3 Rules to make your RPG scary

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  • Опубліковано 30 вер 2024
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    Gaming Practicum: sitting around your gaming table, in a well-lit room, drinks and bags of chips handy, it can be hard to make your players feel scared. But in a game like Sandy Petersen's Cthulhu Mythos for Pathfinder or 5e, or Call of Cthulhu, aren't they SUPPOSED to feel scared? How does Sandy try to evoke this?
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