This is so true, what does a final outside even add to the tower besides an anxiety attack and a half? It sucks that this game is causing you heart problems, I hope you're doing well.
I’ll never forget the day in the discord server when we found out you were hospitalized. It was really scary to see and I never heard from it again so I’m glad that you’re still ok
TBH i kinda agree and don't agree at the same time. Final stretches are a great way to build up intensity and stress, but they ARE being overused. In the right way, a final stretch can be super scary and good, like in ToBT or ToTL. but it shouldn't be done for every tower, only a few. You might have made this quickly but a good video nonetheless
@@BobJones-ru7fc bruh, stop commenting without any type of reason as showed on the video, he is making his own opinion. I know that there are so much people that may disagree, but, dont be that rude, make an a nicer comment, and cancer is NOT an a joke.
In my opinion, it fits in cata towers because they’re cata. In towers that are extreme or below it can sometimes work. In insane and below I don’t really think it’d work unless the whole tower is punishing (for example ToCA). Overall great video.
Honestly, I agree. I have bad nerve control which means I can't control my nervousness. So during final stretches on the end of very challenging towers, and possibly lag, I'll have a pretty bad time on that.
In my opinion, final outsides are okay for terrifying+ towers, cause they are meant to be hard, but if the tower is extreme difficulty or lower and if you really want to make a final outside, then make it last a minute at most
Final outsides are also good for towers which are significantly short. A tower with the length of, say, ToTL, makes sense, or steeples, or even PTTT:2 towers.
yeah, as someone with multiple anxiety disorders endings like those freak me out a lot. I have to take a short break after like every jump because i get very close to anxiety attacks very easily. its not fun because it makes my hands very shaky which of course makes me more likely to fall, which leads to me getting more nervous and it is just an endless cycle. it makes it really difficult to progress in jtoh because even during practice i tend to get nervous for no reason. I just cant really do that kind of stuff.
you know its a problem when OVER half of ring 9 towers have a final outside and most of them are basically massive fuck you to the player and often ruins the whole tower(ex:ToQT becoming tedious after failing f10 outside) I get that shit like ToCP are better off with having a final outside but in general when I see a "final stretch!!!! you are so close!!!!" or floor 10 outsides in general I just think about when can I stop suffering from this atrocity that is completely unnecessary and adds nothing to the experience but pain and annoyance
this used to be bad and old here is every ring 9 tower that will end or severely hurt your run if you fail its final jump 1. toqt (massive outside) 2. tobbb (easy jump, but outside) 3. col (regular outside and funny jump) 4. tobt (ahem...) 5. toca (no, the second half of the tower is not a final stretch nor is it outside, but it has an actual final stretch anyway so who cares 6. tofact (outside) 7. tobk (outside) 8. tons (tons of outsides on 10, including *that* one) (get it? _tons_ of outsides?) (shut up i'm hilarious) 9. toam (small and easy outside, but outside nonetheless. also too far away from the rest of the tower for you to catch yourself 10. tocr (final flick) 11. tocp (massive outside) and the ones that dont? 1. togo 2. topp 3. toha
Dang, now because of your issues, ive always wanted to make a tower based on having alot of nets and quick gameplay then a finale. But i dont want you having a heart attack due to a single finale. I fully agree with what you say
thank you for talking about final outsides... i have had so much trouble because of these. i failed the final outside of ToHA 6 times i failed the 3rd to last jump of ToBT etc... its been a huge problem for me and has been causing me a lot of stress and sadness
i totally agree with this sentiment! i'm someone with anxiety that's pretty highstrung and prone to overstimulation, and absolutely despise stressful outside sections (near the end). when it's do or die, my hands get really sweaty, i can barely focus (battling overstimulation), i shake, my heartrate goes up... and i'll fall -- even on jumps i don't normally fall on. my automatic reaction when under immense stress is to rush (often without thinking); to run away from the source of stress or try to get it over with faster. it's really an awful experience when this happens and makes certain towers traumatizing for me. ugh, just thinking about it makes me feel anxious -- really hope this trend ends.
I completely agree with those final stretches only being good as a counteract to the tower being short/safety netted and not just because. Even if it does not go away, it would be nice to see the just-to-be-mean stretches turned into something like ToRNI's final stretch, which teleports you back to the start of 10, just with a bit tweaked teleport positions.
I definitely agree with this video. Final outsides can have good reasons for existing but putting them in towers like ToQT for example is just redundant and stupid.
In my opinion final outsides on hard towers are reasonable because, well. they're hard. But whenever you see almost a full RING with these final outsides, it starts to get super annoying and dumb. Like, I get that ToCP, ToNS, and ToBT need a final outside, but whenever literally everyone wants to make an actual good tower but then ruin it with this dumb and annoying outside, it becomes a struggle for people to make progress, just like Logan_ISL. Personally, whenever I beat CoLS, I actually got a little light headed because of my nerves. And that was a MID-INTENSE. Honestly I feel like if this trend keeps going with towers and becomes more popular, it could spread to JToH Fangames as well, and even possibly making some towers DEADLY because of a FINAL OUTSIDE. If you're lazy and dont want to read everything above, i'll sum it up for you: basically if the final outside trend keeps going it could become more popular and spread to JToH fangames, while also making some towers deadly due to the sheer stress of some people.
yo logan I relate to your nerve problem, though i don't have any heart issues (as far as i know) i get REALLY nervous easily (its a genetic thing) and I shake A LOT. I'm not even very far into JToH (last floor of ToOH is my best and ive been following your tutorial) but i still shake a lot. Its been hard for me to play the game and this trend also worries me because my my nerve problem. Even though i can get nervous near the end of a tower i still like playing it when the stakes aren't really high, I don't like doing it over and over again if there's a lot to be repeated. also someone said "OMG LOGAN PAUL IS IN THE GAME" lol edit: i ended up quitting, too nervous to play jtoh lol
I may be a year late but do you ever plan on returning? I have nervousness levels like you but I pressed on and now have beaten ToSO, one of the most nerve wracking towers ever made and taking breaks during a run really help.
I have a problem with sweaty/cold hands, it really increases the chances of me falling. I find outsides fine for the nerves but the longer the outside is the more I have problems. I feel there should be a rating bar of how punishing the tower is and the towers have to get in a range of there difficulty. Honestly I feel the nerves of a tower increase a towers difficulty. ToNS for example is a long tower with dark blue parkour, the length pushes the difficulty up to blue but the stress buffs it again to terrifying.
@BreakerOfGreen do easier towers or these soul crushings: TT, ToDC, ToC, ToTB, ToEI, ToHA, ToDT, ToHH, and ToIF. With the exception of ToTB, ToEI, and ToIF having 1 stressful all or nothing jump, the other towers don’t end with outside sections
i also have shaking problems whenever i get to a final part of a tower so i feel you there, its so annoying to be at the final part and fall because your shaking was out of your control. it sucks.
I can't pretend to know how it feels to have heart problems and be a Jtoh player. But for me as a regular Jtoh player final outsides when failed can be demotivating as hell. For example, after having two final outside fails on ToBT I have lost all motivation to play the tower. I no longer care or even think about playing the tower because it's not fun for me anymore, it just feels like a pointless rebeat. This is also the case with ToIM. I failed the final outside and while I do play it pretty often, I have lost consistency, and overall motivation. So in other words final outsides suck a lot.
Honestly I understand your reasons, when I was on floor 10 on top of the jail of Tower of Confusion, I was shaking and my heart raised higher. I know that isn't like an outside section, but it's still a gbj section like an outside because you have to restart the tower. I hope builders know the anxiety attacks if put in an outside on one of the final floors that makes no sense. It's fine if you choose a different terrifying tower, it would be better for your mental health. I hope you feel well Logan.
As someone with mediocre nerves and GARBAGE stamina, I agree with this, at least for the normal towers and easier SC towers. I will NEVER do ToQT until I reach High Insane difficulty skill AT LEAST. I don’t want to be relaxing with an Intense/Remorseless difficulty tower and BAM. 30 minute final outside with raw difficulty one difficulty above the raw difficulty in the rest of the tower that is hard to sightread AND you need to speedrun cuz a clone is chasing you that instakills you upon touching. Obviously my example is over exaggerated but you get the point. ToQT’s final outside is one of the biggest middle fingers to those with heart issues I’ve seen EVER. It’s not necessary or hard enough to be expected either. Unless if the tower is at least Low Terrifying difficulty, punishing final stretches need to meet these requirements to at least not be OBSCENE: 1. The raw difficulty of the final stretch must be easier than the raw difficulty of the rest of the tower 2. No significant difficulty spikes, rng parts, or complicated mechanics 3. No parts that require nigh-wr-level speedrunning 4. They must be no longer than 30 seconds 5. Said tower must not be extremely long as a whole
THIS. NEEDS. TO. STOP. seiriously it adds no more difficulty to the tower it just makes it more unforgiving and i always get panicked on late (7-10) outside sections ive never been on before, and having that as the last part, when i start having intense shaking problems and i start breaking under pressure is just not fun at all when you stack that with a fall guarantees a fsll to the beginning of floor one AND any buttons and keys reset is so annoying. it just makes minutes upon minutes of progress go to waste. very unfun.
I don’t think final outsides are EVER a good idea, unless it’s something like ToER’s since I honestly think the wraps on the frame are pulled off really well. I don’t think final stretches should be more than 20 seconds long and I don’t think they shouldn’t stretch away from the frame very much.
this is so true, I cant believe you are hospitalized just because of playing this game, now that I understand why the tower type name like mentally traumatizing tower is real
oh my god finally someone points this garbage trend out. HARD TOWERS DON’T NEED A FINAL OUTSIDE THAT IF YOU FAIL YOU’RE DONE. and also i feel bad for you getting hospitalized :( i got hospitalized by my sickness because it got very bad in 2012.
judging by the title i was expecting you to talk about that stupid difficulty chart trend where you make towers (example: tower of strategic mechanics) into a ToDC format but eh you made a point about the funny outsides
While I'm definitely not a fan of a lot of these outsides, and I do think they should stop, I feel like some towers definitely need it, like ToPS, it's a great thing for newer players to help with stress, at least to my knowledge. But towers like ToQT have outsides at the end that are extremely unnecessary, especially when questionable trials already spikes a lot in floors 8-10 as opposed to the earlier floors. So personally, I think the trend should stop, but when it's really necessary to have a punishing outside at the end of a tower, I think it should be there
But it’s name is curved accent it’s meant to be punishing. You won’t really be stressed until the later floors not just the early floors where you can catch your self
I completely agree. It's really nerve-racking when my heart rate goes super high at the end of a tower's outside section. Although I do believe some towers are completely in their right to use them, I do think it should be limited on how many towers can have an outside section at the end.
well they are called *unsafe* towers for a reason joke aside though i fully agree with this because unforgiving final outsides suck and final outside tons was extremely stressful for me (dont worry tho i didnt fail it lol) also if you do decide to grind tons make sure you practice floor 10 and final outside a LOT so you dont fail them
I personally like the thrill of final outsides but I don’t think the final outsides should be a stupidly hard spike which you fail on over and over again, since that ruins the whole feeling of it.
hey, just wanted to say this, hope it’s doing good for you. just remember that you should often take breaks so you dont possibly stress yourself, take care
i agree with all my heart with this, i remember when my cousin got to final stretch ToBT (he also has health issues) he was shaking so much, when i felt his heartbeat to was really high which was bad for him, i told him I’d do the final stretch for him, so he accepted I feel so bad for you Logan, the entirety of this trend must stop.
I couldn't agree more. I have pretty much the same thing. It's literally insane. I don't have a heart issue BUT I do have extremely high heartrates during the end of some towers. I think this trend does need to stop.
Imo I love them but anyone who is in your position would hate them. It’s crazy that despite this you play JToH and GD both games that literally make heart rates go to 210+ BPM
I don't have Heart Problems, But I have a dose of Anxiety, And I can relate. I think Final Floor Outside Sections are also not very unnecessary, Its literally just anxiety activator. I don't think there if much we can do now, If we remove the final outside sections of for example, ToCP it would remove the entire image of the tower. I think in the future Tower Builders should consider this, and I think from now on Jukereise should put warning signs for people with certain mental problems.
if tower creators wanna keep that, i think that they should take in consideration the stress that the player might be experiencing by lowering its raw difficulty
Although i see where you are coming from, this game is meant to be painful and punishing. This is JTOH a game supposed to be one of the hardest games of roblox so having a long f10 outside sounds very logical from a difficulty point of view. I do think tower creators need to think about people with heart issues to make this game playable for everyone. Edit: i have terrible shaking problems aswell, took a 15 min break bc my shaking was THAT BAD.
came back to this video when considerring doing ToQT, i saw the absolutely MASSIVE outside section that was longer than the floor itself and i instantly decided to not do it
they add final outsides (sometimes) because the inside gameplay is way too easy so they need to add something that makes the tower its intended difficulty
I personally believe that a final JUMP is the best way to do it. Similar to CoLS and CoWS having the final long jump, it adds stress without being too annoying.
the towers in ring 9 that doesnt have floor 10 outsides are: ToGO ToBBB ToPP ToHA and ToCR i dont count final outsides that have only 1 jump like tobbb but its sad to see literally only 2 scs in ring 9 have no outsides at the end it only destroys the enjoyment of the tower once you fail a final outside
the legacy event: hello ok yeah the biggest problem for me atm is that literally ToG, ToMD, and ToTU all suffer the same things as the towers you were saying, and as a lower-skilled player, it can not be fun and that has ruined the experience for me.
ToFaCT ToNS ToBT ToQT ToCR ToCA ToBK ToCP ToAM (i think) and maybe CoL but I haven’t seen it at all. That’s a crap ton of towers with punishing outsides at the end and ToCA starts at like floor 5 or 6 before you die if you fail
dont forget tons final stretch its funny cause this is an issue in a ton of whitelist towers (that and bossfights) final stretches usually have another floors worth of jumps so basically its an excuse to make an 11th floor
Personally, I agree, all your dumb final stretch things can just be put on top of the frame and you'll be able to catch yourself. I failed ToTL outside 4 times and had to restart (except one where i failed the winpad because im horrible at small studs and caught myself on f7). An example of a good final outside is ToCR, the last jump (which you die if you fail) hails in comparison to even f6.
This is true and i stuck out on the final outside of totl after the 10 stud wrap i stayed for like 5 or 6 minutes waiting for my heart to be not nervous and i do have heart issues as well if when my heart is nervous i have chest pain or my heart kind of hearts and those things will both happen. I am doing tofn but even on a final floor either way my heart will be like (BUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUM) if you guys have heart issues i really hope you understand what i am saying here, my body just doesn’t like being nervous at all.
I honestly like this trend because its the final ring and is the most punishing ring. But Its sad to know that some people can't enjoy the towers and even stuff in other games without it possibly causing health problems.
in my eyes if you're gonna make a final outside section thats almost 1-2 floors worth of content, if you're going for intense and remorseless at LEAST do what torni does and put you back a decent amount so its not completely unfair towards the player
personally i like nerve racking last floor outside sections but i see where your coming from and the only real solution is for zones 5-10 to have some less nerve racking sc towers
The final outside on ToTC is so stressful as its still not easy to get there for me. At least I didnt fail there or I would have been so mad. my heart was beating so fast.
to me final outsides are just literally the bane of my existance, i dont have any heart issues or stuff like that but its just annoying, unnecessary and some of the final outsides feel 1 difficulty higher than the tower itself (i.e. ToQT ):
Yeah, I agree with your video. The final stretches(although good in some times like ToBT, ToBK etc;) are kinda overused, and what you said about it being disrespectful kinda sticks with me, the player conquered the rest of the tower. So why should some difficulty spike over an area that will probably end your run if you fall be so common? I admit that some towers it fits good with but it can be harmful to people with health conditions, I went through my world of pain with ToQT and I can't even begin to imagine the pain with towers even harder, longer and more painful.
i haven't watched the *entire* video yet, but I'm just gonna leave my opinion on this final outsides are okay, as long as they aren't too long (ToTC) or have too large of a difficulty spike (ToQT) there are some better alternatives to them though, like final "challenges" (such as the ToAAA dice)
Yes. Final outsides are just stupid. You will fail these 90% of the time not because of skill issue or a mistake but actually since you're so far into the tower you don't want to fail it and start all over again and just get nervous. One time I was shaking so hard I had to take a 10 minute break to attempt a few jumps :/.
heart clenching? Jtoh can be like that without final outsides. Even if jtoh isnt meant to be free doesnt mean these things should be spammed. Thats like saying “rng is kinda bad so i guess ill spam it because its hard and jtoh is hard!”
@@jcbrenna That’s a pretty small minority though. How far will we stray from making an enjoyable game in order to make a game that everyone can play? For 99/100 people at least physical health isn’t a concern.
@Vizierباحاعء tell me the difference between a game made to be extremely heart-clenching and a game made to be extremely heart-stopping. Like I said, part of the experience is the extreme thrill and regardless of how intense it gets health won’t be an issue for most players
i personally don’t mind final stretches that much as long as they aren’t ridiculously hard for the difficulty (tobt’s final jump for instance is basically rigged)
i completely agree, i cant even really play the game anymore because when i get passed a PB, i have a panic attack every time. i probably will have to quit the game entirely due to this (although, my situation is a little different)
Oh, I didn’t know you had that happen. I’m sorry about that. I’m not a very good player, something I’m fine admitting, but I remember playing Floor 10 Tower of Stress and I could hardly do the jumps properly because of how shaky I felt. ToS is a very unnecessarily stressful tower, so i can’t imagine how nerve-racking some of the higher end towers can be. Unfortunately I don’t have any help, but I definitely agree and hope you’re doing okay.
Adding a final stretch is to make u scared. I feel like final stretch are fine because it adds on difficulty. I like adding final stretches because its lik the finale. And its also the builders choice. But sorry about the hospitality and ur heart issues. I feeel like i disagree with some of this parts And sorry to the people who are going to get mad at me for saying this. Final outsides are great
basically, if JonathanGD made a tower
TRUEEEE
truer words have never been spoken
Imagine the Tower is Insane, the final stretch is cata and the last jump is malicious
@@roballroball7180 but why is that so true
tru
JToH took “Psychologically unsafe towers” way too far.
@srirachasauce lol true, especially for the tower in later rings. (im joking dont actually)
The name is true
And it became “physically unsafe towers”
@@BritishMoron I thought the same lol
Not even psychological anymore
This is so true, what does a final outside even add to the tower besides an anxiety attack and a half? It sucks that this game is causing you heart problems, I hope you're doing well.
yes i big agree
Don't force yourself to play it then if your having anxiety and heart issues
@@shinyprisma6085 bro then just add a portal sign
@@shinyprisma6085 no but your complaining about it so I'm proposing a solution to stop your wining
@@exotic1405 ok so I'm whining now? you know what? I'm just going to delete my comments and leave, I was giving criticism, not complaining.
i thought it was the "you have to beat tons" thing lol
same
SAME
yeah uhhhh
same
Lmao same
Think of the name and thumbnail
I’ll never forget the day in the discord server when we found out you were hospitalized. It was really scary to see and I never heard from it again so I’m glad that you’re still ok
❤
I feel bad
@EGG he got hospitalized for heart issues
logan literally got hospitalized for some stud arrangements in a kid’s lego game? they’re taking “life-ending towers” a bit too far
@@dizzy_jump they weren’t joking, Lego game almost kills a man
TBH i kinda agree and don't agree at the same time. Final stretches are a great way to build up intensity and stress, but they ARE being overused. In the right way, a final stretch can be super scary and good, like in ToBT or ToTL. but it shouldn't be done for every tower, only a few. You might have made this quickly but a good video nonetheless
He said that some towers are fine to have this as long as it is reasonable or the name points it out (like ToCP)
No they are not bro all of my towers have them it’s his fualt he has fricking cancer like final stretches are cool
Yeah bro shut up and stop being such a crap hole like final stretches help the game
@@BobJones-ru7fc bruh, stop commenting without any type of reason as showed on the video, he is making his own opinion. I know that there are so much people that may disagree, but, dont be that rude, make an a nicer comment, and cancer is NOT an a joke.
@@BobJones-ru7fcwhat is wrong with you
In my opinion, it fits in cata towers because they’re cata.
In towers that are extreme or below it can sometimes work.
In insane and below I don’t really think it’d work unless the whole tower is punishing (for example ToCA).
Overall great video.
well i mean if a tower is as punishing as toca then that basically makes like half of the tower as a whole a final sretch
i totally agree even though i dont have health issues personally, it's just demotivating and frustrating in general
same.
Honestly, I agree. I have bad nerve control which means I can't control my nervousness. So during final stretches on the end of very challenging towers, and possibly lag, I'll have a pretty bad time on that.
In my opinion, final outsides are okay for terrifying+ towers, cause they are meant to be hard, but if the tower is extreme difficulty or lower and if you really want to make a final outside, then make it last a minute at most
Final outsides are also good for towers which are significantly short. A tower with the length of, say, ToTL, makes sense, or steeples, or even PTTT:2 towers.
yeah, as someone with multiple anxiety disorders endings like those freak me out a lot. I have to take a short break after like every jump because i get very close to anxiety attacks very easily. its not fun because it makes my hands very shaky which of course makes me more likely to fall, which leads to me getting more nervous and it is just an endless cycle. it makes it really difficult to progress in jtoh because even during practice i tend to get nervous for no reason. I just cant really do that kind of stuff.
same
i am already a person with anxiety and whenever i'm on the final outside i go through so much stress just to fail
you know its a problem when OVER half of ring 9 towers have a final outside and most of them are basically massive fuck you to the player and often ruins the whole tower(ex:ToQT becoming tedious after failing f10 outside) I get that shit like ToCP are better off with having a final outside but in general when I see a "final stretch!!!! you are so close!!!!" or floor 10 outsides in general I just think about when can I stop suffering from this atrocity that is completely unnecessary and adds nothing to the experience but pain and annoyance
this used to be bad and old
here is every ring 9 tower that will end or severely hurt your run if you fail its final jump
1. toqt (massive outside)
2. tobbb (easy jump, but outside)
3. col (regular outside and funny jump)
4. tobt (ahem...)
5. toca (no, the second half of the tower is not a final stretch nor is it outside, but it has an actual final stretch anyway so who cares
6. tofact (outside)
7. tobk (outside)
8. tons (tons of outsides on 10, including *that* one)
(get it? _tons_ of outsides?)
(shut up i'm hilarious)
9. toam (small and easy outside, but outside nonetheless. also too far away from the rest of the tower for you to catch yourself
10. tocr (final flick)
11. tocp (massive outside)
and the ones that dont?
1. togo
2. topp
3. toha
Says the guy who made totrp
(just joke don’t hurt me :c)
@@dizzy_jumpfailing ToCR truss flick ends your run (you get teleported into an instakill sphere)
@@pis322 updated
builders: alright, let's do a toso for f1 - f9 and make the final floor an inside section
and make the floor of the frame instakill
@@pangolinh lol
@@pangolinh and make the frame cc false and put an invisible wall covering it
omg!!!
goober @@mineblox1209
Dang, now because of your issues, ive always wanted to make a tower based on having alot of nets and quick gameplay then a finale. But i dont want you having a heart attack due to a single finale. I fully agree with what you say
thank you for talking about final outsides...
i have had so much trouble because of these.
i failed the final outside of ToHA 6 times
i failed the 3rd to last jump of ToBT
etc...
its been a huge problem for me and has been causing me a lot of stress and sadness
Tbh it's pretty normal to fail toha and tobt final stretches alot of times, personally probably failed toha 7 and 8 like 10 times in total
people complaining about jtoh stress and anxiety after realizing they can stop playing the game:
@@Lxmitless7 i stopped playing jtoh a while ago so now i'm chilling
i totally agree with this sentiment! i'm someone with anxiety that's pretty highstrung and prone to overstimulation, and absolutely despise stressful outside sections (near the end). when it's do or die, my hands get really sweaty, i can barely focus (battling overstimulation), i shake, my heartrate goes up... and i'll fall -- even on jumps i don't normally fall on. my automatic reaction when under immense stress is to rush (often without thinking); to run away from the source of stress or try to get it over with faster. it's really an awful experience when this happens and makes certain towers traumatizing for me. ugh, just thinking about it makes me feel anxious -- really hope this trend ends.
Thanks for venting I guess
thanks for appreciating me i guess
I completely agree with those final stretches only being good as a counteract to the tower being short/safety netted and not just because. Even if it does not go away, it would be nice to see the just-to-be-mean stretches turned into something like ToRNI's final stretch, which teleports you back to the start of 10, just with a bit tweaked teleport positions.
I definitely agree with this video. Final outsides can have good reasons for existing but putting them in towers like ToQT for example is just redundant and stupid.
In my opinion final outsides on hard towers are reasonable because, well. they're hard. But whenever you see almost a full RING with these final outsides, it starts to get super annoying and dumb. Like, I get that ToCP, ToNS, and ToBT need a final outside, but whenever literally everyone wants to make an actual good tower but then ruin it with this dumb and annoying outside, it becomes a struggle for people to make progress, just like Logan_ISL. Personally, whenever I beat CoLS, I actually got a little light headed because of my nerves. And that was a MID-INTENSE. Honestly I feel like if this trend keeps going with towers and becomes more popular, it could spread to JToH Fangames as well, and even possibly making some towers DEADLY because of a FINAL OUTSIDE.
If you're lazy and dont want to read everything above, i'll sum it up for you: basically if the final outside trend keeps going it could become more popular and spread to JToH fangames, while also making some towers deadly due to the sheer stress of some people.
Get to the point. JToH SCs and Rems are fu ked up.
I readed it all, i kinda agree so.
Every tower with a long final outside gets us closer and closer to ToRRA
each tower with a really long final jump gets us closer and closer to torra
tobt intensifies
havent heard of ToRRA lol
@@shinyprisma6085 ruthless royal architecture
@@shinyprisma6085 it’s a tower in which has a 30+ minute final outside
yo logan I relate to your nerve problem, though i don't have any heart issues (as far as i know) i get REALLY nervous easily (its a genetic thing) and I shake A LOT. I'm not even very far into JToH (last floor of ToOH is my best and ive been following your tutorial) but i still shake a lot. Its been hard for me to play the game and this trend also worries me because my my nerve problem.
Even though i can get nervous near the end of a tower i still like playing it when the stakes aren't really high, I don't like doing it over and over again if there's a lot to be repeated.
also someone said "OMG LOGAN PAUL IS IN THE GAME" lol
edit: i ended up quitting, too nervous to play jtoh lol
I may be a year late but do you ever plan on returning? I have nervousness levels like you but I pressed on and now have beaten ToSO, one of the most nerve wracking towers ever made and taking breaks during a run really help.
Why nobody still not noticed the extreme overuse of no-jump sections? (Almost half of Ring 8/9 and Zone 4 towers have it)
its not dangerous or annoying or anything like that so theres nothing wrong with it
Its just like every other COs: spinners, conveyors, ... How is it worth noticing that bad
@@Gears_AndGrinds yes its not annoying but its in every tower
I have a problem with sweaty/cold hands, it really increases the chances of me falling. I find outsides fine for the nerves but the longer the outside is the more I have problems. I feel there should be a rating bar of how punishing the tower is and the towers have to get in a range of there difficulty. Honestly I feel the nerves of a tower increase a towers difficulty. ToNS for example is a long tower with dark blue parkour, the length pushes the difficulty up to blue but the stress buffs it again to terrifying.
Same and i have broken keys sometimes they dont work and make my character move when im not even holding the key
tower of cold hands
Seeing this video hurts my soul, it feels like I will never play obbies ever again.
play towers without final outsides (or practice the final outsides)
breka fo grene funny!!!!!111111!!11!
@BreakerOfGreen do easier towers or these soul crushings: TT, ToDC, ToC, ToTB, ToEI, ToHA, ToDT, ToHH, and ToIF. With the exception of ToTB, ToEI, and ToIF having 1 stressful all or nothing jump, the other towers don’t end with outside sections
@@humanl4903 todc's final jump is all or nothing and so is todt's
@@elemonade123 oh yeah
dang, I never knew you were hospitalized in the past... also, I agree that final stretches are just too stress inducing, this is just insane...
i feel like the solution that no one is talking about is dont play towers that fuck with your health physically. seems pretty self explanatory to me
@@ILOVESKITS I really agree, I'm just looking here from an outsiders perspective, but yeah maybe they should just not play those towers,,
Logan: talking about heart problems and random jtoh discussion
Me: watching him fail f1 CoP 9999 times
i also have shaking problems whenever i get to a final part of a tower so i feel you there, its so annoying to be at the final part and fall because your shaking was out of your control. it sucks.
Tbh i liked the final stretch outsides before and saw no problem with it. But now with your POV i can see why people hate it now
I can't pretend to know how it feels to have heart problems and be a Jtoh player. But for me as a regular Jtoh player final outsides when failed can be demotivating as hell. For example, after having two final outside fails on ToBT I have lost all motivation to play the tower. I no longer care or even think about playing the tower because it's not fun for me anymore, it just feels like a pointless rebeat. This is also the case with ToIM. I failed the final outside and while I do play it pretty often, I have lost consistency, and overall motivation. So in other words final outsides suck a lot.
Honestly I understand your reasons, when I was on floor 10 on top of the jail of Tower of Confusion, I was shaking and my heart raised higher. I know that isn't like an outside section, but it's still a gbj section like an outside because you have to restart the tower. I hope builders know the anxiety attacks if put in an outside on one of the final floors that makes no sense. It's fine if you choose a different terrifying tower, it would be better for your mental health. I hope you feel well Logan.
the gbj can be dance clipped out of though
@@elemonade123 patched, you need to corner clip out it now.
@@shdgom2983 this didn't age well
As someone with mediocre nerves and GARBAGE stamina, I agree with this, at least for the normal towers and easier SC towers. I will NEVER do ToQT until I reach High Insane difficulty skill AT LEAST. I don’t want to be relaxing with an Intense/Remorseless difficulty tower and BAM. 30 minute final outside with raw difficulty one difficulty above the raw difficulty in the rest of the tower that is hard to sightread AND you need to speedrun cuz a clone is chasing you that instakills you upon touching. Obviously my example is over exaggerated but you get the point. ToQT’s final outside is one of the biggest middle fingers to those with heart issues I’ve seen EVER. It’s not necessary or hard enough to be expected either.
Unless if the tower is at least Low Terrifying difficulty, punishing final stretches need to meet these requirements to at least not be OBSCENE:
1. The raw difficulty of the final stretch must be easier than the raw difficulty of the rest of the tower
2. No significant difficulty spikes, rng parts, or complicated mechanics
3. No parts that require nigh-wr-level speedrunning
4. They must be no longer than 30 seconds
5. Said tower must not be extremely long as a whole
THIS. NEEDS. TO. STOP. seiriously it adds no more difficulty to the tower it just makes it more unforgiving and i always get panicked on late (7-10) outside sections ive never been on before, and having that as the last part, when i start having intense shaking problems and i start breaking under pressure is just not fun at all when you stack that with a fall guarantees a fsll to the beginning of floor one AND any buttons and keys reset is so annoying. it just makes minutes upon minutes of progress go to waste. very unfun.
i dont have heart problems, but i feel bad you you, and all people who are handicapped by something. i hope you can stay and play what you love!
1 second in and i already know what its about
Same lmao
I don’t think final outsides are EVER a good idea, unless it’s something like ToER’s since I honestly think the wraps on the frame are pulled off really well. I don’t think final stretches should be more than 20 seconds long and I don’t think they shouldn’t stretch away from the frame very much.
like tovh
one part
this is so true, I cant believe you are hospitalized just because of playing this game, now that I understand why the tower type name like mentally traumatizing tower is real
oh my god finally someone points this garbage trend out. HARD TOWERS DON’T NEED A FINAL OUTSIDE THAT IF YOU FAIL YOU’RE DONE. and also i feel bad for you getting hospitalized :( i got hospitalized by my sickness because it got very bad in 2012.
I failed near the end of the final outside in tobt
judging by the title i was expecting you to talk about that stupid difficulty chart trend where you make towers (example: tower of strategic mechanics) into a ToDC format but eh you made a point about the funny outsides
While I'm definitely not a fan of a lot of these outsides, and I do think they should stop, I feel like some towers definitely need it, like ToPS, it's a great thing for newer players to help with stress, at least to my knowledge. But towers like ToQT have outsides at the end that are extremely unnecessary, especially when questionable trials already spikes a lot in floors 8-10 as opposed to the earlier floors. So personally, I think the trend should stop, but when it's really necessary to have a punishing outside at the end of a tower, I think it should be there
If you think about, half of ToCA is basically a final stretch
But it’s name is curved accent it’s meant to be punishing. You won’t really be stressed until the later floors not just the early floors where you can catch your self
@@Greatjay3000 *accent*
yep its supposed to be a steeple but the final stretch is the last 5 floors
Not really, just because it's a part you can lose all your progress at doesn't make it a final stretch.
Every JToH creator:
haha heart problems go BRRRRRR
I completely agree. It's really nerve-racking when my heart rate goes super high at the end of a tower's outside section. Although I do believe some towers are completely in their right to use them, I do think it should be limited on how many towers can have an outside section at the end.
What do you think of the recent ban wave regaring checkpoint leaks?
yeah i cant relate to this but for someone with heart issues this seems deadly at worst cases
Ye like that one fail
well they are called *unsafe* towers for a reason
joke aside though i fully agree with this because unforgiving final outsides suck
and final outside tons was extremely stressful for me (dont worry tho i didnt fail it lol) also if you do decide to grind tons make sure you practice floor 10 and final outside a LOT so you dont fail them
only say psychologically not physically
I personally like the thrill of final outsides but I don’t think the final outsides should be a stupidly hard spike which you fail on over and over again, since that ruins the whole feeling of it.
hey, just wanted to say this, hope it’s doing good for you. just remember that you should often take breaks so you dont possibly stress yourself, take care
Now we have final stretches with nets…
i agree with all my heart with this, i remember when my cousin got to final stretch ToBT (he also has health issues) he was shaking so much, when i felt his heartbeat to was really high which was bad for him, i told him I’d do the final stretch for him, so he accepted I feel so bad for you Logan, the entirety of this trend must stop.
@Icee only the final stretch, because he couldn’t handle it.
I couldn't agree more. I have pretty much the same thing. It's literally insane. I don't have a heart issue BUT I do have extremely high heartrates during the end of some towers. I think this trend does need to stop.
Imo I love them but anyone who is in your position would hate them. It’s crazy that despite this you play JToH and GD both games that literally make heart rates go to 210+ BPM
I don't have Heart Problems, But I have a dose of Anxiety, And I can relate. I think Final Floor Outside Sections are also not very unnecessary, Its literally just anxiety activator. I don't think there if much we can do now, If we remove the final outside sections of for example, ToCP it would remove the entire image of the tower. I think in the future Tower Builders should consider this, and I think from now on Jukereise should put warning signs for people with certain mental problems.
if tower creators wanna keep that, i think that they should take in consideration the stress that the player might be experiencing by lowering its raw difficulty
Although i see where you are coming from, this game is meant to be painful and punishing. This is JTOH a game supposed to be one of the hardest games of roblox so having a long f10 outside sounds very logical from a difficulty point of view. I do think tower creators need to think about people with heart issues to make this game playable for everyone.
Edit: i have terrible shaking problems aswell, took a 15 min break bc my shaking was THAT BAD.
came back to this video when considerring doing ToQT, i saw the absolutely MASSIVE outside section that was longer than the floor itself and i instantly decided to not do it
they add final outsides (sometimes) because the inside gameplay is way too easy so they need to add something that makes the tower its intended difficulty
I personally believe that a final JUMP is the best way to do it. Similar to CoLS and CoWS having the final long jump, it adds stress without being too annoying.
Everyone thought it was the “you have to beat tons” thing didnt they even me
nope
the towers in ring 9 that doesnt have floor 10 outsides are:
ToGO
ToBBB
ToPP
ToHA
and ToCR
i dont count final outsides that have only 1 jump like tobbb but its sad to see literally only 2 scs in ring 9 have no outsides at the end it only destroys the enjoyment of the tower once you fail a final outside
ToCR does have that lil “final jump” scary thingo. Those truss jumps CAN be tfs, but its just a short sect
the legacy event: hello
ok yeah the biggest problem for me atm is that literally ToG, ToMD, and ToTU all suffer the same things as the towers you were saying, and as a lower-skilled player, it can not be fun and that has ruined the experience for me.
ToFaCT ToNS ToBT ToQT ToCR ToCA ToBK ToCP ToAM (i think) and maybe CoL but I haven’t seen it at all. That’s a crap ton of towers with punishing outsides at the end and ToCA starts at like floor 5 or 6 before you die if you fail
Yeah CoL does have a final outside, but you don’t lose everything if you fail it
i hate the ToBT final stretch and last jump
dont forget tons final stretch
its funny cause this is an issue in a ton of whitelist towers (that and bossfights)
final stretches usually have another floors worth of jumps so basically its an excuse to make an 11th floor
He didn't forget the ToNS final stretch. And there's nothing wrong with that one either.
*ToRRA sweating in the distance*
But it has a good reason
@@dizzy_jump its almost cata thats why
@@elemonade123 i thought it WAS cata
anyway. my reason was because the inside is like 100% safety net so like
Personally, I agree, all your dumb final stretch things can just be put on top of the frame and you'll be able to catch yourself. I failed ToTL outside 4 times and had to restart (except one where i failed the winpad because im horrible at small studs and caught myself on f7). An example of a good final outside is ToCR, the last jump (which you die if you fail) hails in comparison to even f6.
This is true and i stuck out on the final outside of totl after the 10 stud wrap i stayed for like 5 or 6 minutes waiting for my heart to be not nervous and i do have heart issues as well if when my heart is nervous i have chest pain or my heart kind of hearts and those things will both happen. I am doing tofn but even on a final floor either way my heart will be like (BUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUMBUM) if you guys have heart issues i really hope you understand what i am saying here, my body just doesn’t like being nervous at all.
same it happened to me too when i was on cols f15 final jump i can literally hear my heart beat
these final outsides usually keep me away from the tower
I honestly like this trend because its the final ring and is the most punishing ring. But Its sad to know that some people can't enjoy the towers and even stuff in other games without it possibly causing health problems.
in my eyes if you're gonna make a final outside section thats almost 1-2 floors worth of content, if you're going for intense and remorseless at LEAST do what torni does and put you back a decent amount so its not completely unfair towards the player
ikr those outsides are so unfun and just gives u anxiety
Before i clicked on the video i knew it’d be about floor 10 outside sections lmao
Same
I thought it would be the "you have to beat tons" thing
personally i like nerve racking last floor outside sections but i see where your coming from and the only real solution is for zones 5-10 to have some less nerve racking sc towers
this caused me so much fucking problems.. this also is in forgotten ridge (tower if increasing stress) is so bad. my pressure is soo high dude
Thinning layers also has a good reason for final outside.
Outside is one of the worst part in jtoh but outside on the final stretch is too cruel
bro got caught lackin in CoP 💀💀
Guess ToBT really does cause trauma, jokes asides I entirely agree,
yeah true when i get to the final outside of a tower my hands shake so much and i feel like i am about to collapse lol
"A JOE CLIP"
ok but fr i agree with this 100% it's sort of annoying
i have the feeling that this trend started because of ToSO but who knows
ToTS, ToTL, ToNS, ToIM, and ToFaCT all have final outsides, but they were all made before ToSO i think
The final outside on ToTC is so stressful as its still not easy to get there for me. At least I didnt fail there or I would have been so mad. my heart was beating so fast.
Especially in the tower rush
@@ponponto9991 ye
i fell there recently
wasnt too bad because i was like low rem skill level but man
man
man
man
man
man
man
man
that kinda sucked
@@ponponto9991 there’s a tower rush in forgotten ridge?
@@Mrgravitycoil yes there os
to me final outsides are just literally the bane of my existance, i dont have any heart issues or stuff like that but its just annoying, unnecessary and some of the final outsides feel 1 difficulty higher than the tower itself (i.e. ToQT ):
Yeah, I agree with your video. The final stretches(although good in some times like ToBT, ToBK etc;) are kinda overused, and what you said about it being disrespectful kinda sticks with me, the player conquered the rest of the tower. So why should some difficulty spike over an area that will probably end your run if you fall be so common? I admit that some towers it fits good with but it can be harmful to people with health conditions, I went through my world of pain with ToQT and I can't even begin to imagine the pain with towers even harder, longer and more painful.
yes
i haven't watched the *entire* video yet, but I'm just gonna leave my opinion on this
final outsides are okay, as long as they aren't too long (ToTC) or have too large of a difficulty spike (ToQT)
there are some better alternatives to them though, like final "challenges" (such as the ToAAA dice)
1:53 "if you fail them" *fails*
Yes. Final outsides are just stupid. You will fail these 90% of the time not because of skill issue or a mistake but actually since you're so far into the tower you don't want to fail it and start all over again and just get nervous. One time I was shaking so hard I had to take a 10 minute break to attempt a few jumps :/.
i mean, the motto of JTOH is 'heart-clenching and nervous sweating'
Yeah, but it shouldn't affect your physical health.
heart clenching? Jtoh can be like that without final outsides. Even if jtoh isnt meant to be free doesnt mean these things should be spammed. Thats like saying “rng is kinda bad so i guess ill spam it because its hard and jtoh is hard!”
@@jcbrenna but the person in question has the ability to not affect their physical health?
@@jcbrenna That’s a pretty small minority though. How far will we stray from making an enjoyable game in order to make a game that everyone can play? For 99/100 people at least physical health isn’t a concern.
@Vizierباحاعء tell me the difference between a game made to be extremely heart-clenching and a game made to be extremely heart-stopping. Like I said, part of the experience is the extreme thrill and regardless of how intense it gets health won’t be an issue for most players
I have somthing where I get anxiety on stuff such as glitch wraps and some other jumps and this makes me feel like I can’t beat any tower
as long as not every sc is gonna use a final stretch outside, i feel like it shouldnt be a issue
i personally don’t mind final stretches that much as long as they aren’t ridiculously hard for the difficulty (tobt’s final jump for instance is basically rigged)
Is you heart condition when your heart rate is higher than normal even when resting? I can't really describe it but my friend has the same condition
i completely agree, i cant even really play the game anymore because when i get passed a PB, i have a panic attack every time. i probably will have to quit the game entirely due to this (although, my situation is a little different)
i had a final outside in my tower but it atleast it has a safety net
thats nice
i totally agree and understand i have so much anxiety but no health problems its just i stress so much uncontrollably
i get shaky when i pass my pb
I feel so bad for your heart :( I understand your point!
I hate it When people say "now do tons"
You have to beat ToNS
Same the ToNS thing is the Among Us jokes of jtoh
• annoying
• repetitive
• unfunny
• all the same
@@filipfilip1507 yes
You have to beat ToNS
Tons more like your tons of trash now stop
final outsides still feel like a joke to me and i get extremely nervous even with no heart conditions
tweeter uwu
Oh, I didn’t know you had that happen. I’m sorry about that. I’m not a very good player, something I’m fine admitting, but I remember playing Floor 10 Tower of Stress and I could hardly do the jumps properly because of how shaky I felt. ToS is a very unnecessarily stressful tower, so i can’t imagine how nerve-racking some of the higher end towers can be. Unfortunately I don’t have any help, but I definitely agree and hope you’re doing okay.
well u now know why tos is called tower of stress
@@elemonade123 True. The difficulty spike on ~Floor 7 makes the rest of the tower a nervous sweat
@@camisonline well, if you want to get good at tos, try to practice it
what does ToS mean?
me: terms of service
@@elemonade123 I’ve beaten it by now, trying to get R6 access.
i mean, it makes sense for really hard towers to have a final outside but seeing them cause issues like this is not good...
so the more difficult the more punishing it has to be???
Only tower that's allowed to have a final stretch is ToUA, as it's a really easy final stretch.
im in a very bad mental state and i sometimes have shaking problems and i understand this and i have problems with some towers too
me building a final outside: literally starts making it the safest outside in the entire universe
Adding a final stretch is to make u scared. I feel like final stretch are fine because it adds on difficulty. I like adding final stretches because its lik the finale. And its also the builders choice. But sorry about the hospitality and ur heart issues.
I feeel like i disagree with some of this parts
And sorry to the people who are going to get mad at me for saying this. Final outsides are great
did you even watch the video
@@sourlemon464 yes