What is the best hardware for 3D-graphics and Unreal Engine?
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- Опубліковано 8 лют 2025
- In this video I go through my hardware setup for making 3D-graphics for Unreal Engine. I give recomendations based on my experience and the mistakes I made buying to expensive parts. After watching this video you should have a good understanding what hardware you should invest in that is a top tier rig without over paying.
One thing I would add , that nowadays you are not stuck with 64gb of ram ( 2x32gb ) there are also available 96gb ( 2x 48gb ). In this way having 96gb user would not loose gddr5 memory speed and get plenty of it
That is a great option. 96 would be workable for simulations. Thanks
Do you have an opinion on the quality of the final results from the RealityScan app compared to manually shooting the images with a standalone camera and using RealityCapture? Is the result from the app comparable or should you really invest in learning the camera method?
@@vladdimitrov819 I will be much better with “real cameras”. But the main thing is that there is a cap of 250 images. I can take well over 5000 images for a large object or scene. But it’s a very good app I would keep using it. Also it requires internet connection. I’m often in remote areas and like to fill up my SD cards.
@MidgardGeo Awesome, thank you. Didn't realize RS had a 250 photo cap, that definitely would be limiting for larger objects. I guess it makes sense with the processing happening in the cloud.
what about OS ? WINDOWS OR LINUX ?
It’s windows only for all 3D when not working at a huge studio. Unreal and Reality capture only runs well on windows. The only reason big studios uses Linux is for the pipeline, everything else is a nightmare. Wacoms don’t work. Software crashes all the time, plugins don’t work, some key software don’t run. At studios I always have two machines one Linux and one windows. OSX is good for video and photo editing and even though a lot of 3D software runs well a lot is missing.