It was my understanding that the rage would be coming from the change to lethal pride "added Physical Damage taken as Fire Damage to Notables now instead give 1 Rage on Melee Hit." But I could be mistaken, and either way it's not like you can just grab one of those in the first day or 2 anyway
It will take 12 seconds to ramp up to full dps (starting at only 5% of DPS with no trauma stacks). Movement speed will keep downtime in between packs lower - but it won't help with boss phases.
Since we talking about padding Golems are just there to get you killed, and you don't even have enough mana for a CWDT golem (130). Been a few years since I've even seen someone seriously put it in a PoB outside of necro/golem builds. 8x proj hitting with MS is hilarious. Maybe a leftover from connor's PoB, but like... have you ever even played MS? With this setup you're hitting 1/3rd of your projectiles, so ~3 projectles on zenith proc, and 1 when it doesn't. 5x125k from melee + 4x165k normal balls + 3x2M zenith balls = ~7M dmg over 5 attacks / 3.43aspd ==> ~10M dps And realistically you'll have maybe 1/2-2/3 of your max trauma, so multiply your dmg with that as well. -Just noticed War banner gives ~90% more dmg for some reason, so if you replace that with the 24% more melee phys, it's another 35% less dmg.- Was likely PT, but wasn't red-lighted. Soo... we sitting at ~6.5M dps under a banner with 2/3 max trauma stacks. This still assumes max rage and berserk, another lul. But the biggest cope is duration stacking Trauma, and having 0 fucking recovery outside of leech. Good luck with that. Maybe if you get your ES to a few hundreds with crystal belt and stuff, but like this, can only laugh.
All the projectiles hitting is a leftover from conner’s PoB but it happens because of returning projectiles bouncing back to their point of origin, this PoB has no returning projectiles but keep the hits. It’s a small oversight bit it has huge consequences on the dps in the actual game yes.
It’s just an inexperienced person trying his best. Nothing wrong with that, problem is other inexperienced players adopting this that makes it an issue.
Have you played this? You attack speed is terrible, it's going to feel clunky as hell. Drop all the points next to templar, 1 endurance charge isn't that big. Get the dex wheel in the bottom right. With Astramentis you can get to 400+ dex easily. That is a good amount of attack speed with jugg accuracy scaling as well as pillar. Then grab magebane for a huge jumpstart to suppress cap. But most importantly, you need attack speed. Currently you get 1 big attack every 1.5 seconds... That is worse than slam builds of old. It's going to feel TERRIBLE.
Your trauma stacks is not limited to any number and hence counts the maximum stacks on POB which is unattainable. Your dps calculates as having the 5th hit always and needs Average calculation by putting 76% less damage. Also your count on Molten Strike of the Zenith is way off (count: 8) as you don't have returning projectiles, all 8 projectiles cannot hit all the time without returning proj support.
He sayed that if the rage uptime is not optimal with the rage support he will take 1-2 rage points near the strenght wheal on the tree, so it will be easy to keep it most of the time
Apologies if i got this wrong, but isn't trauma scaling only the hit of molten strike, and not the projectiles ? The main damage of this skill and molten trike as well is the actual projectiles, not the initial hit of it. Edit: To make my point clearer. We are not scaling the MELEE bit of the skill, we are scaling the Projectiles i.e. attack and projectile tag of the gem. That's why in his multi-mirror versions he is not using a high physical damage weapon. At least that was my read on it. Please do correct me if I got all this wrong.
A bit of an update for the people interested. Turns out I WAS WRONG. I have spoken to Connor and other content creators and it turns out Trauma does scale the projectiles as well as it is a flat phys added to the skill itself. Connor advised me that with trauma, this particular version of the build can have 60% more damage than his version. I think it was more likely what @Aequus said, he was more focused on the end game version of the build and this one was more like a stepping stone. Another thing that I relised is that his multi-mirror version does not use phys on weapons because of the interaction with original sin. As original sin only cares about ele damage, if you were to scale phys you would need to convert it to elemental and then original sin would convert it to chaos, which is just incredibly inefficient compared to just scaling ele damage that original sin converts to chaos.
You convert phys to 100% fire with some points on tree and you go inspiration supp replacing some other support gem. Then after you respec from trauma you can sustain with multistrike.
In Conners video somewhere I think in the description with his PoB links he mentions using lifetap as an early fix. He said you only lose like 10% damage.
@@Sicknificant1 yeah I built it in standard just to see it before buffs and I had to use lifetap, I think that's fine as the damage is more than enough and you get a lot of health back anyways
Herald of purity in itself isn't an aura, it's a self buff so the buff part isn't supported by blessing Herald of purity summons stuff on kill Activating Haste Guardian's blessing will put the aura on one of the minions summoned by Herald of Purity
@@leonardo68078 its not true, just uncheck molten shell in connors build + fortify + connor have pretty expensive gear on his day 2. Connors not better at all
So some good info here on some swaps that could really help in the early game. I was planning on running this build, I think some of these changes give it a much smoother transition into midgame to really start farming currency. I would just give you 2 bits of feedback regarding your video. 1. Your microphone is very sensitive and is really picking up your breathes in. 2. Coming from a public speaking background I would just try to reduce the amount of "um"s you have. I didn't count but you are probably averaging 4-8 "um"s per minute if I had to guess. This is just due to you most likely doing this in 1 take kind of off of the dome but if you did a small amount of planning and took some notes your video quality would improve quite a bit.
Ty for pob and effort, tbh connors never like to make and he typicaly don't do leveling guides or cheap builds :D and that budget is like 2-4 days into the league, skilled players can do it others doubt. Anyway, ty for the build would like to know how to pick passives along the way which are more important early than others
Yeah i saw his video and looked into him because it was sussy. I found some concerning things based on a quick search. He openly admits to getting a lot of that mirror gear from followers. He seem to really overhype his performance while hiding or flat out lying about his gear/cost/weaknesses. Seems a little desperate for attention, which always sets off warning bells.
Its pure baait to make views, when i saw his "day 2 items" i was laughing, 3x clusters, fractured 6 link with pretty good rolls on it, uniq chest with 5link, couple of good jewels, lethal pride, all rares that he have are also having pretty nice stats yet he say it will cost only 30c each on league start. Basically lie on lie xd
@varens7702 he also clarifies that day 2 to him means about 14+ hours of playtime. His build is pretty doable in that time frame. Campaign is like 5 hours. A couple div drops during maps or any early game currency strat you are good with, combined with general crafting skills. I think it's pretty realistic for many experienced players to out that together in under 20 hours.
@Sicknificant1 campaign in 5h not what average player can do, if you thing average player can have this kind of gear in 14h then i dont know how good poe player you are but that gear is not accessible for most palyers in day2 maybe day4 if even, good luck on getting lethar pride day 2, 3x of same clusters + so many rares with pretty good stats at the same time, ahh and like 5x streng stacking jewels with 3good stats, and dont forget about flask he have that are probably like 0,7-1div each
@@varens7702 chill man, i think you're taking this too literally. it's simply a benchmark. for him, he has the know hows to trade and strategize in getting fast currencies. if he can get those items right away then that's great he's on track, otherwise things needs to be adapted. those pobs are basically the ideal scenario for said timelines and currencies.
It was my understanding that the rage would be coming from the change to lethal pride "added Physical Damage taken as Fire Damage to Notables now instead give 1 Rage on Melee Hit." But I could be mistaken, and either way it's not like you can just grab one of those in the first day or 2 anyway
It will take 12 seconds to ramp up to full dps (starting at only 5% of DPS with no trauma stacks). Movement speed will keep downtime in between packs lower - but it won't help with boss phases.
Hi, it is an excellent video, do you have any video with the progress? or any video on how to level it efficiently?
Since we talking about padding
Golems are just there to get you killed, and you don't even have enough mana for a CWDT golem (130).
Been a few years since I've even seen someone seriously put it in a PoB outside of necro/golem builds.
8x proj hitting with MS is hilarious. Maybe a leftover from connor's PoB, but like... have you ever even played MS?
With this setup you're hitting 1/3rd of your projectiles, so ~3 projectles on zenith proc, and 1 when it doesn't.
5x125k from melee + 4x165k normal balls + 3x2M zenith balls = ~7M dmg over 5 attacks / 3.43aspd ==> ~10M dps
And realistically you'll have maybe 1/2-2/3 of your max trauma, so multiply your dmg with that as well.
-Just noticed War banner gives ~90% more dmg for some reason, so if you replace that with the 24% more melee phys, it's another 35% less dmg.- Was likely PT, but wasn't red-lighted.
Soo... we sitting at ~6.5M dps under a banner with 2/3 max trauma stacks.
This still assumes max rage and berserk, another lul.
But the biggest cope is duration stacking Trauma, and having 0 fucking recovery outside of leech. Good luck with that. Maybe if you get your ES to a few hundreds with crystal belt and stuff, but like this, can only laugh.
All the projectiles hitting is a leftover from conner’s PoB but it happens because of returning projectiles bouncing back to their point of origin, this PoB has no returning projectiles but keep the hits. It’s a small oversight bit it has huge consequences on the dps in the actual game yes.
@@NightwingPoE It's just funny how he's talking about incorrect/inflated/etc PoB numbers, yet does basically the same thing...
It’s just an inexperienced person trying his best. Nothing wrong with that, problem is other inexperienced players adopting this that makes it an issue.
that attack speed is not enough for zenith
Yes, that is because this is only starting build. not the end game.
I keep seeing people say that, I personally tested it and it felt fine for starting out.
Thank you very much. I really wanna play it
leveling vid guide will be perfect. and how will you upgrade build after you get more currency. to end game/deep delv?! tnx
Have you played this? You attack speed is terrible, it's going to feel clunky as hell. Drop all the points next to templar, 1 endurance charge isn't that big. Get the dex wheel in the bottom right. With Astramentis you can get to 400+ dex easily. That is a good amount of attack speed with jugg accuracy scaling as well as pillar. Then grab magebane for a huge jumpstart to suppress cap.
But most importantly, you need attack speed. Currently you get 1 big attack every 1.5 seconds... That is worse than slam builds of old. It's going to feel TERRIBLE.
Your trauma stacks is not limited to any number and hence counts the maximum stacks on POB which is unattainable.
Your dps calculates as having the 5th hit always and needs Average calculation by putting 76% less damage.
Also your count on Molten Strike of the Zenith is way off (count: 8) as you don't have returning projectiles, all 8 projectiles cannot hit all the time without returning proj support.
He sayed that if the rage uptime is not optimal with the rage support he will take 1-2 rage points near the strenght wheal on the tree, so it will be easy to keep it most of the time
Oh yay, you're back!
Apologies if i got this wrong, but isn't trauma scaling only the hit of molten strike, and not the projectiles ? The main damage of this skill and molten trike as well is the actual projectiles, not the initial hit of it.
Edit: To make my point clearer. We are not scaling the MELEE bit of the skill, we are scaling the Projectiles i.e. attack and projectile tag of the gem. That's why in his multi-mirror versions he is not using a high physical damage weapon. At least that was my read on it. Please do correct me if I got all this wrong.
yes u are correct
A bit of an update for the people interested. Turns out I WAS WRONG. I have spoken to Connor and other content creators and it turns out Trauma does scale the projectiles as well as it is a flat phys added to the skill itself. Connor advised me that with trauma, this particular version of the build can have 60% more damage than his version. I think it was more likely what @Aequus said, he was more focused on the end game version of the build and this one was more like a stepping stone. Another thing that I relised is that his multi-mirror version does not use phys on weapons because of the interaction with original sin. As original sin only cares about ele damage, if you were to scale phys you would need to convert it to elemental and then original sin would convert it to chaos, which is just incredibly inefficient compared to just scaling ele damage that original sin converts to chaos.
His build is a stepping stone till he gets Alberons boots. How can you scale your build further? How annoying is the haste aura management?
Ty! And I hope you will have some time left to play it.
Why not ethernal blessing?
how do you sustain mana with this, lifetap?
You convert phys to 100% fire with some points on tree and you go inspiration supp replacing some other support gem.
Then after you respec from trauma you can sustain with multistrike.
@@jakubkolnik6027 sounds dumb
In Conners video somewhere I think in the description with his PoB links he mentions using lifetap as an early fix. He said you only lose like 10% damage.
@@Sicknificant1 yeah I built it in standard just to see it before buffs and I had to use lifetap, I think that's fine as the damage is more than enough and you get a lot of health back anyways
he just have mana leech node with instant leech, check mana gain from leech line in pob
looks great. looking forward to gameplay vids
great review, conner's stuff is cool but he usually *highly* oversells his builds' performance at the budget or early level.
hi, is anyone able to explain how the herald of purity, guardians blessing, and haste will work? thank you
Herald of purity in itself isn't an aura, it's a self buff so the buff part isn't supported by blessing
Herald of purity summons stuff on kill
Activating Haste Guardian's blessing will put the aura on one of the minions summoned by Herald of Purity
@@ThePCeristas thank you!
Thx man. Nicely done!
wow nice thanks for this
Hmm when I import the PoB it seems like I won't have enough mana to use my abilities. Have I forgotten to enable something?
Yes, you missed that the golem is cast when dam taken, which doesnt use mana
@@alen7492 As of 3.15 trigger skills do cost mana, even CWDT
@@sklr-b Didnt know, ty!
"i like speed" while having 3.5 aps on zenith 💀putting aside all the other flaws mentioned already this will make it feel horrible to play
Great video, we need a levelong pob😢
level as jugg sunder, tons of guides and vids
click jugg, click bonk nodes, click life nodes ez win
Lost like half your max hit swaping from conner's
Because he corrected for ambitious uptimes of rage and fortifiy.
@@venntof.9095 rage is easy to uptime if u take 2 more points near the strenght wheal in the tree
Rage will fall off very fast if you don’t really invest into it, so permanent uptime will be a dream.
how does your version compare in tankyness to conors? does anyone have a timestamp if he talks about this?
he has 40k connor 80k
@@leonardo68078 its not true, just uncheck molten shell in connors build + fortify + connor have pretty expensive gear on his day 2. Connors not better at all
@@leonardo68078 do you guys not understand that this build is for SSF and Conor is for Trade/P2W league?
So some good info here on some swaps that could really help in the early game. I was planning on running this build, I think some of these changes give it a much smoother transition into midgame to really start farming currency.
I would just give you 2 bits of feedback regarding your video. 1. Your microphone is very sensitive and is really picking up your breathes in. 2. Coming from a public speaking background I would just try to reduce the amount of "um"s you have. I didn't count but you are probably averaging 4-8 "um"s per minute if I had to guess. This is just due to you most likely doing this in 1 take kind of off of the dome but if you did a small amount of planning and took some notes your video quality would improve quite a bit.
Ty for pob and effort, tbh connors never like to make and he typicaly don't do leveling guides or cheap builds :D and that budget is like 2-4 days into the league, skilled players can do it others doubt. Anyway, ty for the build would like to know how to pick passives along the way which are more important early than others
Yeah i saw his video and looked into him because it was sussy. I found some concerning things based on a quick search. He openly admits to getting a lot of that mirror gear from followers. He seem to really overhype his performance while hiding or flat out lying about his gear/cost/weaknesses. Seems a little desperate for attention, which always sets off warning bells.
Its pure baait to make views, when i saw his "day 2 items" i was laughing, 3x clusters, fractured 6 link with pretty good rolls on it, uniq chest with 5link, couple of good jewels, lethal pride, all rares that he have are also having pretty nice stats yet he say it will cost only 30c each on league start. Basically lie on lie xd
@varens7702 he also clarifies that day 2 to him means about 14+ hours of playtime.
His build is pretty doable in that time frame. Campaign is like 5 hours. A couple div drops during maps or any early game currency strat you are good with, combined with general crafting skills.
I think it's pretty realistic for many experienced players to out that together in under 20 hours.
@Sicknificant1 campaign in 5h not what average player can do, if you thing average player can have this kind of gear in 14h then i dont know how good poe player you are but that gear is not accessible for most palyers in day2 maybe day4 if even, good luck on getting lethar pride day 2, 3x of same clusters + so many rares with pretty good stats at the same time, ahh and like 5x streng stacking jewels with 3good stats, and dont forget about flask he have that are probably like 0,7-1div each
@@varens7702 im glad someone else was paying attention
@@varens7702 chill man, i think you're taking this too literally. it's simply a benchmark. for him, he has the know hows to trade and strategize in getting fast currencies. if he can get those items right away then that's great he's on track, otherwise things needs to be adapted. those pobs are basically the ideal scenario for said timelines and currencies.