While it's nowhere near as strategically deep there is a game called Tom Clancy's Endwar which is a strategy game that can be played with voice commands. Childhood me really liked it but no clue how it holds up in the modern day.
@@OffyDGG It's a very rock-paper-scissors game, but as your units upgrade across the campaign it gets MUCH more interesting, and the voice controls work pretty well given the age of the system. I'd definitely encourage you to give it a go, I play through it again at least once a year!
This was also my first thought when Devin mentioned wanting to use voice commands! 13 year old me loved being able to command units through a microphone
Godless Tactics is the kind of game where no matter what you think of it, you simply have to make more and more steam accounts so that you can keep buying it. A thrilling purchase every time!
The word seraph(or seraphim) means something like “burning one”. This is part of their description from Wikipedia: “the Book of Isaiah (Isaiah 6:1-8) used the term to describe six-winged beings that fly around the Throne of God crying "holy, holy, holy".” As far as biblically accurate angels go, these guys land somewhere in the middle. You probably won’t have nightmares after seeing a depiction. So that’s really saying something.
Forged Alliance Forever - the fan-managed client for multiplayer - allows you to play these missions cooperatively with friends. Certain scripts that are present in single player (one of which causes nukes to take 50 minutes to build instead of 5) are not present. Including the one that stops the AI from nuking you. So, uh... The first time I played it with a friend we learned that the hard way. It was certainly a fun loss.
10:13 Sadly it doesn't have any of the voice commands thou seekest. But game very similar to this is Planetary Annihilation, I'm not sure if they were made by the same studio or not but they are practically the same only main difference is that there are solar systems for maps and Orbital units and space shenanigans. Like giant robots, planet killing units. Space Nukes, Big lasers, Flying moons. And there is a campaign sort of? It's called Galactic Conquest, don't much else other than that.
The closest thing you're going to get to another expansion is probably Forged Alliance Forever, which adds/balances a lot, and adds new single player maps too; as with everything fan made, results may vary. Anyway, onto the fun: 1. Supreme Commander has an engine exploit that forces Bombers to drop more bombs. Ironically, this means micro is king again, baby! 2. T1 Engineers are more efficient than higher rated ones, for some baffling reason. T3 are faster, yes, but by the time that matters, you can just win anyway. 3. The UFO is unintentionally powerful, because air units dart under its ground fire while trying to kill it, and get Independence Day'd. 4. Kamikaze exploits, like flying the UFO over the enemy power and letting them shoot it down, are a riot for the person using them. 5. Artillery actually fires faster if you put power plants next to them, basically up to a second faster.
LOL that idea of how you want to play the game is hilarious, having an APM monkey slave to execute your strategy. Well, the closest to that will be if VR becomes really advanced and you can input commands just by using your brain, which is better than the slave anyway.
There once was a game with voice commands, called Tom Clancy's EndWar, it wasn't very good. I reckon in theory with modern AI technology there would be a way to implement voice commands better.
When I played mission 5 on hard, my entire base and all my commanders just exploded, I somehow survived only barely with 10 hp left by the luck of one shield generator surviving. I still have no idea what even happened.
Crazy, maybe a power gen blew up and caused a chain reaction? They can take out other power gens when they blow up, and the damage spreads if you have gens everywhere.
@@OffyDGG My power farm was behind my base. It started with my forward defense with 3 shield generators at the south just going boom. I even had monkeylords there, and they just disappeared. Then half my base met the same fate before my power generators finally took a hit. It was very confusing.
I think the main reason you don't get games like this anymore is that "RTS" is just a formal template for a game now and the only variation is the setting and some of the superficial mechanics. It just becomes a crutch for risk-averse developers who are usually pitching "an RTS game" and not "a strategy game". Its like how rome total war was like nothing anyone had seen before, but then every other total war game is just variations on it, with decades of baggage because nobody at CA wants to totally reinvent the formula at risk of hurting sales. And the more of these formal genres you get, the easier it is to fall into one of them. For example there are a load of Banished clones doing the same thing, but the original is still the best in a lot of ways.
Does our main man MC OffyD take requests? If so I’d like to ask him to riff on these beats: Gothic Armada II Warhammer Dawn of war 1 main campaign and dlc campaigns Warhammer Gladius World in Conflict (rts) Jagged Alliance 2/3 Command and Conquer Wrath of Khan Age of empires II definitive edition Love the content!
ua-cam.com/video/7evDuEZnqdM/v-deo.html&ab_channel=OfficiallyDevin it's criminal how hidden Offy d's content is on youtube, he's great. He has some Aoe2 multiplayer games under his other channel
9:50 I completely relate to this I could never play a game like AoE competatively. I had no interests in build orders. I wanted to stand there and build the prettiest looking and most sensible functioning army and then sending it to besiege the enemy base. I struggle to play most strategy games for that reason. Theyre too gamey and arcadey and not enough strategy. Cossacks 3 is one of the only strategy games that I can think of where my desire to build pretty armies is rewarded. Cossacks has a gigantic unit cap, though it has the same potential gamey hotkeyness as games like AoE. Even so, Cossacks lets you amass a giant line of artillery and infantry if you so want and slowly progress your way across a battlefield. The Ultimate General series seems to offer this sort of 'gaming.' It rewards being very slow. Total War does NOT offer this as much as I expected it would. Shogun II is the closest I can think that reached it, but even then, the fighting felt too arcadey and not boring enough. A magical game that combined FOTS and Cossacks 3 and UG:CW (and Warband) is my perfect game. Most Total Wars just dont feel realistic enough. I cant put my finger on it, but even games like Rome, the units feel like numbers, not like units. Meanwhile in Cossacks 3, a musketball does not discriminate, so it comes down to who has more accurate muskets. Are there other games like that? Maybe Mount and Blade Warband. Great game, same kind of "you can play as little of this as a game and play it as a strategy sheet" as you want. Then again its also Warband, theres no game out there like it. Its such a perfect game other games cannot compare Crusader Kings II is another such game. Bunch of excel sheets and things sometimes happen on them. In your wordd: I just hate the video game side of video games. I want video games to be more boring and not games. The upside to this is I dont waste money on new games. Unless the game fits my extremely specific niche criteria, I have no interest in the game. On the downside, I have tens ofnthousands of hours in a handful of these not game games.
I can think of 3 games like this planetary annihilation titans, zeroK, and beyond all reason. But they tend to add more micro so that you have to do stuff as such supreme commander remains the best for just watching giant armies fight hence why its still the most popular. tho at least titans lets u slam moons into planets to destroy them then capture the not death star and destroy even more planets.
Long ago in a different decade there was a video of two parrots who were trained to give voice control commands into a microphone and the game would execute their commands. Can't remember the game, but it would be your kind of game.
Been interested in halo wars for a while, since CA got their hands on it. Managed to never actually buy it, which is rare as I am addicted to buying games and not playing them. But you right!
You said they don’t make them like they used to regarding these games, but have you heard of planetary annihilation: titans? It is heavily inspired by this game but with stuff like no pop-cap and multiple planets in one map. Its a fun game but multiplayer is dead of course
Hey Devin I wondered if you'd ever given (or considered giving) Terra Invicta another try. I recently got back into it after hating it the 1st time and if you watch a few guides to get started (and play on Accelerated) I think you could really enjoy it
I think it's just the barrier to entry keeping me out. I don't wanna have to work for it. At the same time, it's such a unique game that there could be something special if you could get past the initial impression. We'll have to see how ambitious I feel when I come to pick new things to play 😂
@@OffyDGG Yeah I know what you mean. It's easiest if you look at guides as you go along, for example you don't need to know how spaceships work until a fair bit into the game
Dammit Devin! You should have played Starcraft 1 first and the expansion! Brood War! You know, the 26 year old games! XD Just... enjoy being able to only select up to 12! TWELVE UNITS DEVIN! And guess what!? It is better because of it!
There was a direct sequel, which wasn't very good - SupCom 2 was a victim of the transition from PC to Console gaming, and lost a lot of both the scale and the style which SC:FA did so well. The combination of the difficulty of making a game in this scale engaging and sufficiently graphically impressive is probably a big reason why no other game apart from Planetary Annihilation has tried to replicate the formula.
While it's nowhere near as strategically deep there is a game called Tom Clancy's Endwar which is a strategy game that can be played with voice commands. Childhood me really liked it but no clue how it holds up in the modern day.
Just checked out my steam library and I have it, don't remember ever playing it but you've piqued my interest!
@@OffyDGG It's a very rock-paper-scissors game, but as your units upgrade across the campaign it gets MUCH more interesting, and the voice controls work pretty well given the age of the system. I'd definitely encourage you to give it a go, I play through it again at least once a year!
This was also my first thought when Devin mentioned wanting to use voice commands! 13 year old me loved being able to command units through a microphone
Yo, have you heard about game called Godless Tactics? It's kinda neat I think. Some people even say it's best videogame out there! I am some people.
Godless Tactics is the kind of game where no matter what you think of it, you simply have to make more and more steam accounts so that you can keep buying it. A thrilling purchase every time!
The people
Show me some people - Some people
I mean some real people - Wlexik
Perfection
'Sanctuary: Shattered sun' is going to be the spiritual successor to Supcom. Its coming out this year I believe.
Splendid! Quite good. Very quantum. *cough*
The word seraph(or seraphim) means something like “burning one”.
This is part of their description from Wikipedia: “the Book of Isaiah (Isaiah 6:1-8) used the term to describe six-winged beings that fly around the Throne of God crying "holy, holy, holy".”
As far as biblically accurate angels go, these guys land somewhere in the middle. You probably won’t have nightmares after seeing a depiction. So that’s really saying something.
Forged Alliance Forever - the fan-managed client for multiplayer - allows you to play these missions cooperatively with friends. Certain scripts that are present in single player (one of which causes nukes to take 50 minutes to build instead of 5) are not present. Including the one that stops the AI from nuking you. So, uh... The first time I played it with a friend we learned that the hard way. It was certainly a fun loss.
Reclaiming fabricators and generators prevents volatile explosions from occurring.
What your describing in the first 15 minutes is victoria 3 if we are just looking at the military aspect of the game
That's one I need to try out for sure, been vaugely hovering waiting for a low price since I'm not all that committed
10:13 Sadly it doesn't have any of the voice commands thou seekest. But game very similar to this is Planetary Annihilation, I'm not sure if they were made by the same studio or not but they are practically the same only main difference is that there are solar systems for maps and Orbital units and space shenanigans. Like giant robots, planet killing units. Space Nukes, Big lasers, Flying moons. And there is a campaign sort of? It's called Galactic Conquest, don't much else other than that.
I remember looking at PA years ago and not liking it for some reason, can't remember why now. I had better check in case it's actually good!
The closest thing you're going to get to another expansion is probably Forged Alliance Forever, which adds/balances a lot, and adds new single player maps too; as with everything fan made, results may vary.
Anyway, onto the fun:
1. Supreme Commander has an engine exploit that forces Bombers to drop more bombs. Ironically, this means micro is king again, baby!
2. T1 Engineers are more efficient than higher rated ones, for some baffling reason. T3 are faster, yes, but by the time that matters, you can just win anyway.
3. The UFO is unintentionally powerful, because air units dart under its ground fire while trying to kill it, and get Independence Day'd.
4. Kamikaze exploits, like flying the UFO over the enemy power and letting them shoot it down, are a riot for the person using them.
5. Artillery actually fires faster if you put power plants next to them, basically up to a second faster.
LOL that idea of how you want to play the game is hilarious, having an APM monkey slave to execute your strategy. Well, the closest to that will be if VR becomes really advanced and you can input commands just by using your brain, which is better than the slave anyway.
There once was a game with voice commands, called Tom Clancy's EndWar, it wasn't very good.
I reckon in theory with modern AI technology there would be a way to implement voice commands better.
When I played mission 5 on hard, my entire base and all my commanders just exploded, I somehow survived only barely with 10 hp left by the luck of one shield generator surviving. I still have no idea what even happened.
Crazy, maybe a power gen blew up and caused a chain reaction? They can take out other power gens when they blow up, and the damage spreads if you have gens everywhere.
@@OffyDGG My power farm was behind my base. It started with my forward defense with 3 shield generators at the south just going boom. I even had monkeylords there, and they just disappeared. Then half my base met the same fate before my power generators finally took a hit. It was very confusing.
I think the main reason you don't get games like this anymore is that "RTS" is just a formal template for a game now and the only variation is the setting and some of the superficial mechanics. It just becomes a crutch for risk-averse developers who are usually pitching "an RTS game" and not "a strategy game".
Its like how rome total war was like nothing anyone had seen before, but then every other total war game is just variations on it, with decades of baggage because nobody at CA wants to totally reinvent the formula at risk of hurting sales. And the more of these formal genres you get, the easier it is to fall into one of them. For example there are a load of Banished clones doing the same thing, but the original is still the best in a lot of ways.
Does our main man MC OffyD take requests?
If so I’d like to ask him to riff on these beats:
Gothic Armada II
Warhammer Dawn of war 1 main campaign and dlc campaigns
Warhammer Gladius
World in Conflict (rts)
Jagged Alliance 2/3
Command and Conquer Wrath of Khan
Age of empires II definitive edition
Love the content!
ua-cam.com/video/7evDuEZnqdM/v-deo.html&ab_channel=OfficiallyDevin it's criminal how hidden Offy d's content is on youtube, he's great. He has some Aoe2 multiplayer games under his other channel
Blame Dr Strange Supreme for breaking the multiverse again 0:10
Here just enjoying the show
don't kink shame base play
9:50 I completely relate to this
I could never play a game like AoE competatively. I had no interests in build orders. I wanted to stand there and build the prettiest looking and most sensible functioning army and then sending it to besiege the enemy base.
I struggle to play most strategy games for that reason.
Theyre too gamey and arcadey and not enough strategy.
Cossacks 3 is one of the only strategy games that I can think of where my desire to build pretty armies is rewarded. Cossacks has a gigantic unit cap, though it has the same potential gamey hotkeyness as games like AoE. Even so, Cossacks lets you amass a giant line of artillery and infantry if you so want and slowly progress your way across a battlefield.
The Ultimate General series seems to offer this sort of 'gaming.' It rewards being very slow.
Total War does NOT offer this as much as I expected it would. Shogun II is the closest I can think that reached it, but even then, the fighting felt too arcadey and not boring enough. A magical game that combined FOTS and Cossacks 3 and UG:CW (and Warband) is my perfect game.
Most Total Wars just dont feel realistic enough. I cant put my finger on it, but even games like Rome, the units feel like numbers, not like units. Meanwhile in Cossacks 3, a musketball does not discriminate, so it comes down to who has more accurate muskets.
Are there other games like that? Maybe Mount and Blade Warband. Great game, same kind of "you can play as little of this as a game and play it as a strategy sheet" as you want. Then again its also Warband, theres no game out there like it. Its such a perfect game other games cannot compare
Crusader Kings II is another such game. Bunch of excel sheets and things sometimes happen on them.
In your wordd: I just hate the video game side of video games. I want video games to be more boring and not games.
The upside to this is I dont waste money on new games.
Unless the game fits my extremely specific niche criteria, I have no interest in the game.
On the downside, I have tens ofnthousands of hours in a handful of these not game games.
You can pause the game and give orders.
I can think of 3 games like this planetary annihilation titans, zeroK, and beyond all reason. But they tend to add more micro so that you have to do stuff as such supreme commander remains the best for just watching giant armies fight hence why its still the most popular. tho at least titans lets u slam moons into planets to destroy them then capture the not death star and destroy even more planets.
Long ago in a different decade there was a video of two parrots who were trained to give voice control commands into a microphone and the game would execute their commands. Can't remember the game, but it would be your kind of game.
A strategy game aimed at parrots is exactly what I'm looking for, what an under-served demographic!
@@OffyDGG I found the video, it's called "Parrots playing endwar." It's Tom Clancy's EndWar.
General Indifferent 🫡
ayo??? StarCraft video?! hype!
if you want 'classic RTS game' maybe play Halo Wars?
Been interested in halo wars for a while, since CA got their hands on it. Managed to never actually buy it, which is rare as I am addicted to buying games and not playing them. But you right!
You said they don’t make them like they used to regarding these games, but have you heard of planetary annihilation: titans? It is heavily inspired by this game but with stuff like no pop-cap and multiple planets in one map. Its a fun game but multiplayer is dead of course
Hey Devin I wondered if you'd ever given (or considered giving) Terra Invicta another try. I recently got back into it after hating it the 1st time and if you watch a few guides to get started (and play on Accelerated) I think you could really enjoy it
I think it's just the barrier to entry keeping me out. I don't wanna have to work for it. At the same time, it's such a unique game that there could be something special if you could get past the initial impression. We'll have to see how ambitious I feel when I come to pick new things to play 😂
@@OffyDGG Yeah I know what you mean. It's easiest if you look at guides as you go along, for example you don't need to know how spaceships work until a fair bit into the game
Dammit Devin! You should have played Starcraft 1 first and the expansion! Brood War! You know, the 26 year old games! XD
Just... enjoy being able to only select up to 12! TWELVE UNITS DEVIN!
And guess what!? It is better because of it!
Mindblowing scale! For real though sc2 seems really aimed at people who played the original, I was lost in various ways just stepping in uninitiated.
Why have an abstract 2 resource economy but then 2 tiers of constructors ? I do not understand it. 😕
There was a direct sequel, which wasn't very good - SupCom 2 was a victim of the transition from PC to Console gaming, and lost a lot of both the scale and the style which SC:FA did so well. The combination of the difficulty of making a game in this scale engaging and sufficiently graphically impressive is probably a big reason why no other game apart from Planetary Annihilation has tried to replicate the formula.