Great video, I think its indirectly understood, but you forgot to say that all of these playstyles revolve around and sit somewhere in Offense-Defense Spectrum. I feel like an individual video explaining all in detail for each would also be a great idea.
I think some key stuff was saying "This team doesn't have a goal" and defining "How many coins can Thicc Bisharp eat?" because that clearly demonstrates to some who might still not have a feel for the rest of what is said. It's like in any other game, platform, or industry: if you don't have a cohesive unit, that's fine and dandy but it 9x out of 10 will not perform as efficiently as a unit that IS cohesive
Haha don't feel too bad, not understanding playstyles and mashing pokemon together that have some synergy is an EXTREMELY common mistake for newer builders, it's exactly what I did when I started building. :]
Yo you really deserve all this attention. This is really well explained and in depth despite the arguably low time. I gotta say I love your Alomomola set, regenerators have always been good red card users but I never expected to see it on Alomomola. I've only ever imagined it with boots. Good work
You sound just as professional and thorough yey concise explaining a video game as my animal phys professor does explaining type 1 diabetes. Impressive. Take my like.
I've really been struggling the whole gen 9 ou singles run because I couldn't understand what made my gen 8 team strong af. Thanks to ur vid, now I remember what those strenghs were!
i know this seems like a very obvious topic, but this video really helped me to understand things in a way more concrete way. since watching it, i jumped up 300 points on the PU ladder and beat the #4 ranked player :P Thanks for the vid!
I'd add that you can have set up mons on offense,the difference is in how you play them. On ho, your Mons rely on setup and usually you try to set up constantly (like a Shell smash polteageist). On offense, you can throw in setup moves on some sets but use them only in certain matchups (like nasty plot hydreigon, rock polish Lando-T) .
That's a fair statement-- but even then, Offense will always have less setup than HO. Even something like Rock Polish Landorus-Therian or Nasty Plot Hydreigon won't be seen on all 4 pokemon on an Offense team, typically 1 or 2 at most. But you're correct, you certainly still CAN have setup on Offense, it just isn't setup-based.
Great video! I see how my style of team-building was inherently wrong. I would love to see examples of building teams from scratch in different metagames with various playstyles. I feel UU is so fun right now. Also how important is analyzing usage stats of a tier before teambuilding?
Great vid! All wonderful knowledge. Feel like i usually end up somewhere around bulky offense when i build my own. I feel like i "attempt" more offense but hate having too many glass cannons
Very sold breakdown that’s very helpful Although I would probably disagree a little bit with the semi stall description This very rare play style you hardly see on ladder I would probably use the term (cleaner /late game sweeper ) instead Cause you just let the team play itself slowly whittle down opposing team with hazard and toxic damage before you unleash the cleaner / sweeper Like bulk up tflame in gen 6 Or cm tapu fini Sd weavile .. etc Even though I. Can see breakers also can work If you punch enough holes you can win defensively after All on all great video
Don't agree with the specific terminology of "playstyle" - would rather use "compositions" and "win-cons" but otherwise a perfect explanation of roles, encouraging more effective teambuilding, and just overall amazing + practical examples. This channel makes me want to get top of the ladder again but also go further
My playstyle is i will instruct that crawdaunt to smack ur azz with that adaptability terra banded crabhammer twice. It's hilarious actually winning with shi like this.
I'd be curious how'd you make a balance team while making things cohesive. Your hisui goodra team is really good btw, I'm new to ou and I went 1400 Elo with it so far
Glad to hear it! I think I will be making some teambuilding guides for the new metagame once things settle down a bit. Some bans are likely going to happen that will shake things up quite a bit!
If you get seismic tossed to death by a chansey (it can't toxic stall now) or iron pressed to death by an avalugg wouldn't it make the team "bulky offense" instead of "stall'? Detailed vids on each playstyles would be great.
The playstyle isn't named by how the kill ultimately happens, moreso how the overall plan is. Stall relies on walling you, killing you with Seismic Toss would be nice but it's not the main plan. Therefore it's not an offense style (like bulky offense).
I'd say HO vs Offense is usually pretty even, depends on how much the Offense decided to counter HO. Offenses with more priority users and Kingambit answers will perform very well, and Offenses that focus mostly on breaking bulkier teams will get completely steamrolled by HO. I'd say its even, generally. HO I'd say is slight positive against balance, Offense is slight positive against Bulky Offense, and Stall has an amazing matchup against HO.
One of my favorite Pokémon to use in competitive, both in Singles and Doubles is Kommo-o, and I’m uncertain as to what to support that with. What kind of playstyle would Kommo-o most commonly fit in, and what are some other Pokémon that fit said playstyle (at least in Singles)?
Kommo-O works best on Hyper Offense-- in previous generations it worked on balance as a Stealth Rock user but it's very outclasses this gen in that role.
I’m looking to get into competitive Pokémon, however building a team from scratch always seems to stump me. Is there a type of play style that is more beginner friendly?
Great question! The most beginner-friendly style to build (and arguably to play as well) is Hyper Offense. This is because you don't have to worry as much about creating solid defensive cores, and you can focus only on sweepers that work together to break and threaten different types of teams. Also, building Hyper Offense is quite formulaic and often involves many of the same or similar pokemon, making it easy for beginners. Don't stick to HO for TOO long though, once you can put together decent HOs I recommend trying out building Balance, this is difficult but it's great for learning how to balance defensive and offensive cores, synergy, etc.
Do you ever play draft? I mostly play draft now and I've been thinking about the playstyle I tend to use. It feels like in draft most builds are a blend of balance, and I'm trying to understand if there is a better way to lean in to other playstyles in draft.
I don't play draft, but I highly recommend watching how pokeaimmd prepares for drafts-- the rules are very different from conventional teambuilding, and he does a great job!
On day 1, rules would have to be put in place to avoid Sub + Protect. There are so many ways for this to go on forever. Leech Seed, Aqua Ring, Ingrain, Poison Heal, etc. And once all the broken infinite turn nonsense was banned, people would just start spamming Stall since Recovery wouldn't have the typical limitations. Infinite PP would certainly be a bad thing for the game.
@@pinkacross2042 thanks for entertaining my question :D love the insight. a follow up question, just say in this hypothetical situation, we then removed all the stall and recovery, so basically the stall playstyle is removed, (i personally never liked stall playstyle teams because it felt draggy and boring) would that be a bad thing/ruin the balance of everything? is having some sort of stall playstyle important for the game? I always had some vague idea that certain playstyles counter other playstyles which creates a type of balance, was hoping that you would get into that in this video but all you did here was define each playstyle and told us why having a playstyle is important
@@kephalai To prevent Ingrain / Leftovers / Aqua Ring / Leech Seed / etc. Infinite stalling, you would need to remove nearly all forms of recovering health. This would absolutely ruin competitive pokemon I would say. Other than stall countering HO, there IS no solid "this playstyle beats that playstyle" rule. Other than perhaps "a team with A playstyle will almost always beat a team with NO playstyle."
@@pinkacross2042 huh.. never thought of those type of healing as stalling. was thinking more of the protect/substitute type of stalling that you mentioned previously. guess i don't understand the Stalling playstyle at all :D like i saw in some other comments, looking forward to the day you have time to make a video detailing Stall playstyle, how it counters HO, and how to counter/defeat the Stall playstyle.. :D
@@pinkacross2042Mega Lucario not surprising wasn't game-ending on official formats like VGC and Singles 3v3. Proves that smogon is its own separate ecosystem.
Honestly in this meta Stall has been the worst play style. A lot of mons lose their consistency and tools because of the nerfs. In this meta hyper offensive is predominant so it completely shuts down stall. Too much offense. I mean water types got nuked from limited access to scald esp a lot of the old mons in general from protean to loss of moves. You gotta also factor in the limited dex as well.
@@kxngrxse1562 No need to apologize, my pronunciation of this bothered a LOT of people and the feedback is much appreciated! Feel free to notify me of any similar things in the future and thank you for being honest! :]
I think this was a level-up moment for me watching this video. You just explained why I've never been able to make a team work from scratch.
So glad I was able to help!
Been playing competitive for 10 years and never had the point of play styles explained to me. You're a real one.
That's awesome! I'm glad I was able to help. :]
"Oh fence"
It's grating.
Great video, I think its indirectly understood, but you forgot to say that all of these playstyles revolve around and sit somewhere in Offense-Defense Spectrum. I feel like an individual video explaining all in detail for each would also be a great idea.
This is correct! They do sit along the offense-defense spectrum. Perhaps a video explaining each in depth would be a good idea!
I think some key stuff was saying "This team doesn't have a goal" and defining "How many coins can Thicc Bisharp eat?" because that clearly demonstrates to some who might still not have a feel for the rest of what is said.
It's like in any other game, platform, or industry: if you don't have a cohesive unit, that's fine and dandy but it 9x out of 10 will not perform as efficiently as a unit that IS cohesive
This is insane.
This is insane
Kinda sane tbh
"Oh-fence"
Oh my god I understand why my teams suck now, thank you
Haha don't feel too bad, not understanding playstyles and mashing pokemon together that have some synergy is an EXTREMELY common mistake for newer builders, it's exactly what I did when I started building. :]
Yo you really deserve all this attention. This is really well explained and in depth despite the arguably low time. I gotta say I love your Alomomola set, regenerators have always been good red card users but I never expected to see it on Alomomola. I've only ever imagined it with boots. Good work
Thank you very much! :]
Nice video! Most of us here started playing by ourselves, so its really nice to see someone more deeply into it explaining
Had no idea of what semistall was for example
I’ve played you many times on ladder over the years. U got a creative mind, nice video.
You sound just as professional and thorough yey concise explaining a video game as my animal phys professor does explaining type 1 diabetes. Impressive. Take my like.
This just makes me appreciate my core of walking wake and kilowattrel even more!
Thank you so much for the info. There were some playstyles I did not know so I am amazed how well did you explain everything.
I've really been struggling the whole gen 9 ou singles run because I couldn't understand what made my gen 8 team strong af. Thanks to ur vid, now I remember what those strenghs were!
i know this seems like a very obvious topic, but this video really helped me to understand things in a way more concrete way. since watching it, i jumped up 300 points on the PU ladder and beat the #4 ranked player :P Thanks for the vid!
That's amazing! Well done!
@@pinkacross2042 thank you!!!
6:20
This is exactly how I build a team
Now its up to me
@@algar6616 Building teams like this is also how I used to do it, it's a VERY common mistake for newer builders and even some experienced players
I'm thankful for seeing this mate
I'm so glad it helped! :D
I'd add that you can have set up mons on offense,the difference is in how you play them. On ho, your Mons rely on setup and usually you try to set up constantly (like a Shell smash polteageist). On offense, you can throw in setup moves on some sets but use them only in certain matchups (like nasty plot hydreigon, rock polish Lando-T) .
That's a fair statement-- but even then, Offense will always have less setup than HO. Even something like Rock Polish Landorus-Therian or Nasty Plot Hydreigon won't be seen on all 4 pokemon on an Offense team, typically 1 or 2 at most. But you're correct, you certainly still CAN have setup on Offense, it just isn't setup-based.
Great work with the Alo team and breakup, Subbed 👍
Thank you! :D
Great video! I see how my style of team-building was inherently wrong. I would love to see examples of building teams from scratch in different metagames with various playstyles. I feel UU is so fun right now. Also how important is analyzing usage stats of a tier before teambuilding?
Usage stats are good to know, but as long as you know the Viability Rankings decently you don't need to worry about it too much.
Great vid! All wonderful knowledge. Feel like i usually end up somewhere around bulky offense when i build my own. I feel like i "attempt" more offense but hate having too many glass cannons
Glad you found it helpful!
Very sold breakdown that’s very helpful
Although I would probably disagree a little bit with the semi stall description
This very rare play style you hardly see on ladder
I would probably use the term (cleaner /late game sweeper ) instead
Cause you just let the team play itself slowly whittle down opposing team with hazard and toxic damage before you unleash the cleaner / sweeper
Like bulk up tflame in gen 6
Or cm tapu fini
Sd weavile .. etc
Even though I. Can see breakers also can work
If you punch enough holes you can win defensively after
All on all great video
This is a wonderful vid i finally realized what ive been doing wrong no wonder i cant build teams so im going to take this and use it
Sent here by jimothy cool, sick alomamola team!
Thanks! :D
This is a gem
Now I realize why my iron Val plus gambit teams haven’t been carrying me because I fill the rest with random ou mons I like. Thank you so much!
Don't agree with the specific terminology of "playstyle" - would rather use "compositions" and "win-cons" but otherwise a perfect explanation of roles, encouraging more effective teambuilding, and just overall amazing + practical examples. This channel makes me want to get top of the ladder again but also go further
My playstyle is i will instruct that crawdaunt to smack ur azz with that adaptability terra banded crabhammer twice.
It's hilarious actually winning with shi like this.
Awesome vid, pls do more informative / strategy videos like this, they're great :)
I'd be curious how'd you make a balance team while making things cohesive. Your hisui goodra team is really good btw, I'm new to ou and I went 1400 Elo with it so far
Glad to hear it! I think I will be making some teambuilding guides for the new metagame once things settle down a bit. Some bans are likely going to happen that will shake things up quite a bit!
If you get seismic tossed to death by a chansey (it can't toxic stall now) or iron pressed to death by an avalugg wouldn't it make the team "bulky offense" instead of "stall'?
Detailed vids on each playstyles would be great.
The playstyle isn't named by how the kill ultimately happens, moreso how the overall plan is. Stall relies on walling you, killing you with Seismic Toss would be nice but it's not the main plan. Therefore it's not an offense style (like bulky offense).
Learned a lot, thank you.
Can u make a team build guide for bulky offense?
Is there a general favorability between certain playstyles, like how there are type matchups? Does HO usually beat or lose to O?
I'd say HO vs Offense is usually pretty even, depends on how much the Offense decided to counter HO. Offenses with more priority users and Kingambit answers will perform very well, and Offenses that focus mostly on breaking bulkier teams will get completely steamrolled by HO. I'd say its even, generally. HO I'd say is slight positive against balance, Offense is slight positive against Bulky Offense, and Stall has an amazing matchup against HO.
5:30 i dont think u mentioned hazard stack teams
This is what I needed
Can you make a video that goes more indepth on how to play the diffrent playstyles
Great idea! I'll note that for the future!
One of my favorite Pokémon to use in competitive, both in Singles and Doubles is Kommo-o, and I’m uncertain as to what to support that with. What kind of playstyle would Kommo-o most commonly fit in, and what are some other Pokémon that fit said playstyle (at least in Singles)?
Kommo-O works best on Hyper Offense-- in previous generations it worked on balance as a Stealth Rock user but it's very outclasses this gen in that role.
@@pinkacross2042 Thanks, that’s what I was leaning for with Clangorous Soul, but I just wanted to make sure
oh-fence
Great videos
hehe a playstyle who needs that i'll just be better 💪💪
Oh fence
I’m looking to get into competitive Pokémon, however building a team from scratch always seems to stump me. Is there a type of play style that is more beginner friendly?
Great question! The most beginner-friendly style to build (and arguably to play as well) is Hyper Offense. This is because you don't have to worry as much about creating solid defensive cores, and you can focus only on sweepers that work together to break and threaten different types of teams. Also, building Hyper Offense is quite formulaic and often involves many of the same or similar pokemon, making it easy for beginners. Don't stick to HO for TOO long though, once you can put together decent HOs I recommend trying out building Balance, this is difficult but it's great for learning how to balance defensive and offensive cores, synergy, etc.
i liek offense, hyper offense is nice too 😁
This is sane
Make the alomomola video and pop off ;)
You're right, I've gotta make one. Life is very busy at the moment but hopefully this weekend I'll be able to!
Pinkagoat 🐐
Good explenation
Do you ever play draft? I mostly play draft now and I've been thinking about the playstyle I tend to use. It feels like in draft most builds are a blend of balance, and I'm trying to understand if there is a better way to lean in to other playstyles in draft.
I don't play draft, but I highly recommend watching how pokeaimmd prepares for drafts-- the rules are very different from conventional teambuilding, and he does a great job!
Wouldn't trick room be bulky offense? Since you don't have to ev speed all mons tend to be pretty bulky
You could definitely call TR bulky offense, yes.
I can’t handle the way you say offense
what do you think would happen to pokemon battle playstyles if PP were no longer a thing?
On day 1, rules would have to be put in place to avoid Sub + Protect. There are so many ways for this to go on forever. Leech Seed, Aqua Ring, Ingrain, Poison Heal, etc. And once all the broken infinite turn nonsense was banned, people would just start spamming Stall since Recovery wouldn't have the typical limitations. Infinite PP would certainly be a bad thing for the game.
@@pinkacross2042 thanks for entertaining my question :D love the insight. a follow up question, just say in this hypothetical situation, we then removed all the stall and recovery, so basically the stall playstyle is removed, (i personally never liked stall playstyle teams because it felt draggy and boring) would that be a bad thing/ruin the balance of everything? is having some sort of stall playstyle important for the game?
I always had some vague idea that certain playstyles counter other playstyles which creates a type of balance, was hoping that you would get into that in this video but all you did here was define each playstyle and told us why having a playstyle is important
@@kephalai To prevent Ingrain / Leftovers / Aqua Ring / Leech Seed / etc. Infinite stalling, you would need to remove nearly all forms of recovering health. This would absolutely ruin competitive pokemon I would say. Other than stall countering HO, there IS no solid "this playstyle beats that playstyle" rule. Other than perhaps "a team with A playstyle will almost always beat a team with NO playstyle."
@@pinkacross2042 huh.. never thought of those type of healing as stalling. was thinking more of the protect/substitute type of stalling that you mentioned previously. guess i don't understand the Stalling playstyle at all :D like i saw in some other comments, looking forward to the day you have time to make a video detailing Stall playstyle, how it counters HO, and how to counter/defeat the Stall playstyle.. :D
What type of team do wall breakers fit on?
Wall breakers fit on all styles other than the extremes, Stall and HO.
Doesn't Single Strike rip through stall with ease lol??
It's banned.
@@pinkacross2042Right
@@pinkacross2042Mega Lucario not surprising wasn't game-ending on official formats like VGC and Singles 3v3. Proves that smogon is its own separate ecosystem.
Wait do you actually say offense "oh fence"?
I used to! Then after the significant amount of comments on this video, I started saying it the american standard way.
the last part is news to me
Not considering playstyles is a major mistake newer builders make, I used to do it all the time. I'm glad I was able to help out! :]
This is too difficult. Thats why i only play random battles.
Fair enough lol
Honestly in this meta Stall has been the worst play style. A lot of mons lose their consistency and tools because of the nerfs.
In this meta hyper offensive is predominant so it completely shuts down stall. Too much offense.
I mean water types got nuked from limited access to scald esp a lot of the old mons in general from protean to loss of moves. You gotta also factor in the limited dex as well.
I could agree that stall is the worst playstyle, but to say HO shuts down stall is definitely not true, the opposite is often true.
dude says offense like an alien with only 5 minutes to learn english
learn how to say the word offense properly
Bro it’s just how he says, learn how to be respectful?
Can i get college credits for attending this lecture
Yes, this will count toward your GPA at Smogon University.
nice video but its AWF ense, not O, two Fs make it a short sound. was hard watching listening to you say it like that
I've started saying Offense the US standard way in newer videos due to many similar criticisms. The British pronunciation is what I grew up with.
@pinkacross2042 oh sorry I didn't know
@@kxngrxse1562 No need to apologize, my pronunciation of this bothered a LOT of people and the feedback is much appreciated! Feel free to notify me of any similar things in the future and thank you for being honest! :]
Articulate and coherent and sensical.
Thank you!