Unreal Mocap Masterclass | Body, Fingers and Face Retargeting | Rokoko Motion Capture

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  • Опубліковано 4 лип 2024
  • Our free resource pack currently only works in UE5.3 - you can find them here: rokoko.co/3SJyVmC
    This is a collection of Pose assets, control rig assets, and livestreaming assets that will make working with your Rokoko mocap (or any mocap!) much easier in Unreal Engine. In particular, you can find a procedural IK Control Rig asset for UE4 skeleton compatible characters. This was created by Alberto Flores, a very talented UE creator and Rokoko discord mod.
    Fix Footsliding in UE5: docs.unrealengine.com/5.1/en-...
    Character Rigging in UE: • Unreal Engine 5.3 - Ch...
    Create Character Control Rigs: • Unreal-5: Create Chara...
    ---
    0:00 - Intro
    0:59 - What's We're Going to Cover
    1:30 - Free Assets / Control Rig
    2:28 - Where to find Metahuman Info
    3:10 - Settings Exporting Rokoko Mocap
    4:50 - Setting Up Unreal Project
    8:13 - Batch Import Mocap
    9:54 - UE4 to UE5 Skeleton Mocap Retarget
    11:30 - Use Mocap with UE4 Skeleton Character
    14:20 - Sequencer Mocap with UE4 Skeleton Character
    15:45 - Facial Mocap for ARKit Character
    16:26 - Transfer Facial Mocap between Animations
    17:55 - Use Mocap with Mixamo/Custom Character
    20:30 - Build IK Rig for Mixamo Character
    24:20 - Add IK Solver / Goals
    26:18 - Fix UE4 IK Rig
    27:40 - IK Retargeter
    28:45 - Edit Rest Pose in IK Retargeter
    32:45 - Sequencer Mocap with Mixamo Character
    32:58 - FK Mocap Editing
    37:56 - IK Mocap Editing for UE4 Skeleton Characters
    44:03 - Parenting IK Hands Together!
    51:10 - IK Mocap Editing for UE5 Skeleton Characters
    52:30 - Retargeting Mocap in Rokoko Studio
    Learn more about Rokoko and stay updated:
    Reach us at hi@rokoko.com or the chat on www.rokoko.com
    Join our Discord: / discord
    Official Facebook Page: / hellorokoko
    IG: / hellorokoko
    Twitter: / hellorokoko
    LinkedIn: / rokoko
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КОМЕНТАРІ • 13

  • @JonathanWinbush
    @JonathanWinbush 7 місяців тому +2

    Love that you keep pumping out high end content like this! Great job Sam and team 🤙🏿

    • @thejabberwock3854
      @thejabberwock3854 7 місяців тому

      Thanks Winbush - high praise hope it helps!!

  • @Louis-qh8dq
    @Louis-qh8dq 7 місяців тому +2

    OH!!!!!! Wait for this long time, thank you!!!!! I love ROKOKO

  • @michaelb1099
    @michaelb1099 6 місяців тому +1

    I want to thank you for such a great tutorial it has helped me in many ways with understanding proper targeting for my custom character Thank you and look forward to more of your tutorials

  • @Rizzi29
    @Rizzi29 6 місяців тому

    Sam, Great video! What a huge help. Question: How would you go about saving the character, with the sword and updates you made, so that you can use it in another UE5 sequence? SK Mesh? Thanks so much!

  • @moorthirayadurai
    @moorthirayadurai 7 місяців тому

    how to add rokoko animation to meta human character in ue 5.3 can u share details?

    • @RokokoMotion
      @RokokoMotion  7 місяців тому +1

      Check out this video! UE5 Metahuman Mocap Masterclass | Body, Fingers and Face Workflow | Rokoko Motion Capture
      ua-cam.com/video/nYgt8Y80ak0/v-deo.html

  • @kedclam2401
    @kedclam2401 4 місяці тому

    Are you able to retarget face mocap data from Rokoko to face-it plugin in blender ?

    • @RokokoMotion
      @RokokoMotion  3 місяці тому

      As long as it’s using Apple ARKit blendshapes, or any blendshapes using those naming conventions - it should work great!

  • @PolyRidge
    @PolyRidge 7 місяців тому +1

    oh thank you for this! i have been smashing my head against a wall for some long trying to figure this out, thank you!
    I have a question though... why do you do everything around the UE4 mannequin? i understand that since UE5 is still new, most of the existing characters and resources are for UE4... but isnt that the old standard? moving forward more and more will be default UE5, and becomes less and less UE4 compatible...
    so why all this work for support UE4, while UE5, the future direction Epic and Unreal Engine is moving doesnt really get any recognition...
    Or will all this work on UE5 mannequin as well? idk... i guess im just a little confused why so much of it was focused on UE4 (like why your rokoko mocap is built out of the box for UE4, but not UE5... shouldnt it be the other way around where it works out of the box for UE5, and if you want it for UE4 mannequin, THEN you retarget...)
    Hope this makes sense, im redownloading UE5 on my laptop right now to try this all out!

    • @RokokoMotion
      @RokokoMotion  7 місяців тому +2

      Totally right on all counts - we just haven't had time to implement the UE5 skeleton. In the next hotfix or two we'll be adding a UE5 mannequin export skeleton option in addition to the UE4 one :)

    • @MrBradcerenzia
      @MrBradcerenzia 3 місяці тому

      @@RokokoMotion Hey there! Now that the UE5 skeleton export option is available in Rokoko Studio, how does that change the workflow in the "UE5 Metahuman Mocap Masterclass | Body, Fingers and Face Workflow | Rokoko Motion Capture"? When importing into UE 5.3, I'm unsure which skeleton to select ... Thanks for any insight you have!