go away, with the ghosts, the glowing made it even more scarier, as you could tell that there was something down there, and it was not a empty space, as with this, it just feels way more empty, less “shrimp” more “dark”, the original has nice lore to the ghosts, which is terrifying, as they never actually stop growing, they get bigger. As with these, they seem so much more on the tiny side, they don’t seem like leviathans anymore.. just some armored fish that i tiny, with the ghosts, they were big to the point they could almost or maybe fully rap around your cyclops, as with these, they look only the size of a prawn suit, not even a leviathan. It just takes away the horror the original had, and if they made them glow and bigger, they’d be more Intimidating, more than just a baby. (KEEP IN MIND THIS IS MY OPINION, I JUST THINK IF THEY MADE THEM MUCH BIGGER AND EASIER TO GLOW IT WOULD LOOK COOLER AND MUCH SCARIER!) (PLEASE DO NOT GET MAD!) (only look at the ghosts parts, the other is for subnautica below zeros way to keep you in bounds!) (This has nothing to do with this comment and I have no idea why I posted it here, just ignore)
It's even worse in Below Zero, this one is scary...but man, they throw in that creepy music, deep blue sea, and bigger leviathans that roar and have deep red eyes...terrifying.
I like the way Sea of Thieves does it, because the Red Sea is actually something that’s part of the lore and not just some random way to stop you from crossing the boundaries
So basically, there’s a giant ring of mist called the Devil’s Shroud, which separates the Sea of Thieves from the rest of the world, upon entering the shroud, the Red Sea, or Poison Sea if you will, is what keeps those who want to leave, inside, trapping them into the Sea of Thieves forever. I could be remembering wrong though, let me know.
Do you know the blood ocean in Mortal Kombat 11? It's an ocean that lets very specific ships sail on it and you can't swim in it, you just fall infinitely. I think it would have been very fitting for this game.
Sea of Thieves does that to stay with the game lore, you don't get attacked by a Kraken or something similar because nothing can survive in The Devil's Shroud
@@BuhUhNuhUh yeah but that's a very specific part of the shroud surrounding your target location. i solo'd that once, it was quite the journey. but that also means as long as i have a crew and enough wood reserves, i can technically go on for hours in the shroud? or do i just at one point stop moving forward? because it's hard to see in the waves...
Honestly? That's what makes it better. You're expecting a monster, but it never comes. You just stay there, waiting for this giant sea creature to pop up out of nowhere, but it never does, you just sit there. I'd be so much more scared if I was stranded with nothing but water in sight rather than a shark being right next to me, especially with the eerie music and the blood-red sea
Haha,I think they would be like we told u to not but it's fine ,we just said it but that doesn't means u can't just go ,afterall it's ur wish Player Thinks Decides to just go and explore what's up thinking would be pretty normal Barrier or something Goes Does get scary vibes while going regardless Goes Gets nightmare Thinks that he may have done his biggest mistake of life ,just than soon dies
I don't think That's a type of game most can play peacefully if they have phobia of water😂 A person without the phobia will also get scared as f actually 🤣
Love that subnauticas boundary leviathans are part of the lore of the game. Adult ghost leviathans migrate out the crater into open waters. As for below zero the leviathans (not trying to spell it) can have a mutation that makes them prefer darker more open waters where they slowly rot way
i think subnautica and sea of thieves do this very well. Subnautica's border is a result of the planets lifeforms attacking you, and makes the ocean really scary because the void is a black nothingness. Sea of Thieves actually has some interesting lore behind it's barrier too. and then splashdown is just hilarious ironically the ocean-themed games have the best thought out barriers as opposed to just a shark that can 1-tap you
@@Andrew-fi1sd I felt that before escaping a desperate reaper. They kept going for me and didn't have the final tall tale. So I escaped them. Edit: Btw the reaper was a sloop.
I remember the one from Jak and Daxter. You'd swim too far out, then you'd hear a thumping heartbeat, then you'd see the silhouette of something coming from beneath the water, and then the yellow shark monster would close the gap in an instant and swallow you whole. Jak 2 had a much less terrifying perimeter turret system.
And what's worse - taunting that shark will do you NO favors. In Rock Village on the pontoons, you taunt that prick enough, it's INSTANT death. There's no slow swim-up to you or time for him to even render his swimming animation - he just appears, kills you and dips. That shark is something else, I swear to fuck.
i just think its a shame that in seas of thieves the game will still just send you back if you go too far, they should just break the ship a lot faster and pull the player underwater so they cant breathe
Honestly, I was disappointed the most by sea of thieves. You'd think with the style they're going for that you would just fall off the edge of the earth at the world border.
Kinda missing the old days of Minecraft when the only "border" was the computer-melting creepypasta-inspiring Far Lands. I was kind of attached to those endless Z-fighting layers of randomly generated land lasagna.
@@TheAngryXenite I mean, it is infinite (on most platforms), but they don't have Far Lands anymore. Servers can have The Border shown in the video to prevent the host from blowing up due to too many chunks and Regular Gameplay still goes on until your PC goes nuclear. At some point, sadly, the game's code was changed in such a way that it eliminated the Far Lands. Originally it was replaced with an infinitely generating ocean once you reached a certain distance from spawn (which was really boring at the time because the ocean consisted only of gravel and water back then). Not sure what is done these days, but it'll never be as rad as the Far Lands imo
@@conspiracypanda1200 What it does these days is what it shows in the video... Its a barrier that you can't walk past. IIRC you might be able to teleport past it, but that probably wouldn't be a good idea.
Yeah, when I watched the Minecraft segment of the video, I was expecting to the the Far Lands again. It was some eerie-looking shit. And they seem to have replaced it with some boring-ass barriers. What a fucking disappointment.
@@TheAngryXenite Did a little google-fu, learned a few things from the Minecraft wiki: "By editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ±30,000,256 (up to X/Z: ±2,147,483,647) and experience the game quite normally (no ghost chunks; mobs can spawn alright; commands accept higher values). The game performs normally even at distances of X/Z: ±2,000,000,000, as in modern versions most distance effects have been patched out of the game. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ±33,554,432 lighting stop and hard limit of ±2,147,483,647." So it looks like... 30m blocks out is the end, and a physical wall stops you. If you get by it without mods, blocks and items stop behaving normally. 33.5m blocks is where lighting ceases to function. 2.1b is the 'true' end, but requires tinkering with code to get there.
I always found the void to be scarier without the leviathans. I don’t know why, it’s just scary as hell swimming downwards into the darkness with no end. The sheer vast darkness is just far more unnerving to me.
Yeah, I remember the early access versions long before the map was finished. And being in the unfinished places and/or really deep down was extremely unnerving. Not only because it was devoid of everything, no materials, no plants, no nothing, only sand or rock texture, there also was this extremely unnerving and scary "soundtrack" or sound effect loop that would play.
Na the fear is knowing something is there its like being scared of the dark no one is scared of the darkness itself people r scared of something being in the dark
Tricky thing about the Void is that the Bulb biome has a similar dark blue palette, especially during the night. I didn't even notice I entered it until my PDA scared the shit out of me. Floating Isles/Mountains biome is honestly way scarier than Dunes, just the endless darkness beneath you.
I was at the edge of the dunes, following a tutorial which I wasn’t at the same starting point for, and noticed there was a giant hole (Keep in mind I’ve been to the void and know what the heck it is) and realized I was a bit too far down, and got back up safely. Another time, a ghost spawned but left me alone.
And also how they normally attacking from behind first so you know that they arent your average "Big fish" and that your only change to survive is escape, but once you get in, you will not get out
wdym it is truly a part of the game, if you want the challenge you can freeze one of the ghost leviathans with the stasis rifle after your cyclops explodes and try to escape, but there is a 0% chance of that happening since there are like 4 adult ghosts in the void
Not in here, but I love how Valheim basically uses the edge of the world where the sea meets the edge and it's just giant cascading waterfalls. It feels like it makes sense for an otherworldly afterlife for vikings to prove themselves.
Subnautica and Sea of Thieves are honestly the two most unique ones because it actually makes you think you can stop it and pass, but eventually you will fall. Also because they have alot of lore to them instead of just: "You can't pass here."
In sea of thieves in the right upper corner of the map there is island called shores of gold. To get there you need to go pass that devil's shroud (red sea) and the fog. All other parts of the map is just border
Surprisingly it is possible to survive the dead zone in Subnautica. Either you need to be incredibly skilled or you do it in creative mode. But if you go too far out or too deep into the dead zone the game just sends you back to the surface, at the starting area
"multiple leviathan class life forms detected are you sure whatever your doing is worth it?" When the AI bot that's been with you for years and has been through all the dumb stuff you've done like building a home in a volcanoe, going inside a nuclear active spaceship, attempting fight a literal dragon starts second guessing what youre about to do is when you know you should leave
One I feel is worth mentioning is a map back on Halo 3, it was a snow map that had turrets all around it. It was relatively small but whenever a player went past this turrets they'd always open fire. I remember me and friend would always try and see who could get the furthest out from them.
I love how in GTAV your vechile just stops like: "nah fam. Too tired." Edit: now I know like. Millions of people say this kind of stuff. But this is the most likes I have ever gotten. Thank you all.
Subnautica’s has to be one of the best. That chilling feeling even after playing the game dozens of times when you hear your PDA say that infamous line, “Warning entering ecological dead zone, adding report to databank”.
@@anonimase4315 i mean, technically a ecologicall dead zone is better and safer than a leviathan paraside But you know, the ecological dead zone is also a leviathan paraside, just for ghost tho
One of my personal favourites is Sunset Overdrive, which stops you from leaving the city with a Fizzco-brand Invisible Wall, which actually plays a role in the game's story.
Subnautica wants to make you explore but make you teriffied at the same time. If you are determined you can swim and survive them but at some point (really low depth) you will get teleported 2 meters above safe shallows. (if you are crazy enough, and I mean CRAZY) Sea of Thieves... it straight up makes fear to the max.
@Cannabis Dreams yeah it isnt that scary, subnautica is another thing that let you with several phobias Edit:i didnt hear the music so i retract what i say
Probably related to the ecological phenomenon where a species of red algee reproduce and fill the water to the extent that everything just dies. I think it's called red tides or crimson tides or something like that.
@@kaneconqueror6560 Then, the lake of death in the midwest that rangers try to scare birds away from because it will very quickly kill them due to the low pH levels(?).
Splashdown 1 had a pretty humorous one, a Kraken emerges, grabs you and then hurls you halfway across the map. Depending on how good the throw is you can hear the wind whistling like when Wile E. Coyote falling off a cliff.
I've heard it was possible to dodge the Kraken attack but can't confirm for myself. But one thing is certain on some maps there are distant background islands with lagoons the player can reach and take refuge from the Kraken, but its often difficult to reach others without being immediately attacked first.
@@AnonEMus-cp2mn It's dodgeable, but it is REALLY hard - the most that I've been able to dodge was I think about 5 times. If the Kraken didn't have a wind up time it wouldn't be possible.
I’m kind of sad that Minecraft without the world border wasn’t shown. The farlands are so cool, intentional or not, especially because it’s theoretically still barely playable, unlike other game borders
Unfortunately, the farlands don't exactly exist anymore thanks to major optimizations in world generation. The much more likely think to happen to your world past the world border is save file corruption due to extremely far distances from spawn not being calculated correctly in Java. Thats why they implemented the worldborder. The farlands do still exist, but they aren't very interesting anymore
@@drvissie They didn't mention anything about someone not making there. And also, the dude made the full journey a long time ago, several months back to be clear
You can access the farlands by mods that make the generate the world to 2^64 instead of 2^32 and remove the border At about 2^45 the game starts to break
@@comcombrepower9614 Well, no. It's a glitch. A really bad glitch. If they were to add the farlands, they would make it generate rather than have floating point errors.
Imagine being a new player, just peacefully exploring the oceans of Subnautica, and you just see a ghost leviathan slowly show itself from the depths of the ocean.
my cousin was playing subnautica for the first time without knowing anything about the game and i was guiding him. He went out to the dead-zone and won't turn back even tho i keep on telling him to safe to say he almost pissed himself when a ghost leviathan jumped him out of nowhere💀
Subnautica’s would be scarier if the Leviathan didn’t clip through the ship (Edit: I don’t play Subnautica, so sorry if it’s an actual ghost and can phase through stuff. Or not, if it can’t :P)
Fun Fact: In Subnautica, the developers initially wanted tentacles to shoot out from the void if you went too far out in order to drag you into the depths, killing you. If you were in a Vehicle, such as a Sea Moth or a Cyclops, it would've been instantly destroyed. Nobody knows why the idea was scrapped.
Infamous 1 and 2 did a good job making sure you didn't cross the boundaries of the game. In the game you have electric powers, making you a human battery. The map of the game is some islands surrounded by water, causing you to die since you are electrocuting yourself.
But in the second game you can get into shallow water with out killing yourself, as long as it is below the knee. So he also won't just die if you stick your toe into water.
I mean as also had a good reason since his powers are smoke/fire, neon(gas), video(not sure bout that one maybe electric or signal waves), and concrete. It would be hard to see him surviving in water for too long
God I love that particular Subnautica gameplay clip because it feels so *genuine*. Like, I can easily imagine a regular player wandering into the Crater Edge, driving along to see what's out there, getting hit by something but ignoring it because you're in a Cyclops! You're invincible! And then it keeps hitting, and again, and eventually you turn around to at the very least see *what's* attacking you, and you come face-to-face with *that.* I love it so much.
so my first experiece with the dead zone, I wasn't in a Cyclopse. I was just had the hand propeller thingy. And Though I could see the Ghost reapers swimming, I thought I was being super careful and avoiding them. Then one appeared out of the darkness swimming straight for me and I immediately died. Top 5 scariest moments of my life and I have been in firefights in Afghanistan.
I saw it when I got too curious about what was below the big ship at the start of the game, I went there swimming and started to get scared when the deeper you went the cloudy and red the water became, I kept swimming expecting to find something till I saw far away something moving, I thought it was weird since there was no life in there but I had no way to scape so I kept swimming till the thing that was moving started approaching me really fast lol it ended up grabbing me and killing me with that cool animation, never felt so much fear like that time.
@@dux3644 That's a reaper leviathan, the one that lives behind the Aurora. The ghost leviathans spawn at the dropoff where the water turns dark blue and they are WAY bigger.
@@sugoi9680 not gonna lie, I didn't even know I was being shot at the first time. I just kept hearing a clicking noise, and it took several seconds to figure out it was coming from the window. Then I noticed a white dot on the window. Then another one appeared with another click. After a couple more seconds, I realized those were bullets hitting the window. Then I told the rest of the convoy over the radio that we were being shot at and we fired back. Every other time, it still wasn't scary. It was either shockingly boring, or I was more angry than anything else. Even when I was blown up, there wasn't time to be scared. Everything went black, then I woke up, checked everyone else in the truck, we were all ok, and there wasn't really anything to do about it. So yeah. A jump scare of a giant sea monster shooting out of the dark to kill me on a computer screen is literally scarier than actual life or death situations I have been in.
There is a forced despawn point. You can actually stop just shy of it and have all but one of the crew repair and bail. The last guy can man the harpoon and collect all the loot that dropped from the ship you were chasing.
You can go a bit of distance, but after a while there is a border where you will just blackscreen and respawn in a tavern as if your ships sunk. Loot will stay there on the edge and eventually despawn as well. Because it's so far into red sea it's hard to retrieve it, but not impossible.
Subnautica's is also pretty cool because you can actually get strong enough to fight off the Ghost Leviathans by the end of the game. Although there's just a big black void forever until the game crashes at that point but still pretty cool.
@@TJ-js7uf I aint really played either but seeing those little rays of light peering down into straight nothingness freaked me out watching it more than the sea snake thing. It kept clipping through the sub. which was kinda goofy
That shark attack in GTA V is one of the most realistic shark attacks I've seen in a videogame. Sharks hate the taste of people so, on the very rare occasion they do bite (which is more common if you're far from the shore where they might be hungry) they usually just bite once, realize we're nasty, and go on their way. Edit: Plus he's super far from the shore where all the fish, seals, and other food is so that shark's probably hungry enough to bite. If you encounter a shark in a reef, for example, it'll probably leave you alone (as long as you leave it alone and don't splash around like prey.) There's basically three reasons a shark would bite you: 1. It mistook you for something it would actually eat. (Don't panic when you see a shark. That's what seals do.) 2. You pissed it off. (Don't swim after the shark if it wants to be left alone.) 3. It doesn't know what you are but it's hungry enough to give a taste test. (Don't swim in open waters where there's little to no prey.)
@@jorgenflorgen8676 Well because we aren't fatty like fish and seals and instead we're all boney, we don't taste good to sharks and they won't eat us at any stage of their life.
Funfact: Humans don't taste good to ANYTHING. If any predator ever eats human meat it's out of desperation. For one, we aren't very good prey (with the tools and weapons and pack tactics and everything we're actually quite terrifying), and on the other hand, we apparently taste like shit. If given the chance to literally eat anything but human meat basically all animals choose whatever other option is available.
I used to watch Deep Blue Sea when I was little. And then my cousin showed me the sharks that eat you in gta. Needless to say I haven't been in the ocean in, like,........ ever, actually. And I live pretty close to the ocean
I think Sea of Thieves probably has one of the best out of bounds scenes, more games need to do interesting things like that instead of just "You teleport back around" or "You just die abruptly"
The coolest part to me is that it can actually be used as a strategy against other players. If you have more planks to repair or more crew to do it, you can outlast pursuers.
In my Arma 3 Vietnam Chopper Mission, i implemented a No Fly zone (Heavy AA Region from the North Vietnamese) Its scripted that your helicopter will get shot down and then a new mission objective activates that you have to get out of the No Fly zone and call for evac. Secondary Ending of that mission.
Player: Trying to cross the map bo... Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there.
Dude I actually did the Subnautica one and when it said “Warning, entering ecological dead zone” I literally started crying out of fear cause I have a huge fear of deep bodies of water so hearing that knowing that I’m going out of bounds just sealed the deal for me
I currently play Subnautica for the first time, blind. I remember entering the "dead zone" for the first time very well, oh my god. I was like... Oh, this is going down very far, I guess that is a new biome. And I went down and down and down, not really paying attention to the screams of the Ghost Leviathans that were right beside me, as I've never seen one before. Suddenly they were coming at me from 3 different sides, and I was scared as sh*t. Yeah well, they killed me, and this is how I found out about the dead zone.
@@ohyea456 later looked it up and found that if my suit had lasted a little while longer we would have hit the lowest reaches and been teleported back to the shallows
I found it in the beginning of the game even before I have the seamoth, I found it because I was stupid. There was a crashed capsule and the radio said it's some distance away from Aurora's crash site. I was dumb and thought it meant the crash site of my capsule
Ye and for some reason when i was playing subnautica i thought it was a good idea to swim all the way to the void with no vehicle. Just using my seaglide then when i got far enough u prob know what happened
I like the ones where there are storyline related reasons of why you can’t go out there or games that give you a chance to fight back but you can’t win anyway
Used to love being launched like that in some of the old motocross games. My dad and my brothers and I would literally do that on repeat for a few hours.
I've always like the ones like spore and subnautica. Having actual like colossal beasts not only physically stopping you from leaving but also making you never want to try leaving the playable area again. I've always wanted a game kind of like subnautica but with like a kilometre long fully modelled beast. Like say it's like GTA 5. You go out into the ocean and instead of your vehicles just losing power spawning in a massive sea serpent that hunts you down and kills you. Make it JUST faster than the in game vehicles so it slowly and menacingly gains on you before killing you and have the death animation in such a way that when you respawn you can still feel the massive beast from land slowly submerging back into the depths of the ocean. If more games implemented something like that they wouldn't have to animate very detailed swimming mechanics because guaranteed after one encounter 90% of the player base would never touch water again
While that is cool, GTA 5 (at least the singleplayer mode) is still a game set in reality. While there are werewolves and bigfeet, they are only seen in drug trips. I’d like to see Rockstar explain the GIGANTIC SEA SERPENT that circles around Los Santos...
@@focalpoint._ I mean like you said it was only single player set in reality. After multiplayer they could easily just write it off as like your classic "FIB testing gone wrong" angle
Just for the log, I got out of my seamoth one time to enter the deadzone. Most terrifying in game experience I've had. I could see a slight blue shimmer in the infinite dark, knowing i had absolutely no protection. I stasis rifled it so fast that I had to swim further out to scan. Once i got the scan I booked it into the play area again. I looked back and saw it slowly curling and disappearing into the distance. I shouldn't have done it alone in the dark, but in retrospect, it made the experience more memorable.
Subnautica’s ghost leviathan was the coolest and most creative way I’d seen a game realistically and believably implement a border. Love the ghost leviathan!
Never tried to cross a map barrier in Spore as a kid, but I did get a little too confident with the flight ability some wings gave you. I tried to glide across a lake, and was grabbed out of the air like the mosasaur scene from Jurassic World.
@@TheVincenzoGaming glad I wasn’t the only one. Walking out into a blood red ocean as a kid, just to see what would happen and then getting absolutely devoured out of nowhere. Spore was just such a great game.
I love it when a game makes going out of bounds a valuable part of the game worth experiencing rather than just a punishment that discourages the player
I remember getting trapped by three leviathans in subnautica. It took me about a week but I found a way to get to the surface not die from them by shutting down the submarine, then I would try to outrun them and it always failed until i got back to base. I remember screaming out loud in joy i was there for so long.
Sometimes this can backfire. Especially in games that have long progression from small damage numbers to large damage numbers, and nothing changing. Kinda like the dungeon guardian from terraria. Sure you CAN kill it, but there's no reason
Subnautica’s works so well because of the cyclops. Once you unlock the blueprints and build it, you feel like you can go anywhere due to how much integrity it can hold. But then your PDA starts putting this fear factor in you, saying that something is in there with you and is bigger. Either that’s when you leave or that’s when you lose your cyclops.
I was gonna say something about historical accuracy. And then I realized they added magic in..What? Origins? Don't remember now. So yeah, Kraken or Jormungandr would have been cool
As a Crysis fan, it’s possible to kill the shark and even to board and get past the warships (which also shoot at you out of bounds)… had a lot of fun exploring the maps’ ends…
Warning: Entering ecological deadzone... Those 4 words are more than enough..
Subnautica still has one of the most terrifying ways to get people to stay inside the play area.
Wait til the Return of the Ancients mod comes out. 😈
@@therebelliousaxel8535 Gargantuan Leviathan ftw!
@@Ric_Vicious ikr
"Warning detecting multiple leviantan class creatures in this zone are you sure of what are you doing is worth it ?" this is how you make a player lose all his courage
**laughs in knife**
I love how "detecting multiple leviathan class entities in the area" is not a message for an out of bounds area, but for a completely playable one. Subnautica is just terrifying.
fr, and the "are you certain whatever you're doing is worth it" is just the cherry on top
@@miguelito_migos NopeNopeNopeNopeNopeNopeNopeNope
When I first heard that I turned around and went the other direction, I have never managed to make my way back there either which makes it the only part of the map I dont believe I have explored
@@Minimiki1758 yeah it’s called the dunes. It is not required to go there and it has about 10,000 reapers. The perfect place to build a base
@@thecoolestguyeverintheworld ACTUALLY it has 8 (mountains have 7 and crash zone has 10) so that’s 25 reapers in total
"How did grandpa die in the war?"
"He went out of bounds"
I would have loved if it instead said "William, 1922-2002 or something, hinting that he deserted and survived. Would have been the exact same technically but a fun little detail
"How did grandpa die?"
"He entered the ecological deadzone"
@@RL-DarkSpark lol
@@RL-DarkSpark ghost leviathan : His fault for entering my home
Nah he just went to the land where chimera ants were born
I love how subnautica uses ghost leviathans to chase you when you are wandering off the map but the atmostpheric scene and sounds they used in sea of thieves is the most unsettling to me. Hearing your ship breaking apart piece by piece in the middle of nowhere, without knowing what is lurking in the deep sends chills down my spine.
Nothing beats the PDA telling you that there is multiple leviathan class creatures in the area. Scared me so much when I played
Accourting from the Damage its suppose to be the Kraken, which is slowly tearing apart your ship.
Sea of thieves has the most retarded and lazy solution. They didn't even add no sharks
And that visual of the boat slowly sinking was pretty eerie and beautiful at the same time
No joke I half expected Kracken or something massive to come from the depths and kill me
When the PDA said “multiple leviathan class lifeforms in the region, are you sure whatever you’re doing is worth it?” And “Entering ecological dead zone” i was ☠️☠️☠️
I got to that place trying to go to the island, I didn't see it and I kept going. I found that Leviathan without any vehicle and idk how I survived, I got rily scared 😂
@@elchanoo nah i like to play with em,ghosty bois like to play
instablaster.
@@Moxi.floxacin nahh you tweakin
@@Moxi.floxacin reapers are better to play with cuz u can feed them oculus
Some games: *kill you instantly*
Other games: *teleports you back to bounds*
Also other games: *Yeets you across the map*
Subnautica and Sea of Thieves: *Scare you into never daring to try it again*
Trying subnautica: you cant scare me, i just woke up
@SUPREMExFROSTY me and my friends call it the blood sea I think that's what it's actually called anyway
@@achievementunlocked3764 it’s actually called The Devil’s Shroud. Just looked this up, but I would honestly call it the Blood Sea as well but it is also know as the Red Sea.
U: gay
@@kawahenry8716 why?
actual action games: it's no time for exploring
racing games: eldritch horror it is
This is true 😥
Splashdown 1 had a kraken, it's pretty funny.
@@ProfessorHanger when I was a kid i would just completely ignore the race a bee line it to get the kraken to smack me
@@garronjohnson483 that's what I did too. It was too funny to try and dodge it and fail.
When you get disqualified by Kraken
Wow a video that doesn't start with a 10 minute introduction on what boundaries in video games are and what video games are and how the Louisiana purchase effected video games. Straight to the content I love it.
@jabron destoroyah 😂
lmao
"how the louisiana purchase affected video games" man im deceased
fr
Fr
What do you guys think is scarier? “Warning: Entering ecological deadzone. Adding report to data bank” or “Detecting multiple leviathan class lifeforms in the area. Are you sure what you are doing is worth it?”
The fact the AI gained sentience for that last line is scarier than any Hal9000 rip-off could achieve.
It was like "I'm meant to be professional but you are about to be extremely dead"
I don't play this game but the second one genuinely makes me scared
@@Basedhistoryenjoyer It should.
@@Basedhistoryenjoyer The first one is scarier, speaking from experience.
I can’t believe someone actually had the courage to go into Subnautica’s dead zone, while crossing through the dunes, with a cyclops, in survival mode.
mad lad.
Cyclops is a beast… to a certain extent
Every Goliath has its David i guess
I did it with a seamoth and came back alive
I did. Did I know what was out there, no
Other games: "Here, have a unique death, or a message to let you know you've gone outta bounds!"
Sea of Thieves and Subnautica: *You wanna know what fear tastes like?*
It’s a small serving of adventure, with a side of fear and a main course of jumpscares
Fear is a great teacher
I thought sea of thieves was going to get so much worse. I guess nothing really is scarier.
Yeah
Subnautica has to be the the scariest non scary game ever made
honestly the sea of thieves one is absolutely horrifying, the fact that the ship just breaks and you’re left in the middle of nowhere with eerie music and surrounding blood red water that goes down so far you cant even begin to see the bottom, knowing things like the megalodon and the kraken are in the ocean. hands down it has to be the most terrifying.
I speak from experience
I'm afraid of the Shroud more than anything in the game
Although the game isn't really scary, it's horrifying falling into the Kraken's water or dropping in the sea to see a Meg
But nothing ever tops the Shroud
@@Court8 i agree with you on that. its terrifying
This is unnecessary but anyways. Sea of Thieves moat terrifying moments: 5. Hearing a cannon fire in the distance
4. Hearing the noise of a skeleton ship arrising when you are new
3. Getting attacked by a meg without the music playing because glitches
2. Seeing the water turn black
1. The entire shroud itself
0. Playing the game with me.
I wish they made the kraken mouth deep underwater and could see it, it would slowly come closer to you and eat you if you don't find something board like a row boat
@@Deathstroke-bs8gx no
Just no
I prefer games that have physical enemies that try and stop you instead of automatically killing you or just having a barrier. It makes things so much more interesting.
Agreed.
The marauder shield in me3 failed to block from the awful ending.
The Dead Zone is where I Scanned the Ghost Leviathan
i mean it pisses me off in some games but one's like assasin's creed where your in a simulation i dont mind it as much
@@frusty7217 you're*
The chad "cool gimmick stopping you from leaving" vs the virgin " return to area in 10 seconds or you die"
borderlands is the only one allowed to do that because it looks cool
@@HERTZZBR which one?
@@HERTZZBR Warning: This is your last warning
So... Is subnautica the first or second one?
I don't get it
The way Sea of Thieves does it is quite haunting, but I think it would have been awesome if there was just a literal edge of the world at some point where the sea would abruptly tumble down into the void as a great waterfall and your ship would fall down with it.
Considering that Sea of thieves did a collab with potc, that would be very fitting
Lmao pirate of the carrabeen
Bermuda triangle type
Considering where is placed SoT that would make no sense, but its an interesting idea
Valheim does exactly that. It's one big randomly generated world and if you sail too far you just plummet off a huge waterfall into the abyss.
Love all of the Subnautica praise, this game has such a “lonely but not alone” eeriness to it and I love that
Never seen four words describe Subnautica so perfectly before “lonely but not alone” encapsulates the vibe of the game so we’ll
@Repent jeSUS
@Repent *HAIL SATAN*
@Repent *HAIL SATAN*
@Repent hail satan
Subnautica: "Warning: Entering ecological dead zone."
Literally every single Subnautica player ever: "It was time for Thomas to leave. He was gonna die."
me-"ooh glowy light :3"
And it was at this point he knew he's fucked up
A horrifying experience indeed
The Tryhards players: Oh so you WANT FIGHT MEE!?
Every time I heard the computer say that, I always shat my pants and got a chill down my spine
Assassin's Creed is one of the few games that can be forgiven for having just a plain physical barrier to mark the end of the world, because the Assassin's Creed series is literally a simulation.
When it said desyncronization I honestly thought that meant “reality itself is failing, get ready see shit that doesn’t exist” and a giant monster was gonna whop you
Yeah the plain physical barrier makes sense but it would have been cool if they had the world serpent jormungandr block it kinda like in God of War
L
@@16KyleD for other game, yes. But for assassin's creed it's a little bit weird since the assassin creed have a lot of realism aspect. However, an unbeatable templar warrior would be a good idea.
@@newtybot lol in the games lore the Animus user just sees through the eyes of the ancestor the user isn't controling the ancestor you just have control because it wouldn't be a game otherwise when dsyncnization happens that means the user tried to do something the ancestor didn't do when the user tries to take control
As someone with a fear of the ocean, GTA V is completely gut wrenching with the way the jet ski just sinks, and the brutality.
it literally was gut wrenching
more than Sea of Thieves?!?!?
If your flying you will crash into the water and get killed too. Same thing happens
He wasn't even attacked until he punched the shark though??
@@KatsuDjinGXAnd Subnautica?!?!?
I remember being so immersed into subnautica that I didn't even realize that the ghost leviathan's true purpose in the void is to act as the game's map barrier, the reason that the game gives for the ghost leviathan being there just made sense so I didnt really question it
They live in dark that’s why
@@Filollisejmina yeah. Makes sense. And the reason why we're on the near-surface landmass is because the whole world is submerged much deeper, the whole map is just on top of a massive volcano. Makes sense why the Ghost Leviathans cover the entire mountainside.
@@Filollisejmina yeah, there's the entire rest of the *planet* that you can't explore in Subnautica. You only live in a small part of the planet. Imagine what can be found out there. Below Zero also takes place on the same planet, but that's still not the whole planet.
@@ImJustJAG not gonna lie, now I wish for a Subnautica sequel (not that one) set in the abyssal depths. Man, that would be the perfect thalassophobia game.
@@srpekka9892 your ship and bones get crushed instantly
I think the way sea of thieves and Subnautica handled out of bounds is honestly the most effective way to keep your butt in bounds.
(Edit: the person I replied to with this said “From ghost creatures to decaying giant shrimp monsters. They really stepped it up with below zero lol” or something) not really, the vibe of the void in the first felt scary, while this just feels like darkness, while you in the first game felt the blood rush when you look and see a glowing face coming at you, while these look so much more tiny, as the ghost’s lore is basically they started out in the lost river, then to the bulb zone, then to the void, and with the ghosts, their lore states that “they never actually stop growing”. These just feel small, and more of a vast empty non-scary space, it’s just purple and black, nothing. While with the first game you’d see lots coming at you, and you couldn’t do anything, with these, they are so tiny they just make you feel that it is easier to just go away, with the ghosts, the glowing made it even more scarier, as you could tell that there was something down there, and it was not a empty space, as with this, it just feels way more empty, less “shrimp” more “dark”, the original has nice lore to the ghosts, which is terrifying, as they never actually stop growing, they get bigger. As with these, they seem so much more on the tiny side, they don’t seem like leviathans anymore.. just some armored fish that i tiny, with the ghosts, they were big to the point they could almost or maybe fully rap around your cyclops, as with these, they look only the size of a prawn suit, not even a leviathan. It just takes away the horror the original had, and if they made them glow and bigger, they’d be more
Intimidating, more than just a baby. (KEEP IN MIND THIS IS MY OPINION, I JUST THINK IF THEY MADE THEM MUCH BIGGER AND EASIER TO GLOW IT WOULD LOOK COOLER AND MUCH SCARIER!) (PLEASE DO NOT GET MAD!) (only look at the ghosts parts, the other is for subnautica below zeros way to keep you in bounds!)
(This has nothing to do with this comment and I have no idea why I posted it here, just ignore)
@@Kin_fe Godzilla had a stroke trying to read this and fucking died
I agree but also people who play Subnautica just love to explore the void as a whole because it’s interesting even though there’s not much to explore
The worst thing you can possibly hear is "Warning, entering ecological dead zone."
@@sneakieee Que the mods
:)
Player:
**get's trauma**
Unknown worlds:
This is fine
It's even worse in Below Zero, this one is scary...but man, they throw in that creepy music, deep blue sea, and bigger leviathans that roar and have deep red eyes...terrifying.
Rare: Yeah, let's make the barrier a red and spooky sea. Surely no one will think it looks like a Creepypasta.
Now player's brain is psychological dead zone.
@@littlegoat713 i sailed out there just to see what it like what's the word ummm a yes "REGERT"
@@SamHoward-l9q i enjoyed it.
the spore one absolutely terrified me when i first encountered it as a kid.
I remember that I couldn't play second stage for a while because of how scared I was of that monster.
I thought I was the only one
@N4tst3rB01S i was like 7-9 years old what did you expect of me 😭
Same . I never entered the water after seeing it
@@Adotworm yeah won't catch me trying to go far out ever again
Invisible walls: 🚫
Enormous, unkillable scary monsters: ✅
Far Cry 2: Malaria.
I like the way Sea of Thieves does it, because the Red Sea is actually something that’s part of the lore and not just some random way to stop you from crossing the boundaries
Lore? *tell me about it*
Lore? *now you got my attention tell me more about it*
So basically, there’s a giant ring of mist called the Devil’s Shroud, which separates the Sea of Thieves from the rest of the world, upon entering the shroud, the Red Sea, or Poison Sea if you will, is what keeps those who want to leave, inside, trapping them into the Sea of Thieves forever. I could be remembering wrong though, let me know.
What about Mad Max’s big nothing?
@@Pebbleman-xp7tu that too
The Sea of Thieves one started out great but I honestly was expecting it to end with a terrifying lovecraftian-like sea monster devouring you.
Do you know the blood ocean in Mortal Kombat 11? It's an ocean that lets very specific ships sail on it and you can't swim in it, you just fall infinitely. I think it would have been very fitting for this game.
Sea of Thieves does that to stay with the game lore, you don't get attacked by a Kraken or something similar because nothing can survive in The Devil's Shroud
@@suntzu9076 I think there is a quest that allows you to survive in the shroud
@@BuhUhNuhUh yeah but that's a very specific part of the shroud surrounding your target location. i solo'd that once, it was quite the journey.
but that also means as long as i have a crew and enough wood reserves, i can technically go on for hours in the shroud? or do i just at one point stop moving forward? because it's hard to see in the waves...
Honestly? That's what makes it better. You're expecting a monster, but it never comes. You just stay there, waiting for this giant sea creature to pop up out of nowhere, but it never does, you just sit there. I'd be so much more scared if I was stranded with nothing but water in sight rather than a shark being right next to me, especially with the eerie music and the blood-red sea
Other games: how about we just don't let them get out the map?
Subnautica: how about we give the nightmares?
Haha,I think they would be like we told u to not but it's fine ,we just said it but that doesn't means u can't just go ,afterall it's ur wish
Player Thinks
Decides to just go and explore what's up thinking would be pretty normal Barrier or something
Goes
Does get scary vibes while going regardless Goes
Gets nightmare
Thinks that he may have done his biggest mistake of life ,just than soon dies
Rip😃😂
After unknown yearsThey may even have different creepy and scary creatures to protect game data and other things I think xd😂
Subnautica just makes me hate the ocean even more
I don't think That's a type of game most can play peacefully if they have phobia of water😂
A person without the phobia will also get scared as f actually 🤣
Love that subnauticas boundary leviathans are part of the lore of the game. Adult ghost leviathans migrate out the crater into open waters. As for below zero the leviathans (not trying to spell it) can have a mutation that makes them prefer darker more open waters where they slowly rot way
Fun fact, The Below Zero “out of bounds” place is actually called “Water Void” instead of “Crater Edge”. So maybe Below Zero’s Crater is the Last one.
Subnautica 1's a masterpiece.
Subnautica below zero is a flop.
I love both
@@Review3918 its called the world's edge mate and sadly nah 4546b was mostly by then cause of enzyme 42
@@cruzeal9334 which one do ya love more ?
Most games: Physical barrier
Subnautica: Mental Barrier
And Sea of Thieves
PTSD Barrier
People with balls of vibranium aren't brave enough to go through that barrier
@@localpyromaniac. people without, i aint going close to that ghost leviathan mfer
Excellent!
i think subnautica and sea of thieves do this very well.
Subnautica's border is a result of the planets lifeforms attacking you, and makes the ocean really scary because the void is a black nothingness.
Sea of Thieves actually has some interesting lore behind it's barrier too.
and then splashdown is just hilarious
ironically the ocean-themed games have the best thought out barriers as opposed to just a shark that can 1-tap you
Even better in Sea of Thieves is the part where you get to break through that barrier. In a specific spot, but still. Very satisfying.
@@Andrew-fi1sd oh that is so nice
I felt like a God when I did that
@@Andrew-fi1sd I felt that before escaping a desperate reaper. They kept going for me and didn't have the final tall tale. So I escaped them. Edit: Btw the reaper was a sloop.
sabnautica isnot good though
@@AUA-camUser0 What's your definition of 'good'
Everyone else: Clever solutions to stop the player.
Motocross Madness: *YEET*
🤣🤣🤣
Same with Splashdown tbf
@@doublestarburst7841 aren't they from the same company? The flying sound effect is very similar and the physics look the same
@@UrPPhard you got it correct
That one is kinda clever too, they could have just made an invisible wall but they made it fun instead
I remember the one from Jak and Daxter. You'd swim too far out, then you'd hear a thumping heartbeat, then you'd see the silhouette of something coming from beneath the water, and then the yellow shark monster would close the gap in an instant and swallow you whole.
Jak 2 had a much less terrifying perimeter turret system.
Makes sense to have em tho. The sharks probably made building the docks a bitch.
Jak 3 tho had a giant tentacle that would grab and yank you under while making a scary growl
Dude, the lurker shark is to this day one of the scariest enemies I've encountered. It's terrifying.
And what's worse - taunting that shark will do you NO favors. In Rock Village on the pontoons, you taunt that prick enough, it's INSTANT death. There's no slow swim-up to you or time for him to even render his swimming animation - he just appears, kills you and dips. That shark is something else, I swear to fuck.
@@kevinkaslana9060 that actually happens?
I must say. Subnautica and Sea of thieves are probably the best one as its terrifying and it encourages the player to not go there again.
Huh. In Sea of thieves it's just the water turning red and spooky music is played. Not really terrifying.
@@Zaihbot How would you feel if you were in that situation.
i just think its a shame that in seas of thieves the game will still just send you back if you go too far, they should just break the ship a lot faster and pull the player underwater so they cant breathe
@@Drone_21 I think the ship breaking should be at the same speed but as for pulling the player underwater definitely should be a thing.
Honestly, I was disappointed the most by sea of thieves. You'd think with the style they're going for that you would just fall off the edge of the earth at the world border.
Kinda missing the old days of Minecraft when the only "border" was the computer-melting creepypasta-inspiring Far Lands. I was kind of attached to those endless Z-fighting layers of randomly generated land lasagna.
Wait, the infinite world generation isn't a thing anymore?
@@TheAngryXenite I mean, it is infinite (on most platforms), but they don't have Far Lands anymore. Servers can have The Border shown in the video to prevent the host from blowing up due to too many chunks and Regular Gameplay still goes on until your PC goes nuclear. At some point, sadly, the game's code was changed in such a way that it eliminated the Far Lands. Originally it was replaced with an infinitely generating ocean once you reached a certain distance from spawn (which was really boring at the time because the ocean consisted only of gravel and water back then). Not sure what is done these days, but it'll never be as rad as the Far Lands imo
@@conspiracypanda1200 What it does these days is what it shows in the video...
Its a barrier that you can't walk past. IIRC you might be able to teleport past it, but that probably wouldn't be a good idea.
Yeah, when I watched the Minecraft segment of the video, I was expecting to the the Far Lands again. It was some eerie-looking shit. And they seem to have replaced it with some boring-ass barriers. What a fucking disappointment.
@@TheAngryXenite Did a little google-fu, learned a few things from the Minecraft wiki:
"By editing the source code for the game, it is possible to extend the terrain generation and world border past X/Z: ±30,000,256 (up to X/Z: ±2,147,483,647) and experience the game quite normally (no ghost chunks; mobs can spawn alright; commands accept higher values). The game performs normally even at distances of X/Z: ±2,000,000,000, as in modern versions most distance effects have been patched out of the game. It is advisable to take note of what distance effects do exist, as well as the hard limits present - notably the ±33,554,432 lighting stop and hard limit of ±2,147,483,647."
So it looks like...
30m blocks out is the end, and a physical wall stops you. If you get by it without mods, blocks and items stop behaving normally.
33.5m blocks is where lighting ceases to function.
2.1b is the 'true' end, but requires tinkering with code to get there.
I always found the void to be scarier without the leviathans. I don’t know why, it’s just scary as hell swimming downwards into the darkness with no end. The sheer vast darkness is just far more unnerving to me.
It really is. Take your cyclops to the edge, get in your prawn suit, and just drop. It's terrifying.
Yeah, I remember the early access versions long before the map was finished. And being in the unfinished places and/or really deep down was extremely unnerving. Not only because it was devoid of everything, no materials, no plants, no nothing, only sand or rock texture, there also was this extremely unnerving and scary "soundtrack" or sound effect loop that would play.
@@araxiel2051 the walls. THE WALLS
Na the fear is knowing something is there its like being scared of the dark no one is scared of the darkness itself people r scared of something being in the dark
Isnt the bottom at like 10645?
Tricky thing about the Void is that the Bulb biome has a similar dark blue palette, especially during the night. I didn't even notice I entered it until my PDA scared the shit out of me.
Floating Isles/Mountains biome is honestly way scarier than Dunes, just the endless darkness beneath you.
I was at the edge of the dunes, following a tutorial which I wasn’t at the same starting point for, and noticed there was a giant hole (Keep in mind I’ve been to the void and know what the heck it is) and realized I was a bit too far down, and got back up safely. Another time, a ghost spawned but left me alone.
The three words, “Entering ecological deathzone” still send shivers down my spine
*Deadzone
i mean he aint wrong, you will die
I read this in the soldiers voice
Watch or play Below Zero and see what happens....it's even worse xD
@@Peaceful_Gojira how is it worse? Just wondering, I’ve only played the first one
Subnautica had the best one. The anticipation, you can hear them, long before you can see them. Made it feel like it was truly part of the game.
And also how they normally attacking from behind first so you know that they arent your average "Big fish" and that your only change to survive is escape, but once you get in, you will not get out
wdym it is truly a part of the game, if you want the challenge you can freeze one of the ghost leviathans with the stasis rifle after your cyclops explodes and try to escape, but there is a 0% chance of that happening since there are like 4 adult ghosts in the void
@@aa-anti haha PDA go
*Warning: Oxygen*
Alternative title: Why I stay the fuck out of the water in games
Subnautica and sea of thieves: why is noone playing me?
I had real bad anxiety while playing Subnautica, I don't have thallasophobia, but I hate going deep in water.
@@Court8 I played SoT with my buds, but we stopped because every time I got knocked out of the ship I alt+f4'd instantly
@@heypistolero fair enough
Considering there are now sirens in the water that's understandable
I remember me and my brother being scared shitless just by falling in the water in Ryoshima in Okami, scared the sea monster would eat us.
Not in here, but I love how Valheim basically uses the edge of the world where the sea meets the edge and it's just giant cascading waterfalls. It feels like it makes sense for an otherworldly afterlife for vikings to prove themselves.
The earth is like that in some norse myths
Came here to say this
Subnautica and Sea of Thieves are honestly the two most unique ones because it actually makes you think you can stop it and pass, but eventually you will fall.
Also because they have alot of lore to them instead of just: "You can't pass here."
In sea of thieves in the right upper corner of the map there is island called shores of gold. To get there you need to go pass that devil's shroud (red sea) and the fog. All other parts of the map is just border
@@zolomon6933 yea, I know. I've seen some playthroughs. I find it really cool tbh. You literally pass the "World border" to complete a mission.
@@ultima5720 yeah i agree.
Surprisingly it is possible to survive the dead zone in Subnautica. Either you need to be incredibly skilled or you do it in creative mode. But if you go too far out or too deep into the dead zone the game just sends you back to the surface, at the starting area
Whats the lore in the sea of thieves barrier?
Spore was like: _There's always a bigger fish_
Spore Subnautica
🤝
Big fish eating the player
@@labistellaire3983 and gta v
That is the main theme
Master Qui-Gon! Fancy seeing you here
Fr bro its just so annoying
"multiple leviathan class life forms detected are you sure whatever your doing is worth it?"
When the AI bot that's been with you for years and has been through all the dumb stuff you've done like building a home in a volcanoe, going inside a nuclear active spaceship, attempting fight a literal dragon starts second guessing what youre about to do is when you know you should leave
Also saw you be toe to toe with a malfunctioning Doomsday bomb that ends the universe
One I feel is worth mentioning is a map back on Halo 3, it was a snow map that had turrets all around it. It was relatively small but whenever a player went past this turrets they'd always open fire. I remember me and friend would always try and see who could get the furthest out from them.
Same with sandtrap/sandbox where mines come up and kill you or you get shot by the guardians. Love the way Halo 3 did out of bounds
"Warning, entering ecological deadzone. Adding report to databank"
Aight, new save file it is
"Multiple leviathan class lifeforms detected in the region, are you certain, whatever you are doing is worth it ?"
@@Gaming12-l9q "FOR THE CONTENT!"
@@Gaming12-l9q i got this today only 600m from my (starter) base, and when i heard that i took a fucking U-turn as fast as i could
@@kovacsrikardo5502 u propably build in the south safe shallows so you're pretty near to the dunes
@@kovacsrikardo5502 I got the same thing and I was like nope nope nope nope nope nope
I love how in GTAV your vechile just stops like: "nah fam. Too tired."
Edit: now I know like. Millions of people say this kind of stuff. But this is the most likes I have ever gotten. Thank you all.
Also if you go there with a plane it just drops and breaks mid flight
Aight I'm out.
flight 370 xd
it’s like the bermuda triangle
Vehicle: sorry fam outta gas
Other games: out of bounds= death
Motocross madness: “You came to the wrong neighborhood”
*Y E E T*
All the motoxmtv games do it to and it's undeniably fun
You picked the wrong house fool!
*_yeets motorbike into hyperspace_*
nice slipknot pfp dude!
gone.
The SoT Red Sea fills me with abject horror. Well done.
Subnautica’s has to be one of the best. That chilling feeling even after playing the game dozens of times when you hear your PDA say that infamous line, “Warning entering ecological dead zone, adding report to databank”.
Sea of thieves and Subnautica are the best imo. They even have stories for these.
I think its funny that it gives less of a warning for the deadzone than it does about the dunes
“Warning: Detecting multiple leviathan class life forms in your area. Are you certain whatever you are doing is worth it?”
@@Reaperlevii fr
@@anonimase4315 i mean, technically a ecologicall dead zone is better and safer than a leviathan paraside
But you know, the ecological dead zone is also a leviathan paraside, just for ghost tho
The giant Ghost Leviathan was terrifying, especially since it’s just a red dot on the sonar til it reaches the front of the sub!
"meh, is probably a small thing, i will yust go out and kil-
WHAT THE F*CK IS THAT!?!?!"
I’m glad I found out about this before getting to that part of the game. Now I won’t be scared shitless
@@ultimatetrashboy419 being scared is like the best part of it cuz u can never get that feeling again
@°•pastelkitty•° I’m probably going to have many more moments of being scared
Return of the ancients mod players casually seing a whole map-sized garg: First time?
**starts going too far out into the ocean** something's wrong I can feel it
Subnautica players: ah shit, here we go again *puts cyclops above the water and the ghost flings it up into the air*
Getz eaten by 17 meter giant humanoid fish thingy
One of my personal favourites is Sunset Overdrive, which stops you from leaving the city with a Fizzco-brand Invisible Wall, which actually plays a role in the game's story.
Other games: “your out of bounds”
Subanutica and sea of thieves: *peace was never an option*
Subnautica wants to make you explore but make you teriffied at the same time. If you are determined you can swim and survive them but at some point (really low depth) you will get teleported 2 meters above safe shallows. (if you are crazy enough, and I mean CRAZY)
Sea of Thieves... it straight up makes fear to the max.
@@RU_HKR its about 10k deep i know because i did it
@@doggamer3649 to be exact, you can drop to around 8000 meters before you get teleported back to 0, 0
GTA- have a shark! Subnautica-
@Cannabis Dreams yeah it isnt that scary, subnautica is another thing that let you with several phobias
Edit:i didnt hear the music so i retract what i say
The best thing about subnautica is it rewards you for going there by giving you PDA logs you never would have got if you didn't go.
Lmao PDA. It's not a stalker... :D
@@onikamis Personal Digital Assistant. Isn't created for stalker series only.
subnautica players when i show them google
In pirate mythology, the red sea is still one of the terrifying Davey Jones monsters. Just a sea that can and will destroy everything
Me who periodically swims there: WELP... I'm kind of a badass myself yea
(It's as calm as a lake istg-)
might I know where to learn more about this? I can't seem to find any searches regarding the subject for some strange reason
Probably related to the ecological phenomenon where a species of red algee reproduce and fill the water to the extent that everything just dies. I think it's called red tides or crimson tides or something like that.
@@kaneconqueror6560
Then, the lake of death in the midwest that rangers try to scare birds away from because it will very quickly kill them due to the low pH levels(?).
@@kaneconqueror6560 Red Tide yeah, Florida gets it.
Imagine countless rotting fish washing up on your favorite beach spot.
I have thalassophobia. Some of these were nothing short of absolutely horrific. Thank you for the compilation.
Splashdown 1 had a pretty humorous one, a Kraken emerges, grabs you and then hurls you halfway across the map. Depending on how good the throw is you can hear the wind whistling like when Wile E. Coyote falling off a cliff.
I've heard it was possible to dodge the Kraken attack but can't confirm for myself. But one thing is certain on some maps there are distant background islands with lagoons the player can reach and take refuge from the Kraken, but its often difficult to reach others without being immediately attacked first.
@@AnonEMus-cp2mn It's dodgeable, but it is REALLY hard - the most that I've been able to dodge was I think about 5 times. If the Kraken didn't have a wind up time it wouldn't be possible.
How exactly *do* you dodge it, it looks like it perfectly follows you.
@@Dr.Oofers if I remember right, you have to be ready to do a very quick u turn just before it slams down.
lol
I’m kind of sad that Minecraft without the world border wasn’t shown. The farlands are so cool, intentional or not, especially because it’s theoretically still barely playable, unlike other game borders
Unfortunately, the farlands don't exactly exist anymore thanks to major optimizations in world generation. The much more likely think to happen to your world past the world border is save file corruption due to extremely far distances from spawn not being calculated correctly in Java. Thats why they implemented the worldborder. The farlands do still exist, but they aren't very interesting anymore
True, it would have to be shown in an older version of Minecraft
@@Hoolahups someone has been walking to there for years. I think for about 9/10 years.
@@drvissie They didn't mention anything about someone not making there. And also, the dude made the full journey a long time ago, several months back to be clear
@@Hoolahups To some degree, they are, especially from what I heard on Bedrock
The old farlands in Minecraft was such a beautiful mess. The barrier is pretty useful for map creators, but I still miss it.
It's where logic makes way for chaos (I got that from story mode lol)
You can access the farlands by mods that make the generate the world to 2^64 instead of 2^32 and remove the border
At about 2^45 the game starts to break
Bedrock edition now has this thing called the "stripelands" but it's not as cool
They should've kept it, it could be good for the lore. Better than "there's is an invisible barrier blocking the way"
@@comcombrepower9614 Well, no. It's a glitch. A really bad glitch. If they were to add the farlands, they would make it generate rather than have floating point errors.
I love it when games model, code, and put hours of work into entire fatal enemies that stop you before you go out of bounds just for that purpose
Imagine being a new player, just peacefully exploring the oceans of Subnautica, and you just see a ghost leviathan slowly show itself from the depths of the ocean.
I really wish they would have made them Reapers, but I could see where people might have a heart attack lmao
breaks open your cyclops, yells "OOGA BOOGA" and then you explode
@@thedoorman243 very uncomical.
my cousin was playing subnautica for the first time without knowing anything about the game and i was guiding him. He went out to the dead-zone and won't turn back even tho i keep on telling him to
safe to say he almost pissed himself when a ghost leviathan jumped him out of nowhere💀
Ah yes, my first time I saw a leviathan reaper he was jumping out of water full speed on my face while I was exploring the Aurora
Subnautica’s would be scarier if the Leviathan didn’t clip through the ship
(Edit: I don’t play Subnautica, so sorry if it’s an actual ghost and can phase through stuff. Or not, if it can’t :P)
Still scary, plus its a ghost
It would be but I guess it's difficult to make
well it's a ghost
@@admiralhipster9583 if it's a ghost it shouldn't be able to hurt the ship
Unreal engine be like. or unity they look about the same so i don't really care.
Fun Fact:
In Subnautica, the developers initially wanted tentacles to shoot out from the void if you went too far out in order to drag you into the depths, killing you.
If you were in a Vehicle, such as a Sea Moth or a Cyclops, it would've been instantly destroyed.
Nobody knows why the idea was scrapped.
It wasn't scary enough
@@youtubejustletmegetthelong6219 would have been way scarier imo
@@youtubejustletmegetthelong6219 awesome name men
If it's an instant death than you get scared and lose that fear but if you start getting chased by 3 giant bioluminesint monsters then the fear stays
I mean it turned out pretty interesting either way, tho tentacles dragging you to the depths does sound really scary
"warning! Entering ecological dead zone"
Subnautica's void will give you the chills🥶
Infamous 1 and 2 did a good job making sure you didn't cross the boundaries of the game. In the game you have electric powers, making you a human battery. The map of the game is some islands surrounded by water, causing you to die since you are electrocuting yourself.
Wait...does it mean that Cole can't even take a shower?
@@lorenzocassaro3054 probably. You don't see him take a shower a single time, the attic where he lives doesn't seem to have a bathroom
But in the second game you can get into shallow water with out killing yourself, as long as it is below the knee. So he also won't just die if you stick your toe into water.
Throwing Cole Batteries into the ocean.
I mean as also had a good reason since his powers are smoke/fire, neon(gas), video(not sure bout that one maybe electric or signal waves), and concrete. It would be hard to see him surviving in water for too long
God I love that particular Subnautica gameplay clip because it feels so *genuine*. Like, I can easily imagine a regular player wandering into the Crater Edge, driving along to see what's out there, getting hit by something but ignoring it because you're in a Cyclops! You're invincible!
And then it keeps hitting, and again, and eventually you turn around to at the very least see *what's* attacking you, and you come face-to-face with *that.* I love it so much.
so my first experiece with the dead zone, I wasn't in a Cyclopse. I was just had the hand propeller thingy. And Though I could see the Ghost reapers swimming, I thought I was being super careful and avoiding them. Then one appeared out of the darkness swimming straight for me and I immediately died. Top 5 scariest moments of my life and I have been in firefights in Afghanistan.
I saw it when I got too curious about what was below the big ship at the start of the game, I went there swimming and started to get scared when the deeper you went the cloudy and red the water became, I kept swimming expecting to find something till I saw far away something moving, I thought it was weird since there was no life in there but I had no way to scape so I kept swimming till the thing that was moving started approaching me really fast lol it ended up grabbing me and killing me with that cool animation, never felt so much fear like that time.
@@dux3644 That's a reaper leviathan, the one that lives behind the Aurora. The ghost leviathans spawn at the dropoff where the water turns dark blue and they are WAY bigger.
@@jedh3721 Scarier than firefights in Afghanistan?
@@sugoi9680 not gonna lie, I didn't even know I was being shot at the first time. I just kept hearing a clicking noise, and it took several seconds to figure out it was coming from the window. Then I noticed a white dot on the window. Then another one appeared with another click. After a couple more seconds, I realized those were bullets hitting the window. Then I told the rest of the convoy over the radio that we were being shot at and we fired back.
Every other time, it still wasn't scary. It was either shockingly boring, or I was more angry than anything else. Even when I was blown up, there wasn't time to be scared. Everything went black, then I woke up, checked everyone else in the truck, we were all ok, and there wasn't really anything to do about it.
So yeah. A jump scare of a giant sea monster shooting out of the dark to kill me on a computer screen is literally scarier than actual life or death situations I have been in.
The Sea Of Thieves one, makes me want to collect as much wood as possible, and get a bunch of people onto a galleon, and see how far we can go
I mean unless you're trying to reach the Shores Of Gold, it should just be endless
Damn the Merfolk
There is a forced despawn point. You can actually stop just shy of it and have all but one of the crew repair and bail. The last guy can man the harpoon and collect all the loot that dropped from the ship you were chasing.
There's a barrier if you go far enough out, so you're just stuck there
You can go a bit of distance, but after a while there is a border where you will just blackscreen and respawn in a tavern as if your ships sunk. Loot will stay there on the edge and eventually despawn as well. Because it's so far into red sea it's hard to retrieve it, but not impossible.
Subnautica's is also pretty cool because you can actually get strong enough to fight off the Ghost Leviathans by the end of the game.
Although there's just a big black void forever until the game crashes at that point but still pretty cool.
The game doesn’t crash. It teleports you back to safe shallows after going ~8000m in any direction
The more you kill the more appear
@@KostasOkomuraonce you reach a certain point the retreat
Other games: Barrier that fucks something up
Subnautica: _Cutely traumatises you with terror, fear and several phobias._
Sea of thieves
@@kunalsrivastava3a539 there was nothing scary about sea of theives
@@TJ-js7uf lol, try it
@@who9098 I would say the same .
When you play it , being the character , your heart comes out .
@@TJ-js7uf I aint really played either but seeing those little rays of light peering down into straight nothingness freaked me out watching it more than the sea snake thing. It kept clipping through the sub. which was kinda goofy
The giant fish from Jak and Daxter absolutely terrified me as a kid.
Yeah that thing was sketchy af! I like that in jak 2 your able to destroy that out of bounds sentry turret if you use the dark jak thunder slam on it
I always thought the tentacle from Jak 3 was worse.
I just made this same comment! Now I’m going to delete mine so I don’t look like a copy 🐈.
@@bloodgroundgaming7871 That thing scared me to death when I was kid. I didn't dare to swim again in any game after that.
@@lx_iden5169 There was an island where you had some collectibles, swimming towards there was terrifying.
That shark attack in GTA V is one of the most realistic shark attacks I've seen in a videogame.
Sharks hate the taste of people so, on the very rare occasion they do bite (which is more common if you're far from the shore where they might be hungry) they usually just bite once, realize we're nasty, and go on their way.
Edit: Plus he's super far from the shore where all the fish, seals, and other food is so that shark's probably hungry enough to bite. If you encounter a shark in a reef, for example, it'll probably leave you alone (as long as you leave it alone and don't splash around like prey.)
There's basically three reasons a shark would bite you:
1. It mistook you for something it would actually eat. (Don't panic when you see a shark. That's what seals do.)
2. You pissed it off. (Don't swim after the shark if it wants to be left alone.)
3. It doesn't know what you are but it's hungry enough to give a taste test. (Don't swim in open waters where there's little to no prey.)
"It's just one bite, not like you needed that arm or all that blood anyways."
It's not that we taste bad but if they didn't eat something as a kid/teen they won't eat it as an adult
@@jorgenflorgen8676 Well because we aren't fatty like fish and seals and instead we're all boney, we don't taste good to sharks and they won't eat us at any stage of their life.
Funfact: Humans don't taste good to ANYTHING. If any predator ever eats human meat it's out of desperation. For one, we aren't very good prey (with the tools and weapons and pack tactics and everything we're actually quite terrifying), and on the other hand, we apparently taste like shit. If given the chance to literally eat anything but human meat basically all animals choose whatever other option is available.
@@Mysteri0usChannel what about cannibals? They probably think we're nice and tasty
Wow, was not expecting a hit of nostalgia with that Motocross Madness clip
Subnautica literally gives you a warning that basically says: You're literally gonna get Aquaphobia if you proceed, do you really want to go?
Oh brother… you’re in for a treat when you see the other huge creatures in the game… *dead or alive*
@@Kin_fe I wasn't scared of the deep ocean until I played subnautica
@@dan_the_swag_man6937 same
I used to watch Deep Blue Sea when I was little. And then my cousin showed me the sharks that eat you in gta. Needless to say I haven't been in the ocean in, like,........ ever, actually. And I live pretty close to the ocean
Man, I'm quite thalassophobic, but I still play Subnautica. It's so anxiety-filled to go deep
I think Sea of Thieves probably has one of the best out of bounds scenes, more games need to do interesting things like that instead of just "You teleport back around" or "You just die abruptly"
The coolest part to me is that it can actually be used as a strategy against other players. If you have more planks to repair or more crew to do it, you can outlast pursuers.
@@happy_moth but if you go too far it will despair you and spawn you back at a new ship so careful with that
In my Arma 3 Vietnam Chopper Mission, i implemented a No Fly zone (Heavy AA Region from the North Vietnamese) Its scripted that your helicopter will get shot down and then a new mission objective activates that you have to get out of the No Fly zone and call for evac. Secondary Ending of that mission.
And then there's Subnautica that has nightmare fuel.
Did you not see Subnautica?
Player: Trying to cross the map bo...
Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there.
@thegamingspinosaur no i thought it was terraria
@@cadinm1537 I thought it was cooking mama
@@jamesm.9616 You just HAD to spoil it.
jokes asides, it would be hilarious if a game would do something like that XD
@@cadinm1537 wait you play terraria too?!AWESOME!
I love videos like this. The topic is so broad, yet something the ordinary player never really thinks about. WONDERFUL VIDEO!
Dude I actually did the Subnautica one and when it said “Warning, entering ecological dead zone” I literally started crying out of fear cause I have a huge fear of deep bodies of water so hearing that knowing that I’m going out of bounds just sealed the deal for me
that's why i don't play Subnautica, i have thalasophobia XD
Why the hell are you playing subnautica if you have a fear of the OCEAN
@@sweett3253 because adrenaline, probably
@@zakkymiftahurrahman1665 that’s like saying yes let me have a panic attack because on the adrenaline
@@sweett3253 true
I currently play Subnautica for the first time, blind. I remember entering the "dead zone" for the first time very well, oh my god. I was like... Oh, this is going down very far, I guess that is a new biome. And I went down and down and down, not really paying attention to the screams of the Ghost Leviathans that were right beside me, as I've never seen one before. Suddenly they were coming at me from 3 different sides, and I was scared as sh*t. Yeah well, they killed me, and this is how I found out about the dead zone.
DEAD zone
I found it by accidentally jumping my prawn suit over the edge with no grapple arm
@@ohyea456 later looked it up and found that if my suit had lasted a little while longer we would have hit the lowest reaches and been teleported back to the shallows
Bruh every subnatica monster is scary lol
I found it in the beginning of the game even before I have the seamoth, I found it because I was stupid. There was a crashed capsule and the radio said it's some distance away from Aurora's crash site. I was dumb and thought it meant the crash site of my capsule
Subnauticas one is still the most terrifying to me
Ye and for some reason when i was playing subnautica i thought it was a good idea to swim all the way to the void with no vehicle. Just using my seaglide then when i got far enough u prob know what happened
Just constant screams of: "No No No No!" followed.
Just get a statis bubble and make a multipurpose. Ez defeat against the damn levaiathans.
@@Imf4ke what kinda balls do you have to get to do that
this game s***
Oh wow so many memories with motocross madness, the time I spent trying to get on top of that wall at the border is insane.
Even if you did apparently there’s just a minefield up there lol
I like the ones where there are storyline related reasons of why you can’t go out there or games that give you a chance to fight back but you can’t win anyway
*Subnautica:* haha, you have a chance, but you really don't
@Toilet **but for how long**
You should probably ask yourself “Do I really want to go somewhere these leviathan creatures don’t want to but can?” before going past them
Used to love being launched like that in some of the old motocross games. My dad and my brothers and I would literally do that on repeat for a few hours.
It feels good to know I'm not the only one.
Lul yeah and ATV Offroad Fury 2
Looks more fun than actually racing the bikes
@@omnacky Yoooooo I used to play the hell out of that game, getting launched at the map boundaries with my cousin lmao. Good times.
lmao
The spore sea monster fuckin terrified me for some reason when I was younger. Clearly, it was illogical. Dude looks like me when I finish creaming
Huh?!?!?!
“Dude looks like me when I finish creaming”
@@shepherdy p
@@Мойчлен-в1ъ look at the thumbnsil..you choise which one is "creaming"
@@f1shyspace look at the fish in thumbnail, f1shy
I love how in Subnautica you can just keep going deep into the void and they will just keep throwing ghost leviathans at you
I've always like the ones like spore and subnautica. Having actual like colossal beasts not only physically stopping you from leaving but also making you never want to try leaving the playable area again. I've always wanted a game kind of like subnautica but with like a kilometre long fully modelled beast. Like say it's like GTA 5. You go out into the ocean and instead of your vehicles just losing power spawning in a massive sea serpent that hunts you down and kills you. Make it JUST faster than the in game vehicles so it slowly and menacingly gains on you before killing you and have the death animation in such a way that when you respawn you can still feel the massive beast from land slowly submerging back into the depths of the ocean. If more games implemented something like that they wouldn't have to animate very detailed swimming mechanics because guaranteed after one encounter 90% of the player base would never touch water again
Just play Jak and Daxter The Precursor Legacy, that'll make you shit your pants if not then it'll give ya a heart attack
@@JennTheDerp when I was a kid the Sharks in Jax and Daxter and those green piranha like fish in ratchet and Clank were my biggest childhood fears
I was gonna read everything you said but then I changed my mind cause that is a hecking king comment
While that is cool, GTA 5 (at least the singleplayer mode) is still a game set in reality. While there are werewolves and bigfeet, they are only seen in drug trips. I’d like to see Rockstar explain the GIGANTIC SEA SERPENT that circles around Los Santos...
@@focalpoint._ I mean like you said it was only single player set in reality. After multiplayer they could easily just write it off as like your classic "FIB testing gone wrong" angle
Of all the games. Motocross madness is shown. I spent hours driving into that invisible wall. Was so much fun as a kid
Yes lol I was literally thinking the same!!!
That clip unlocked a memory for me, I remember laughing so hard at the whistle as my dude fell
I did the same thing with the older MX Vs ATV games hahaha
There is a throwback to it in the game descenders
ATV Offroad Fury 2 is the same way. Literally yeets you back into bounds if you go too far 😎
Spore was such a great game. Too bad they never made a sequel with more possibilities.
I still don’t understand it 😔
EA killed it
I still believe we'll witness at least a remake of Spore
@@Pyrlandczyk111 I’ll never give up hope. To accept it’ll never happen is too bitter to accept
There's "Thrive" and I think their goal is to make a full modern spore. Though right now it's still cell stage only
Just for the log, I got out of my seamoth one time to enter the deadzone. Most terrifying in game experience I've had. I could see a slight blue shimmer in the infinite dark, knowing i had absolutely no protection. I stasis rifled it so fast that I had to swim further out to scan. Once i got the scan I booked it into the play area again. I looked back and saw it slowly curling and disappearing into the distance. I shouldn't have done it alone in the dark, but in retrospect, it made the experience more memorable.
GTA 5’s is even better when you are in a plane, the aircraft just disintegrates and falls into the ocean
Yea the left wing explodes and your plane drops down from the sky and it’s actually really cool
Subnautica’s ghost leviathan was the coolest and most creative way I’d seen a game realistically and believably implement a border. Love the ghost leviathan!
Look man, say what you want, but Spore is underrated just as much as it is undercoded.
Ye
Ye
Ye
Ye
Ye
I love how Subnautica just traumatizes you to never go back there
Never tried to cross a map barrier in Spore as a kid, but I did get a little too confident with the flight ability some wings gave you. I tried to glide across a lake, and was grabbed out of the air like the mosasaur scene from Jurassic World.
When I crossed the barrier by swimming in spore for the first time, it scared me so bad I had nightmares for a week lol
@@TheVincenzoGaming me too, I wonder if im scared of the ocean because of this game LMAO
@@TheVincenzoGaming glad I wasn’t the only one. Walking out into a blood red ocean as a kid, just to see what would happen and then getting absolutely devoured out of nowhere. Spore was just such a great game.
I love it when a game makes going out of bounds a valuable part of the game worth experiencing rather than just a punishment that discourages the player
I remember getting trapped by three leviathans in subnautica. It took me about a week but I found a way to get to the surface not die from them by shutting down the submarine, then I would try to outrun them and it always failed until i got back to base. I remember screaming out loud in joy i was there for so long.
Yeah and the messed up thing is that the ghost leviathans follow you even on the surface 😂
I find the gigantic scary monsters by far the best way to stop you. They double up as an incentive to not try due to fear factor
Sometimes this can backfire. Especially in games that have long progression from small damage numbers to large damage numbers, and nothing changing.
Kinda like the dungeon guardian from terraria. Sure you CAN kill it, but there's no reason
Subnautica’s works so well because of the cyclops. Once you unlock the blueprints and build it, you feel like you can go anywhere due to how much integrity it can hold. But then your PDA starts putting this fear factor in you, saying that something is in there with you and is bigger. Either that’s when you leave or that’s when you lose your cyclops.
Statis rifle, Decoy, shield generator, low engine voice device, chopping knife paired with statis rifle, Torpedos in seamoth: Are we a joke to you?
@@Warlord_Megatron yes
It's worth it for the music though
There was a huge missed opportunity in AC Valhalla, imagine Jormungand coming out of the sea and destroying the longship if you went out of bounds
I was thinking the same when I tried it myself but knowing the AC player base.. that would be the last thing ubi would do.
I was gonna say something about historical accuracy. And then I realized they added magic in..What? Origins? Don't remember now. So yeah, Kraken or Jormungandr would have been cool
@@lorddukealayeneclipse3317 There's an Anubis boss fight in Origins so, why not?
@@lorddukealayeneclipse3317 honestly, valhalla is a bunch of completely inaccurate bullshit, so it wouldn't be too far fetched
to be fair, assasins greed can be excused for the uncreative barrier because you are supposed to be in a simulation
The red abyss in sea of thieves always scares me because I think there's a massive monster just chilling under. And it's just waiting to chomp
if you go far enough I heard you can be attacked by a kraken, Meg, and skallion, as well as a ton of sharks if you lose your ship
@@greasyham_sandwich3707 nah ive tried
@@greasyham_sandwich3707 fake
@@greasyham_sandwich3707 pretty sure that was from a comment about a diffrent game
@@aerobicarcplays you can be attacked by megs, particularly right after shores of gold, but not the other 2
As a Crysis fan, it’s possible to kill the shark and even to board and get past the warships (which also shoot at you out of bounds)… had a lot of fun exploring the maps’ ends…