Unreal Engine 4 - Quick! How to: Use physics materials.

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  • Опубліковано 2 лют 2025

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  • @HaykAmirbekyanTKD
    @HaykAmirbekyanTKD 2 роки тому +2

    My physics material setting don't affect my objects behavior. What are some of the other physics settings we need to keep in mind of, to make sure this works as expected?

  • @MaverickSF
    @MaverickSF 2 роки тому

    Good job my friend. Very cool. Congratulations. I subcribe now.

  • @stevestrong9363
    @stevestrong9363 4 роки тому

    Exactly what I was looking for. Thanks,
    It would be interesting to do a study of ANTMAN physics, based on the idea that he hits with the force of a full size guy even in his ant sized state

  • @MaDi-xu2qq
    @MaDi-xu2qq 11 місяців тому

    great tutorial! With the friction setting I could make the material more slippy. Do you know as well how one would make it sticky?

  • @robertperly6104
    @robertperly6104 7 років тому +2

    Thanks good tutorial

  • @blakegt.7326
    @blakegt.7326 7 років тому +1

    Nice... I almost felt it was the gravity tutorial for characters but still a great video

  • @derbars726
    @derbars726 3 роки тому

    How do I open the blueprint tab for an object though :/

  • @ЕвгенийБондаренко-з8я

    Hi!, I have some problem, when the ball arrive to wall at small degree (2-5) it sticks with a wall and slides along, but I expected reflection angel not zero ( what is the setting wrong? or it's global behavior)

  • @donvalette3589
    @donvalette3589 3 роки тому +1

    i cant edit anything in my physical material :(. Why could that be? :(

  • @Petraefasa
    @Petraefasa 3 роки тому

    ua-cam.com/video/dqqF_dBs3OE/v-deo.html was wondering if you could maybe help. i have this problem with my marble game which the ue4 balltemplate has aswell. When the ball reaches a certian speed then when it comes to the intersection where two meshes meet it will bounce no matter how flush they are. I've tried loads of things and even did some substepping settingh that someone recommended but up to now iut seems that there is no way you can make and endless marble runner if the marble is gonna go over certian speeds which is what i want. high speeds and fast corners. lol. But yeah. without the highspeeds my scoring system is useless. I've replaced my marble with a character in the meantime till i find a solution. If you can help please let me know. Appreciate your tuts. They've been very helpful.