What is the best hardware for 3D-graphics and Unreal Engine?

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  • Опубліковано 8 лют 2025
  • In this video I go through my hardware setup for making 3D-graphics for Unreal Engine. I give recomendations based on my experience and the mistakes I made buying to expensive parts. After watching this video you should have a good understanding what hardware you should invest in that is a top tier rig without over paying.

КОМЕНТАРІ • 7

  • @2ez4uqq
    @2ez4uqq 8 днів тому +1

    One thing I would add , that nowadays you are not stuck with 64gb of ram ( 2x32gb ) there are also available 96gb ( 2x 48gb ). In this way having 96gb user would not loose gddr5 memory speed and get plenty of it

    • @MidgardGeo
      @MidgardGeo  8 днів тому

      That is a great option. 96 would be workable for simulations. Thanks

  • @vladdimitrov819
    @vladdimitrov819 11 днів тому +1

    Do you have an opinion on the quality of the final results from the RealityScan app compared to manually shooting the images with a standalone camera and using RealityCapture? Is the result from the app comparable or should you really invest in learning the camera method?

    • @MidgardGeo
      @MidgardGeo  11 днів тому +1

      @@vladdimitrov819 I will be much better with “real cameras”. But the main thing is that there is a cap of 250 images. I can take well over 5000 images for a large object or scene. But it’s a very good app I would keep using it. Also it requires internet connection. I’m often in remote areas and like to fill up my SD cards.

    • @vladdimitrov819
      @vladdimitrov819 11 днів тому

      @MidgardGeo Awesome, thank you. Didn't realize RS had a 250 photo cap, that definitely would be limiting for larger objects. I guess it makes sense with the processing happening in the cloud.

  • @yossimansharov1363
    @yossimansharov1363 9 днів тому +1

    what about OS ? WINDOWS OR LINUX ?

    • @MidgardGeo
      @MidgardGeo  9 днів тому

      It’s windows only for all 3D when not working at a huge studio. Unreal and Reality capture only runs well on windows. The only reason big studios uses Linux is for the pipeline, everything else is a nightmare. Wacoms don’t work. Software crashes all the time, plugins don’t work, some key software don’t run. At studios I always have two machines one Linux and one windows. OSX is good for video and photo editing and even though a lot of 3D software runs well a lot is missing.