ADVENTURE & BOOST LEVEL DESIGN COMBINED?! Sonic x Shadow Generations MORE New Gameplay & Discussion!

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  • Опубліковано 28 вер 2024
  • I'm being so for real with the title. I whole heartedly believe that this is the ultimate hybrid of that Adventure style exploration gameplay mixed in with that high speed boost gameplay we've come to know and love. Sonic x Shadow Generations in many ways takes a lot of what worked with Sonic Frontiers and its Cyberspace levels but while also taking some inspiration from games like Sonic Dream Team! Sure, it's not as reaction-based & difficult as Unleashed and Gens, but the speed works perfectly for an Adventure style game.
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КОМЕНТАРІ • 83

  • @SpeederLight
    @SpeederLight 3 місяці тому +27

    BRO THIS IS ALL I COULD HAVE WANTED IN A BOOST SONIC GAME! THIS IS THE ULTIAMTE BOOST GAME SO FAR! :)

    • @langstonprice6388
      @langstonprice6388 3 місяці тому +1

      The ultimate boost game for the ultimate life form him freaking self

    • @mrmelonman2893
      @mrmelonman2893 3 місяці тому +2

      Not really, worse level design then unleashed and gens, no drift, no slide sections, straight geomatry, no wall jump panels, no rings increasing speed, etc

    • @Axlx777
      @Axlx777 3 місяці тому +2

      @@mrmelonman2893 stop crying. None of this was in sa2

    • @Chadzilla_the_Keyblade_welder
      @Chadzilla_the_Keyblade_welder 3 місяці тому +2

      ​​@@Axlx777 Dude, you should stop crying.
      I'm also looking forward to it, but
      Not everyone has to like the game. 🙄

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +3

      @@mrmelonman2893 I literally talk about that in the video lol. My whole point was that I don't think it's even comparable to Gens and Unleashed with how its going for the Adventure feel but with boost. Expanding on what Cyberspace now feels like was the prototype for

  • @SonicTheBlueBlur15
    @SonicTheBlueBlur15 3 місяці тому +32

    4:03 it was told that there a menu to switch back to gens “legacy controls” from before so people can choose between frontiers or gens controls,

    • @huskey1062
      @huskey1062 3 місяці тому +6

      Where'd you hear that? That's actually amazing if that's true

    • @evilpico2642
      @evilpico2642 3 місяці тому +3

      Wait thats actually kinda sick

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +4

      @@huskey1062 18:00

  • @kaxcommentssomethingREAL
    @kaxcommentssomethingREAL 3 місяці тому +2

    i'm so glad Sonic Team is keeping it consistent, the improved Frontiers type movement from Cyberstages seem to go very well here!

  • @betlergaen5757
    @betlergaen5757 3 місяці тому +2

    Really liking how they're starting to merge the two playstyles like they're doing here and frontiers, it has a lot of potential. Maybe a new adventure game will come out in the near future, and maybe it'll have some things borrowed from boost games as well

  • @lgill6710
    @lgill6710 3 місяці тому +11

    Game looks better with every new footage released 🔥

  • @SaddieMoon
    @SaddieMoon 3 місяці тому

    17:20
    This is a godsend for me. I like to time trail So-Gens’ stages. And it gets really annoying when I’m low on lives, as I can easily burn through them by restarting the level over and over again. Heck, if they just didn’t make you lose lives by restarting, I would’ve been happy.

  • @seanboglio3605
    @seanboglio3605 3 місяці тому +1

    Shadow not skating while boosting is a huge bummer.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +1

      I kinda like it! Shows that the air shoes really do make him fly

  • @17bucksKing
    @17bucksKing 3 місяці тому +7

    6 views, 1 minute ago bro fell off
    Nah JK, I got to play this game but I didn't record.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +4

      I'm cooked! Oh snap really? How was the control? Could you turn really easily? Similar to Cyberspace or Forces?

    • @17bucksKing
      @17bucksKing 3 місяці тому

      @@StickmanGuides A mix of both.

    • @makhaiwilbert2716
      @makhaiwilbert2716 3 місяці тому

      How smooth was Shadow's turning in the biolzard boss

    • @vixtheexistent6390
      @vixtheexistent6390 3 місяці тому

      @@17bucksKingwhat did you enjoy/think could be better?

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      @@17bucksKing Interesting! How does it compare to the open zone in Frontiers? Feel like you could turn in circles just as easily?

  • @SaddieMoon
    @SaddieMoon 3 місяці тому

    12:56
    Wait, the Werehog has quick, high speed, reaction based gameplay? /j

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +1

      Lowkey, sometimes actually lol. The QTEs heh heh

    • @SaddieMoon
      @SaddieMoon 3 місяці тому

      @@StickmanGuides Noooooo! YOU’RE RIGHT!!!!! /j

  • @tiritomba2565
    @tiritomba2565 3 місяці тому

    I think the modern Sonic spinball in this game was so good. I wish they would reuse it for Shadow and also in general for future games (same with the marsa model). Ik its basicly a different engine but still I would like to have it back. It also looks so cool with the new dropdash.

    • @purplebruh947
      @purplebruh947 2 місяці тому

      Current jumpball was good looking in Forces because the game art style complimented it, but now it got kinda stale. I wish they kept current sonic model but made his jumpball like in adventure one, blue sphere where you can see sonic on some frames

  • @hoplabobla
    @hoplabobla 3 місяці тому +2

    I can't wait on this game 👍

  • @Vinicius-ux4qx
    @Vinicius-ux4qx 3 місяці тому

    And then the rest of the game the budget went out... I'm kidding. I'm hyped man, I know I shouldn't cause Sonic have been hit or miss for so long but... I can't hold my excitement. I really, really hope this game is peak and make commercial success.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      Valid concern tbh. Always possible they put the most effort and time into this level and not the rest lol. I have a feeling it won't be that way though based on what we saw from Rail Canyon especially already

  • @UltraSTH
    @UltraSTH 3 місяці тому

    Just a bit of bad news about this game, I hate to be the one to mention this, but they actually removed Sonic 1 from the Sonic side of the remaster, presumably because of Sonic Origins

  • @existential_narwal9257
    @existential_narwal9257 3 місяці тому

    Ima be real this level design does remind me of SA2 a bit

  • @windy3935
    @windy3935 3 місяці тому

    They wont be ready for SA3 with how much automation there still is (im usually never the type to be in the automation discussions, but if we entertaining SA3 then I gotta bring it up. Because even the less offensive instances of automation in the boost games is too much for SA3. Haven't played Final Horizon though). Story quality is another concern.

    • @purplebruh947
      @purplebruh947 2 місяці тому

      Well, Sonic Frontiers cyberspace had almost no automation, you could even skip loops which you never could do in Sonic Adventure games. Was cyberspace adventure-quality gameplay? No. What matters is controls and level design, not automation

    • @windy3935
      @windy3935 2 місяці тому

      @@purplebruh947 It still uses Unleashed's template, so there is still too much automation by default, whether they reduce it or not. The orange rings automation are especially annoying (and stupid in concept). I can't believe it's stuck around for over a decade now; it needs to be dropped.

  • @LucasSantos-vv2bs
    @LucasSantos-vv2bs 3 місяці тому

    Look, if the bost didn't have the nasty effect of the speed force I would praise it more, at least it didn't get nerfed like previous Sonic games. Now, where's the drift?I will only approve if there is drift in the game too

    • @purplebruh947
      @purplebruh947 3 місяці тому

      Why do you need drift in the game where you can turn normaly

    • @LucasSantos-vv2bs
      @LucasSantos-vv2bs 3 місяці тому

      @@purplebruh947 Because it is one of the mechanics that makes the game more fluid and better. It makes no sense for them to remove this mechanic from the bost formula when no one complained

    • @purplebruh947
      @purplebruh947 2 місяці тому

      ​@@LucasSantos-vv2bs so you would rather have shitty turn radius with a gimmick over fully controllable hedgehog?

    • @LucasSantos-vv2bs
      @LucasSantos-vv2bs 2 місяці тому

      @@purplebruh947 👍

  • @lordpeeps1
    @lordpeeps1 3 місяці тому

    The only bad thing about this game is that its not releasing tomorrow

  • @victoralanhernandez6894
    @victoralanhernandez6894 3 місяці тому

    Hooray

  • @myskirionprime992
    @myskirionprime992 3 місяці тому

    Gamescage WHY the fuck is he still in sonic stuff when he said them cruel stuff to tails and son8c uates him
    #KICKGAMESCAGEOUTOFSONIC

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      Because he's just that guy. Da hype guy

  • @TheCrazyGamer
    @TheCrazyGamer 3 місяці тому +13

    "Biggest Voice in the Community?" Bruh, he's the LOUDEST voice lmao

  • @SonicTheBlueBlur15
    @SonicTheBlueBlur15 3 місяці тому +8

    Tbh i was gonna change back to legacy controls, but after seeing more og gens gameplay i thought “hmm maybe it will be better… right?

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +4

      I may keep it as is myself as well! I like the Frontiers control scheme

  • @SonicTheBlueBlur15
    @SonicTheBlueBlur15 3 місяці тому +8

    Like i was saying, it controls like sa2 with boost and unleashed got married, and had a child being this: the level design is like sa2, literally the only exuse for not gettimg this game is if you dont have money, and if you do, this is the only game allowed to get first,

    • @Cloke100
      @Cloke100 3 місяці тому

      I'm tired of the boost gameplay, and I've been cautious and hesitant to get the new releases. Skipped Frontiers and Superstars.
      I"ll wait for the game to drop before I consider getting SxS.

  • @sonicfan701
    @sonicfan701 3 місяці тому +6

    I told you so. I knew you were gonna like Fadel’s gameplay.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +3

      You were right, this made me even more excited!

  • @sonic_enjoyer
    @sonic_enjoyer 3 місяці тому +5

    lol i was following your red ring guides in sonic 4 episode 2, now you're in my recommended

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +2

      Hope it helped! And now that you're here, there's no escape mwahaha. I mean uh... what?

    • @sonic_enjoyer
      @sonic_enjoyer 3 місяці тому +1

      @@StickmanGuides yeah it helped, i got all achievements

  • @sopapopp
    @sopapopp 3 місяці тому +3

    "it has such a weird level of polish" is such a funny sentence to me 😭 sonic fans had the bar on the floor. this game looks amazing we are so back

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +3

      LOL. You can’t say I don’t always keep it real

  • @mysticalrandonmess
    @mysticalrandonmess 3 місяці тому +3

    So one thing i noticed that adds to shadows style in animation is that his homing attack is a teleport.
    SHADOW TELEPORTS AS HIS HOMING ATTACK!!! That is badass.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому +2

      Seriously, it's so overlooked. One of the greatest things ever. It's not even a reskinned homing attack either, he literally teleports through lasers with it! Think it's called Chaos Snap. Shows up in so much of the old CGI cutscenes with Shadow!

    • @mysticalrandonmess
      @mysticalrandonmess 3 місяці тому +1

      @@StickmanGuides Its such a cool detail too. Shadow teleported in the Adventure 2 cutscenes, But chaos snap as a move wasn't available until Shadow the hedgehog, appeared again in 06, and then Shadow hasn't been playable since 06 (there was forces DLC but wasn't that just a reskin sonic?)
      So so to see Chaos snap back in full with Shadow's Latest playable appearance is so good to see.
      Also just a fun little fact because I didn't see it in the gameplay here, But Chaos Spear isn't exclusive to to the Boss fights, It is doable in the levels. Which is already more than what frontiers cyberspace levels did. (I love frontiers, but hate the cyberspace levels.)

  • @Temzy
    @Temzy 3 місяці тому +2

    Oh yeah this game is going to be awesome

  • @brickzoneanimations8395
    @brickzoneanimations8395 2 місяці тому

    7:25 They confirmed that Shadow will have his OG Chaos Abilities back we have seen Chaos Snap, Control, Spear, Attack Combo from 06 and Lance (Yes Chaos Lance is in the game go to the website and look at the gallery and you will see) So maybe Chaos Blast could be in it!

  • @Dave2kool4skool
    @Dave2kool4skool 3 місяці тому +1

    Any word on how many levels will be in the Shadow campaign? Little nervous with a level being advertised as a perk of the Deluxe edition. Hoping this isn't just 4 or 5 but that would be 1 level from each of the games Shadow is playable in.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      Not yet. Izuka mentioned it would be shorter than Sonic Generations. Not sure by exactly how much though. Personally I'm okay with that if all of the levels are as amazing as this one. We do know that this is Space Colony Ark Act 1, so that probably means we're getting two acts per zone again!

  • @afhamdanish1957
    @afhamdanish1957 3 місяці тому

    The more I look this footage the more I think this is way better than forces like come on there's a lot of path you can choose and people still think this is level of forces like bruh and also this is the first act is about like 5 or 6 minutes comparing to forces you done the stage about 1 minutes you can't tell me this is forces level man

  • @AlvinPlayz997
    @AlvinPlayz997 3 місяці тому

    Is it just me or did the Drop Dash for Classic Sonic feel underpowered while the Drop Dash for Modern Sonic feel overpowered?

  • @SaddieMoon
    @SaddieMoon 3 місяці тому

    2:47
    Mmmmmm, Switch Processor stew.

  • @aycexz
    @aycexz 3 місяці тому

    maria

  • @connor.chan.jazzman
    @connor.chan.jazzman 3 місяці тому

    I love the gameplay. Its seems like a perfect blend of Boost and Adventure gameplay. I will argue though, i think it does need drifting honestly for sharp turns at fast speed. You mention that if the game already has great turning, thered be no use for drifting, but why not have both? Great turning and a drift for even more flexibility. Its like how in Frontiers you get the option between simply boosting and spindashing

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      That's what I'm feeling like as well! That's fair, it would be nice to have a drift still! Doesn't make or break this game for me thankfully.

    • @connor.chan.jazzman
      @connor.chan.jazzman 3 місяці тому

      @@StickmanGuides For sure! It doesnt break the game at all for me either. Itd be a nice QoL thing that could raise the skill ceiling a lil bit. Aside from that, the animations, movement, and mechanics seem amazing so far

  • @HammerHeadBubba
    @HammerHeadBubba 3 місяці тому

    We almost had Chao garden 😭

  • @littlebigplaylbpgames9676
    @littlebigplaylbpgames9676 3 місяці тому

    Actually the air boost is the Frontiers one...

    • @purplebruh947
      @purplebruh947 3 місяці тому

      Airboost in frontiers had no upward movement like here

  • @DSmith3279
    @DSmith3279 3 місяці тому

    And hey, even Luminous Forest had a few shortcut paths around the half pipe so it's definitely not just a line. Not to mention that you're supposed to be quick stepping and moving side to side to grab rings and hit robots for points. That's the whole point of that section of the level.

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      Ehhh, yeah that is true. But the paths are nowhere near as fleshed out as these ones. And again, the automation is far too excessive in Luminous Forest. Really no need to quickstep or destroy enemies if the game plays itself

    • @DSmith3279
      @DSmith3279 3 місяці тому

      @@StickmanGuides Yeah, the amount of speed boosters was a bit much. But I must push back on the point where there's no reason to quickstep and move along the half pipe.
      Why destroy enemies and collect rings? Bc that's oodles of points towards your high score that you're just letting pass you by. Which defeats the whole point of the scoring system in these games. It isn't just about getting to the end, but also getting there with as high of a score as possible to get the best final score as possible. That's why every ring collected, every QTE, and every enemy and STAGE PROP you smash through gives you points. Ignoring them and simply rushing to the end completely misses the point of the whole ranking system and makes these games way less fun... At least to me.

    • @DSmith3279
      @DSmith3279 3 місяці тому

      @@StickmanGuides Also sorry for the essay, I had a lot to say 😅

    • @StickmanGuides
      @StickmanGuides  3 місяці тому

      @@DSmith3279Fair enough