If you’re having trouble with Monster Creator PLEASE go to the Discord and upload a video or image of the problem in the BUG-REPORTS channel, that way you can be assisted and the bug will be fixed ASAP!!
@@morbidaldev im not forcing you or anything, but could you add a seperate hitbox for range of attack? (can be selected as an option if its seperate or not.) just a suggestion though, it could give some creative ideas for monsters. (Like monsters that spit projectiled and etc.) just a suggestion, not hurrying you over updates.
Tysm for these incredibly cool updates and this lil tutorial!! I think the way the customization was set up is absolutely perfect. I think it would maybe be cool to have a feature were when your in the zone you made, you can turn on a sort of "randomizer" that will randomly pick a selection of monsters that you want randomly picked for each round.
Quick little thing, at least for me, the ‘NoDoor’ option in the ‘wall type’ on the map creator doesn’t work on the ‘massive’ room option. It deletes the walls but not the doors. It works on all the other room types except the ‘massive’ option. Sorry I’m not very good at explaining, and I know nothing about this so this might just be something wrong with how I did it.
They load in, but the Mesh is Too big, so you need to change the scale to like 0.001. The scale of the Mesh is the percentage of the mesh size compared with the Original File. you need to take the MeshId from roblox studio when you load in a mesh
Brilliant! Although I hope that they make a wide assortment of unique mechanics, or even BETTER, the ability to implement your own super unique mechanics, because I love this game for each map having a unique mechanic. Such as movement for the monster (maybe side and top vents, assigning specific roaming or even attacking areas(eg, monster on can roam through all of floor 1,top right corner, etc) for roaming paths for monsters, different behaviours in different areas(eg, maybe there are 2 monsters, one of which can move through vents well but not on ground, and the other can move super fast, but keeps stunning itself in the vents due to the small side of it)) Non-fatal monsters, multiple fatal monsters. Attack types and behaviours(such as move/attack when you look at it, a ranged attack, etc) Disaster monsters(public and private, public ones are made by this community and can be selected as one of the possible disaster monsters to spawn as nights pass) And map stuff(such as pits, multiple levels, one-way paths, locked doors, etc) Altered Player needs(maybe they need to refill on oxygen every so often, etc) And more! What do you think, @morbidaldev ? One suggestion that I would like to add to this brilliant system is a way for you to have a sort of skin for the monster. Since currently, you can only use rigid solids, with no deforming. And maybe a way to add liquid-like substances(you know, like dripping, maybe it’s part of an animation(eg, becoming a liquid, seeping through the ground, liquid rising out of the ground and solidifying into the monster.) Also hope we get more maps! They are brilliant!
Thx for the suggestions! We're currently getting a lot of ideas from the community for new features in Monster and Zone creation. Since monster creation is still very new there are still many features we wanna add, like: Having multiple monsters in a Zone, Having the ability of Creation your own disasters, Monster monster behaviours, etc. Keep droping your suggestions! We appreciate it!!
@@morbidaldev boi, I have a WIDE array of ideas. Trust me, I can make concepts on a whiz. Try this: Non fatal assist monster: Foxtrot. Rough Appearance, a freaky fox with relatively very long hind legs(not front legs, just hind, although they are a little longer then normal proportionally still). It has a habit of moving people without their permission and can open doors(including user-made ones). It will try to take you to the hunter, although bear traps can kill it(maybe put those traps at your door), and they are stunned by wire traps(get an immunity for 3 seconds to prevent getting stuck in them). It would best pair with a fatal monster which has to take a little time to attack, but has some major benifits due to that major drawback(say… the monster uses a shotgun, but can also do a close range attack, but it takes a bit for it to do it). Ps, one thing I’ve seen suggested is better barbed wire And something in my head has been the 3-tier barbed wire. Plus, barbed wire using only pure wires. Regular barbed wire(5 wires), spiked barbed wires(10 metal, 10 wires) and titanium spiked barbed wires(10 titanium, 10 wires). They do 1, 3, and 5 damage per tick respectively, with a SLIGHT durability increase and slowness effect as you use higher level ones. This was on the spot though. I had no time to overthink it. Also, one thing I thought about is a way to scroll through different tiers of the same item(such as armour, types of traps, etc). And maybe a few more armour types(each with their own benifits and drawbacks, think of it a bit like outfits but exclusive to the round and less apparent). Plus, maybe an outfit idea could be medic. They can heal others, and heal themselves, with a 100% heal, but they take more more damage from monsters and run slightly slower. Or the bagger, who can carry more items and has slightly more defence(backpack works as a sort of armour), but has less stamina. And maybe a general item in-game called the supreme backpack(say, 30 fabric, 20 titanium, 10 wires), which can carry more stuff. I think of titanium as the “balancer” resource for most items, due to its higher rarity, in case you’re wondering why the heck a backpack has titanium in it. Plus, maybe there could be a much weaker version of the gas mask(breaks very easily, and isn’t full effective) which is basically a mask. And maybe there could be another helmet item, which has an X ray ability(40 titanium, 30 metal, 20 wires)(see monsters though walls with a short radius(say, 1 room size radius, and may or may not work on the mimic(what the team thinks), maybe also highlights noise-making obstacles as a slight added advantage.), BUT it makes you utterly deaf/hard to hear with how it’s built(a lot of feedback noise)(you can’t hear whistles, you don’t even get prompted when a monster is nearby behind you. Disaster monster: angley(the large one and smaller ones) A sort of cousin of the angler, also a baby. It replaces the spider, but is unique. basically more or less purely for the poolrooms(you can tell what rooms it controls because the water is faintly red, becomes FULLY blood-like at night! Rooms without water have small pinkish pools of water randomly scattered on the floor. The large one appears in those red areas. Unique mechanics include it’s slightly faster, However, the mini ones can attack from ANY water area, although it’s limited to the water and is significantly slower(about below your speed) (like a shark, it appears out of the little hoop holes in the water(same design as the hoop things but smaller and have a hole you cannot interact with and leads to a sort of ‘plumbing system’, which the engineers had started work on)reference to Uendo actually doing work to the zones before the angler came along) and can somewhat hypnotise people to come closer to it(reference to the angler bio) and does significantly less damage The small ones are Very similar to the teleporting of the rot, but you need to actually interact with the water, and it can’t get out of the water when it is called. A maximum of 3 minis can be called out at a time(prevent lag). The angleys are specifically tailored to the poolrooms, and the Rotlings are the Uendo normal zone(and back rooms) equivalent of them. Very similar to the rot in appearance, and somewhat alike the angleys, but they appear out of rot puddles they spawn and are activated when stepped on. They cannot be seen by the radar, so be careful. The reason it’s so game-changing to the poolrooms is because the zone is way too easy for a zone four, and it kinda deserves to be harder and worth more credits. And the reason the rotlings are global is to add a breath of fresh air to the old levels. And it may be interesting to maybe have a wider array of disaster monsters, AND have a selection of the disasters unlocked to be active on the round, but have a limit of the number that spawn on a night(let’s say 4 can spawn on easy and normal, 5 on hard and a whopping 6 on nightmare, and the total chosen disasters are 5, 6, 7 and 8 respectively)). This adds MUCH more randomness to the disaster ones, being you have a wider array of things. Ps, maybe make 3-5 disaster monsters completely community-made(fully coded and everything) and voted on by the community(with some rules) to be implemented, saves the team the work and cultivates community inclusion with the development of the project, with the only needs being balancing of the monsters. These aren’t full-hearted suggestions for the game, I’m just staying true to my word and showing you that I *can* think of stuff on a whim. Ps: added this the next day, but one thing I think everyone would love(and maybe be the way to make the game maybe even EXPLODE in popularity, heck, I’ll see if I can try and get people hyped for a new update) is an overhaul of the monster vs human(and maybe the rooms are ever so-slightly different, being they accommodate one extra/2 extra players to be the monster/s(no ideas how arcade and 2-player would work though. Maybe for arcade, you only have to defeat 2 of the monsters(first, one of the ways ones, then Mylo spawns *alongside* an original, and the other one gets a large heal and max hp upgrade), and you only have to beat one of them in playground, but both have slightly more HP per mode to compensate for the fact you need to kill less monsters
About the monster settings, would it be possible for us to allow to add in the ID of other audios instead of just choosing the current audios you've added in the game? For example, if I am wanting to make a monster that cries while roaming, I get an audio ID of the sound to make players notice that the monster is crying while roaming around the map. Players will hear the crying when near the monster depending on the audio you set.
Unfortunatly roblox doesnt allow creators to use their own audio in other people's games :C thats the only limitation there is, so i need to download new audios and upload them in, if you want an audio uploaded you can go in the discord and ping me asking to upload an mp3 file to the game data. That way you and every single other creator will be able to use your sound!
YES SIRRR anyways idea for new map a cave like map and dangerous area like pits and monster won't follow you to the pit where you could die or get damage and why you get here is there is useful rocks
Hello Morbidal Dev! I just want to add some suggestions, but is it alright if you can add a bit more maps and all? It would be so much more fun for the game. Try adding more meelee weapons too if that's okay. Thanks!
When will u release another zone 😭😭😭 me and my friend did them on all hard,normal, and easy mode and we also did pool rooms nightmare mode. We really love this game we just want the new zone to be released
For some reason Meshes wont load, even if I put it to the correct size, I tried putting the code for yours in and it worked, For some reason other meshes wont >:( also, is adding models possible?
make sure you copy the mesh id from roblox studio, taking meshes from website wont work, you need to open roblox studio, find the model in the toolbox OR get a mesh asset from website and upload it in roblox studio. Then click the mesh in studio and copy the MeshID from properties
@@morbidaldev Hi, I'm wondering if there will be any new locations? It's just that I looked at the update and I didn't see a new map or new items. On the other hand, removing bugs is also good, I just would like to know if something grand is planned
my man, can i get help? i try to import a mesh but it does not work but the meshes you showed in the video work for some reason when i put them in, but not what i wanted.
A lot of people are having that problem because you need to import MeshId's from roblox studio not the website, website ids that appear dont work they are the wrong id, you need to load the mesh in studio and copy the MeshId from properties of the mesh
can you make the gsme uncopylocked i have really good ideas and i will not print it with no addonds and i will keep the game privite i just want to have fun! so would you.
make the game like differ loading screen new like armour and suoper dark mode and harder monster where it find where every you are on map and i willl keep this priv and just yous to have fun!
@@almatalenov7 a black hole! Thats sounds complicated xd you can import your own meshes from roblox studio to lost rooms with the MeshId, if you find a black hole model you could technically make it in lost rooms
@@frostblade7044 it doesnt work for mobile and xbox only for pc, you enter zone creation in your map and then select monster Creation, once you click that button you can choose to create a new monster or edit one of your monsters.
@@shirleybailey9997 join the zone you want to edit in the zone creation button in the lobby, once you’re editing your zone youll see a huge button on the right top corner saying (MONSTER EDITOR) you click on it, add a new monster and click on it! And start creating :D
Its possible that the mesh size is giant, for that reason you cant see it cuz you're inside the giant Mesh. Try resizing the mesh to a very small number like 0.1 or 0.01 and you should be able to see, also make sure that the meshId was copied of a Roblox Studio mesh, if you take ID's from the website it wont work.
@@morbidaldev well I already tried putting it to the lowest I could, maybe it will work today. Thank you for the advice! I’ll update if it works or not
4:14, you click on the part, it opens setting sand you click on name and change it. you need to be in the "Body" tab for this to work, if your in "rigging" or "animating" you cant change the name, you need to be specifically in "Body".
can you make the move tool easier to use, its kinda annoying to have to switch modes every single time i need to move something {edit} holy crap bro there is ALOT of stuff in the build mode that is broken and its not just monster creator
@@amycoursey7680 did you input the proper meshId? You need to go in roblox studio and copy the meshId from the MeshPart in the studio, if the id your puting is from roblox website it wont work
@@amycoursey7680 no need, just open roblox studio normaly and place the mesh you want, you can get it from toolbox or even from roblox library, theres plenty of tutorials online explaining how to have a mesh in studio, i can expland on that and make more tutorials but it will take a bit :/ try to find videos about it online
@@mutantseekproductions4112 mobile support is still being worked on, coming out pretty soon, keep an eye out for annoucements ill let everyone know when its working properly
@@ImaginosIsKing when you upload a mesh it has the original size of the mesh, if you set the size to 1 but the original mesh file has a size of 100 it will be 100. Pretty much the scale works as a % of the size. You probably need to scale it down to 0.01 or something like that because the original mesh is GIANT
Please give us back the previous item movement system 🙏🙏🙏 I really like to create rooms, but after the update, the item movement system has changed. Please return the old system!!!
@@morbidaldev😅yes, I play on a PC, I used to be able to drag objects with the mouse and it was very convenient, but now arrows have been added to this place, and it's a little not pleasant.If it's not difficult for you, you can return it back
@@МАРАТМЕРЖОЕВ-м5т But do the arrows not work? i thought it would be better with arrows because that way you can control what Axis you want to move X,Y,Z. Are the arrows working for you or are they bugged?
everything is fine with the arrows, they work well, but it is not convenient and takes a lot of time than before, I have been playing your game for a long time and created maps in it, after adding the arrows, I became so uncomfortable that I started writing to you😅, if it is not difficult for you, please return the cursor 🥺🥺🥺
When are you hiring Devs? I can do 3-D modeling, scripting, and textures and building so if you would like to hire me I’m in your group and my name is thunder_strike13:display is drift
If you’re having trouble with Monster Creator PLEASE go to the Discord and upload a video or image of the problem in the BUG-REPORTS channel, that way you can be assisted and the bug will be fixed ASAP!!
Is the hitbox collidable or are the parts collidable and the hitbox is the attack range thing
@@ramielcarlocainglet9888 its collidable and its also the range of attack
@@morbidaldev im not forcing you or anything, but could you add a seperate hitbox for range of attack? (can be selected as an option if its seperate or not.)
just a suggestion though, it could give some creative ideas for monsters. (Like monsters that spit projectiled and etc.)
just a suggestion, not hurrying you over updates.
I wonder if you update the game in halloween
what if I don't have a mesh id?
I really hope this game keeps getting updated. This is one of the best survival games on roblox imo.
Yes fr
You know what would be good? A subway map, i dont have an idea for the monster yet, good job by the way, i like lost room a lot
Tysm for these incredibly cool updates and this lil tutorial!! I think the way the customization was set up is absolutely perfect.
I think it would maybe be cool to have a feature were when your in the zone you made, you can turn on a sort of "randomizer" that will randomly pick a selection of monsters that you want randomly picked for each round.
Bro I have been waiting for this!!! I think this is the only game where you can make your own monster! Every exciting
FINALLY IT IS HERE THE TUTORIAL FOR THIS (i love the game been playing it since it released)
Quick little thing, at least for me, the ‘NoDoor’ option in the ‘wall type’ on the map creator doesn’t work on the ‘massive’ room option. It deletes the walls but not the doors. It works on all the other room types except the ‘massive’ option. Sorry I’m not very good at explaining, and I know nothing about this so this might just be something wrong with how I did it.
i understand, ill look into it and fix it asap!
Yay! We needed this!
I love these videos the ngl like this is actually fun to watch
How do I get the mesh ID though? I've tried copying the number in the link like videos say, but they don't load in.
They load in, but the Mesh is Too big, so you need to change the scale to like 0.001. The scale of the Mesh is the percentage of the mesh size compared with the Original File. you need to take the MeshId from roblox studio when you load in a mesh
@@morbidaldev I do load them in and make them 0.001 but they still aren't there.
@@gamingwithjohnrusso3385 whats the id? Tell me ill try to load it in
wake up honey the og uploaded
I have a fully made model but when I go to rigging some of the pieces move randomly and I can't finish the monster. How do I fix this?
in zone creation, is the “Monster Creator” button able to be used to access the creator? If not, uh mobile players can’t click and enter it.
still finishing Mobile Compatibility, will be out pretty soon! but for now you cant
@@morbidaldev oh alright, ty
Brilliant!
Although I hope that they make a wide assortment of unique mechanics, or even BETTER, the ability to implement your own super unique mechanics, because I love this game for each map having a unique mechanic.
Such as movement for the monster (maybe side and top vents, assigning specific roaming or even attacking areas(eg, monster on can roam through all of floor 1,top right corner, etc) for roaming paths for monsters, different behaviours in different areas(eg, maybe there are 2 monsters, one of which can move through vents well but not on ground, and the other can move super fast, but keeps stunning itself in the vents due to the small side of it))
Non-fatal monsters, multiple fatal monsters.
Attack types and behaviours(such as move/attack when you look at it, a ranged attack, etc)
Disaster monsters(public and private, public ones are made by this community and can be selected as one of the possible disaster monsters to spawn as nights pass)
And map stuff(such as pits, multiple levels, one-way paths, locked doors, etc)
Altered Player needs(maybe they need to refill on oxygen every so often, etc)
And more!
What do you think, @morbidaldev ?
One suggestion that I would like to add to this brilliant system is a way for you to have a sort of skin for the monster. Since currently, you can only use rigid solids, with no deforming. And maybe a way to add liquid-like substances(you know, like dripping, maybe it’s part of an animation(eg, becoming a liquid, seeping through the ground, liquid rising out of the ground and solidifying into the monster.)
Also hope we get more maps! They are brilliant!
I think this game is absolutely amazing, and I am addicted to high-level customisation.
That’s why I listed so much, in case you want to know.
Thx for the suggestions! We're currently getting a lot of ideas from the community for new features in Monster and Zone creation. Since monster creation is still very new there are still many features we wanna add, like: Having multiple monsters in a Zone, Having the ability of Creation your own disasters, Monster monster behaviours, etc. Keep droping your suggestions! We appreciate it!!
@@morbidaldev boi, I have a WIDE array of ideas.
Trust me, I can make concepts on a whiz.
Try this:
Non fatal assist monster: Foxtrot.
Rough Appearance, a freaky fox with relatively very long hind legs(not front legs, just hind, although they are a little longer then normal proportionally still).
It has a habit of moving people without their permission and can open doors(including user-made ones).
It will try to take you to the hunter, although bear traps can kill it(maybe put those traps at your door), and they are stunned by wire traps(get an immunity for 3 seconds to prevent getting stuck in them).
It would best pair with a fatal monster which has to take a little time to attack, but has some major benifits due to that major drawback(say… the monster uses a shotgun, but can also do a close range attack, but it takes a bit for it to do it).
Ps, one thing I’ve seen suggested is better barbed wire
And something in my head has been the 3-tier barbed wire. Plus, barbed wire using only pure wires.
Regular barbed wire(5 wires), spiked barbed wires(10 metal, 10 wires) and titanium spiked barbed wires(10 titanium, 10 wires). They do 1, 3, and 5 damage per tick respectively, with a SLIGHT durability increase and slowness effect as you use higher level ones. This was on the spot though. I had no time to overthink it.
Also, one thing I thought about is a way to scroll through different tiers of the same item(such as armour, types of traps, etc). And maybe a few more armour types(each with their own benifits and drawbacks, think of it a bit like outfits but exclusive to the round and less apparent).
Plus, maybe an outfit idea could be medic. They can heal others, and heal themselves, with a 100% heal, but they take more more damage from monsters and run slightly slower.
Or the bagger, who can carry more items and has slightly more defence(backpack works as a sort of armour), but has less stamina.
And maybe a general item in-game called the supreme backpack(say, 30 fabric, 20 titanium, 10 wires), which can carry more stuff.
I think of titanium as the “balancer” resource for most items, due to its higher rarity, in case you’re wondering why the heck a backpack has titanium in it.
Plus, maybe there could be a much weaker version of the gas mask(breaks very easily, and isn’t full effective) which is basically a mask.
And maybe there could be another helmet item, which has an X ray ability(40 titanium, 30 metal, 20 wires)(see monsters though walls with a short radius(say, 1 room size radius, and may or may not work on the mimic(what the team thinks), maybe also highlights noise-making obstacles as a slight added advantage.), BUT it makes you utterly deaf/hard to hear with how it’s built(a lot of feedback noise)(you can’t hear whistles, you don’t even get prompted when a monster is nearby behind you.
Disaster monster: angley(the large one and smaller ones)
A sort of cousin of the angler, also a baby. It replaces the spider, but is unique. basically more or less purely for the poolrooms(you can tell what rooms it controls because the water is faintly red, becomes FULLY blood-like at night! Rooms without water have small pinkish pools of water randomly scattered on the floor. The large one appears in those red areas.
Unique mechanics include it’s slightly faster,
However, the mini ones can attack from ANY water area, although it’s limited to the water and is significantly slower(about below your speed) (like a shark, it appears out of the little hoop holes in the water(same design as the hoop things but smaller and have a hole you cannot interact with and leads to a sort of ‘plumbing system’, which the engineers had started work on)reference to Uendo actually doing work to the zones before the angler came along) and can somewhat hypnotise people to come closer to it(reference to the angler bio) and does significantly less damage
The small ones are Very similar to the teleporting of the rot, but you need to actually interact with the water, and it can’t get out of the water when it is called. A maximum of 3 minis can be called out at a time(prevent lag).
The angleys are specifically tailored to the poolrooms, and the Rotlings are the Uendo normal zone(and back rooms) equivalent of them.
Very similar to the rot in appearance, and somewhat alike the angleys, but they appear out of rot puddles they spawn and are activated when stepped on. They cannot be seen by the radar, so be careful.
The reason it’s so game-changing to the poolrooms is because the zone is way too easy for a zone four, and it kinda deserves to be harder and worth more credits.
And the reason the rotlings are global is to add a breath of fresh air to the old levels.
And it may be interesting to maybe have a wider array of disaster monsters, AND have a selection of the disasters unlocked to be active on the round, but have a limit of the number that spawn on a night(let’s say 4 can spawn on easy and normal, 5 on hard and a whopping 6 on nightmare, and the total chosen disasters are 5, 6, 7 and 8 respectively)). This adds MUCH more randomness to the disaster ones, being you have a wider array of things.
Ps, maybe make 3-5 disaster monsters completely community-made(fully coded and everything) and voted on by the community(with some rules) to be implemented, saves the team the work and cultivates community inclusion with the development of the project, with the only needs being balancing of the monsters.
These aren’t full-hearted suggestions for the game, I’m just staying true to my word and showing you that I *can* think of stuff on a whim.
Ps: added this the next day, but one thing I think everyone would love(and maybe be the way to make the game maybe even EXPLODE in popularity, heck, I’ll see if I can try and get people hyped for a new update) is an overhaul of the monster vs human(and maybe the rooms are ever so-slightly different, being they accommodate one extra/2 extra players to be the monster/s(no ideas how arcade and 2-player would work though. Maybe for arcade, you only have to defeat 2 of the monsters(first, one of the ways ones, then Mylo spawns *alongside* an original, and the other one gets a large heal and max hp upgrade), and you only have to beat one of them in playground, but both have slightly more HP per mode to compensate for the fact you need to kill less monsters
About the monster settings, would it be possible for us to allow to add in the ID of other audios instead of just choosing the current audios you've added in the game? For example, if I am wanting to make a monster that cries while roaming, I get an audio ID of the sound to make players notice that the monster is crying while roaming around the map. Players will hear the crying when near the monster depending on the audio you set.
Unfortunatly roblox doesnt allow creators to use their own audio in other people's games :C thats the only limitation there is, so i need to download new audios and upload them in, if you want an audio uploaded you can go in the discord and ping me asking to upload an mp3 file to the game data. That way you and every single other creator will be able to use your sound!
YES SIRRR anyways idea for new map a cave like map and dangerous area like pits and monster won't follow you to the pit where you could die or get damage and why you get here is there is useful rocks
you should increase the cap on custom rooms. (also give them a random rotation)
Hello Morbidal Dev! I just want to add some suggestions, but is it alright if you can add a bit more maps and all? It would be so much more fun for the game. Try adding more meelee weapons too if that's okay. Thanks!
Can you guys show a tutorial on how to get the blue u coins in lost rooms because i want to get the hazmat suit
Can you fix the blue flame on the light saber cause i can t see the blue flame
@@NicholasJonathangunawan will fix today 🫡
Tysm i wanna see the cool flame!
Time to make baby spiders to scare my friend even more
When will u release another zone 😭😭😭 me and my friend did them on all hard,normal, and easy mode and we also did pool rooms nightmare mode. We really love this game we just want the new zone to be released
Great dev
For some reason Meshes wont load, even if I put it to the correct size, I tried putting the code for yours in and it worked, For some reason other meshes wont >:(
also, is adding models possible?
make sure you copy the mesh id from roblox studio, taking meshes from website wont work, you need to open roblox studio, find the model in the toolbox OR get a mesh asset from website and upload it in roblox studio. Then click the mesh in studio and copy the MeshID from properties
Hey morbidaldev, can you make old version of lost rooms?
@@7hlQ-Yw23 for nostalgia? I could make it a separate place
@morbidaldev Yes, for the sake of nastalgia, thanks for noticing the comment
Nice update
Your game is Good bro,i like u game:)
hi, I have a question, are you creating another game and there will be something new, it's just that I'm Russian and I haven't learned English yet
@@Карапет-о1г we’re releasing updates to this game right now, but we’re also planing on making new projects in the future!
@@morbidaldev Hi, I'm wondering if there will be any new locations? It's just that I looked at the update and I didn't see a new map or new items. On the other hand, removing bugs is also good, I just would like to know if something grand is planned
@@Карапет-о1г currently we’ll be updating Monster creation and zone creation! After that we got a BIG surprise
When will the next room leave update is?
my man, can i get help? i try to import a mesh but it does not work but the meshes you showed in the video work for some reason when i put them in, but not what i wanted.
A lot of people are having that problem because you need to import MeshId's from roblox studio not the website, website ids that appear dont work they are the wrong id, you need to load the mesh in studio and copy the MeshId from properties of the mesh
@@morbidaldev oooh alr ty man
How do you get into the monster creation on mobile?
@@Idk-pg2xl its not currently available for mobile :/ i had to shut it down temporarily, it will be back up this weekend 🫡
@@morbidaldev ok:)
It says the game updated yesterday but there’s still no monster creator on mobile
It’s here now but it won’t let me click it on mobile
I love it! but I kinda want to add my own custom sounds.
Yoo where are the new levels ive been waiting so long for you to make another map :C
this is so underrated Edit: when i wanna resize a mesh object it sizes way too much pls fix it
Will there be more Lore to be discovered in Lost Rooms?
@@S.Y.N.C.R.O.N.I.Z.E yeah! We’ll add more vhs tapes in the future, analog horror style
I beat nightmare mode arcade and I saw the ending is the arcade the final map?@@morbidaldev
@@morbidaldev any new maps though?
@@TailsTheFoxFan44 Cant tell you just yet :V
@@morbidaldev Too bad, that sentence just gave it away!
>:) YEAAAAAA!!1!1!11
(Just messing about)
What is death animation again btw?
Played when monster gets killed
@@morbidaldev thank u:D
Now I can make it burst into peices
Hopefully it won’t break
Is there a way to reset a frame of animation? Thx in advance
@@nydiaramos5597 backslash on the frame and u can delete it
hey for some reason the mesh part im trying to add is not working for me in monster creator
Obrigado pela ajuda, 1+ inscrito
could you fix the bug where when i switch to rig mode it moves the limbs and body on its own
That happened to me too
@@Kirbygamer65 fr needs to be fixed
Andd there you are
@@KingFamppam what
can you make the gsme uncopylocked i have really good ideas and i will not print it with no addonds and i will keep the game privite i just want to have fun! so would you.
@@DriftYT777 what ideas exactly?
make the game like differ loading screen new like armour and suoper dark mode and harder monster where it find where every you are on map and i willl keep this priv and just yous to have fun!
also when will you be hiring devs?
your team should add a gamepass that allows you to make custom sounds
how to make a bllack hole i want to create VOID zone
@@almatalenov7 a black hole! Thats sounds complicated xd you can import your own meshes from roblox studio to lost rooms with the MeshId, if you find a black hole model you could technically make it in lost rooms
how do i get onto monster creation gui?
im gonna make the rake lmao
How to get to the monster creater
@@frostblade7044 it doesnt work for mobile and xbox only for pc, you enter zone creation in your map and then select monster Creation, once you click that button you can choose to create a new monster or edit one of your monsters.
How do you get in it
@@shirleybailey9997 join the zone you want to edit in the zone creation button in the lobby, once you’re editing your zone youll see a huge button on the right top corner saying (MONSTER EDITOR) you click on it, add a new monster and click on it! And start creating :D
I cant see my meshes, did I do something wrong? Ive tried multiple. Can somebody help me?
Its possible that the mesh size is giant, for that reason you cant see it cuz you're inside the giant Mesh. Try resizing the mesh to a very small number like 0.1 or 0.01 and you should be able to see, also make sure that the meshId was copied of a Roblox Studio mesh, if you take ID's from the website it wont work.
@@morbidaldev well I already tried putting it to the lowest I could, maybe it will work today. Thank you for the advice! I’ll update if it works or not
@@CosmicallyxSpeaking alr! good look making your zone!
how did you learn how to develop roblox games
I can't name the parts that i want to name, how do you name them?
4:14, you click on the part, it opens setting sand you click on name and change it. you need to be in the "Body" tab for this to work, if your in "rigging" or "animating" you cant change the name, you need to be specifically in "Body".
how do you delet monsters
Let's goo
yaaaay
can you make the move tool easier to use, its kinda annoying to have to switch modes every single time i need to move something {edit} holy crap bro there is ALOT of stuff in the build mode that is broken and its not just monster creator
the monster creator is not working for me its not even loading in the mesh
@@amycoursey7680 did you input the proper meshId? You need to go in roblox studio and copy the meshId from the MeshPart in the studio, if the id your puting is from roblox website it wont work
@@morbidaldev im not skilled in roblox studio
@@morbidaldev thx for the info i just wish i was good in roblox studios
@@amycoursey7680 no need, just open roblox studio normaly and place the mesh you want, you can get it from toolbox or even from roblox library, theres plenty of tutorials online explaining how to have a mesh in studio, i can expland on that and make more tutorials but it will take a bit :/ try to find videos about it online
@@morbidaldev k
I can't see the light from the lightsaber, please fix that.
Yea me too
why my monster cant attack
How do I access the monster creator?
there should be a button for monster creation when you enter the zone you want to edit
@@morbidaldev I click the button and nothing happens
@@mutantseekproductions4112 are you on mobile?
@@morbidaldev yes
@@mutantseekproductions4112 mobile support is still being worked on, coming out pretty soon, keep an eye out for annoucements ill let everyone know when its working properly
idk why, but i cant see my mesh even when i resize it
@@ImaginosIsKing when you upload a mesh it has the original size of the mesh, if you set the size to 1 but the original mesh file has a size of 100 it will be 100. Pretty much the scale works as a % of the size. You probably need to scale it down to 0.01 or something like that because the original mesh is GIANT
@@morbidaldev oh thank you!
Xbox support?
Xbox support will take a bit to be available :/ we're mainly focusing on other development things
how do i delete prts?
@@Williamplayz64 backslash
@@morbidaldev Alr ty
I think i found you morbid
when i press the button it doesnt work
@@Leo-g3v what button?
How do i delete Parts or monsters?
@@Derfo016 backslash in the part
@@morbidaldev I love the fact that you answered so quickly thank you
@@Derfo016 🫡 always there to help
Idk How 2 Access/Get Into It
14:47 my guy, look at right upper corner
😏😉
Please give us back the previous item movement system 🙏🙏🙏 I really like to create rooms, but after the update, the item movement system has changed. Please return the old system!!!
The new system of moving objects is not convenient for me, like the others. Please return the old item movement system 🙏
@@МАРАТМЕРЖОЕВ-м5т you mean draging object instead of arrows? Do you play on pc or mobile??
@@morbidaldev😅yes, I play on a PC, I used to be able to drag objects with the mouse and it was very convenient, but now arrows have been added to this place, and it's a little not pleasant.If it's not difficult for you, you can return it back
@@МАРАТМЕРЖОЕВ-м5т But do the arrows not work? i thought it would be better with arrows because that way you can control what Axis you want to move X,Y,Z. Are the arrows working for you or are they bugged?
everything is fine with the arrows, they work well, but it is not convenient and takes a lot of time than before, I have been playing your game for a long time and created maps in it, after adding the arrows, I became so uncomfortable that I started writing to you😅, if it is not difficult for you, please return the cursor 🥺🥺🥺
Pls add monster creator
It’s not working for me
@@keanencline8871 are you on mobile?
making model's ez. Rigging them confusing.
@@Thesamurun it takes a pit of practice and concentration, but if you make it well you can pretty much create anythinf!!
this sucks it does not work
what doesnt work exactly? what device are you playing on?
@@morbidaldevpresuming they’re on mobile
@@morbidaldev PC
@@bray2100 what is the issue? what exactly isnt working?
@@morbidaldev not moving no sound no animation
When are you hiring Devs? I can do 3-D modeling, scripting, and textures and building so if you would like to hire me I’m in your group and my name is thunder_strike13:display is drift
wait is there a way to remove parts
press backspace