What are you talking about?... I use the jail time to increase the max level cap. He is sadly soft-locking himself to like level 20. But you normally do this to increase your maxium level as it varies based upon the character you create and your starting skills. Also, 100 is skill max. You can no additional perks by glitching it to 255 and enchanting a weapon will imcrease the damage way high higher than this glitch which is why ppl quit using it. It is, actually, more efficient to just use the Dorian Glitch and then pay for a multi-Enchant a sword or dagger with elemental effects and corrode armor enchants. Glitches like these are relatively out of date.
It’s foolishness to say that nobody did this in 20 years.. People did this back in Morrowind, and it was even around before that. There is nothing new under he sun.
Like they said. Unique content. This is actually how we made videos back then. We didn’t even use voice we just used text. For anyone who doesn’t know. The early 2000s internet was much different.
Sometimes I wonder if these people on the police body cam videos which already have been arrested 13 times are just secretly players who are trying to integer overflow their skills
@@chroniclesoffevus1650 haha boomerangs kinda sucked though. another integer overflow was Madden '95... with just 5-minute quarters (vs 15) my friend and I reached 255 pts. I was only 13 but even then though it was really strange 256 wasn't the cut-off instead -- didn't know about 0-based indexing 🤓
@@chroniclesoffevus1650 My earliest encounter with an overflow (well *sorta*) was actually Excitebike for the NES. If you beat the 5th (and final) track it advanced you to "5-2" -- same track with harder NPCs. Then 5-3, and so on. Aided by my Game Genie I just kept going. I think at 5-9 it crossed into "5-a". Eventually it devolved into weird symbols... ASCII-256 maybe? It never crashed though.
Reminds me of the times when i lightly bumped my Game Boy cartridge, the game then sounded and looked like its about to summon a demon. Funny how robust games used to be too crashing even when all hell breaks loose
They'll act as if there are at 100 because most skills don't improve after this point. Athletics and acrobatics are the exception and will keep increasing in movement speed and jump height after beyond 100 :)
@@chroniclesoffevus1650 Apparently Speechcraft is also one of those that keep improving (although only up to 188, not infinitely like the other two). It must have been discovered somewhat recently, because there used to be no mention of this on the uesp pages...
That's some advanced knowledge, thanks for sharing it. I'll keep that in mind when using the drain skill to train speechcraft beyond level 100 with trainers :)
From this, I assume Oblivion doesn't keep "base" and "bonus" stats separated, and just treats everything as a base stat. So, equipping the item adds to the stat, and unequipping it subtracts from the stat. Jail time has underflow checks to prevent going "negative", but the enchanted item unequip function does not. If I'm right, then you might be able to exploit the same bug temporarily for stat-reducing poisons and spells. Equip the stat-boosting item, take the stat-reducing poison, then unequip the item. If the stat underflows, then for sure the item unequip function doesn't have underflow checking.
No, no, in most instances it does keep those two separate, it's just that it's also a Bugthesda game which means there will be a number of cases where the general rule doesn't apply and this seems to be one of them...
In the beginning you say armorer, athletics, blade, block, blunt, hand to hand, heavy armor, alchemy and alteration are doable with this glitch. How come the other skills aren't?
touch a stone TWICE will you??!
yess :3
@@chroniclesoffevus1650 :3
@@chroniclesoffevus1650 :3
Read this in Imperial legion voice haha
“their’re” is like the integer underflow of the English Language
lol bro this is a unique content. Not a single person did that in almost 20 years.
Yeah, it's very rare to see something completely new for Oblivion and yet...this is it!
What are you talking about?... I use the jail time to increase the max level cap. He is sadly soft-locking himself to like level 20. But you normally do this to increase your maxium level as it varies based upon the character you create and your starting skills. Also, 100 is skill max. You can no additional perks by glitching it to 255 and enchanting a weapon will imcrease the damage way high higher than this glitch which is why ppl quit using it. It is, actually, more efficient to just use the Dorian Glitch and then pay for a multi-Enchant a sword or dagger with elemental effects and corrode armor enchants. Glitches like these are relatively out of date.
-Sperg Located-
It’s foolishness to say that nobody did this in 20 years.. People did this back in Morrowind, and it was even around before that. There is nothing new under he sun.
@@B1itZKr3iGC4You play Skyrim stop speaking.
Like they said. Unique content. This is actually how we made videos back then. We didn’t even use voice we just used text. For anyone who doesn’t know. The early 2000s internet was much different.
... but it was Darude Sandstorm all the way, ehhh
How will I know to like and subscribe if not prompted every 15 seconds by a dopamine-raddled manchild?😊
Me: *Load up Oblivion*
Me: "Oh man, there's nothing to do. I have done everything!"
Me: *Go on UA-cam*
UA-cam:
2:54 think the guards are getting tired of your shit lol
Understandable x)
😂😂😂
Sometimes I wonder if these people on the police body cam videos which already have been arrested 13 times are just secretly players who are trying to integer overflow their skills
2:04 i've never heard that guard dialogue in all my years of playing this game
You won’t get away with this!
Lin the Witch
This is actually dope
In the first Ninja Turtles game (NES) you could get OVERFLOW boomerangs by switching characters (turtles) mid-boomerang throw.
Sounds very useful to get a lot of damage done, especially for those fancy creatures with a health bar on top :)
@@chroniclesoffevus1650 haha boomerangs kinda sucked though.
another integer overflow was Madden '95... with just 5-minute quarters (vs 15) my friend and I reached 255 pts. I was only 13 but even then though it was really strange 256 wasn't the cut-off instead -- didn't know about 0-based indexing 🤓
@@chroniclesoffevus1650 My earliest encounter with an overflow (well *sorta*) was actually Excitebike for the NES. If you beat the 5th (and final) track it advanced you to "5-2" -- same track with harder NPCs. Then 5-3, and so on. Aided by my Game Genie I just kept going. I think at 5-9 it crossed into "5-a". Eventually it devolved into weird symbols... ASCII-256 maybe? It never crashed though.
That's one hell of a high score, you know you're a high roller when the numbers can't handle the integer limit xD
Reminds me of the times when i lightly bumped my Game Boy cartridge, the game then sounded and looked like its about to summon a demon. Funny how robust games used to be too crashing even when all hell breaks loose
Insane exploit, im not gonna use but its good to see
Cool. Didn't know you could do that. Do the skills act like boosted skills in combat or do they act like they're at zero?
They'll act as if there are at 100 because most skills don't improve after this point. Athletics and acrobatics are the exception and will keep increasing in movement speed and jump height after beyond 100 :)
@@chroniclesoffevus1650 Apparently Speechcraft is also one of those that keep improving (although only up to 188, not infinitely like the other two). It must have been discovered somewhat recently, because there used to be no mention of this on the uesp pages...
That's some advanced knowledge, thanks for sharing it. I'll keep that in mind when using the drain skill to train speechcraft beyond level 100 with trainers :)
Very cool video! I share what everyone else already said, just commeting for the algorithm 😃
thats very sweet of you haha
When you CHIM in jail.
Wow this is interesting
Epic.
Underflow
You know the programmers are like this if they used signed integers instead of unsigned ones lol.
From this, I assume Oblivion doesn't keep "base" and "bonus" stats separated, and just treats everything as a base stat. So, equipping the item adds to the stat, and unequipping it subtracts from the stat. Jail time has underflow checks to prevent going "negative", but the enchanted item unequip function does not. If I'm right, then you might be able to exploit the same bug temporarily for stat-reducing poisons and spells. Equip the stat-boosting item, take the stat-reducing poison, then unequip the item. If the stat underflows, then for sure the item unequip function doesn't have underflow checking.
No, no, in most instances it does keep those two separate, it's just that it's also a Bugthesda game which means there will be a number of cases where the general rule doesn't apply and this seems to be one of them...
Yes
In the beginning you say armorer, athletics, blade, block, blunt, hand to hand, heavy armor, alchemy and alteration are doable with this glitch. How come the other skills aren't?
Other skills sadly don't get reduced by serving jail time. Guess Todd Howard saw this coming put in some extra security measures
If you do want to do those skills though, you could use the Master Trainer exploit for those ones.
nice video and tutorial but isn't it more like an underflow?
thanks for pointing it out, fixed the title
👁️👄👁️
Or just use Cheat Engine like any normal person geez
your life lacks whimsy
@@meadowlywnbaw
console players
@@berthold64 wasn't planning on it!
Thats cheating so no
It's called trash programming.
Skyrim is better than oblivion
But Oblivion is better at being Oblivion! 😜
I heckin love SKYRIM!! 🤓
Lin the Witch