I do wish there were more room cards, because there doesn't seem to be many wincons with the theme in general, despite it feeling like a big ol' control deck.
Slap a Fling in this baby and you got yourself a power house with Infernal Phantom. Never thought I'd see the day an Izzet enchantment deck would be a thing but here we are. I'm not normally one for Izzet decks but this deck actually seems fun I wold for sure give it a whirl.
I had a black/blue rooms type deck in the arena “jump in” event and I didn’t mind the rooms: especially when you could bounce them and get another two opens. But they really slowed down games: at one point I had three rooms out that I could activate and another in my hand: that’s five cards worth of things I needed to consider. That’s even without the fact that I was drawing at least one extra card a turn from something or other. Lots of complex scenarios for me to work through with what I had and what my opponent had… it was pretty tiring.
IIRC I've heard that Lounge/Salon is basically The Card that makes UR Rooms work in Limited, so it probably plays well. I think that Rooms are interesting from a gameplay standpoint. I haven't gotten to play around with them outside of goldfishing yet, but having the ability to cast either from your hand AND play the other half later is, more or less, card advantage. I think it's a very cool space, though I fear that with leaning into that Duskmourn flavor and calling them Rooms makes it to where it is very unlikely we're getting more any time soon. Maybe a couple in this arc as Valgavoth seems to be gearing up to be a major player in the main story, but once that wraps we're not going to be seeing these in ages, which I feel is a shame.
I think the flavour of rooms is probably has a bit of flexibility. Maybe not something which work in high numbers in other settings, for sure, but with the right creative you could have a cycle or two, or it to be a draft strategy. In a Eldraine style fantasy set they could be rooms in a castle, a D&D style set could have labyrinths to explore, Ravnica is a big city and buildings have rooms. And so on.
I do wish there were more room cards, because there doesn't seem to be many wincons with the theme in general, despite it feeling like a big ol' control deck.
There's definitely a lot of interest in these rooms and the Demon deck running around Pioneer is pretty good
Slap a Fling in this baby and you got yourself a power house with Infernal Phantom. Never thought I'd see the day an Izzet enchantment deck would be a thing but here we are.
I'm not normally one for Izzet decks but this deck actually seems fun I wold for sure give it a whirl.
Your naming has been on point with these.
I had a black/blue rooms type deck in the arena “jump in” event and I didn’t mind the rooms: especially when you could bounce them and get another two opens. But they really slowed down games: at one point I had three rooms out that I could activate and another in my hand: that’s five cards worth of things I needed to consider. That’s even without the fact that I was drawing at least one extra card a turn from something or other. Lots of complex scenarios for me to work through with what I had and what my opponent had… it was pretty tiring.
That was a pretty nice deck!
It's a shame you don't get more views, as your takes are always creative!
Thanks mate :-)
IIRC I've heard that Lounge/Salon is basically The Card that makes UR Rooms work in Limited, so it probably plays well.
I think that Rooms are interesting from a gameplay standpoint. I haven't gotten to play around with them outside of goldfishing yet, but having the ability to cast either from your hand AND play the other half later is, more or less, card advantage. I think it's a very cool space, though I fear that with leaning into that Duskmourn flavor and calling them Rooms makes it to where it is very unlikely we're getting more any time soon. Maybe a couple in this arc as Valgavoth seems to be gearing up to be a major player in the main story, but once that wraps we're not going to be seeing these in ages, which I feel is a shame.
I think the flavour of rooms is probably has a bit of flexibility. Maybe not something which work in high numbers in other settings, for sure, but with the right creative you could have a cycle or two, or it to be a draft strategy. In a Eldraine style fantasy set they could be rooms in a castle, a D&D style set could have labyrinths to explore, Ravnica is a big city and buildings have rooms. And so on.