Exploring Ed’s Psycho Cannon in Street Fighter 6 Avatar Battles

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 7

  • @gutsbadguy50
    @gutsbadguy50 3 місяці тому +2

    Avatar combos are so cool.

  • @Raven_Quinn
    @Raven_Quinn 3 місяці тому

    This is an incredibly detailed analysis and very well put together. There's a lot to unpack I don't even know where to start :)
    First of all, using the frame meter with Ed and the other characters to calculate which frame would be ideal for Psycho Cannon cancels to work is genius since we don't get that tool for avatars. I had a very rudimentary understanding of the frame calculations when I was testing some moves and it's insane how close our numbers are that it all starts to make sense now and to add to it all there's even more to it for each strength of punch or kick input. For the sake of accessing the exact numbers back and forth, I'll start a thread in the Combo discord ^^
    Also I'm very impressed at how deep you went to exploring the numbers and interactions to down to a science. I like that we both had Kill Rush frame kills in mind for these ^^ it never occurred to me to forward dash or whiff throw to frame kill. That's next level big brain thinking!
    EDIT: Thank you for shoutout! Looking forward to exploring more avatar combo tech with ya :D

    • @LimaGrean
      @LimaGrean  3 місяці тому +1

      Thank you so much! Still figuring out some things with editing, but I’m happy with how this turned out.
      One thing I will mention about the numbers and the strength of moves is that for some reason JP’s 4MP is treated as a heavy normal, so it has the target frame of 26 if you connect the move before the final hit. That’s how the 4MP~MP target combo Cannon Cancel is able to work, since the second MP connects on frame 26, and is how 4MP is able to cause a Cancel with OD Dennis Hashogeki and OD Adamant Flame, as shown in your explanation in the Discord. I would’ve mentioned it in the first, but I didn’t want to open up that can of worms with some moves being treated differently compared to other normals of the “same” strength. And plus I got lazy towards the end, lol.
      More avatar analyses (and a few avatar combos sprinkled in) to come!

    • @Raven_Quinn
      @Raven_Quinn 3 місяці тому

      @@LimaGrean the JP 4MP thing is why I started scratching my head on calculations but that was the one I was testing as a reference LOL turns out it's a special case man go figure. With all this knowledge I think now it's picking the ones that create interesting combo setups 😃

    • @LimaGrean
      @LimaGrean  3 місяці тому

      @Raven_Quinn yeah it might’ve been worth the extra effort to at least mention that normal at least.
      I might do something down the line where I make a video using every style’s potential best Cannon Cancel setup. Maybe in a similar format to my “What If” Akuma vid where it becomes a combo video, but with way less runtime. I did have a previous Roll Through Feint setup as B Roll where it was Bison’s style and his 5HK as the final hit, and that links into his 2MP, so it’s a route to consider.

  • @Gamerznation704
    @Gamerznation704 3 місяці тому

    Interesting in regard to how Super Art 2 works. Will have to try and apply what I can via sim.
    I have another build where I want to utilize this in mind in regard to a build I have in mind, htis gave good insight in regards to psycho cannon.

    • @LimaGrean
      @LimaGrean  3 місяці тому

      Looking forward to seeing what you come up with!
      During the forward dash Drive Rush part of labbing I knew I had to find something for Sim’s lack of a Drive Rush option due to his slow forward dash, and I knew I had to share that alternative forward dash method. I’ll see what I can do to help you with more Sim-specific Cannon Cancel setups in the Discord