@@automotiveflux Also you take out timing to lower octane when you're tuning and avoid over revs on your components, these challenges should teach you that lmao. love your videos btw
Engine: isn't working Flux: uh its broke. Me: notices he never adjusts the fuel ratio or ignition timing. Flux: oh i added turbos and things work now. Me: 😦
@@tadeuferreira5705 VVL in this doesn't kick at all, it just reshapes the curve. It's treated as a smooth transition between profiles instead of a step.
If you research how modern engines work you'll soon find that knocking is related to ignition timing. When an ecm detects knocking it will pull ignition timing. Stroke will change where an engine should make power, having a long stroke will cause the power band to lower in the rev range. Newer high efficiency engines have a high stroke to bore ratio and high compression ratios check out the Prius and Mazda Skyactiv engines. If you have a high stroke the strain and stresses on the engine components is greater, it is fairly easy to figure out as the pistons and rods have to travel far further in the same time therefore travel faster and have to accelerate and decelerate quicker. Hence why the maximum safe engine speed is low on Automation, the software is pretty good at simulating a good basic theory of engine design.
tuners have figured out how to run turbos on these high compression engines but is quite costly (just install an enormous turbo but run it at very low PSI almost near atmosphere pressures)
@@lifesideways6288 I've been watch since before I had Automation. I started after him yet I've long since passed him, that shouldn't happen. You'd hope that when somebody makes videos on a subject that they're a little more capable than the average person, not less. It's not unreasonable to expect him to put more focus on his content than his merch.
Guy Mahoney I'm sorry but please fuck off, he makes these videos because he enjoys making them. If he wanted to learn what each part does he easily could, but he doesn't want to. He's just here to have fun, as are most of his viewers, except for you I'm guessing.
@@mantaholy6845 You'd think he'd learn so he can make quality content, but I suppose he doesn't enjoy doing a good job, he just wants to push meme-based merch.
Please could you make 2 engines; both the same capacity but one designed for maximum torque and the other for maximum power. Then do some races/pulling tests!
I Made a 640hp inline 3 yesterday, 1.7l, with 2012 technology. Then I slapped it into a van-pickup and made it in such a way that automation gave it a 81.4 supercar score
@@jacobhook9610 why an inline? Inlines are known for revving higher not torque. Think of F20C S2000 revving to 9000 RPM and most sportbikes excluding Triumph and their weird Triple Three
Oh someone did that irl. A guy made the most economic corvette possible and that year if corvette hat 400 hp or more I believe. Edit : it’s a UA-cam video if you want to watch it
Recently I have been learning a lot about engines, and seeing how detailed and realistic Automation is about designing engines and vehicles makes me want this game so freaking badly, especially since there's a few things you aren't adjusting in an optimal way that could be better, but with such things I just like to boil them down to a science. XD
Nice video,Can you make your own tuned 2.5 L V6 F1 engine (Turbos/Twin Turbos are allowed) and put it on this test bed. Challange : Try to get the tiny V6 making atleast over 600hp Updated : - The engine block size are changed from 1.5 to 2.5 -Challange of hp has been reduce from 1000hp to 600hp (Yes i make evrything detailed so he know what's allowed and what's not..)
@@haardtek tried once, achieved 900hp but had to put power all the way up and my car would have an insane power to rpm gap, I needed to keep everything above 4/5K for the car not get stale with no acceleration, oh and mpg was the worst I've seen, to make an F1 engine in automation, 2 important things are missing, being able to set idle limit and higher rpm limit
Higher Stroke means lower RPM due to the piston having to travel further. And the game tells you the RPM limit of the components you have, you are limited by the component that can take least RPM which were the pistons and conrods which could take 7000RPM in this engine.
Dude I love your voice (yeah it sounds strange) because your voice is so chill and smooth. And you’re a really good UA-camr. You deserve more subs than you have right now, keep up the good work!
Also...the fact that the engine self destructs over 6K rpm and has so much rear downforce that it can't turn over 100mph isn't really a "quirk" or a "feature"...its just a terrible car lol
@@clintonbartek1413 well when you build a stroker engine with a maximum RPM limit at like 5,200 RPM max and send it to 9k whaddaya expect. This man don't understand bore/stroke, fuel and timing ratios
This video was a lot of fun. Seems like you can learn a lot about tuning just by playing automotive and doing experiments like these in BeamNG. 24:40 the game really should have dirt decal textures.
I made engine according to your guideline (15:1 ratio, 120mm stroke, 90 degrees V8) non turbo and I managed to get 720HP and 760NM. I could make more but I like, when all parts are green :)
To fix overheating turbos, you can edit the casmo_engine.jbeam file in the mods folder, and change the "damageThresholdTemperature" number under the turbocharger part. The default is 750C, which is low. At 1000C everything seems to work, and I did it for a few of my turbocharged builds as it got annoying otherwise.
Steering relates to how the steering wheels touch the ground. More grip means more responsive steering. Your understeer issues can be fixed by increasing the front wing angle. You could also decrease the rear wing angle, but that would do less for the steering. Edit: you can see this in action while you're driving the thing. For the turbos overheating, you should probably be paying attention to how restrictive the intercooler is. It's meant to dissipate heat.
The turnout fixed it because it restricted it and actually created vaccum rather than boost, because the turbo was too small for the engine. You can probably accomplish a similar feat with an economy intake and max sized exhaust
I’m amazed at how consistent the AI is though. That shit drove the yellow car at a 9.001 then a 9.000 then another 9.001, 3 runs with a precision of 1 1-thousandth of a second. That’s insane. I know it’s AI so of course they can basically be perfect every time, but you would still expect at least a LITTLE bit of variance in its precision
That muffler, you pointed out. Might be a resonator, I am not sure if Automation actually has that. But a muffler is in series of the exhaust flow and a resonator couples both downpipes and make the sound better. A resonator doesn’t really restrict flow as much as a muffler does.
Understeer can be mitigated by fitting wider front tyres. 215 at the front is really narrow for a car like this. Also, for higher top speed, take out a little wing and increase the ride height to make sure it doesn't scrape the ground at higher speeds. I suspect you could've gotten more power out of the engine by lowering the rpm limit (strokers don't like high revs) and instead tinkering a bit more with the turbo after you've installed more durable conrods and pistons.
I don’t care if it’s a little better. Whenever building a V8, always use Billet Steel for the Crank. There’s a massive sound improvement. I urge you not to take away the true roar of a V8
Not really... While I'm not sure which part you're referring to.. All I can say is that, when he turns up the AFR to 10.0, that's too rich for N/A. That's why when he put turbos, it suddenly 'worked', because turbos can help eliminate the low AFR. BTW.. I managed to get a working N/A version of his idea.. 560hp, 730nm, 7000 rpm redline, highest stroke and compression. ~20% efficiency.. 12.0 AFR.
Steven Khoo higher MAP in conjunction with high chamber pressures can lead to pinging though, which is why I’ve got a feeling his turbocharged engine is bugged, or at least not representative of a real engine. I’ve never had an engine ping because it was running too rich, quite the opposite actually.
@@nonope4390 I was referring to the game and not in real life... But in real life, running too rich will also cause running issues.. I've had that once in my car, which since been fixed by swapping relay. It was totally out of power. Back to the game, when in N/A mode, there's a certain threshold that the game allows for AFR, 11.8 being it. Anything beyond and you'll start losing power until it dies. I totally get what you mean about the detonation and everything.. It's just, in this game, you can't run too rich on N/A just like in real life. Thus why there's no graph. The graph appeared after he added turbos because, the added air coming in at least got the engine to combust... He would've gotten the graph without the turbos if he just turned the AFR to a decent 12.0. That's all I'm saying.
Steven Khoo ok. I only really know actual engines. Yeah, running too rich will result in incomplete combustion and can even “vapor lock” certain engines. Misfires will happen all over the place on over rich engines
Proposal: make a 1995 F1 engine with either 3 or 3.5 litres of displacement, max revs. The goal is to achieve over 750 hp. Other than that, no restrictions.
You should make a F1-style off-road buggy... A 2.0L V6 that revs up to 9k rpm, that can go off-road, and of course RWD, like an upgraded Ariel Nomad...
Any engine that has a flat HP curve, turbo it but make them tiny so that they limit the hp at high end so you have a basically flat HP curve (not torque).
automotiveflux no. jk, yeah just buy the game, i wont buy it until it comes out on geforce now cloud, I finally bought beamng because I can play it because I have 50mb internet
Leo Araujo probably but this is a small dev right? Just support them. This isnt criterion, activision or any other big developer that doesnt give a shit if 20,000 people pirate their games
What gen auto mation are you on because i got 558 hp @6700 rpm with the same engine size though there is race cam profile and 5 valves and vvt it is running fine even at 11.8 fuel mix weird
Why don't you tune cam timing any at all that's where the power lurks, I understand with the ignition timing because the compression is way up but playing with both would have given you more power
On the whole slicks thing it's not legitimate but I modify my automation files after export and tweak the friction coefficient to make it feel like slicks
Also if you read this you are not "airlocked" there's a speed limiter in the files you have to increase this value to get good speed I have a 340mph supercar i made it I think 3111hp but it's actually 4500hp cause I tweaked the turbo to actually make good boost up top
If you're gonna do max compression and max stroke, do a diesel. I don't know if there are diesels in automation, but they have very long strokes and very high compression.
Biggest turbo and intercooler, highest compression and boost and strongest engine block, piston and crankshaft. Please make a pushrod engine. (need low end)
the modulare vfr, a new engine spec: v8, max comp, rpm limit 3500, not flatplane, sounding like a diesel truck engine. turbo or no turbo your choice have fun sir
Higher stroke encourages lower revving not higher, that's why everything wants to die when you have the rpm limit so high dude!
RIP I constantly mix that up, either way it seems to have worked
@@automotiveflux Also you take out timing to lower octane when you're tuning and avoid over revs on your components, these challenges should teach you that lmao. love your videos btw
@@automotiveflux you are learning mate its good
i thought he was joking about that RPM limit. but no, oh god, he really don't know... shorter piston travel distant is good for high RPM.
@@automotiveflux redo this, except Max stroke but make it work properly.
Engine: isn't working
Flux: uh its broke.
Me: notices he never adjusts the fuel ratio or ignition timing.
Flux: oh i added turbos and things work now.
Me: 😦
Yeah 😭
idea: make any engine you want, but with full vvl/vvt. basically, no power until the
V T E C kicks in.
VTEC just kicked in yo!
AAAAAAAAAH!
Unfortunately VVT is just a check button that sort of smooths out the curve so the only way to get the VTEC style kick is with an overboosted turbo.
@@GuyMahoney great idea, a straight 4, turbo vtec exept it has no power until the turbo vtec kicks in.
@@GuyMahoney VTEC is VVT and VVL. the kick in part is when the VVL changes the valve lift
@@tadeuferreira5705 VVL in this doesn't kick at all, it just reshapes the curve. It's treated as a smooth transition between profiles instead of a step.
1.0l, i3, pushrod, cast log, no turbo
Smallest posible i3, dohc, 4v, vvt, vvl, no turbo, race tubular, race intake, ultimate fuel, 12000 rpm, dual clutch
basically a straight piped civic ya LMFAO
So a super weird superbike engine?
So kinda a geo metro
@@bensmith4563 It's about 200cc and 120hp.
If you research how modern engines work you'll soon find that knocking is related to ignition timing. When an ecm detects knocking it will pull ignition timing. Stroke will change where an engine should make power, having a long stroke will cause the power band to lower in the rev range. Newer high efficiency engines have a high stroke to bore ratio and high compression ratios check out the Prius and Mazda Skyactiv engines. If you have a high stroke the strain and stresses on the engine components is greater, it is fairly easy to figure out as the pistons and rods have to travel far further in the same time therefore travel faster and have to accelerate and decelerate quicker. Hence why the maximum safe engine speed is low on Automation, the software is pretty good at simulating a good basic theory of engine design.
tuners have figured out how to run turbos on these high compression engines but is quite costly (just install an enormous turbo but run it at very low PSI almost near atmosphere pressures)
The mazda skyactiv x engines use a supercharger for added air rather than increasing manifold air density.
@@Jarmundx dumping a shit load of fuel into it to control the temps is not an achievement
It bothers me how you still don't understand what the parts do.
Guy Mahoney don’t watch it if bothers you. We all learn and start somewhere
@@lifesideways6288 I've been watch since before I had Automation. I started after him yet I've long since passed him, that shouldn't happen. You'd hope that when somebody makes videos on a subject that they're a little more capable than the average person, not less.
It's not unreasonable to expect him to put more focus on his content than his merch.
Guy Mahoney I'm sorry but please fuck off, he makes these videos because he enjoys making them. If he wanted to learn what each part does he easily could, but he doesn't want to. He's just here to have fun, as are most of his viewers, except for you I'm guessing.
Yep, he is so clueless for the channel that has 'automotive' in its name. It shows he just makes videos for money.
@@mantaholy6845 You'd think he'd learn so he can make quality content, but I suppose he doesn't enjoy doing a good job, he just wants to push meme-based merch.
Please could you make 2 engines; both the same capacity but one designed for maximum torque and the other for maximum power. Then do some races/pulling tests!
That is a good idea
Make an 800hp Inline 3 aka the "V6 on a budget build"
Colii
Everyone: “You can’t make an inline 3 that makes more than 500 hp. It can’t be done.”
Koenigsegg: “Hold my beer”
I Made a 640hp inline 3 yesterday, 1.7l, with 2012 technology. Then I slapped it into a van-pickup and made it in such a way that automation gave it a 81.4 supercar score
I made a 1,200hp inline 3 lol
tsg aerospace haha nice 👍🏼
I had done an 812hp i3 but it was massive and took a bit to tweak was a while ago so ima try it again on a stream maybe
Here’s an idea Make the most fuel efficient 400HP engine or make an that just doesn’t rev aka the lowest red line possible
I love doing that, I5s and H6s are the best ones for that, I've made a 392hp 3.2L naturally aspirated I5 with 17kml (39.9 mpg)
@@jacobhook9610 why an inline? Inlines are known for revving higher not torque. Think of F20C S2000 revving to 9000 RPM and most sportbikes excluding Triumph and their weird Triple Three
Oh someone did that irl. A guy made the most economic corvette possible and that year if corvette hat 400 hp or more I believe. Edit : it’s a UA-cam video if you want to watch it
@@chastenchilders6353 I mean just pull timing, less fuel, hotter plugs and you basically have a 5-10 mpg increase. Not to mention gearing
@@jacobwebb8818 *diesel*
If you want to reduce knocking, reduce the engine timing
Jack Stewart literally at 0 so reduce compression oh wait
@@michealgray533 it's at 50???
I can game or whatever I wait wut
My b
Or increase the fuel
Recently I have been learning a lot about engines, and seeing how detailed and realistic Automation is about designing engines and vehicles makes me want this game so freaking badly, especially since there's a few things you aren't adjusting in an optimal way that could be better, but with such things I just like to boil them down to a science. XD
Hey its on sale rn! I just bought it and BeamNG and youll get an extra 5 bucks off!!!
+should say it's on sale on the Steam platform btw
Nice video,Can you make your own tuned 2.5 L V6 F1 engine (Turbos/Twin Turbos are allowed) and put it on this test bed.
Challange :
Try to get the tiny V6 making atleast over 600hp
Updated :
- The engine block size are changed from 1.5 to 2.5
-Challange of hp has been reduce from 1000hp to 600hp
(Yes i make evrything detailed so he know what's allowed and what's not..)
so f1 motor
is it even possible to reach 1000hp in automation without the hybrid parts f1 cars use?
@@haardtek tried once, achieved 900hp but had to put power all the way up and my car would have an insane power to rpm gap, I needed to keep everything above 4/5K for the car not get stale with no acceleration, oh and mpg was the worst I've seen, to make an F1 engine in automation, 2 important things are missing, being able to set idle limit and higher rpm limit
Holy hell im here for it
@@haardtek it is....because automation.....
Higher Stroke means lower RPM due to the piston having to travel further. And the game tells you the RPM limit of the components you have, you are limited by the component that can take least RPM which were the pistons and conrods which could take 7000RPM in this engine.
Thank you I kept hearing him say that with a high stroke comes a high rpm and all I could think about was diesels 🤣
5:09 “We’re doing pretty good with the components” You would need a new engine every time you start that thing...
Make the most powerful engine you can with 2000 max rpm
I tried that on my own and made the biggest turbo V12 I could with about 600hp and over 1000 ft.lbs of torque at idle.
You deserve way more than 21K subs, keep up the good work 😁
23:11 the orange car with the ai has turned into a bracket car
Dude I love your voice (yeah it sounds strange) because your voice is so chill and smooth. And you’re a really good UA-camr. You deserve more subs than you have right now, keep up the good work!
I know someone else also had to get the Doug Demuro reference
Also...the fact that the engine self destructs over 6K rpm and has so much rear downforce that it can't turn over 100mph isn't really a "quirk" or a "feature"...its just a terrible car lol
@@clintonbartek1413 well when you build a stroker engine with a maximum RPM limit at like 5,200 RPM max and send it to 9k whaddaya expect. This man don't understand bore/stroke, fuel and timing ratios
This video was a lot of fun. Seems like you can learn a lot about tuning just by playing automotive and doing experiments like these in BeamNG.
24:40 the game really should have dirt decal textures.
i love how all your cars understeer like a boat, all love. no hate. Keep the fun vids up
Ignition timing down, cam timing up
Max stroke and max comp sounds like a diesel. For other engines you should try to make the most efficient engine you can
Lol the van truck is hilarious, looks exactly something Shinyodd's stream would make
idk it looks more like neilogical, especially with the colors
I made engine according to your guideline (15:1 ratio, 120mm stroke, 90 degrees V8) non turbo and I managed to get 720HP and 760NM. I could make more but I like, when all parts are green :)
To fix overheating turbos, you can edit the casmo_engine.jbeam file in the mods folder, and change the "damageThresholdTemperature" number under the turbocharger part.
The default is 750C, which is low. At 1000C everything seems to work, and I did it for a few of my turbocharged builds as it got annoying otherwise.
Ignition timing, and cam profile can help reduce octane rating, and sometimes your engine is way too wet and you'll actually get increased octane.
I love the video!! Keep up the good work
Hey, you should check out Killrob's videos, he's the lead designer of the game I think, you will learn A LOT
Please do the biggest 3 cylinder possible
Steering relates to how the steering wheels touch the ground. More grip means more responsive steering. Your understeer issues can be fixed by increasing the front wing angle. You could also decrease the rear wing angle, but that would do less for the steering.
Edit: you can see this in action while you're driving the thing. For the turbos overheating, you should probably be paying attention to how restrictive the intercooler is. It's meant to dissipate heat.
The turnout fixed it because it restricted it and actually created vaccum rather than boost, because the turbo was too small for the engine. You can probably accomplish a similar feat with an economy intake and max sized exhaust
When you have such a good sounding engine pls give US viewers a possibility to listen to them too 😉
Love your videos 💜
I’m amazed at how consistent the AI is though. That shit drove the yellow car at a 9.001 then a 9.000 then another 9.001, 3 runs with a precision of 1 1-thousandth of a second. That’s insane. I know it’s AI so of course they can basically be perfect every time, but you would still expect at least a LITTLE bit of variance in its precision
That muffler, you pointed out. Might be a resonator, I am not sure if Automation actually has that. But a muffler is in series of the exhaust flow and a resonator couples both downpipes and make the sound better. A resonator doesn’t really restrict flow as much as a muffler does.
Now this is one of the best car youve ever build imo
Except he totally screwed it up.
The thumbnail looks really fuckin clean gj on that
Thanks!
You should try NA inline-3 with at least 225 horsepowers
Understeer can be mitigated by fitting wider front tyres. 215 at the front is really narrow for a car like this. Also, for higher top speed, take out a little wing and increase the ride height to make sure it doesn't scrape the ground at higher speeds. I suspect you could've gotten more power out of the engine by lowering the rpm limit (strokers don't like high revs) and instead tinkering a bit more with the turbo after you've installed more durable conrods and pistons.
This engine sounds really good,and works too.
Handlings also good but brakes...
Maximum Stroke *OwO*
13:28 he made a Doug reference 😂
Your engine designer looks a lot different than mine... what version is this?
open beta
I don’t care if it’s a little better. Whenever building a V8, always use Billet Steel for the Crank. There’s a massive sound improvement. I urge you not to take away the true roar of a V8
Make a bugo that was made by the Russian
Car lover the Yugo, or Sastava (the car the Bugo is based on) is already Yugoslavian, meaning it's already basically the same as if it was Russian
Off-road crawler from Modular VFR would be interesting.
that car of the day is big pimpin
I think that truck is cool looking
How did you get those other pistons?
do a insanely powerful, purpose built, low grippy, non-easily over revved ,burnout car, with max hp and min drag, no downforce.THKX
also use the largest engine you can,both with the number of pistons and size
Nice video! Would you try making a minimum displacement maximum horsepower engine?
Is that a dish e demon or a challenger painted red? In your pfp
A Challenger Hellcat in red
@@dorifto3412 shiiiiiit I was close
That decrease in knock has got to be a bug. Turbos usually cause more knock
Not really... While I'm not sure which part you're referring to.. All I can say is that, when he turns up the AFR to 10.0, that's too rich for N/A. That's why when he put turbos, it suddenly 'worked', because turbos can help eliminate the low AFR.
BTW.. I managed to get a working N/A version of his idea.. 560hp, 730nm, 7000 rpm redline, highest stroke and compression. ~20% efficiency.. 12.0 AFR.
Steven Khoo higher MAP in conjunction with high chamber pressures can lead to pinging though, which is why I’ve got a feeling his turbocharged engine is bugged, or at least not representative of a real engine. I’ve never had an engine ping because it was running too rich, quite the opposite actually.
@@nonope4390 I was referring to the game and not in real life...
But in real life, running too rich will also cause running issues.. I've had that once in my car, which since been fixed by swapping relay. It was totally out of power.
Back to the game, when in N/A mode, there's a certain threshold that the game allows for AFR, 11.8 being it.
Anything beyond and you'll start losing power until it dies. I totally get what you mean about the detonation and everything.. It's just, in this game, you can't run too rich on N/A just like in real life. Thus why there's no graph.
The graph appeared after he added turbos because, the added air coming in at least got the engine to combust...
He would've gotten the graph without the turbos if he just turned the AFR to a decent 12.0. That's all I'm saying.
Steven Khoo ok. I only really know actual engines. Yeah, running too rich will result in incomplete combustion and can even “vapor lock” certain engines. Misfires will happen all over the place on over rich engines
The reason stroke can only go so far without pulling bore with it, because if the stroke it too long the connecting rods will connect with the block.
The turbos and intercooler were a big restriction in air, that's why there was no knocking....
Yeah I did that on purpose, meantioned it in the video
so its basically a diesel with worn out rings now
Wazoo117 Was hoping for something like a diesel, not quite though
For the VFR: a 12000 rpm I3
And it has to be twin-turboed compact rwd sporty sedan?
Make a group b rally car with an inline 5!
slap some wings on the side and front and you'd probably fly lmao
Crank the cam profile all the way and turn the timing down a bit and you should be mint!
I know this isn't an engine thing, but it would be cool if there was a no crash/no break mode for people who just want to drive.
Proposal: make a 1995 F1 engine with either 3 or 3.5 litres of displacement, max revs. The goal is to achieve over 750 hp. Other than that, no restrictions.
How about an endurance racer?
Try to make a bike engine kind-of a thing, so basically maybe a 700cc I3 with like 20-30 horsepower to actually make it work
Leonhart Music *120-130
Torque monster video?
What about a small max rev engine, potentially even modded to be higher. Power doesn't matter. Basically a larger motorcycle engine in a car.
You should make a F1-style off-road buggy... A 2.0L V6 that revs up to 9k rpm, that can go off-road, and of course RWD, like an upgraded Ariel Nomad...
Any engine that has a flat HP curve, turbo it but make them tiny so that they limit the hp at high end so you have a basically flat HP curve (not torque).
How did the engine not implode on it self
Try lowest fuel mixture, but a big powerful engine, so you have both decent fuel economy and a nice fast engine.
what body is that? I couldn't find it in automation
Fairly sure it's a mod
Maximum muffle?
Idea: you made a VFR with the bugo engine, how about you make a bugo with the VFR engine?
Well what do you define as the VFR engine? There are plenty.
The original one
Like with the bugo engine, it was the original bugo
I just realized that the VFR's original engine was indeed the bugo hahajaja
I would like to see what body would fit the biggest engine possible in game
Why there are no cracked version of the updated automation?
Buy the game
automotiveflux no. jk, yeah just buy the game, i wont buy it until it comes out on geforce now cloud, I finally bought beamng because I can play it because I have 50mb internet
there is the B20117 o piratebay
Leo Araujo probably but this is a small dev right? Just support them. This isnt criterion, activision or any other big developer that doesnt give a shit if 20,000 people pirate their games
But i cant because my parent don't let me buy any game
What gen auto mation are you on because i got 558 hp @6700 rpm with the same engine size though there is race cam profile and 5 valves and vvt it is running fine even at 11.8 fuel mix weird
Acctually 704 @6800 hows this happening
Open beta
Huh either way nice job the bugo family is my personal favorite cant wait to see more cars of yours
U should do the smallest engine possible. With least amount of inline pistons.
It's very simple why it didn't work with out a turbo , it basically didn't had enough air to compress
Your issue? piston speed
Excellent video as usual flux, build a 3.6 litre flat plane turbo v12 with over 1,000 horsepower.
,,Shinyodd did not Made this"
Im dying
Why don't you tune cam timing any at all that's where the power lurks, I understand with the ignition timing because the compression is way up but playing with both would have given you more power
This would do better in the current builds of Automation with Avgas/Race gas and Devmeth.
The New Mosler Concept for 2020
Make a really powerful Inline 3 engine plzz
This gives me Mosler mt900/ Saleem s7 vibes
On the whole slicks thing it's not legitimate but I modify my automation files after export and tweak the friction coefficient to make it feel like slicks
Also if you read this you are not "airlocked" there's a speed limiter in the files you have to increase this value to get good speed I have a 340mph supercar i made it I think 3111hp but it's actually 4500hp cause I tweaked the turbo to actually make good boost up top
Lowest possible compression is good for 50s v8s
Can you try to build a Longtail Speed Record Version of it? without a wing and a stronger engine :D
if you could have got higher octane fuel you would have a pretty sick nasty engine
nice Scania s730 v8 :)
Made it to the full send in the parking lot.
Bigger intercooler=Cooler turbos :)
If you're gonna do max compression and max stroke, do a diesel. I don't know if there are diesels in automation, but they have very long strokes and very high compression.
Biggest turbo and intercooler, highest compression and boost and strongest engine block, piston and crankshaft. Please make a pushrod engine. (need low end)
the van/pickup did better donuts in all honesty, great build though
I'd say max compression, and turbos is really tricky in beta
You should put a super powerful naturally aspirated boxer 6 into it
the modulare vfr, a new engine spec: v8, max comp, rpm limit 3500, not flatplane, sounding like a diesel truck engine. turbo or no turbo your choice have fun sir
Can you build an engine with the best parts and as much power as possible but make it really small
Max stroke max compression
.......diesel?