Quick Tips: First defence at 4:00 is fairly straightforward, just control the pyramids so the zekes don't climb up, use heavies if needed since there are quite a number of spaws there. Beware of specials that can climb over the walls. Since I did not go loud, you can take the time to find the breach door after this for Tier 3 weapons. For this second defence at 7:20, you need to do 2 switches. You can try to hold off the pyramids for a while but due to specials and having to do switches, the platform usually gets swarmed. There's usually a screamer spawn followed by a switch so you can usually kill it off while looking for the panel. If you don't find it and if the platform gets swarmed, try to proc health boost before going for the next. After doing the first switch, you can make your way to one of the other two rooms if you find an opening as the horde dies down for a little bit. In the area at 9:55, just run through it quickly to get to the position at 10:25 to avoid getting trapped by the scripted horde. You can handle the zekes there or drop down and use the platforms available to kite them. At the crash size, avoid the helicopter so the timer doesn't start and a mini horde won't spawn. Take the time to breach and setup. Once ready, go to the helicopter and start the objective immediately. When you solo with dead bots, the horde size in this area is much larger so your best bet is a Tier 3 shotgun. Open crates while holding a medkit, full equipment, a heavy, and a Tier 2 gives you more chances of spawning a Tier 3 weapon (13:14 and 13:59). Since you will not be able to clear the wave head-on, make use of the side areas to kite zekes.
Have you try Bear Arms perk in Shotgun 3 I think it great with heavy melee for additional push back. Anyways Will you make some vid that share your though about weapons perk ?
Haven't tried it a whole lot since the update but it is useful for sure. Do you prefer that over the 30 mag? I intend to, though that might take some time!
@@xD3viLz In my opinion Bear Arms very useful with every class to use and it help you to push enemy back even special(that not performing special ability) you can have much more space with heavy melee and escape or reposition easily. It also help to give time to reload. I try it useful in Tokyo 1 duo and solo pretty much easier than before. I much prefer more than extend mag maybe I don't like to have some dowside perk like handing,reload, Accuracy or reduce your stamina as well but I still fine with reduce magazine size. However all of my opinion it come up with the game do not have loadout for weapons so I mostly set up all perk for more flexible which not bring some downside to all class.
@@xD3viLzHi D3viLz I have to correct my misinfo about Bears Arms push back special zomboe. ITS ONLY PUSH 'Gasbag, Bomber,Booster' but do not push Bull back at all(this experiment cost my life lol). I've been watching your streaming on Twitch and test by myself I think Bears arms may not combine well with Swicheroo much just my though.
@@DoseonCJ1 Yeah Bear Arms might be pretty good. I'm giving it a try as well though haven't come to a conclusion yet. Thanks for sharing your tests! Makes me wonder if it works on an infector as well. I'm thinking cause even with Switcheroo you need to reload and switch to proc the damage boost. Though if the zeke gets close you usually go for melee instead, but with bear arms you can probably just go for the switch and get that damage boost + pushback which sounds decent.
Quick Tips:
First defence at 4:00 is fairly straightforward, just control the pyramids so the zekes don't climb up, use heavies if needed since there are quite a number of spaws there. Beware of specials that can climb over the walls. Since I did not go loud, you can take the time to find the breach door after this for Tier 3 weapons.
For this second defence at 7:20, you need to do 2 switches. You can try to hold off the pyramids for a while but due to specials and having to do switches, the platform usually gets swarmed. There's usually a screamer spawn followed by a switch so you can usually kill it off while looking for the panel. If you don't find it and if the platform gets swarmed, try to proc health boost before going for the next. After doing the first switch, you can make your way to one of the other two rooms if you find an opening as the horde dies down for a little bit.
In the area at 9:55, just run through it quickly to get to the position at 10:25 to avoid getting trapped by the scripted horde. You can handle the zekes there or drop down and use the platforms available to kite them. At the crash size, avoid the helicopter so the timer doesn't start and a mini horde won't spawn. Take the time to breach and setup. Once ready, go to the helicopter and start the objective immediately. When you solo with dead bots, the horde size in this area is much larger so your best bet is a Tier 3 shotgun. Open crates while holding a medkit, full equipment, a heavy, and a Tier 2 gives you more chances of spawning a Tier 3 weapon (13:14 and 13:59). Since you will not be able to clear the wave head-on, make use of the side areas to kite zekes.
i realize something wrong with silencer attachment . i still get swarm alert sound even i use silencer all weapons .
Could be bug ?
@@jasonlong9196Make sure you clear the idle/stray zekes. If you wake enough of them without killing them, it can alert a horde.
11:22 bull said "im going for a swim" LOL
Have you try Bear Arms perk in Shotgun 3 I think it great with heavy melee for additional push back. Anyways Will you make some vid that share your though about weapons perk ?
Haven't tried it a whole lot since the update but it is useful for sure. Do you prefer that over the 30 mag? I intend to, though that might take some time!
@@xD3viLz In my opinion Bear Arms very useful with every class to use and it help you to push enemy back even special(that not performing special ability) you can have much more space with heavy melee and escape or reposition easily. It also help to give time to reload. I try it useful in Tokyo 1 duo and solo pretty much easier than before. I much prefer more than extend mag maybe I don't like to have some dowside perk like handing,reload, Accuracy or reduce your stamina as well but I still fine with reduce magazine size. However all of my opinion it come up with the game do not have loadout for weapons so I mostly set up all perk for more flexible which not bring some downside to all class.
@@xD3viLzHi D3viLz I have to correct my misinfo about Bears Arms push back special zomboe. ITS ONLY PUSH 'Gasbag, Bomber,Booster' but do not push Bull back at all(this experiment cost my life lol). I've been watching your streaming on Twitch and test by myself I think Bears arms may not combine well with Swicheroo much just my though.
@@DoseonCJ1 Yeah Bear Arms might be pretty good. I'm giving it a try as well though haven't come to a conclusion yet. Thanks for sharing your tests! Makes me wonder if it works on an infector as well.
I'm thinking cause even with Switcheroo you need to reload and switch to proc the damage boost. Though if the zeke gets close you usually go for melee instead, but with bear arms you can probably just go for the switch and get that damage boost + pushback which sounds decent.
One more question... does Swtcheroo also count for the heavy machinegun?
Yes the damage buff works for the machine gun.
@@xD3viLz So I don't have to switch to my secondary then to my heavy to get the buff?
@@M1911pap You still have to do that unfortunately, but the buff works for the heavy MG (which I assume is what Andreas is asking about).
@@xD3viLz Yes, thank you!