PCG Biome: River
Вставка
- Опубліковано 1 кві 2024
- Try our free DEMO:
bit.ly/DefectNatureDemoBuild101
Grab it on Unreal Engine Marketplace:
bit.ly/unrealengine-marketpla...
First biome released for our PCG Biomes System. More to come, so don't miss it!
Features:
- Photoscanned Nanite Foliage
- Advanced Wind System
- Interactive Foliage
- 100% Procedural generation with PCG
- Ambient and interaction sounds
- Easy to setup
Music: Scott Buckley - Cicadas
#games #game #gamedevelopment #realtime #nextgen #realistic #epicgames
i just bought it,it feels so natural and amazing, i can do amazing things with this, thank you
This... is... in... credible... HOW THE HECK DID YOU MAKE THIS?!? EVERY SINGLE FREAKIN LEAF IS MOVING ON IT'S OWN!!! It looks so realistic and immersive! T^T I wanna see this stuff in video games soooooooo freaking badlyyyyy!!! T^T ♥♥♥
Hey)) Thanks a lot)) I achieved it with pivot painter
grass, tree and leaves movement so natural...Wow to see😍😍
Huge thanks :-)))
This is my favorite style. Thank you for selling these beautiful assets :)
Hey, thank you so much! ;-)
I have a question, may I know how you worked on the pivot painer of the bush? I work on 3ds max using the pivotpainer 2.0 plug-in, but it's not easy for objects with a lot of mesh. Thank you for sharing a good project.
Does the wind system affects other megascans foliages?
looks amazing, awesome job! would be great to see "gameplay" of a character running through, to see and hear the interactions. also would love to see what other diferent biomes can make with it, like diferent plants and stuff
Thank you, there are other videos on the channel of this product, including interaction demonstrations ;-)
You can download the demo in description
Looks amazing. This looks like a better alternative to another system I saw for about 5-8x the price too. Question, can you adjust the bobbing speed of detritus in the pond(s)? The only thing I didn't like was how quickly the logs and stuff bobbed up and down.
Thanks, yes you can tweak it in material
Awesome job!
Thanks man!
Wow! Did you use a DCC (Blender, Maya?) for modeling the foliage before using in UE? Or did you use Speedtree?
It`s kind of both, we made custom tools for foliage, so it`s procedural but still need some manual work
Can the plants, flowers, and trees in the resource introduction be replaced with other types?
Yes you can replace them, but wind and interaction is calculated inside my plants material. So you ned to adopt your plants to that or give up on wind.
Does this use Pivot Painter Wnd or a custom system? Pretty impressive.
Hey, it is PivotPainter with custom material, thank you))
What framerate do you get with this?
Check realtime demo from description pls to get the idea
Can you make tutorials on this?
You mean this one?))) ua-cam.com/video/6lWTHgW66MY/v-deo.html I`m also working on documentation now, but it`s not finished
Ohh ok, but great work.
I am an architect and using twinmotion want to explore unreal engine.
@@dipeshprajapati2370 oh I see, It`s my package from marketplace
only thing missing are the animals ;-)