Top Tip Tuesday! - X-Particles Advection

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 29

  • @michaelkablitzeditor
    @michaelkablitzeditor Рік тому +4

    This is so great! Love the longer top tips 🙌

    • @r.o.g.e.r.m.a.c
      @r.o.g.e.r.m.a.c Рік тому +1

      The same here… Love longer tips as well. 7 minutes is still a short video…

  • @leewiggins8337
    @leewiggins8337 5 днів тому

    Great tip! curious how this would render using Red Shift and how the X-Particles Material works with Red Shift.

  • @BradNesseth
    @BradNesseth Рік тому +1

    Bob Walmsley is awesome tutorial presenter. Thanks XP & Bob!

  • @JustinMarimon
    @JustinMarimon Рік тому

    Super helpful! It's a quick reminder just how powerful simple techniques can be.

  • @accard1no
    @accard1no Рік тому

    Thank you for this Bob! Appreciate the knowledge you're sharing.

  • @C4DRS4U
    @C4DRS4U Рік тому +9

    Nice. How would you set up the "additive mode" for rendering with Redshift? I have not used Standard for final renders in a long time.

    • @eliellgvs1
      @eliellgvs1 Рік тому +1

      nobody does. 😂 Maybe you have to do it in comp, with blending mode?

    • @RadGnarRad
      @RadGnarRad Рік тому

      @@eliellgvs1 It won't look any different.
      Maybe Red Giant's Particular is more for you...? One can do much of the same stuff with Particular, and Transfer Modes are a snap there.
      If you ant to try another renderer - maybe test out Cycles4D - Insydium's "Redshift" competitor

    • @DynamicPhil84
      @DynamicPhil84 Рік тому +2

      This would be simple with Redshift. You can bring in the particle's color using an RSColorData node (I think that's what it's called), and then decide how you want to connect that to the Emission color of an RS Standard material. You could pipe the particle color through a black and white ramp to decide which particles emit strongly vs. which ones don't, and that will get added on top of the material's Diffuse color (which you can also pipe the particle color into).

  • @jaevnstroem
    @jaevnstroem Рік тому

    Oh this is a really nice 'hack' for fast particle renders!

  • @MadMaxPainPicture
    @MadMaxPainPicture Рік тому

    fantastic work

  • @flyworld9620
    @flyworld9620 Рік тому

    those videos are really helpful. thank you

  • @fredkennedy8435
    @fredkennedy8435 Рік тому

    Love your tips! Always fun! Thanks guys! And thanks for not using nexus this time around.

  • @DynamicPhil84
    @DynamicPhil84 Рік тому

    Do the Burn and Smoke settings have any impact on the strength or look of the advection? It'd be nice to get a deeper dive into what the real differences are between burn, fuel, smoke, heat, etc. and how each one impacts velocity, each other, etc.

    • @INSYDIUMLTD
      @INSYDIUMLTD  Рік тому +1

      You can advect Smoke, fuel, temp, (etc.) values onto the particles but only the velocity channel will add motion to the particles, For a deeper dive have a look at our Maintenance training videos on ExplosiaFX here on UA-cam

    • @DynamicPhil84
      @DynamicPhil84 Рік тому

      @@INSYDIUMLTD thanks I'll take a look at that training, just what I was looking for!

  • @NojsGraphics
    @NojsGraphics Рік тому

    i dont know why even tho i have really good pc, it just chokes the moment i add xpExplosiaFX to my object its no where near your performance, is there some settings im missing?

  • @bUildYT
    @bUildYT 2 місяці тому +1

    2min render ???? im crying

  • @JosephWraith
    @JosephWraith Рік тому

    Thank you!

  • @pascalfurst7864
    @pascalfurst7864 Рік тому

    How would you create light trails like the ones in the old Ipad commercials create with Xp? Would love to see a tutorial about that

  • @BongbokCG
    @BongbokCG Рік тому

    Thank you.🔥

  • @hoaeto2180
    @hoaeto2180 Рік тому

    Awesome as usual
    But we still need more tutorials for nexus
    The different between Nexus turbulence and xp-turbulence ...etc
    We still need more tutorials for nexus dear
    Help us for that

  • @lineardrift
    @lineardrift Рік тому

    Can we render this in RedShift?

  • @oliverlueiza4231
    @oliverlueiza4231 Рік тому

    Could you extract the data from the Pyro object?

    • @INSYDIUMLTD
      @INSYDIUMLTD  Рік тому

      You can export the explosiaFX sim with an xpCache object as a VDB, to use in other applications/renderers.
      If this isn't quite what you meant, you can also head over to Discord for more advice.

  • @先睡觉吧
    @先睡觉吧 Рік тому

    hua li hu shao

  • @_o__o_
    @_o__o_ Рік тому

    bob