NOTES: I mixed up Diameter with Radius here when showing you the healing distance of the orbs. its twice as large as mentioned. 5m either side of the orb.
Just a little tip for the groot team-up, you can hop onto Groot's shoulder from pretty far away so you can use as an extra dash for when you're getting attacked. Makes the lil fella even harder to kill than he already is lol
Another tip is to not be afraid to use your ult. It charges so incredibly fast that you can easily use it every fight or even twice if you’re pumping out enough healing
i respect rocket players because its all about the team. as long as they remember to properly use the team up abilities, seen many people use it before even leaving the spawn point which is too dumb but if they do it right its invaluable.
Very much so! & Yeah, the team up with Bucky & Punisher is just incredible. When a Rocket knows when and where to use them it's gives so much value to the team.
@TheWileSpice if they don't wanna give him more damage too, the grenade could be a smoke bomb that would allow him to use his movement to escape easier with his movement.
I still think they mixed Rocket's 1 star rating and C&D's 3 star rating up. One has the shortest range in the game, the other has good dps and auto aim. One has the slowest healing in the game, the other has 4 healing moves. One has a single button for guaranteed safety, the other has to mechanically dodge, run on walls and hover given the scenario.
Hahaha I do see your point. I suppose they gave cloak/dagger the 3 star due to the transformation. You need to use both effectively to get the most value, and not using the transformations when important to, it can be very bad for the team.
It's way harder balancing your cooldowns when playing C/D, Rocket requires no thought there. He also isn't meant to be doing much damage, evident by his trash projectile speed. He kind of reminds me of Mercy from Overwatch, you spend a lot of the game running away/hiding from the enemy team, you float around in the air and healbot your team, even has the rez and damage boost.
I suppose it depends heavily on your playstyle, but it goes without saying that heroes with ranged weapons will be the easiest to transfer too. Punisher gives you the most 'soldier' vibe, Assault Rifle, Shotgun & a heavy machine gun turret in his kit.
@ np, it’s a very niche acronym. It made me lol when I found out that was his ults name. I figured if he was one of your mains you might appreciate knowing the reason for CYA
Same in many type of engeering and legal fields, if you ever do some extra type of paperwork or documentation and you do it "just in case" and that case would help prevent you from being at fault of an issue, you C-Y-A, you do it to Cover Your Ass.
Im commenting before i apply your tips im a pretty decent support in general but with rocket its either im op or i do absolutely nothing and its hard to understand why i start doing bad with him. (Except when im tilted lol thats all my fault tbh)
There's quite a few things in the game that can completely remove value from his kit. Such as allies over-extending away from the BRB beacon/faulty beacon placement or the Team being very split up. Being eliminated is the biggest one (as is for every hero I suppose lol) as you have amazing healing output & value for the team with the res. Keeping your deaths as low as possible by using his mobility to escape immediate danger is the most important thing to master I would say!
I normally pray about a second and a half 5gen fire 2 or 3 healy balls b4 spraying back and the enemy again. Allowing me 3 bursts and 2 heally balls to fire just b4 reloading
Plat Rocket here. I got out of gold by using bombardment mode more often. On unsuspecting squishes, melting tanks from corners, and anti dive. I've even shot Iron mans out of the sky with my jets, but that's more style points. My sensitivity is extra high to do this while sending healing orbs to my team I've also been using B.R.B more reactively. Like instances where I can't save my tank for a vital rez, or boost out an ult and deploy it for the other teamate caught in it. But I mostly do this because in Solo queue, teamates feed and I don't want to rez them.
Then you have done all you can, as the announcer says, you can't win them all. But its always worth checking the replay to see if there are things you could have done better.
This usually means that your team needs more damage. If you can’t mix in enough damage with Rocket then it might be worth a switch to a different support
I'm sorry, Rocket is my highest level character atm, and I really want to pick apart some of this stuff. I do want to say thank you for this vid and I appreciate the effort. I'm just looking to supply a bit of feedback and conversation, not attack the video or anything. Thank you again. First, this applies to all backlines, not just healers. Pay attention to the enemy comp and behavior above all, and try to be aware of your own team's behaviors. Saying "stay in the very back, away from all the fighting" is setting up a lot of people not just for failure, but to be prime fodder. There are divers like Spider-Man and possibly Iron First. They will avoid line of sight on your front lines to hit the back lines. Further back you are, safer it is for them to pick you off before your team can react. You will also stand out like a sore thumb if you're that far back and they will always look for you before anyone else on your team. DO NOT DO THIS!! On the other hand, too far up and I have had tanks run me down. Thor, Groot, and even the occasional Doctor Strange have all just walked right into my enemy team at times, because they realized my team is afraid to die to the point that they take any hits and they run, whether they're being healed or not. And even if you're in the middle of your team, not the front, when your team is so afraid to die they refuse to cover you cuz they have to ensure they're not being focused regardless of how insignificant the threat is, then you're probably not going to react well enough to both evade the enemy and keep your team alive without you actually dieing in the process. Pay attention to other players, what character/role they are and how they play, don't just think the best strategy is always "stand here" or "be in this relative position" for all fights. Next I have to pick on the whole "rockets are your main mobility" and "slowfall to help keep it erratic." These will both likely get you killed. Wall run should be your go to unless the enemy has shown a tendency to stop and actually check walls and ceiling corners. Both rockets and slowfall have a fixed trajectory. Straight line or constantly sinking. You're a sitting duck to any sniper, and most ranged characters without a sharp range drop off. Plus blowing a rocket when you can very quickly switch to both the fast and erratic movement of a wall crawl, while having rockets and slowfall ready to jump to other walls/cross holes, is less than an ideal escape strat. A burst movement is good for disrupting aim, but constant fast and erratic movement requires more time or skill to properly pick off, and is likely to put the hostile more at risk of being attacked while they're in the process of aiming. Make them focus you and not just get a free pot shot on you. Finally Repair Mode. Bouncy bullets and they slow down, yes. Think about the potential and the life expectancy on those bullets. Also, how often do you notice enemy Rocket repair shots? They feel pretty obscure and you don't really notice unless you're looking for them, do you? Remember that, cuz you can actually have some funny hiding spots, by standing up on a ledge above the enemy team or in a corner on their side, where when they're approaching they objective they wouldn't notice you without stopping to turn. Because tracking the source of those bullets usually isn't simple as well as them just being so small and unnoticeable, it's pretty easy to stand in a normally risky spot to heal your team if you're not shooting bombard mode and drawing attention. The other part to remember on Repair, the bounce and lifetime. If you really want to stay back or have a drawn out fight, do NOT shoot at your target when possible. Aim at walls, ricochet those shots. The more you can bounce the shots and give them multiple chances to go near your ally, hit multiple allies, or catch your faster moving allies who are desperately trying to not get hit, the more efficient your healing will be. After all, bouncing it around a room in a manner to potentially get 4 or 5 heals out of one bullet, is far better than spamming 3 or 4 shots on just one guy. Or trying to rapidly switch between 3 different teammates in different positions and heights throughout the room. Let your bounces do the work for you and try to get comfortable with different trajectories, looking for straight walls to make it easier to get more bounces within a fixed area.
No problem, discussion is always welcome! 1. Yes flankers are going to avoid LOS and track behind the main team to get to you, at which point you should ping and evade towards the team. Until that point, you do not need to be in the main body of the fight as you're just open to death and don't need to be there. So basing your main positioning in the backline will net the best results the majority of the time. Of-course there are events that make you deviate from that, but I never said you should always be there no matter whats happening. But all of this is why I say "as far back as reasonable", as you don't want to be naked or unable to heal your team from where you are. 2. Yes Wall Crawl is the best way to be erratic and evade, but what do you need to do in most situations to get to it as fast as possible? Dash. The Dash is by far the main mobility ability. Regarding the Flying Ace point, I do mention in the video you shouldn't do this when enemies have snipers, so I already covered your criticism. 3. I generally disagree with such risky positioning. Especially since you mentioned points being concerned about flankers. It can work, but thats highly situational. 4. I do mention multiple healing passes. But generally, shooting multiple orbs directly at a cluster of people or even one ally will generally net the most healing due to their own movement which can be moving away from the orb, with the bounces after the pass being an added extra. Relying on ricochet/bouncing can be very unpredictable and come up with no results and theres no guarantee (unless the space is very small) you're going to get a 2nd pass after aiming it initially at a wall. Of-course there are spaces where you can obviously use the environment to ensure higher value from the healing, but most of the time direct firing nets the best results, in my opinion.
@@TheWileSpice Thanks for the positive response, no hostility. Again, appreciate the video and detailing, was just a little worried people would want to get into Rocket and stick a little too hard to bad habits. You clearly know what you're doing, and wouldn't be surprised if you do better at it than me. So ending reminder to try to adapt cuz everything sounds good. Thanks again for the vid and post.
Bombard mode. May seem a tad controversial, but pay attention to your team's accuracy in any given scenario. Generally, you're near the back or in the middle of your group but not too far away, this helps punish divers since your team has a harder time ignoring someone who is jumping on top of them. And usually, most players have been dove by specific characters enough, they take it personally when seeing that person appear right beside them and go full murder mode. Back to accuracy, I've seen 3-4 people pile on one enemy and have such horrid accuracy, or maybe just get cc'ed, and I could spend the next 8-10 seconds healing them. Yet I'll be close enough to the hostile, I have no damage falloff. Bombard mode, it's surprisingly easy to land a headshot on someone you're looking up at in close proximity. I've turned some of those 8-10 second fights into like 2-3 second kills by landing like 10 headshots. Tradeoff here being you are the healer, if you miss or misjudge, you're letting your team die and also putting yourself at risk. If there are other enemies around, and especially if they're talking with each other, and they suddenly decide little healer is not only healing but actually has scary damage and aim, you'll be a prime target. And this really sucks to have someone like a Thor just spend the remaining match walking right into your team to focus you alone, especially if you're not good at the whole wall run and jetpacking to dodge. Simliarly Black Widow and Hawkeye watching and trying to headshot you every time you try to move is really painful.
Hahaha, it is incredibly similar, even some map areas you think to yourself, "this is almost a copy paste". Have to say, I'm having more fun with it than OW back in the day at the moment thats for sure.
@@TheWileSpice I’ve never actually played overwatch XD i’ve played smite, mobile legends bang bang, and some League of Legends rift. Is that why it feels like even though this game is new people have a leg up?
@blackfiresasuke Yeah most likely! There will be a lot of ex Overwatch players and that game is extremely transferable to this one. Smite has is quite transferable to be fair, but Overwatch is super similar.
Rocket is my favorite strategist but I do think he needs a buff. His healing is ok but it's nowhere near as good as Mantis or Luna. I get why his can't be as good but it needs to be better than it currently is.
I think his healing is fine personally, haven't had an issue keeping up with healing vs Luna or Mantis. But their ults are undeniably strong. I of-course wouldn't complain if he got a healing buff though hahaha.
Lunas heals don't exist if she's not being peeled, rocket doesn't need that same support. Plus if you get a sweet spot for the rebounds, the heals are the chefs kiss
@@Solihul886 exactly! I cant get those healing numbers as high as rocket when I play with mantis or luna. And I dont even need to be near fight to pump out those numbers. Rocket main 4 life!
I would like that a lot. Why I suggest you use healing 90% of the time. Unless your enemy is on-top of you its pants! I think it would only need either faster projectiles or less fall-off.
@@TheWileSpicepretty much only use it to finish off stragglers around 20% or less otherwise it just feels like you are tickling someone and you’re always better off running away. My suggestion would be to increase the projectile speed and give it a little more damage. Other supports can kill in 3-4 seconds if they hit their shots why can’t Rocket?
I checked to see if it'll help me but I tried most of these myself and it does not help at all. I'm not sure if this is meant to help PC players or all players but it just doesn’t help me through. Also what would help it which is the aiming sensitivity too but I can for the life of me get anyone. Can't even get a MVP with him.
The likelihood is you're not really ever going to get MVP on Rocket if you're playing him right. Which sucks, but however the game decides MVP works against his playstyle. & You just have to persevere with practice! The biggest thing for Rocket, as boring as it is, is evading flankers successfully. Running away from them or disengaging with all your mobility rather than taking them on is 80-90% of the time the better option. If you can do this while continuing to provide value to your team through healing etc, even better. & Aiming with Rocket is notoriously tedious due to the travel speed of the projectiles. They could do with a small buff really.
@@TheOniklaz Me laughing as loki, as most enemies trying to whoop your ass can't even scratch you with his no-no heal circle. it even blocks ultimates.
NOTES:
I mixed up Diameter with Radius here when showing you the healing distance of the orbs. its twice as large as mentioned. 5m either side of the orb.
Nice!
Just a little tip for the groot team-up, you can hop onto Groot's shoulder from pretty far away so you can use as an extra dash for when you're getting attacked. Makes the lil fella even harder to kill than he already is lol
Great tip! Helps get away from those hungry flankers lol.
Not that good if players can just ko you while dashing.
I was just coming to comment the same thing lol. Good tip!
Another tip is to not be afraid to use your ult. It charges so incredibly fast that you can easily use it every fight or even twice if you’re pumping out enough healing
Yep! it's very easy to find yourself holding onto it for a 'big moment'. All it needs is any fight that isn't handicapped to your advantage.
One movement tek someone showed me, if you wall crawl then boost, you will reach max height instantly
Aye! Can be helpful for rapid escapes on the walls.
I subscribed for a hell divers, and now you upload a video on my favorite character to use from Marvel rivals. Meant to be
Haha! Glad you've stuck around for so long! Rocket is awesome.
@@TheWileSpice so is your channel! Cheers friend
That's what I'm talking about
This was a great clear guide! Rocket is slept on for sure.
Thank you! I agree, feels like I only ever see Luna Snow / Mantis and the occasional Cloak!
Really well made vid
Production quality and voice were top notch
Great info as well!
Why thank you! Hope you learnt something new! & if not, just enjoyed.
Great seeing you upload another game and my main hero as well, keep it up dude 🦝👍
Have been having too much fun not too! Thank you!
Great guide, just recently picking Rocket up !! Thank you !
My pleasure! He's super underrated and a lot of fun.
Such a great guide I had to sub.
Why thank you! Glad you enjoyed the guide.
i respect rocket players because its all about the team. as long as they remember to properly use the team up abilities, seen many people use it before even leaving the spawn point which is too dumb but if they do it right its invaluable.
Very much so! & Yeah, the team up with Bucky & Punisher is just incredible. When a Rocket knows when and where to use them it's gives so much value to the team.
oh shit spice is uploading for a new game
Been having a lot of fun so thought why not!
Great video!
Thank you! Glad ya enjoyed.
Rocket is the Strategist I use when the team needs it, but I always feel weird that he doesn't have a grenade in his kit.
Would be awesome if he did. Feels like he needs more personal gadgets of destruction for sure.
@TheWileSpice if they don't wanna give him more damage too, the grenade could be a smoke bomb that would allow him to use his movement to escape easier with his movement.
Rocket is very underrated I believe his primary melts tanks up close and I had a 30,000 healing game with him not to mention the free respawn beacon
Agreed! Yeah if the enemy is on-top of you, you can do a real dangerous amount of damage.
I still think they mixed Rocket's 1 star rating and C&D's 3 star rating up. One has the shortest range in the game, the other has good dps and auto aim. One has the slowest healing in the game, the other has 4 healing moves. One has a single button for guaranteed safety, the other has to mechanically dodge, run on walls and hover given the scenario.
Hahaha I do see your point.
I suppose they gave cloak/dagger the 3 star due to the transformation. You need to use both effectively to get the most value, and not using the transformations when important to, it can be very bad for the team.
It's way harder balancing your cooldowns when playing C/D, Rocket requires no thought there. He also isn't meant to be doing much damage, evident by his trash projectile speed. He kind of reminds me of Mercy from Overwatch, you spend a lot of the game running away/hiding from the enemy team, you float around in the air and healbot your team, even has the rez and damage boost.
If I'm fresh off Helldivers, which characters will let me transfer my skill best?
I suppose it depends heavily on your playstyle, but it goes without saying that heroes with ranged weapons will be the easiest to transfer too. Punisher gives you the most 'soldier' vibe, Assault Rifle, Shotgun & a heavy machine gun turret in his kit.
Am I the only person that didn't know there was a practice range where you can select what hero you want to practice against while they move?😂
It seems to be a missed room for many people hahaha. Its super useful.
@@TheWileSpice where is it located?
@nux2k the entrance is down the stairs, outside to the right. The room is underneath where the shooting Galacta Bots are
@TheWileSpice ty👍🏽
Never been out healed by a rocket Raccoon until today…. I bet they watched this video 😤
Rocket supremacy is coming! (probably not lol). But he is incredibly underrated.
For anyone that is interested CYA is not for see ya CYA is an acronym that’s used in call center environments it stands for cover your ass.
I did not know that. Some tasty trivia!
@ np, it’s a very niche acronym. It made me lol when I found out that was his ults name. I figured if he was one of your mains you might appreciate knowing the reason for CYA
Same in many type of engeering and legal fields, if you ever do some extra type of paperwork or documentation and you do it "just in case" and that case would help prevent you from being at fault of an issue, you C-Y-A, you do it to Cover Your Ass.
Im commenting before i apply your tips im a pretty decent support in general but with rocket its either im op or i do absolutely nothing and its hard to understand why i start doing bad with him. (Except when im tilted lol thats all my fault tbh)
There's quite a few things in the game that can completely remove value from his kit. Such as allies over-extending away from the BRB beacon/faulty beacon placement or the Team being very split up.
Being eliminated is the biggest one (as is for every hero I suppose lol) as you have amazing healing output & value for the team with the res. Keeping your deaths as low as possible by using his mobility to escape immediate danger is the most important thing to master I would say!
I normally pray about a second and a half 5gen fire 2 or 3 healy balls b4 spraying back and the enemy again. Allowing me 3 bursts and 2 heally balls to fire just b4 reloading
Plat Rocket here.
I got out of gold by using bombardment mode more often. On unsuspecting squishes, melting tanks from corners, and anti dive. I've even shot Iron mans out of the sky with my jets, but that's more style points. My sensitivity is extra high to do this while sending healing orbs to my team
I've also been using B.R.B more reactively. Like instances where I can't save my tank for a vital rez, or boost out an ult and deploy it for the other teamate caught in it. But I mostly do this because in Solo queue, teamates feed and I don't want to rez them.
It can definitely have good moments. Never hurts to go for the kills as long as it won't compromise the health of a teammate!
I like to move the Ammo Overload to Mouse 5.
what do i do if i spam healing into my team and they still die the whole time?
Then you have done all you can, as the announcer says, you can't win them all.
But its always worth checking the replay to see if there are things you could have done better.
@ oh yeah. im not using the replay feature at all. i should really check it out. thanks!
This usually means that your team needs more damage. If you can’t mix in enough damage with Rocket then it might be worth a switch to a different support
I'm sorry, Rocket is my highest level character atm, and I really want to pick apart some of this stuff. I do want to say thank you for this vid and I appreciate the effort. I'm just looking to supply a bit of feedback and conversation, not attack the video or anything. Thank you again.
First, this applies to all backlines, not just healers. Pay attention to the enemy comp and behavior above all, and try to be aware of your own team's behaviors. Saying "stay in the very back, away from all the fighting" is setting up a lot of people not just for failure, but to be prime fodder. There are divers like Spider-Man and possibly Iron First. They will avoid line of sight on your front lines to hit the back lines. Further back you are, safer it is for them to pick you off before your team can react. You will also stand out like a sore thumb if you're that far back and they will always look for you before anyone else on your team. DO NOT DO THIS!! On the other hand, too far up and I have had tanks run me down. Thor, Groot, and even the occasional Doctor Strange have all just walked right into my enemy team at times, because they realized my team is afraid to die to the point that they take any hits and they run, whether they're being healed or not. And even if you're in the middle of your team, not the front, when your team is so afraid to die they refuse to cover you cuz they have to ensure they're not being focused regardless of how insignificant the threat is, then you're probably not going to react well enough to both evade the enemy and keep your team alive without you actually dieing in the process. Pay attention to other players, what character/role they are and how they play, don't just think the best strategy is always "stand here" or "be in this relative position" for all fights.
Next I have to pick on the whole "rockets are your main mobility" and "slowfall to help keep it erratic." These will both likely get you killed. Wall run should be your go to unless the enemy has shown a tendency to stop and actually check walls and ceiling corners. Both rockets and slowfall have a fixed trajectory. Straight line or constantly sinking. You're a sitting duck to any sniper, and most ranged characters without a sharp range drop off. Plus blowing a rocket when you can very quickly switch to both the fast and erratic movement of a wall crawl, while having rockets and slowfall ready to jump to other walls/cross holes, is less than an ideal escape strat. A burst movement is good for disrupting aim, but constant fast and erratic movement requires more time or skill to properly pick off, and is likely to put the hostile more at risk of being attacked while they're in the process of aiming. Make them focus you and not just get a free pot shot on you.
Finally Repair Mode. Bouncy bullets and they slow down, yes. Think about the potential and the life expectancy on those bullets. Also, how often do you notice enemy Rocket repair shots? They feel pretty obscure and you don't really notice unless you're looking for them, do you? Remember that, cuz you can actually have some funny hiding spots, by standing up on a ledge above the enemy team or in a corner on their side, where when they're approaching they objective they wouldn't notice you without stopping to turn. Because tracking the source of those bullets usually isn't simple as well as them just being so small and unnoticeable, it's pretty easy to stand in a normally risky spot to heal your team if you're not shooting bombard mode and drawing attention.
The other part to remember on Repair, the bounce and lifetime. If you really want to stay back or have a drawn out fight, do NOT shoot at your target when possible. Aim at walls, ricochet those shots. The more you can bounce the shots and give them multiple chances to go near your ally, hit multiple allies, or catch your faster moving allies who are desperately trying to not get hit, the more efficient your healing will be. After all, bouncing it around a room in a manner to potentially get 4 or 5 heals out of one bullet, is far better than spamming 3 or 4 shots on just one guy. Or trying to rapidly switch between 3 different teammates in different positions and heights throughout the room. Let your bounces do the work for you and try to get comfortable with different trajectories, looking for straight walls to make it easier to get more bounces within a fixed area.
No problem, discussion is always welcome!
1. Yes flankers are going to avoid LOS and track behind the main team to get to you, at which point you should ping and evade towards the team. Until that point, you do not need to be in the main body of the fight as you're just open to death and don't need to be there. So basing your main positioning in the backline will net the best results the majority of the time. Of-course there are events that make you deviate from that, but I never said you should always be there no matter whats happening. But all of this is why I say "as far back as reasonable", as you don't want to be naked or unable to heal your team from where you are.
2. Yes Wall Crawl is the best way to be erratic and evade, but what do you need to do in most situations to get to it as fast as possible? Dash. The Dash is by far the main mobility ability. Regarding the Flying Ace point, I do mention in the video you shouldn't do this when enemies have snipers, so I already covered your criticism.
3. I generally disagree with such risky positioning. Especially since you mentioned points being concerned about flankers. It can work, but thats highly situational.
4. I do mention multiple healing passes. But generally, shooting multiple orbs directly at a cluster of people or even one ally will generally net the most healing due to their own movement which can be moving away from the orb, with the bounces after the pass being an added extra. Relying on ricochet/bouncing can be very unpredictable and come up with no results and theres no guarantee (unless the space is very small) you're going to get a 2nd pass after aiming it initially at a wall. Of-course there are spaces where you can obviously use the environment to ensure higher value from the healing, but most of the time direct firing nets the best results, in my opinion.
@@TheWileSpice Thanks for the positive response, no hostility.
Again, appreciate the video and detailing, was just a little worried people would want to get into Rocket and stick a little too hard to bad habits. You clearly know what you're doing, and wouldn't be surprised if you do better at it than me. So ending reminder to try to adapt cuz everything sounds good. Thanks again for the vid and post.
Bombard mode. May seem a tad controversial, but pay attention to your team's accuracy in any given scenario. Generally, you're near the back or in the middle of your group but not too far away, this helps punish divers since your team has a harder time ignoring someone who is jumping on top of them. And usually, most players have been dove by specific characters enough, they take it personally when seeing that person appear right beside them and go full murder mode.
Back to accuracy, I've seen 3-4 people pile on one enemy and have such horrid accuracy, or maybe just get cc'ed, and I could spend the next 8-10 seconds healing them. Yet I'll be close enough to the hostile, I have no damage falloff. Bombard mode, it's surprisingly easy to land a headshot on someone you're looking up at in close proximity. I've turned some of those 8-10 second fights into like 2-3 second kills by landing like 10 headshots.
Tradeoff here being you are the healer, if you miss or misjudge, you're letting your team die and also putting yourself at risk. If there are other enemies around, and especially if they're talking with each other, and they suddenly decide little healer is not only healing but actually has scary damage and aim, you'll be a prime target. And this really sucks to have someone like a Thor just spend the remaining match walking right into your team to focus you alone, especially if you're not good at the whole wall run and jetpacking to dodge. Simliarly Black Widow and Hawkeye watching and trying to headshot you every time you try to move is really painful.
I've not been paying attention to this game. How did they make it look _exactly_ like a marvel OW clone lmao?
Hahaha, it is incredibly similar, even some map areas you think to yourself, "this is almost a copy paste".
Have to say, I'm having more fun with it than OW back in the day at the moment thats for sure.
@@TheWileSpice I’ve never actually played overwatch XD i’ve played smite, mobile legends bang bang, and some League of Legends rift. Is that why it feels like even though this game is new people have a leg up?
@blackfiresasuke Yeah most likely! There will be a lot of ex Overwatch players and that game is extremely transferable to this one. Smite has is quite transferable to be fair, but Overwatch is super similar.
The OW 2 Blizzard never delivered 😂
@@TheWileSpice I wreck it with rocket at least. Console aiming sucks though XD
Rocket is my favorite strategist but I do think he needs a buff. His healing is ok but it's nowhere near as good as Mantis or Luna. I get why his can't be as good but it needs to be better than it currently is.
I think his healing is fine personally, haven't had an issue keeping up with healing vs Luna or Mantis. But their ults are undeniably strong.
I of-course wouldn't complain if he got a healing buff though hahaha.
Lunas heals don't exist if she's not being peeled, rocket doesn't need that same support. Plus if you get a sweet spot for the rebounds, the heals are the chefs kiss
@@TheWileSpicehis ult def needs some tweeking. Something like give everyone armor or speed or increased healing when near ult.
@@Solihul886 exactly! I cant get those healing numbers as high as rocket when I play with mantis or luna. And I dont even need to be near fight to pump out those numbers. Rocket main 4 life!
The range of his healing orbs effect is 2 times what you claimed they are.
Look up the definition of radius lol.
Mixed up diameter and radius lol. Get me back to school.
Omni movement in cod makes no sense. Omni movement in this game, maybe for some characters....would be amazing
His primary needs a buff it is pretty dog
I would like that a lot. Why I suggest you use healing 90% of the time. Unless your enemy is on-top of you its pants! I think it would only need either faster projectiles or less fall-off.
@@TheWileSpicedef just needs less fall off. Make it effective at up to 15 meters minimum would make him so much better
@@TheWileSpicepretty much only use it to finish off stragglers around 20% or less otherwise it just feels like you are tickling someone and you’re always better off running away. My suggestion would be to increase the projectile speed and give it a little more damage. Other supports can kill in 3-4 seconds if they hit their shots why can’t Rocket?
I checked to see if it'll help me but I tried most of these myself and it does not help at all.
I'm not sure if this is meant to help PC players or all players but it just doesn’t help me through.
Also what would help it which is the aiming sensitivity too but I can for the life of me get anyone.
Can't even get a MVP with him.
The likelihood is you're not really ever going to get MVP on Rocket if you're playing him right. Which sucks, but however the game decides MVP works against his playstyle.
& You just have to persevere with practice! The biggest thing for Rocket, as boring as it is, is evading flankers successfully. Running away from them or disengaging with all your mobility rather than taking them on is 80-90% of the time the better option.
If you can do this while continuing to provide value to your team through healing etc, even better.
& Aiming with Rocket is notoriously tedious due to the travel speed of the projectiles. They could do with a small buff really.
@ you sure? Because I know someone that LITERALLY got 27 MVP/SVP with him. How? I have no clue.
All I know that it’s possible and I like to learn how.
Luna snow better
Rocket underrated
Don't sleep on the Racoon!
If you wanna argue then Cloak and Dagger is a way better support than Luna or Rocket
@@TheOniklaz Me laughing as loki, as most enemies trying to whoop your ass can't even scratch you with his no-no heal circle. it even blocks ultimates.
Simp