*NOTE : At 1:29 i refer to the fact that 2 monsters + opening is the full fiendsmith-combo :) (Check out my moon of the closed sky video if you want to learn more about that!) so in the OCG, one opening is basically also a fiendsmith(Yubel) combo - thats why i like it way more once the stuff is out!
Also to note, the reason for the 3 opening and 2 beckoning that 99%% of ocg lists play is objectively opening is the better starter through droll and imperm. It’s always been better to lead with opening of the spirit gate over beckoning beast and imperm on beckoning is a turn killer, where otherwise you can make almiraj and revive beckoning to extra normal. As for droll, opening is a mandatory add and cant be used after beckoning searches it under droll. With these factors in mind, it’s 110% understandable why you’d justify the brick to have more resilient lines for a build that slims heavily on the resilient yubel engine for more non engine and starters
While this is definitely understandable, reducing Beckoning from 3 to 2 doesn't increase the chances of starting with Gates, it just reduces the chances to see your 1 card starter overall. Add to this mix that squirmer is at 1 despite the fact it works with ANY Fiend from all 3 engines, and suddenly you have a huge over reliance on opening Gates (pun intended) over opening Beckoning. The issue with Fiend Link in OCG is deck space. Maxx C requires 9 slots and Fiend Link doesn't have quality starters to push the same ratio of engine + non-engine above 40 that well (Prosp is hard if outright unplayable even for 3, Piri is a bad card)
@@babradboth decreasings can be justified by this: you don’t wanna brick on engine. Squirmer has become part of the combo and this using it to dodge imperm can actually hurt the combo if opp hits the right piece. Once you use the 1, you can’t use the other. Also, I believe that you don’t wanna play 6 starters to 1 package because chances are you draw 2 and then one is dead because each one gives you a card to discard afterwards (unless you see no other engine, in which case it’s a little more justified. Still, however, it’s better to discard a handtrap than a brick if all other cards were handtraps just in case you needed that handtrap sooner. Also, reason you bricked engine was bc you bricked on those) essentially with the new support those cards become bricks.
@@goldsyerex4529 i lost you. - Dropping Beckoning to 2 for 1 Chaos, then making Gates 3 means you still have 5 one card combos but you traded a main deck slot for a brick and decreased the chances of opening Beckoning for the sake of opening gates and making the brick useful. With 3 Beckoning 2 Gates you keep your chances of opening Beckoning more, but I would argue with Closed Sky both cards need to be at 3 since Imperm/Veiler/Ash on either still allows the other copy to do stuff. - Squirmer being part of the standard combo doesn't mean you should play it at 1 because under any interruption Squirmer still works with every engine. It the best extender of the deck, and dodging Imperm/Veiler on Spirit is just a bonus. The potential of unbricking hands is also there just like opening a Gates with a suboptimal card like Spirit - If the limit on said starters to 1 package should be 4-5 then Beckoning should take priority, unless it's specifically for Droll. - I would rather have full engine hand to push through handtraps or a board than brick on handtraps then auto lose to 1 single interruption. This needs further testing and depends a lot on Closed Sky being legal. I currently limited the Yubel engine to: (14) 2 Spirit, 1 Yubel, 1 Terror, 1 Pain, 1 Chronicle, 2 Samsara, 3 Squirmer, 3 Throne (2) Sharvara + Chamber (7) 3 Beckoning, 3 Gates, 1 Chaos (5) 3 Fiendsmith, 1 Lurrie, 1 Tractus (12) nonengine such as handtraps Ash/Veiler/Imperm/Droll With one for one and terraforming I go to 42, but expecting Droll everywhere I'm thinking of not playing Terra (I side it out a lot) and One For One also hurts going second.
A lot of decks are playing with around 41-42 cards, personally it's cool because 42 what I thought the deck would lean towards. Since we play so many cards we don't want to draw, Best Doggo, Chamber, Yubel, Terror, (I believe Fabled Lurrie too) and to an extend Pain and Spirit, and to a lessor degree Squirmer. It's nice to draw our little Best Mummy, but unless you play another search target like Chronicle or Eternal Favorite it only protects you better against handtraps by hard drawing it at the cost of basically searching a card that can be useful now. Not a bad card to draw, but for the normal combo lines you don't want to unless you play another target, Chronicle probably being the best to play though Nib, but Favorite can have it's moments. Sidenote: Super Poly might not be a good idea, but Eternal Favorite might be with Phantom. Phantom can pop Spirit in deck to summon Yubel that's probably in grave turning Eternal Favorite's Super Poly mode on. And if this line is powerful enough, it might warrant 2 Yubels, since Phantom only interacts with Monsters, and we'd have to use Varudras' omni negate before Phantom to turn this line on. But it also might not be powerful enough, the question is is it worth playing 1-2 cards in the main, and more impactfully 1 card in the Extra deck. Probably not, but I'm probably gonna at least try it anyways. Loving Defender/Eternal Favorite are also amazing in the mirror, if they still have Phantom trigger it then super poly the board.
Yep that’s right but you have to be careful about the ratios/deck counts because of maxx c! They sadly don’t have so much space to begin with due to that card. But I think you’re right : it’s not the worst idea to go over 40! I’m a bit unsure regarding eternal favorite but we have to see first how the format evolves for us! :) Thanks for your input!
Angel of blue tears actually seems insane in the side, considering Tenpai. You may actually consider going first against them, if you can set threatening roar like that instead of opting for thrust which may not always be live.
usually i havent been a fan of really wacky things you can do with phantom, But tbh Turning phanton into chaos angel going second is just good enough to where ive been seriously testing it. I think it has potential but it needs to be tested more
I saw that and tested it as well, if I were to describe this it would be a "cheaper Accesscode" in terms of resources and how it offers removal and big stats. However after watching every list, I found a lot not using "Accesscode, lvl9 Fiendsmith, Underworld Goddess" so Aria would outright wall the deck completely. The only out would be to attack with Varudras for the "secret effect" or to bait an activation, that both get out of the window if they also play Elegy. Melodious performed better than Tenpai in TCG, flopped completely in OCG. This will be a factor. I don't believe these OCG lists will translate to TCG in their form, just like the initial Tear didn't during PoTe or Adventure PK. Especially due to Maxx C that is incredibly problematic for this deck, not due to its effect but more importantly due to the 9 main deck slots. Anyway, Chaos Angel is a great step towards what has been my biggest issue with the deck, pushing through boards, especially against untargetable stuff.
O yea i tried it. I usually play 1 crimson gaia 1 vision resonator ( cause i send resonator to graveyard with spright sprind) so i Can go into centurion arkcoela , since with him alone u have already two lvl 12 synchro s on board. I prefer stardust sifr dragon since he protects your entire field once per turn (every card has destruction protection once every turn and considering how we yubel players loooooove our backline)
@romanmihalic4544 I had someone bust out a Cosmic Blazar Dragon on me and I had to sit there in Awe that the Yubel Archetype could enable such broken Shenanigans.
@@elbimio4u yea my buddy once wiped my entire backline twice with the rda spell that destroys spells&traps. My board next game: Arkcoela (protects fieldspell), sifr (another protection), and barricadeborg blocker. Just to be safe u know XD
for the chaos core, ppl are using it instead of chaos summoning beast is to avoid darc stealing CSB in gy then make anima. Core also allows you to go chaos angel without phantom (1+3+6), which you can say its a bit out of the way but it does comes up 😆
Thanks for letting me know! I haven’t thought about the interactions but I kinda agree that it’s a bit niche. I still think it’s just better to play the CSB! :)
@@TrinityYGO yea with how tight the extra deck is since everyone is playing fiendsmith engine in OCG, its fine to not play around anima and go with the standard lines 😁
For that last line with the spell to work u need to draw into a fiendsmith card. i still think that the quick play spell for a token is good as a one of. I have recently been trying a combo where i send with beatrice rollback and a trap that requires 2 tributes on your side of the field then u target 2 monsters your opponent controls and u take control of them, with I:P on your field. Since rollback ignores cost u pay half your lifepoints and just take any 2 monsters your oppoennt controls non target, THEN u can use i:p and those 2 stolen monsters, plus 1 monster your opponent controls to summon underworld godess, so u get rid of 3 of the opponents monsters before even getting to the main combo
You dont need to draw into a fiendsmith card! you can also do the Moon of the closed sky combo, that alone will do it! :) and with beatrice there are a lot of possibilities but i rather say the stuff youre doing with beatrice is quite creative! oh man.. i can just see beatrice on one of the next banlists after fiendsmith is released
@@TrinityYGO yea but wont u be lacking materials for a rank 6? Or Maybe not actually, I Maybe mixed up the combo a bit haha. Realistically what would be Better? Use. The fiendsmith to go into ceasear or Beatrice but before that have Phantom of yubel on the field ready for Nibiru?
@@romanmihalic4544 At this point, you can send the Mayakashi trap or anything infinitely more toxic (but effective unfortunately) instead of relying on gimmicks. This is win-more because if it resolves you are just styling on the opponent. I'll be honest though, I can't stop laughing thinking this play resolves successfully.
@@romanmihalic4544 i can't agree more with you, but the truth is the STUPID play will get more wins compared to the gigachad play and we both know it. So if it's for fun sure, but competitive cares more about results.
I'm considering just sticking to Unchained Yubel instead of pivoting to Fiend Link because its just not viable without Closed Moon and we have no clue when we'll get her, combined with the fact that the deck kinda seems to be phasing in and out of meta relevance. Its strong when it gets to do its full combo but is very vulnerable. That said knowing how to play FL will help a lot with that decision.
it's annoying that the 2 cards that make Yubel a lot better are promos that we don't know when we'll get in the TCG. (Phantom of Yubel and the Link 2 goddess support card)
Man I discovered 1 possible tech for yubel with the princess pakage U can play the 2 pit knight link monsters They are link 2 fire monsters so you can solve the problem of the fire lock cause the princess Also there Ara a negate and a duo Le battle damage and double attack for battle phase Imo they can be used for closing the games
also I believe the 1 swuirmer to be more a consession of the maxx c minigame then actually good deck building, i think post smith we will still play at least two squirm in the TCG.
yep. thats why i said we have to be careful to judge the ratios - Maxx C is a very format warping card. my current decklist i prepared so far for fiendsmith also looks a lot different than the stuff the OCG is playing LUCKILY we dont have to deal with Maxx C
3:39 Nightmare throne to destroy spirit, summon Yubel just summon phantom of Yubel for a monster negate that floats into an anti tenpai body is apparently a thing in the ocg.
While I understand preferring to open Gates instead of Beckoning specifically due to Droll, I still find this 100% incorrect because every time you open Chaos Beast instead of the 3rd Beckoning you give value to an opponent's non-existent Droll, on top of reducing your 1 card combo starters from 6 to 5 (specifically about the SB engine, not counting Throne/Samsara). What I would understand is giving up the 3rd Squirmer for Chaos Beast instead, so that you get the full value out of both Gates and Beckoning, but even at this point Squirmer works with EVERY Fiend in your Deck while Chaos Beast is essentially a brick, not unlike Ultimate Nightmare, and even worse than the 2nd OG Yubel (since this floats off Pain in addition to being a Yubel like Ultimate). This promotes "1 card wombo combo" and I would prefer to not draw the brick or risk the Droll and get Beckoning instead of Gates (since they run 2 CBTG + Crossout and Droll means safe from Maxx C) The deck is so powerful, it broke the "Unchained" curse in the OCG. It's not just Maxx C's effect that punishes this deck significantly in OCG. I would argue the 9 forced main deck slots hurt it even more. To the point I saw lists with 2 or even 1 Samsara despite being full combo and started experimenting with only 1 (as I told you in a previous video) but immediately upped its numbers after testing more seriously because I had some consistency issues while running 18 handtraps About Bystials, I also run them in TCG builds because the extra bodies get value and counter decks we have worse matchups compared to Snakes (even against Snakes, sniping IP or baiting Apo is a worthy trade in my book). @3:45 Silhouette Magician (the link 2 rabbit) sees a lot of play as a generic interruption, meanwhile, I believe a lot of decks will just experiment with the "Throne package" of 3 Thrones + 1 Spirit + 1 OG as an alternative to CBTG/Crossout and Fiendsmith + Throne package + Silhouette + Promethean is a fine "just engines" deck to mess with. Cynet + Small World with the Draconnet (and Iblee) while the rest is handtraps or cheap extenders (like Parallel) can definitely steal a regional top and do well at locals. The "Blue Tears" cards would be broken if not restricted to 1 effect per turn. The spell could be used as a boardbreaker (even cheese both effects with Droplet) while the trap would make a loop for infinite resources. Shame. However I don't believe they'll have representation unless Gryphon is entirely cut from the extra altogether. Finally, my issue with most topping lists is missing a monster to push through established boards. Chaos Angel is super funny and I really liked it as a more free Accesscode, but I still find the turn 1 hyperfocus of the deck problematic. Especially against Melodious which has no representation in OCG while it performed better in TCG compared to Tenpai. Without the lvl9 fiendsmith or underworld goddess, Aria is a huge wall for the deck we can cheese by Varudras but with Elegy on top GG. Even Sanctifire becomes hard to out without crashing. We can use DRNM or Eclipse from the side deck, but I believe in having in-engine outs more than "draw the out". That's why I always play either the Fiendsmith lvl9 or Underworld link5 in my extra, even sometimes at the expense of Ceasar.
I agree with almost everything you said! We have to be careful with evaluating their decks because of maxx c - their format is different because of that. I’m currently testing the chaos summoning beast and I think I will say more about that in my fiendsmith video but as of now ; I can understand both sides! But what it really like is ; chaos angel! After some testing, he’s very effective! Thanks for your input as always :)
@@TrinityYGO I'm not against Chaos Beast, how can I when i gave a shot to Golem/Chronicle/Ultimate and 2nd OG already? I just believe it shouldn't replace the 3rd Beckoning Chaos Angel is one of my favorite cards in the game and with 3 Phantoms it becomes super reliant removal that doesn't cost you anything at all. However I feel this slot needs to do a bit more (about removal) that I miss but I don't want to sacrifice the early SP play by cutting Almiraz. Anyway can't wait for newer videos. Sadly I won't have time to playtest myself any longer after Sunday, so I'll be totally relying on you for Fiend Link stuff. But I don't worry, Yubel/Fiend Link enjoyers are in good hands.
@@TrinityYGO got some projects that not only require my full attention, it would be too stressful to squeeze in time for locals and especially playtesting while staying healthy. So I'll stick to theory and questions but I promise I won't be annoying with entire essays in your comment section 😂😂😂
Yo! Whats your opinion on princess extra deck packaged after we get fiendsmith? I know technically we can keep the 2 cards in while making 4 space for the fiendsmith but is it worth it? Or are we better off dropping princess out. Im asking as im in a dillema if I want to buy princess in the upcoming days
im dropping a video today or tomorrow regarding that :) if you want to know more, keep an eye out for that! but to give you a quick answer : if you only want to buy the princess if shes compatible with the fiendsmith engine, dont do it! ill explain everything in the video!
Sucks to see the extra deck change so much 😭 My QSR Promethean Princess is useless to me after like 6 tournaments 😭🙏🏻 Hoping it will still go up in value so I can just downgrade to my secret rare one and make a profit 😅 Good thing I already got Chaos Angel for my lightsworns though
mostly is because extra deck is too tight, but i do like having apo if i can make it since fiendsmith gets you to apo easily before you start your yubel lines
@@virgiltank3640 personally I don't use promethean princess anymore ever since I started to use fiendsmith package. You can see many OCG lists not using princess and even during pre INFO as well.
If you are still wondering why many lists didn't use apo is ppl opt for maxing phantom and prioritize other ED monsters such as chaos angel, caesar or even abom. Apo is great but imo she feels like a win more card atm with the board you already can setup, where as cards like chaos angel or abom helps you in breaking boards or even for game. Especially when nowadays handtraps are everywhere so you won't get to setup a fully cracked board easily. I currently still have Apo in ED because I just like her 😆but more often than not being able to end on rage, varudras, phantom and sometimes caesar/lacrimosa while still have follow up/HTs in hand is already very good.
@@TrinityYGO I have a lil in me lol. I was born in Hamburg and lived in Manheim for a bit as a kid. I had a feeling but I didn't want to assume. Thanks for responding man. Pretty much learning all my Yubel stuff thanks to you 👊🏾🙂
@@matteopuccio5802 In reality it isn't. The "1 effect per turn" hurts that card a lot, since it could have been used as a boardbreaker that gets additional value. Also the trade of between 2 brick and 1 brick is the former literally autowins you the game on the spot, while the latter is the cherry on top to the point it doesn't worth running it. Even if we talk about "silver bullets" like D-Barrier against Branded, you can just mill D-Barrier with Beatrice then go Muck into Gryphon and set that D-Barrier instead of playing the brick. That was for the competitive 40something build. In a pile, both "blue tears" cards from a nasty loop and definitely deserve experimentation.
@@babrad the difference between the gryphon line is that you have to go out of your way to do it and gryphon is a bit awkward depending on the match up! I’m 100% with you as i currently don’t think it’s worth it but its definitely better than to mill rollback and the mayakashi trap imo since you can just play your normal endboard out instead.
*NOTE :
At 1:29 i refer to the fact that 2 monsters + opening is the full fiendsmith-combo :) (Check out my moon of the closed sky video if you want to learn more about that!)
so in the OCG, one opening is basically also a fiendsmith(Yubel) combo - thats why i like it way more once the stuff is out!
Also to note, the reason for the 3 opening and 2 beckoning that 99%% of ocg lists play is objectively opening is the better starter through droll and imperm. It’s always been better to lead with opening of the spirit gate over beckoning beast and imperm on beckoning is a turn killer, where otherwise you can make almiraj and revive beckoning to extra normal. As for droll, opening is a mandatory add and cant be used after beckoning searches it under droll. With these factors in mind, it’s 110% understandable why you’d justify the brick to have more resilient lines for a build that slims heavily on the resilient yubel engine for more non engine and starters
While this is definitely understandable, reducing Beckoning from 3 to 2 doesn't increase the chances of starting with Gates, it just reduces the chances to see your 1 card starter overall.
Add to this mix that squirmer is at 1 despite the fact it works with ANY Fiend from all 3 engines, and suddenly you have a huge over reliance on opening Gates (pun intended) over opening Beckoning.
The issue with Fiend Link in OCG is deck space. Maxx C requires 9 slots and Fiend Link doesn't have quality starters to push the same ratio of engine + non-engine above 40 that well (Prosp is hard if outright unplayable even for 3, Piri is a bad card)
@@babradboth decreasings can be justified by this: you don’t wanna brick on engine. Squirmer has become part of the combo and this using it to dodge imperm can actually hurt the combo if opp hits the right piece. Once you use the 1, you can’t use the other. Also, I believe that you don’t wanna play 6 starters to 1 package because chances are you draw 2 and then one is dead because each one gives you a card to discard afterwards (unless you see no other engine, in which case it’s a little more justified. Still, however, it’s better to discard a handtrap than a brick if all other cards were handtraps just in case you needed that handtrap sooner. Also, reason you bricked engine was bc you bricked on those) essentially with the new support those cards become bricks.
@@goldsyerex4529 i lost you.
- Dropping Beckoning to 2 for 1 Chaos, then making Gates 3 means you still have 5 one card combos but you traded a main deck slot for a brick and decreased the chances of opening Beckoning for the sake of opening gates and making the brick useful. With 3 Beckoning 2 Gates you keep your chances of opening Beckoning more, but I would argue with Closed Sky both cards need to be at 3 since Imperm/Veiler/Ash on either still allows the other copy to do stuff.
- Squirmer being part of the standard combo doesn't mean you should play it at 1 because under any interruption Squirmer still works with every engine. It the best extender of the deck, and dodging Imperm/Veiler on Spirit is just a bonus. The potential of unbricking hands is also there just like opening a Gates with a suboptimal card like Spirit
- If the limit on said starters to 1 package should be 4-5 then Beckoning should take priority, unless it's specifically for Droll.
- I would rather have full engine hand to push through handtraps or a board than brick on handtraps then auto lose to 1 single interruption.
This needs further testing and depends a lot on Closed Sky being legal. I currently limited the Yubel engine to:
(14) 2 Spirit, 1 Yubel, 1 Terror, 1 Pain, 1 Chronicle, 2 Samsara, 3 Squirmer, 3 Throne
(2) Sharvara + Chamber
(7) 3 Beckoning, 3 Gates, 1 Chaos
(5) 3 Fiendsmith, 1 Lurrie, 1 Tractus
(12) nonengine such as handtraps Ash/Veiler/Imperm/Droll
With one for one and terraforming I go to 42, but expecting Droll everywhere I'm thinking of not playing Terra (I side it out a lot) and One For One also hurts going second.
I use Chaos Angel in my Yubel deck but that is usually when prepping up for attacking
A lot of decks are playing with around 41-42 cards, personally it's cool because 42 what I thought the deck would lean towards. Since we play so many cards we don't want to draw, Best Doggo, Chamber, Yubel, Terror, (I believe Fabled Lurrie too) and to an extend Pain and Spirit, and to a lessor degree Squirmer. It's nice to draw our little Best Mummy, but unless you play another search target like Chronicle or Eternal Favorite it only protects you better against handtraps by hard drawing it at the cost of basically searching a card that can be useful now. Not a bad card to draw, but for the normal combo lines you don't want to unless you play another target, Chronicle probably being the best to play though Nib, but Favorite can have it's moments.
Sidenote: Super Poly might not be a good idea, but Eternal Favorite might be with Phantom. Phantom can pop Spirit in deck to summon Yubel that's probably in grave turning Eternal Favorite's Super Poly mode on. And if this line is powerful enough, it might warrant 2 Yubels, since Phantom only interacts with Monsters, and we'd have to use Varudras' omni negate before Phantom to turn this line on. But it also might not be powerful enough, the question is is it worth playing 1-2 cards in the main, and more impactfully 1 card in the Extra deck.
Probably not, but I'm probably gonna at least try it anyways. Loving Defender/Eternal Favorite are also amazing in the mirror, if they still have Phantom trigger it then super poly the board.
Yep that’s right but you have to be careful about the ratios/deck counts because of maxx c! They sadly don’t have so much space to begin with due to that card.
But I think you’re right : it’s not the worst idea to go over 40!
I’m a bit unsure regarding eternal favorite but we have to see first how the format evolves for us! :)
Thanks for your input!
Angel of blue tears actually seems insane in the side, considering Tenpai. You may actually consider going first against them, if you can set threatening roar like that instead of opting for thrust which may not always be live.
Yep it’s like resolving thrust without the need of your opponent activating a monster effect basically!
usually i havent been a fan of really wacky things you can do with phantom, But tbh Turning phanton into chaos angel going second is just good enough to where ive been seriously testing it. I think it has potential but it needs to be tested more
i agree! at first i was ''eh.. ?'' but after some testing i think it seriously has potential.
we have to see!
I saw that and tested it as well, if I were to describe this it would be a "cheaper Accesscode" in terms of resources and how it offers removal and big stats. However after watching every list, I found a lot not using "Accesscode, lvl9 Fiendsmith, Underworld Goddess" so Aria would outright wall the deck completely. The only out would be to attack with Varudras for the "secret effect" or to bait an activation, that both get out of the window if they also play Elegy. Melodious performed better than Tenpai in TCG, flopped completely in OCG. This will be a factor.
I don't believe these OCG lists will translate to TCG in their form, just like the initial Tear didn't during PoTe or Adventure PK. Especially due to Maxx C that is incredibly problematic for this deck, not due to its effect but more importantly due to the 9 main deck slots.
Anyway, Chaos Angel is a great step towards what has been my biggest issue with the deck, pushing through boards, especially against untargetable stuff.
I have seen some people playing the Resonator Package and running a small Crimson Dragon line in the Extra deck too.
yep, thats interesting too! there are surprisingly many ways to play yubel beyond the unchained stuff.
O yea i tried it. I usually play 1 crimson gaia 1 vision resonator ( cause i send resonator to graveyard with spright sprind) so i Can go into centurion arkcoela , since with him alone u have already two lvl 12 synchro s on board. I prefer stardust sifr dragon since he protects your entire field once per turn (every card has destruction protection once every turn and considering how we yubel players loooooove our backline)
@TrinityYGO Yup. It's incredibly versatile and I can't wait until Fiendsmith comes out in the TCG so we can get really experimental over here.
@romanmihalic4544 I had someone bust out a Cosmic Blazar Dragon on me and I had to sit there in Awe that the Yubel Archetype could enable such broken Shenanigans.
@@elbimio4u yea my buddy once wiped my entire backline twice with the rda spell that destroys spells&traps. My board next game:
Arkcoela (protects fieldspell), sifr (another protection), and barricadeborg blocker. Just to be safe u know XD
for the chaos core, ppl are using it instead of chaos summoning beast is to avoid darc stealing CSB in gy then make anima.
Core also allows you to go chaos angel without phantom (1+3+6), which you can say its a bit out of the way but it does comes up 😆
Thanks for letting me know! I haven’t thought about the interactions but I kinda agree that it’s a bit niche. I still think it’s just better to play the CSB! :)
@@TrinityYGO yea with how tight the extra deck is since everyone is playing fiendsmith engine in OCG, its fine to not play around anima and go with the standard lines 😁
For that last line with the spell to work u need to draw into a fiendsmith card. i still think that the quick play spell for a token is good as a one of. I have recently been trying a combo where i send with beatrice rollback and a trap that requires 2 tributes on your side of the field then u target 2 monsters your opponent controls and u take control of them, with I:P on your field. Since rollback ignores cost u pay half your lifepoints and just take any 2 monsters your oppoennt controls non target, THEN u can use i:p and those 2 stolen monsters, plus 1 monster your opponent controls to summon underworld godess, so u get rid of 3 of the opponents monsters before even getting to the main combo
You dont need to draw into a fiendsmith card! you can also do the Moon of the closed sky combo, that alone will do it! :)
and with beatrice there are a lot of possibilities but i rather say the stuff youre doing with beatrice is quite creative!
oh man.. i can just see beatrice on one of the next banlists after fiendsmith is released
@@TrinityYGO yea but wont u be lacking materials for a rank 6? Or Maybe not actually, I Maybe mixed up the combo a bit haha. Realistically what would be Better? Use. The fiendsmith to go into ceasear or Beatrice but before that have Phantom of yubel on the field ready for Nibiru?
@@romanmihalic4544 At this point, you can send the Mayakashi trap or anything infinitely more toxic (but effective unfortunately) instead of relying on gimmicks. This is win-more because if it resolves you are just styling on the opponent. I'll be honest though, I can't stop laughing thinking this play resolves successfully.
@@babrad yea but i Like to ffuck with opponents if possible. Locking a person out of summoning is STUPID Like calamity lock AMD that trap lock
@@romanmihalic4544 i can't agree more with you, but the truth is the STUPID play will get more wins compared to the gigachad play and we both know it.
So if it's for fun sure, but competitive cares more about results.
I'm considering just sticking to Unchained Yubel instead of pivoting to Fiend Link because its just not viable without Closed Moon and we have no clue when we'll get her, combined with the fact that the deck kinda seems to be phasing in and out of meta relevance. Its strong when it gets to do its full combo but is very vulnerable. That said knowing how to play FL will help a lot with that decision.
it's annoying that the 2 cards that make Yubel a lot better are promos that we don't know when we'll get in the TCG. (Phantom of Yubel and the Link 2 goddess support card)
Yep I agree. We have to put every hope into battles of legend but Konami is the best in disappointing player so.. let’s just hope and see!
Man I discovered 1 possible tech for yubel with the princess pakage
U can play the 2 pit knight link monsters
They are link 2 fire monsters so you can solve the problem of the fire lock cause the princess
Also there Ara a negate and a duo Le battle damage and double attack for battle phase
Imo they can be used for closing the games
also I believe the 1 swuirmer to be more a consession of the maxx c minigame then actually good deck building, i think post smith we will still play at least two squirm in the TCG.
yep. thats why i said we have to be careful to judge the ratios - Maxx C is a very format warping card.
my current decklist i prepared so far for fiendsmith also looks a lot different than the stuff the OCG is playing
LUCKILY we dont have to deal with Maxx C
3:39
Nightmare throne to destroy spirit, summon Yubel just summon phantom of Yubel for a monster negate that floats into an anti tenpai body is apparently a thing in the ocg.
While I understand preferring to open Gates instead of Beckoning specifically due to Droll, I still find this 100% incorrect because every time you open Chaos Beast instead of the 3rd Beckoning you give value to an opponent's non-existent Droll, on top of reducing your 1 card combo starters from 6 to 5 (specifically about the SB engine, not counting Throne/Samsara).
What I would understand is giving up the 3rd Squirmer for Chaos Beast instead, so that you get the full value out of both Gates and Beckoning, but even at this point Squirmer works with EVERY Fiend in your Deck while Chaos Beast is essentially a brick, not unlike Ultimate Nightmare, and even worse than the 2nd OG Yubel (since this floats off Pain in addition to being a Yubel like Ultimate). This promotes "1 card wombo combo" and I would prefer to not draw the brick or risk the Droll and get Beckoning instead of Gates (since they run 2 CBTG + Crossout and Droll means safe from Maxx C)
The deck is so powerful, it broke the "Unchained" curse in the OCG. It's not just Maxx C's effect that punishes this deck significantly in OCG. I would argue the 9 forced main deck slots hurt it even more. To the point I saw lists with 2 or even 1 Samsara despite being full combo and started experimenting with only 1 (as I told you in a previous video) but immediately upped its numbers after testing more seriously because I had some consistency issues while running 18 handtraps
About Bystials, I also run them in TCG builds because the extra bodies get value and counter decks we have worse matchups compared to Snakes (even against Snakes, sniping IP or baiting Apo is a worthy trade in my book).
@3:45 Silhouette Magician (the link 2 rabbit) sees a lot of play as a generic interruption, meanwhile, I believe a lot of decks will just experiment with the "Throne package" of 3 Thrones + 1 Spirit + 1 OG as an alternative to CBTG/Crossout and Fiendsmith + Throne package + Silhouette + Promethean is a fine "just engines" deck to mess with. Cynet + Small World with the Draconnet (and Iblee) while the rest is handtraps or cheap extenders (like Parallel) can definitely steal a regional top and do well at locals.
The "Blue Tears" cards would be broken if not restricted to 1 effect per turn. The spell could be used as a boardbreaker (even cheese both effects with Droplet) while the trap would make a loop for infinite resources. Shame. However I don't believe they'll have representation unless Gryphon is entirely cut from the extra altogether.
Finally, my issue with most topping lists is missing a monster to push through established boards. Chaos Angel is super funny and I really liked it as a more free Accesscode, but I still find the turn 1 hyperfocus of the deck problematic. Especially against Melodious which has no representation in OCG while it performed better in TCG compared to Tenpai. Without the lvl9 fiendsmith or underworld goddess, Aria is a huge wall for the deck we can cheese by Varudras but with Elegy on top GG. Even Sanctifire becomes hard to out without crashing.
We can use DRNM or Eclipse from the side deck, but I believe in having in-engine outs more than "draw the out". That's why I always play either the Fiendsmith lvl9 or Underworld link5 in my extra, even sometimes at the expense of Ceasar.
I agree with almost everything you said!
We have to be careful with evaluating their decks because of maxx c - their format is different because of that.
I’m currently testing the chaos summoning beast and I think I will say more about that in my fiendsmith video but as of now ; I can understand both sides!
But what it really like is ; chaos angel!
After some testing, he’s very effective!
Thanks for your input as always :)
@@TrinityYGO I'm not against Chaos Beast, how can I when i gave a shot to Golem/Chronicle/Ultimate and 2nd OG already? I just believe it shouldn't replace the 3rd Beckoning
Chaos Angel is one of my favorite cards in the game and with 3 Phantoms it becomes super reliant removal that doesn't cost you anything at all. However I feel this slot needs to do a bit more (about removal) that I miss but I don't want to sacrifice the early SP play by cutting Almiraz.
Anyway can't wait for newer videos. Sadly I won't have time to playtest myself any longer after Sunday, so I'll be totally relying on you for Fiend Link stuff. But I don't worry, Yubel/Fiend Link enjoyers are in good hands.
@@babrad Oh, whys that?
I’ll give it my best!
@@TrinityYGO got some projects that not only require my full attention, it would be too stressful to squeeze in time for locals and especially playtesting while staying healthy.
So I'll stick to theory and questions but I promise I won't be annoying with entire essays in your comment section 😂😂😂
Yo! Whats your opinion on princess extra deck packaged after we get fiendsmith? I know technically we can keep the 2 cards in while making 4 space for the fiendsmith but is it worth it? Or are we better off dropping princess out. Im asking as im in a dillema if I want to buy princess in the upcoming days
im dropping a video today or tomorrow regarding that :)
if you want to know more, keep an eye out for that!
but to give you a quick answer : if you only want to buy the princess if shes compatible with the fiendsmith engine, dont do it!
ill explain everything in the video!
@@TrinityYGO cheers mate! Can't wait for the video!
In Which YUgioh Game are you testing your YUbel stuff
Yugioh omega
Sucks to see the extra deck change so much 😭 My QSR Promethean Princess is useless to me after like 6 tournaments 😭🙏🏻 Hoping it will still go up in value so I can just downgrade to my secret rare one and make a profit 😅 Good thing I already got Chaos Angel for my lightsworns though
Good luck :3
Ia there finally a excel spreadsheet on the yubel combos? :s been looking for weeks now please help
sadly not, i want to wait for fiendsmith first!
Sanctus+Throne= Appolousa +a r6+phantom +a r10 , why don't people play it ? Corrected
mostly is because extra deck is too tight, but i do like having apo if i can make it since fiendsmith gets you to apo easily before you start your yubel lines
@@lemonice6368 If you have a way to get to apo why use princess ?
You can get rid of the link 2 journalist too , U have only 1 empty xtra slot
@@virgiltank3640 personally I don't use promethean princess anymore ever since I started to use fiendsmith package. You can see many OCG lists not using princess and even during pre INFO as well.
If you are still wondering why many lists didn't use apo is ppl opt for maxing phantom and prioritize other ED monsters such as chaos angel, caesar or even abom. Apo is great but imo she feels like a win more card atm with the board you already can setup, where as cards like chaos angel or abom helps you in breaking boards or even for game. Especially when nowadays handtraps are everywhere so you won't get to setup a fully cracked board easily.
I currently still have Apo in ED because I just like her 😆but more often than not being able to end on rage, varudras, phantom and sometimes caesar/lacrimosa while still have follow up/HTs in hand is already very good.
Out of curiosity, where are you from? You're accent is fuckin awesome!
I’m German! :)
@@TrinityYGO I have a lil in me lol. I was born in Hamburg and lived in Manheim for a bit as a kid. I had a feeling but I didn't want to assume. Thanks for responding man. Pretty much learning all my Yubel stuff thanks to you 👊🏾🙂
Why angel of blue tears when you can send rollback and a mayakashi trap for a turno skip
Because it's more flexible, allows you to play 1 brick instead of 2 and you can use beatrice's body right away for link plays
@@matteopuccio5802 In reality it isn't. The "1 effect per turn" hurts that card a lot, since it could have been used as a boardbreaker that gets additional value. Also the trade of between 2 brick and 1 brick is the former literally autowins you the game on the spot, while the latter is the cherry on top to the point it doesn't worth running it. Even if we talk about "silver bullets" like D-Barrier against Branded, you can just mill D-Barrier with Beatrice then go Muck into Gryphon and set that D-Barrier instead of playing the brick.
That was for the competitive 40something build. In a pile, both "blue tears" cards from a nasty loop and definitely deserve experimentation.
@@babrad the difference between the gryphon line is that you have to go out of your way to do it and gryphon is a bit awkward depending on the match up!
I’m 100% with you as i currently don’t think it’s worth it but its definitely better than to mill rollback and the mayakashi trap imo since you can just play your normal endboard out instead.